Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / gallium / drivers / freedreno / a6xx / fd6_context.h
1 /*
2 * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
3 * Copyright © 2018 Google, Inc.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 * Authors:
25 * Rob Clark <robclark@freedesktop.org>
26 */
27
28 #ifndef FD6_CONTEXT_H_
29 #define FD6_CONTEXT_H_
30
31 #include "util/u_upload_mgr.h"
32
33 #include "freedreno_context.h"
34 #include "freedreno_resource.h"
35
36 #include "ir3/ir3_shader.h"
37
38 #include "a6xx.xml.h"
39
40 struct fd6_lrz_state {
41 bool enable : 1;
42 bool write : 1;
43 bool test : 1;
44 enum fd_lrz_direction direction : 2;
45
46 /* this comes from the fs program state, rather than zsa: */
47 enum a6xx_ztest_mode z_mode : 2;
48 };
49
50 struct fd6_context {
51 struct fd_context base;
52
53 /* Two buffers related to hw binning / visibility stream (VSC).
54 * Compared to previous generations
55 * (1) we cannot specify individual buffers per VSC, instead
56 * just a pitch and base address
57 * (2) there is a second smaller buffer.. we also stash
58 * VSC_BIN_SIZE at end of 2nd buffer.
59 */
60 struct fd_bo *vsc_draw_strm, *vsc_prim_strm;
61
62 unsigned vsc_draw_strm_pitch, vsc_prim_strm_pitch;
63
64 /* The 'control' mem BO is used for various housekeeping
65 * functions. See 'struct fd6_control'
66 */
67 struct fd_bo *control_mem;
68 uint32_t seqno;
69
70 struct u_upload_mgr *border_color_uploader;
71 struct pipe_resource *border_color_buf;
72
73 /* if *any* of bits are set in {v,f}saturate_{s,t,r} */
74 bool vsaturate, fsaturate;
75
76 /* bitmask of sampler which needs coords clamped for vertex
77 * shader:
78 */
79 uint16_t vsaturate_s, vsaturate_t, vsaturate_r;
80
81 /* bitmask of sampler which needs coords clamped for frag
82 * shader:
83 */
84 uint16_t fsaturate_s, fsaturate_t, fsaturate_r;
85
86 /* some state changes require a different shader variant. Keep
87 * track of this so we know when we need to re-emit shader state
88 * due to variant change. See fixup_shader_state()
89 */
90 struct ir3_shader_key last_key;
91
92 /* Is there current VS driver-param state set? */
93 bool has_dp_state;
94
95 /* number of active samples-passed queries: */
96 int samples_passed_queries;
97
98 /* maps per-shader-stage state plus variant key to hw
99 * program stateobj:
100 */
101 struct ir3_cache *shader_cache;
102
103 /* cached stateobjs to avoid hashtable lookup when not dirty: */
104 const struct fd6_program_state *prog;
105
106 uint16_t tex_seqno;
107 struct hash_table *tex_cache;
108
109 /* collection of magic register values which differ between
110 * various different a6xx
111 */
112 struct {
113 uint32_t RB_UNKNOWN_8E04_blit; /* value for CP_BLIT's */
114 uint32_t RB_CCU_CNTL_bypass; /* for sysmem rendering */
115 uint32_t RB_CCU_CNTL_gmem; /* for GMEM rendering */
116 uint32_t PC_UNKNOWN_9805;
117 uint32_t SP_UNKNOWN_A0F8;
118 } magic;
119
120 struct {
121 /* previous binning/draw lrz state, which is a function of multiple
122 * gallium stateobjs, but doesn't necessarily change as frequently:
123 */
124 struct fd6_lrz_state lrz[2];
125 } last;
126 };
127
128 static inline struct fd6_context *
129 fd6_context(struct fd_context *ctx)
130 {
131 return (struct fd6_context *)ctx;
132 }
133
134 struct pipe_context *
135 fd6_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags);
136
137
138 /* This struct defines the layout of the fd6_context::control buffer: */
139 struct fd6_control {
140 uint32_t seqno; /* seqno for async CP_EVENT_WRITE, etc */
141 uint32_t _pad0;
142 volatile uint32_t vsc_overflow;
143 uint32_t _pad1[5];
144
145 /* scratch space for VPC_SO[i].FLUSH_BASE_LO/HI, start on 32 byte boundary. */
146 struct {
147 uint32_t offset;
148 uint32_t pad[7];
149 } flush_base[4];
150 };
151
152 #define control_ptr(fd6_ctx, member) \
153 (fd6_ctx)->control_mem, offsetof(struct fd6_control, member), 0, 0
154
155
156 static inline void
157 emit_marker6(struct fd_ringbuffer *ring, int scratch_idx)
158 {
159 extern unsigned marker_cnt;
160 unsigned reg = REG_A6XX_CP_SCRATCH_REG(scratch_idx);
161 #ifdef DEBUG
162 # define __EMIT_MARKER 1
163 #else
164 # define __EMIT_MARKER 0
165 #endif
166 if (__EMIT_MARKER) {
167 OUT_WFI5(ring);
168 OUT_PKT4(ring, reg, 1);
169 OUT_RING(ring, ++marker_cnt);
170 }
171 }
172
173 struct fd6_vertex_stateobj {
174 struct fd_vertex_stateobj base;
175 struct fd_ringbuffer *stateobj;
176 };
177
178 static inline struct fd6_vertex_stateobj *
179 fd6_vertex_stateobj(void *p)
180 {
181 return (struct fd6_vertex_stateobj *) p;
182 }
183
184
185 #endif /* FD6_CONTEXT_H_ */