freedreno: Convert the slice struct to the new resource header.
[mesa.git] / src / gallium / drivers / freedreno / a5xx / fd5_resource.c
1 /*
2 * Copyright (C) 2018 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "fd5_resource.h"
28
29 /* indexed by cpp: */
30 static const struct {
31 unsigned pitchalign;
32 unsigned heightalign;
33 } tile_alignment[] = {
34 [1] = { 128, 32 },
35 [2] = { 128, 16 },
36 [3] = { 128, 16 },
37 [4] = { 64, 16 },
38 [8] = { 64, 16 },
39 [12] = { 64, 16 },
40 [16] = { 64, 16 },
41 };
42
43 /* NOTE: good way to test this is: (for example)
44 * piglit/bin/texelFetch fs sampler2D 100x100x1-100x300x1
45 */
46 static uint32_t
47 setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format format)
48 {
49 struct pipe_resource *prsc = &rsc->base;
50 struct fd_screen *screen = fd_screen(prsc->screen);
51 enum util_format_layout layout = util_format_description(format)->layout;
52 uint32_t pitchalign = screen->gmem_alignw;
53 uint32_t heightalign;
54 uint32_t level, size = 0;
55 uint32_t width = prsc->width0;
56 uint32_t height = prsc->height0;
57 uint32_t depth = prsc->depth0;
58 /* in layer_first layout, the level (slice) contains just one
59 * layer (since in fact the layer contains the slices)
60 */
61 uint32_t layers_in_level = rsc->layer_first ? 1 : prsc->array_size;
62
63 heightalign = tile_alignment[rsc->cpp].heightalign;
64
65 for (level = 0; level <= prsc->last_level; level++) {
66 struct fdl_slice *slice = fd_resource_slice(rsc, level);
67 uint32_t aligned_height = height;
68 uint32_t blocks;
69
70 if (fd_resource_tile_mode(prsc, level)) {
71 pitchalign = tile_alignment[rsc->cpp].pitchalign;
72 aligned_height = align(aligned_height, heightalign);
73 } else {
74 pitchalign = 64;
75
76 /* The blits used for mem<->gmem work at a granularity of
77 * 32x32, which can cause faults due to over-fetch on the
78 * last level. The simple solution is to over-allocate a
79 * bit the last level to ensure any over-fetch is harmless.
80 * The pitch is already sufficiently aligned, but height
81 * may not be:
82 */
83 if ((level == prsc->last_level) && (prsc->target != PIPE_BUFFER))
84 aligned_height = align(aligned_height, 32);
85 }
86
87 if (layout == UTIL_FORMAT_LAYOUT_ASTC)
88 slice->pitch =
89 util_align_npot(width, pitchalign * util_format_get_blockwidth(format));
90 else
91 slice->pitch = align(width, pitchalign);
92
93 slice->offset = size;
94 blocks = util_format_get_nblocks(format, slice->pitch, aligned_height);
95
96 /* 1d array and 2d array textures must all have the same layer size
97 * for each miplevel on a3xx. 3d textures can have different layer
98 * sizes for high levels, but the hw auto-sizer is buggy (or at least
99 * different than what this code does), so as soon as the layer size
100 * range gets into range, we stop reducing it.
101 */
102 if (prsc->target == PIPE_TEXTURE_3D && (
103 level == 1 ||
104 (level > 1 && fd_resource_slice(rsc, level - 1)->size0 > 0xf000)))
105 slice->size0 = align(blocks * rsc->cpp, alignment);
106 else if (level == 0 || rsc->layer_first || alignment == 1)
107 slice->size0 = align(blocks * rsc->cpp, alignment);
108 else
109 slice->size0 = fd_resource_slice(rsc, level - 1)->size0;
110
111 #if 0
112 debug_printf("%s: %ux%ux%u@%u: %2u: stride=%4u, size=%7u, aligned_height=%3u\n",
113 util_format_name(prsc->format),
114 prsc->width0, prsc->height0, prsc->depth0, rsc->cpp,
115 level, slice->pitch * rsc->cpp,
116 slice->size0 * depth * layers_in_level,
117 aligned_height);
118 #endif
119
120 size += slice->size0 * depth * layers_in_level;
121
122 width = u_minify(width, 1);
123 height = u_minify(height, 1);
124 depth = u_minify(depth, 1);
125 }
126
127 return size;
128 }
129
130 uint32_t
131 fd5_setup_slices(struct fd_resource *rsc)
132 {
133 uint32_t alignment;
134
135 switch (rsc->base.target) {
136 case PIPE_TEXTURE_3D:
137 rsc->layer_first = false;
138 alignment = 4096;
139 break;
140 default:
141 rsc->layer_first = true;
142 alignment = 1;
143 break;
144 }
145
146 return setup_slices(rsc, alignment, rsc->base.format);
147 }