2 * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
3 * Copyright © 2018 Google, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
25 * Rob Clark <robclark@freedesktop.org>
28 #include "pipe/p_state.h"
29 #include "util/u_string.h"
30 #include "util/u_memory.h"
31 #include "util/u_helpers.h"
32 #include "util/format/u_format.h"
33 #include "util/u_viewport.h"
35 #include "freedreno_resource.h"
36 #include "freedreno_query_hw.h"
39 #include "fd6_blend.h"
40 #include "fd6_context.h"
41 #include "fd6_image.h"
42 #include "fd6_program.h"
43 #include "fd6_rasterizer.h"
44 #include "fd6_texture.h"
45 #include "fd6_format.h"
48 /* regid: base const register
49 * prsc or dwords: buffer containing constant values
50 * sizedwords: size of const value buffer
53 fd6_emit_const(struct fd_ringbuffer
*ring
, gl_shader_stage type
,
54 uint32_t regid
, uint32_t offset
, uint32_t sizedwords
,
55 const uint32_t *dwords
, struct pipe_resource
*prsc
)
57 uint32_t i
, sz
, align_sz
;
58 enum a6xx_state_src src
;
60 debug_assert((regid
% 4) == 0);
70 align_sz
= align(sz
, 4);
72 OUT_PKT7(ring
, fd6_stage2opcode(type
), 3 + align_sz
);
73 OUT_RING(ring
, CP_LOAD_STATE6_0_DST_OFF(regid
/4) |
74 CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS
) |
75 CP_LOAD_STATE6_0_STATE_SRC(src
) |
76 CP_LOAD_STATE6_0_STATE_BLOCK(fd6_stage2shadersb(type
)) |
77 CP_LOAD_STATE6_0_NUM_UNIT(DIV_ROUND_UP(sizedwords
, 4)));
79 struct fd_bo
*bo
= fd_resource(prsc
)->bo
;
80 OUT_RELOC(ring
, bo
, offset
, 0, 0);
82 OUT_RING(ring
, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
83 OUT_RING(ring
, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
84 dwords
= (uint32_t *)&((uint8_t *)dwords
)[offset
];
87 for (i
= 0; i
< sz
; i
++) {
88 OUT_RING(ring
, dwords
[i
]);
91 /* Zero-pad to multiple of 4 dwords */
92 for (i
= sz
; i
< align_sz
; i
++) {
98 fd6_emit_const_bo(struct fd_ringbuffer
*ring
, gl_shader_stage type
, boolean write
,
99 uint32_t regid
, uint32_t num
, struct pipe_resource
**prscs
, uint32_t *offsets
)
101 uint32_t anum
= align(num
, 2);
104 debug_assert((regid
% 4) == 0);
106 OUT_PKT7(ring
, fd6_stage2opcode(type
), 3 + (2 * anum
));
107 OUT_RING(ring
, CP_LOAD_STATE6_0_DST_OFF(regid
/4) |
108 CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS
)|
109 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT
) |
110 CP_LOAD_STATE6_0_STATE_BLOCK(fd6_stage2shadersb(type
)) |
111 CP_LOAD_STATE6_0_NUM_UNIT(anum
/2));
112 OUT_RING(ring
, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
113 OUT_RING(ring
, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
115 for (i
= 0; i
< num
; i
++) {
118 OUT_RELOCW(ring
, fd_resource(prscs
[i
])->bo
, offsets
[i
], 0, 0);
120 OUT_RELOC(ring
, fd_resource(prscs
[i
])->bo
, offsets
[i
], 0, 0);
123 OUT_RING(ring
, 0xbad00000 | (i
<< 16));
124 OUT_RING(ring
, 0xbad00000 | (i
<< 16));
128 for (; i
< anum
; i
++) {
129 OUT_RING(ring
, 0xffffffff);
130 OUT_RING(ring
, 0xffffffff);
134 /* Border color layout is diff from a4xx/a5xx.. if it turns out to be
135 * the same as a6xx then move this somewhere common ;-)
137 * Entry layout looks like (total size, 0x60 bytes):
140 struct PACKED bcolor_entry
{
152 uint32_t z24
; /* also s8? */
153 uint16_t srgb
[4]; /* appears to duplicate fp16[], but clamped, used for srgb */
157 #define FD6_BORDER_COLOR_SIZE sizeof(struct bcolor_entry)
158 #define FD6_BORDER_COLOR_UPLOAD_SIZE (2 * PIPE_MAX_SAMPLERS * FD6_BORDER_COLOR_SIZE)
161 setup_border_colors(struct fd_texture_stateobj
*tex
, struct bcolor_entry
*entries
)
164 STATIC_ASSERT(sizeof(struct bcolor_entry
) == FD6_BORDER_COLOR_SIZE
);
166 for (i
= 0; i
< tex
->num_samplers
; i
++) {
167 struct bcolor_entry
*e
= &entries
[i
];
168 struct pipe_sampler_state
*sampler
= tex
->samplers
[i
];
169 union pipe_color_union
*bc
;
174 bc
= &sampler
->border_color
;
179 * The border colors need to be swizzled in a particular
180 * format-dependent order. Even though samplers don't know about
181 * formats, we can assume that with a GL state tracker, there's a
182 * 1:1 correspondence between sampler and texture. Take advantage
185 if ((i
>= tex
->num_textures
) || !tex
->textures
[i
])
188 struct pipe_sampler_view
*view
= tex
->textures
[i
];
189 enum pipe_format format
= view
->format
;
190 const struct util_format_description
*desc
=
191 util_format_description(format
);
199 unsigned char swiz
[4];
201 fd6_tex_swiz(format
, swiz
,
202 view
->swizzle_r
, view
->swizzle_g
,
203 view
->swizzle_b
, view
->swizzle_a
);
205 for (j
= 0; j
< 4; j
++) {
210 * HACK: for PIPE_FORMAT_X24S8_UINT we end up w/ the
211 * stencil border color value in bc->ui[0] but according
212 * to desc->swizzle and desc->channel, the .x/.w component
213 * is NONE and the stencil value is in the y component.
214 * Meanwhile the hardware wants this in the .w component
215 * for x24s8 and the .x component for x32_s8x24.
217 if ((format
== PIPE_FORMAT_X24S8_UINT
) ||
218 (format
== PIPE_FORMAT_X32_S8X24_UINT
)) {
221 cd
= (format
== PIPE_FORMAT_X32_S8X24_UINT
) ? 0 : 3;
230 if (desc
->channel
[c
].pure_integer
) {
232 switch (desc
->channel
[c
].size
) {
234 assert(desc
->channel
[c
].type
== UTIL_FORMAT_TYPE_UNSIGNED
);
235 clamped
= CLAMP(bc
->ui
[j
], 0, 0x3);
238 if (desc
->channel
[c
].type
== UTIL_FORMAT_TYPE_SIGNED
)
239 clamped
= CLAMP(bc
->i
[j
], -128, 127);
241 clamped
= CLAMP(bc
->ui
[j
], 0, 255);
244 assert(desc
->channel
[c
].type
== UTIL_FORMAT_TYPE_UNSIGNED
);
245 clamped
= CLAMP(bc
->ui
[j
], 0, 0x3ff);
248 if (desc
->channel
[c
].type
== UTIL_FORMAT_TYPE_SIGNED
)
249 clamped
= CLAMP(bc
->i
[j
], -32768, 32767);
251 clamped
= CLAMP(bc
->ui
[j
], 0, 65535);
254 assert(!"Unexpected bit size");
259 e
->fp32
[cd
] = bc
->ui
[j
];
260 e
->fp16
[cd
] = clamped
;
263 float f_u
= CLAMP(f
, 0, 1);
264 float f_s
= CLAMP(f
, -1, 1);
267 e
->fp16
[c
] = util_float_to_half(f
);
268 e
->srgb
[c
] = util_float_to_half(f_u
);
269 e
->ui16
[c
] = f_u
* 0xffff;
270 e
->si16
[c
] = f_s
* 0x7fff;
271 e
->ui8
[c
] = f_u
* 0xff;
272 e
->si8
[c
] = f_s
* 0x7f;
274 e
->rgb565
|= (int)(f_u
* 0x3f) << 5;
276 e
->rgb565
|= (int)(f_u
* 0x1f) << (c
? 11 : 0);
278 e
->rgb5a1
|= (f_u
> 0.5) ? 0x8000 : 0;
280 e
->rgb5a1
|= (int)(f_u
* 0x1f) << (c
* 5);
282 e
->rgb10a2
|= (int)(f_u
* 0x3) << 30;
284 e
->rgb10a2
|= (int)(f_u
* 0x3ff) << (c
* 10);
285 e
->rgba4
|= (int)(f_u
* 0xf) << (c
* 4);
287 e
->z24
= f_u
* 0xffffff;
292 memset(&e
->__pad0
, 0, sizeof(e
->__pad0
));
293 memset(&e
->__pad1
, 0, sizeof(e
->__pad1
));
299 emit_border_color(struct fd_context
*ctx
, struct fd_ringbuffer
*ring
)
301 struct fd6_context
*fd6_ctx
= fd6_context(ctx
);
302 struct bcolor_entry
*entries
;
306 STATIC_ASSERT(sizeof(struct bcolor_entry
) == FD6_BORDER_COLOR_SIZE
);
308 u_upload_alloc(fd6_ctx
->border_color_uploader
,
309 0, FD6_BORDER_COLOR_UPLOAD_SIZE
,
310 FD6_BORDER_COLOR_UPLOAD_SIZE
, &off
,
311 &fd6_ctx
->border_color_buf
,
316 setup_border_colors(&ctx
->tex
[PIPE_SHADER_VERTEX
], &entries
[0]);
317 setup_border_colors(&ctx
->tex
[PIPE_SHADER_FRAGMENT
],
318 &entries
[ctx
->tex
[PIPE_SHADER_VERTEX
].num_samplers
]);
320 OUT_PKT4(ring
, REG_A6XX_SP_TP_BORDER_COLOR_BASE_ADDR_LO
, 2);
321 OUT_RELOC(ring
, fd_resource(fd6_ctx
->border_color_buf
)->bo
, off
, 0, 0);
323 u_upload_unmap(fd6_ctx
->border_color_uploader
);
327 fd6_emit_fb_tex(struct fd_ringbuffer
*state
, struct fd_context
*ctx
)
329 struct pipe_framebuffer_state
*pfb
= &ctx
->batch
->framebuffer
;
330 struct pipe_surface
*psurf
= pfb
->cbufs
[0];
331 struct fd_resource
*rsc
= fd_resource(psurf
->texture
);
333 uint32_t texconst0
= fd6_tex_const_0(psurf
->texture
, psurf
->u
.tex
.level
,
334 psurf
->format
, PIPE_SWIZZLE_X
, PIPE_SWIZZLE_Y
,
335 PIPE_SWIZZLE_Z
, PIPE_SWIZZLE_W
);
337 /* always TILE6_2 mode in GMEM.. which also means no swap: */
338 texconst0
&= ~(A6XX_TEX_CONST_0_SWAP__MASK
| A6XX_TEX_CONST_0_TILE_MODE__MASK
);
339 texconst0
|= A6XX_TEX_CONST_0_TILE_MODE(TILE6_2
);
341 OUT_RING(state
, texconst0
);
342 OUT_RING(state
, A6XX_TEX_CONST_1_WIDTH(pfb
->width
) |
343 A6XX_TEX_CONST_1_HEIGHT(pfb
->height
));
344 OUT_RINGP(state
, A6XX_TEX_CONST_2_TYPE(A6XX_TEX_2D
) |
345 A6XX_TEX_CONST_2_FETCHSIZE(TFETCH6_2_BYTE
),
346 &ctx
->batch
->fb_read_patches
);
347 OUT_RING(state
, A6XX_TEX_CONST_3_ARRAY_PITCH(rsc
->layout
.layer_size
));
349 OUT_RING(state
, A6XX_TEX_CONST_4_BASE_LO(ctx
->screen
->gmem_base
));
350 OUT_RING(state
, A6XX_TEX_CONST_5_BASE_HI(ctx
->screen
->gmem_base
>> 32) |
351 A6XX_TEX_CONST_5_DEPTH(1));
352 OUT_RING(state
, 0); /* texconst6 */
353 OUT_RING(state
, 0); /* texconst7 */
354 OUT_RING(state
, 0); /* texconst8 */
355 OUT_RING(state
, 0); /* texconst9 */
356 OUT_RING(state
, 0); /* texconst10 */
357 OUT_RING(state
, 0); /* texconst11 */
365 fd6_emit_textures(struct fd_pipe
*pipe
, struct fd_ringbuffer
*ring
,
366 enum pipe_shader_type type
, struct fd_texture_stateobj
*tex
,
367 unsigned bcolor_offset
,
368 /* can be NULL if no image/SSBO/fb state to merge in: */
369 const struct ir3_shader_variant
*v
, struct fd_context
*ctx
)
371 bool needs_border
= false;
372 unsigned opcode
, tex_samp_reg
, tex_const_reg
, tex_count_reg
;
373 enum a6xx_state_block sb
;
376 case PIPE_SHADER_VERTEX
:
378 opcode
= CP_LOAD_STATE6_GEOM
;
379 tex_samp_reg
= REG_A6XX_SP_VS_TEX_SAMP_LO
;
380 tex_const_reg
= REG_A6XX_SP_VS_TEX_CONST_LO
;
381 tex_count_reg
= REG_A6XX_SP_VS_TEX_COUNT
;
383 case PIPE_SHADER_TESS_CTRL
:
385 opcode
= CP_LOAD_STATE6_GEOM
;
386 tex_samp_reg
= REG_A6XX_SP_HS_TEX_SAMP_LO
;
387 tex_const_reg
= REG_A6XX_SP_HS_TEX_CONST_LO
;
388 tex_count_reg
= REG_A6XX_SP_HS_TEX_COUNT
;
390 case PIPE_SHADER_TESS_EVAL
:
392 opcode
= CP_LOAD_STATE6_GEOM
;
393 tex_samp_reg
= REG_A6XX_SP_DS_TEX_SAMP_LO
;
394 tex_const_reg
= REG_A6XX_SP_DS_TEX_CONST_LO
;
395 tex_count_reg
= REG_A6XX_SP_DS_TEX_COUNT
;
397 case PIPE_SHADER_GEOMETRY
:
399 opcode
= CP_LOAD_STATE6_GEOM
;
400 tex_samp_reg
= REG_A6XX_SP_GS_TEX_SAMP_LO
;
401 tex_const_reg
= REG_A6XX_SP_GS_TEX_CONST_LO
;
402 tex_count_reg
= REG_A6XX_SP_GS_TEX_COUNT
;
404 case PIPE_SHADER_FRAGMENT
:
406 opcode
= CP_LOAD_STATE6_FRAG
;
407 tex_samp_reg
= REG_A6XX_SP_FS_TEX_SAMP_LO
;
408 tex_const_reg
= REG_A6XX_SP_FS_TEX_CONST_LO
;
409 tex_count_reg
= REG_A6XX_SP_FS_TEX_COUNT
;
411 case PIPE_SHADER_COMPUTE
:
413 opcode
= CP_LOAD_STATE6_FRAG
;
414 tex_samp_reg
= REG_A6XX_SP_CS_TEX_SAMP_LO
;
415 tex_const_reg
= REG_A6XX_SP_CS_TEX_CONST_LO
;
416 tex_count_reg
= REG_A6XX_SP_CS_TEX_COUNT
;
419 unreachable("bad state block");
422 if (tex
->num_samplers
> 0) {
423 struct fd_ringbuffer
*state
=
424 fd_ringbuffer_new_object(pipe
, tex
->num_samplers
* 4 * 4);
425 for (unsigned i
= 0; i
< tex
->num_samplers
; i
++) {
426 static const struct fd6_sampler_stateobj dummy_sampler
= {};
427 const struct fd6_sampler_stateobj
*sampler
= tex
->samplers
[i
] ?
428 fd6_sampler_stateobj(tex
->samplers
[i
]) : &dummy_sampler
;
429 OUT_RING(state
, sampler
->texsamp0
);
430 OUT_RING(state
, sampler
->texsamp1
);
431 OUT_RING(state
, sampler
->texsamp2
|
432 A6XX_TEX_SAMP_2_BCOLOR_OFFSET((i
+ bcolor_offset
) * sizeof(struct bcolor_entry
)));
433 OUT_RING(state
, sampler
->texsamp3
);
434 needs_border
|= sampler
->needs_border
;
437 /* output sampler state: */
438 OUT_PKT7(ring
, opcode
, 3);
439 OUT_RING(ring
, CP_LOAD_STATE6_0_DST_OFF(0) |
440 CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER
) |
441 CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT
) |
442 CP_LOAD_STATE6_0_STATE_BLOCK(sb
) |
443 CP_LOAD_STATE6_0_NUM_UNIT(tex
->num_samplers
));
444 OUT_RB(ring
, state
); /* SRC_ADDR_LO/HI */
446 OUT_PKT4(ring
, tex_samp_reg
, 2);
447 OUT_RB(ring
, state
); /* SRC_ADDR_LO/HI */
449 fd_ringbuffer_del(state
);
452 unsigned num_merged_textures
= tex
->num_textures
;
453 unsigned num_textures
= tex
->num_textures
;
455 num_merged_textures
+= v
->image_mapping
.num_tex
;
458 num_merged_textures
++;
460 /* There could be more bound textures than what the shader uses.
461 * Which isn't known at shader compile time. So in the case we
462 * are merging tex state, only emit the textures that the shader
463 * uses (since the image/SSBO related tex state comes immediately
466 num_textures
= v
->image_mapping
.tex_base
;
469 if (num_merged_textures
> 0) {
470 struct fd_ringbuffer
*state
=
471 fd_ringbuffer_new_object(pipe
, num_merged_textures
* 16 * 4);
472 for (unsigned i
= 0; i
< num_textures
; i
++) {
473 static const struct fd6_pipe_sampler_view dummy_view
= {};
474 const struct fd6_pipe_sampler_view
*view
= tex
->textures
[i
] ?
475 fd6_pipe_sampler_view(tex
->textures
[i
]) : &dummy_view
;
476 struct fd_resource
*rsc
= NULL
;
478 if (view
->base
.texture
)
479 rsc
= fd_resource(view
->base
.texture
);
481 OUT_RING(state
, view
->texconst0
);
482 OUT_RING(state
, view
->texconst1
);
483 OUT_RING(state
, view
->texconst2
);
484 OUT_RING(state
, view
->texconst3
);
487 if (view
->base
.format
== PIPE_FORMAT_X32_S8X24_UINT
)
489 OUT_RELOC(state
, rsc
->bo
, view
->offset
,
490 (uint64_t)view
->texconst5
<< 32, 0);
492 OUT_RING(state
, 0x00000000);
493 OUT_RING(state
, view
->texconst5
);
496 OUT_RING(state
, view
->texconst6
);
498 if (rsc
&& view
->ubwc_enabled
) {
499 OUT_RELOC(state
, rsc
->bo
, view
->ubwc_offset
, 0, 0);
505 OUT_RING(state
, view
->texconst9
);
506 OUT_RING(state
, view
->texconst10
);
507 OUT_RING(state
, view
->texconst11
);
515 const struct ir3_ibo_mapping
*mapping
= &v
->image_mapping
;
516 struct fd_shaderbuf_stateobj
*buf
= &ctx
->shaderbuf
[type
];
517 struct fd_shaderimg_stateobj
*img
= &ctx
->shaderimg
[type
];
519 for (unsigned i
= 0; i
< mapping
->num_tex
; i
++) {
520 unsigned idx
= mapping
->tex_to_image
[i
];
521 if (idx
& IBO_SSBO
) {
522 fd6_emit_ssbo_tex(state
, &buf
->sb
[idx
& ~IBO_SSBO
]);
524 fd6_emit_image_tex(state
, &img
->si
[idx
]);
529 fd6_emit_fb_tex(state
, ctx
);
533 /* emit texture state: */
534 OUT_PKT7(ring
, opcode
, 3);
535 OUT_RING(ring
, CP_LOAD_STATE6_0_DST_OFF(0) |
536 CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS
) |
537 CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT
) |
538 CP_LOAD_STATE6_0_STATE_BLOCK(sb
) |
539 CP_LOAD_STATE6_0_NUM_UNIT(num_merged_textures
));
540 OUT_RB(ring
, state
); /* SRC_ADDR_LO/HI */
542 OUT_PKT4(ring
, tex_const_reg
, 2);
543 OUT_RB(ring
, state
); /* SRC_ADDR_LO/HI */
545 fd_ringbuffer_del(state
);
548 OUT_PKT4(ring
, tex_count_reg
, 1);
549 OUT_RING(ring
, num_merged_textures
);
554 /* Emits combined texture state, which also includes any Image/SSBO
555 * related texture state merged in (because we must have all texture
556 * state for a given stage in a single buffer). In the fast-path, if
557 * we don't need to merge in any image/ssbo related texture state, we
558 * just use cached texture stateobj. Otherwise we generate a single-
561 * TODO Is there some sane way we can still use cached texture stateobj
562 * with image/ssbo in use?
564 * returns whether border_color is required:
567 fd6_emit_combined_textures(struct fd_ringbuffer
*ring
, struct fd6_emit
*emit
,
568 enum pipe_shader_type type
, const struct ir3_shader_variant
*v
)
570 struct fd_context
*ctx
= emit
->ctx
;
571 bool needs_border
= false;
573 static const struct {
574 enum fd6_state_id state_id
;
575 unsigned enable_mask
;
576 } s
[PIPE_SHADER_TYPES
] = {
577 [PIPE_SHADER_VERTEX
] = { FD6_GROUP_VS_TEX
, ENABLE_ALL
},
578 [PIPE_SHADER_TESS_CTRL
] = { FD6_GROUP_HS_TEX
, ENABLE_ALL
},
579 [PIPE_SHADER_TESS_EVAL
] = { FD6_GROUP_DS_TEX
, ENABLE_ALL
},
580 [PIPE_SHADER_GEOMETRY
] = { FD6_GROUP_GS_TEX
, ENABLE_ALL
},
581 [PIPE_SHADER_FRAGMENT
] = { FD6_GROUP_FS_TEX
, ENABLE_DRAW
},
584 debug_assert(s
[type
].state_id
);
586 if (!v
->image_mapping
.num_tex
&& !v
->fb_read
) {
587 /* in the fast-path, when we don't have to mix in any image/SSBO
588 * related texture state, we can just lookup the stateobj and
591 * Also, framebuffer-read is a slow-path because an extra
592 * texture needs to be inserted.
594 * TODO we can probably simmplify things if we also treated
595 * border_color as a slow-path.. this way the tex state key
596 * wouldn't depend on bcolor_offset.. but fb_read might rather
597 * be *somehow* a fast-path if we eventually used it for PLS.
598 * I suppose there would be no harm in just *always* inserting
599 * an fb_read texture?
601 if ((ctx
->dirty_shader
[type
] & FD_DIRTY_SHADER_TEX
) &&
602 ctx
->tex
[type
].num_textures
> 0) {
603 struct fd6_texture_state
*tex
= fd6_texture_state(ctx
,
604 type
, &ctx
->tex
[type
]);
606 needs_border
|= tex
->needs_border
;
608 fd6_emit_add_group(emit
, tex
->stateobj
, s
[type
].state_id
,
609 s
[type
].enable_mask
);
612 /* In the slow-path, create a one-shot texture state object
613 * if either TEX|PROG|SSBO|IMAGE state is dirty:
615 if ((ctx
->dirty_shader
[type
] &
616 (FD_DIRTY_SHADER_TEX
| FD_DIRTY_SHADER_PROG
|
617 FD_DIRTY_SHADER_IMAGE
| FD_DIRTY_SHADER_SSBO
)) ||
619 struct fd_texture_stateobj
*tex
= &ctx
->tex
[type
];
620 struct fd_ringbuffer
*stateobj
=
621 fd_submit_new_ringbuffer(ctx
->batch
->submit
,
622 0x1000, FD_RINGBUFFER_STREAMING
);
623 unsigned bcolor_offset
=
624 fd6_border_color_offset(ctx
, type
, tex
);
626 needs_border
|= fd6_emit_textures(ctx
->pipe
, stateobj
, type
, tex
,
627 bcolor_offset
, v
, ctx
);
629 fd6_emit_take_group(emit
, stateobj
, s
[type
].state_id
,
630 s
[type
].enable_mask
);
637 static struct fd_ringbuffer
*
638 build_vbo_state(struct fd6_emit
*emit
, const struct ir3_shader_variant
*vp
)
640 const struct fd_vertex_state
*vtx
= emit
->vtx
;
643 struct fd_ringbuffer
*ring
= fd_submit_new_ringbuffer(emit
->ctx
->batch
->submit
,
644 4 * (10 * vp
->inputs_count
+ 2), FD_RINGBUFFER_STREAMING
);
646 for (i
= 0, j
= 0; i
<= vp
->inputs_count
; i
++) {
647 if (vp
->inputs
[i
].sysval
)
649 if (vp
->inputs
[i
].compmask
) {
650 struct pipe_vertex_element
*elem
= &vtx
->vtx
->pipe
[i
];
651 const struct pipe_vertex_buffer
*vb
=
652 &vtx
->vertexbuf
.vb
[elem
->vertex_buffer_index
];
653 struct fd_resource
*rsc
= fd_resource(vb
->buffer
.resource
);
654 enum pipe_format pfmt
= elem
->src_format
;
655 enum a6xx_vtx_fmt fmt
= fd6_pipe2vtx(pfmt
);
656 bool isint
= util_format_is_pure_integer(pfmt
);
657 uint32_t off
= vb
->buffer_offset
+ elem
->src_offset
;
658 uint32_t size
= fd_bo_size(rsc
->bo
) - off
;
659 debug_assert(fmt
!= ~0);
662 /* see dEQP-GLES31.stress.vertex_attribute_binding.buffer_bounds.bind_vertex_buffer_offset_near_wrap_10
664 if (off
> fd_bo_size(rsc
->bo
))
668 OUT_PKT4(ring
, REG_A6XX_VFD_FETCH(j
), 4);
669 OUT_RELOC(ring
, rsc
->bo
, off
, 0, 0);
670 OUT_RING(ring
, size
); /* VFD_FETCH[j].SIZE */
671 OUT_RING(ring
, vb
->stride
); /* VFD_FETCH[j].STRIDE */
673 OUT_PKT4(ring
, REG_A6XX_VFD_DECODE(j
), 2);
674 OUT_RING(ring
, A6XX_VFD_DECODE_INSTR_IDX(j
) |
675 A6XX_VFD_DECODE_INSTR_FORMAT(fmt
) |
676 COND(elem
->instance_divisor
, A6XX_VFD_DECODE_INSTR_INSTANCED
) |
677 A6XX_VFD_DECODE_INSTR_SWAP(fd6_pipe2swap(pfmt
)) |
678 A6XX_VFD_DECODE_INSTR_UNK30
|
679 COND(!isint
, A6XX_VFD_DECODE_INSTR_FLOAT
));
680 OUT_RING(ring
, MAX2(1, elem
->instance_divisor
)); /* VFD_DECODE[j].STEP_RATE */
682 OUT_PKT4(ring
, REG_A6XX_VFD_DEST_CNTL(j
), 1);
683 OUT_RING(ring
, A6XX_VFD_DEST_CNTL_INSTR_WRITEMASK(vp
->inputs
[i
].compmask
) |
684 A6XX_VFD_DEST_CNTL_INSTR_REGID(vp
->inputs
[i
].regid
));
690 OUT_PKT4(ring
, REG_A6XX_VFD_CONTROL_0
, 1);
691 OUT_RING(ring
, A6XX_VFD_CONTROL_0_VTXCNT(j
) | (j
<< 8));
696 static struct fd_ringbuffer
*
697 build_lrz(struct fd6_emit
*emit
, bool binning_pass
)
699 struct fd6_blend_stateobj
*blend
= fd6_blend_stateobj(emit
->ctx
->blend
);
700 struct fd6_zsa_stateobj
*zsa
= fd6_zsa_stateobj(emit
->ctx
->zsa
);
701 struct pipe_framebuffer_state
*pfb
= &emit
->ctx
->batch
->framebuffer
;
702 struct fd_resource
*rsc
= fd_resource(pfb
->zsbuf
->texture
);
703 uint32_t gras_lrz_cntl
= zsa
->gras_lrz_cntl
;
704 uint32_t rb_lrz_cntl
= zsa
->rb_lrz_cntl
;
706 struct fd_ringbuffer
*ring
= fd_submit_new_ringbuffer(emit
->ctx
->batch
->submit
,
707 16, FD_RINGBUFFER_STREAMING
);
709 if (zsa
->invalidate_lrz
) {
710 rsc
->lrz_valid
= false;
713 } else if (emit
->no_lrz_write
|| !rsc
->lrz
|| !rsc
->lrz_valid
) {
716 } else if (binning_pass
&& blend
->lrz_write
&& zsa
->lrz_write
) {
717 gras_lrz_cntl
|= A6XX_GRAS_LRZ_CNTL_LRZ_WRITE
;
720 OUT_PKT4(ring
, REG_A6XX_GRAS_LRZ_CNTL
, 1);
721 OUT_RING(ring
, gras_lrz_cntl
);
723 OUT_PKT4(ring
, REG_A6XX_RB_LRZ_CNTL
, 1);
724 OUT_RING(ring
, rb_lrz_cntl
);
730 fd6_emit_streamout(struct fd_ringbuffer
*ring
, struct fd6_emit
*emit
, struct ir3_stream_output_info
*info
)
732 struct fd_context
*ctx
= emit
->ctx
;
733 const struct fd6_program_state
*prog
= fd6_emit_get_prog(emit
);
734 struct fd_streamout_stateobj
*so
= &ctx
->streamout
;
736 emit
->streamout_mask
= 0;
738 for (unsigned i
= 0; i
< so
->num_targets
; i
++) {
739 struct pipe_stream_output_target
*target
= so
->targets
[i
];
744 OUT_PKT4(ring
, REG_A6XX_VPC_SO_BUFFER_BASE_LO(i
), 3);
745 /* VPC_SO[i].BUFFER_BASE_LO: */
746 OUT_RELOCW(ring
, fd_resource(target
->buffer
)->bo
, target
->buffer_offset
, 0, 0);
747 OUT_RING(ring
, target
->buffer_size
- target
->buffer_offset
);
749 if (so
->reset
& (1 << i
)) {
750 unsigned offset
= (so
->offsets
[i
] * info
->stride
[i
] * 4);
751 OUT_PKT4(ring
, REG_A6XX_VPC_SO_BUFFER_OFFSET(i
), 1);
752 OUT_RING(ring
, offset
);
754 OUT_PKT7(ring
, CP_MEM_TO_REG
, 3);
755 OUT_RING(ring
, CP_MEM_TO_REG_0_REG(REG_A6XX_VPC_SO_BUFFER_OFFSET(i
)) |
756 CP_MEM_TO_REG_0_SHIFT_BY_2
| CP_MEM_TO_REG_0_UNK31
|
757 CP_MEM_TO_REG_0_CNT(0));
758 OUT_RELOC(ring
, control_ptr(fd6_context(ctx
), flush_base
[i
].offset
));
761 OUT_PKT4(ring
, REG_A6XX_VPC_SO_FLUSH_BASE_LO(i
), 2);
762 OUT_RELOCW(ring
, control_ptr(fd6_context(ctx
), flush_base
[i
]));
764 so
->reset
&= ~(1 << i
);
766 emit
->streamout_mask
|= (1 << i
);
769 if (emit
->streamout_mask
) {
770 const struct fd6_streamout_state
*tf
= &prog
->tf
;
772 OUT_PKT7(ring
, CP_CONTEXT_REG_BUNCH
, 12 + (2 * tf
->prog_count
));
773 OUT_RING(ring
, REG_A6XX_VPC_SO_BUF_CNTL
);
774 OUT_RING(ring
, tf
->vpc_so_buf_cntl
);
775 OUT_RING(ring
, REG_A6XX_VPC_SO_NCOMP(0));
776 OUT_RING(ring
, tf
->ncomp
[0]);
777 OUT_RING(ring
, REG_A6XX_VPC_SO_NCOMP(1));
778 OUT_RING(ring
, tf
->ncomp
[1]);
779 OUT_RING(ring
, REG_A6XX_VPC_SO_NCOMP(2));
780 OUT_RING(ring
, tf
->ncomp
[2]);
781 OUT_RING(ring
, REG_A6XX_VPC_SO_NCOMP(3));
782 OUT_RING(ring
, tf
->ncomp
[3]);
783 OUT_RING(ring
, REG_A6XX_VPC_SO_CNTL
);
784 OUT_RING(ring
, A6XX_VPC_SO_CNTL_ENABLE
);
785 for (unsigned i
= 0; i
< tf
->prog_count
; i
++) {
786 OUT_RING(ring
, REG_A6XX_VPC_SO_PROG
);
787 OUT_RING(ring
, tf
->prog
[i
]);
790 OUT_PKT7(ring
, CP_CONTEXT_REG_BUNCH
, 4);
791 OUT_RING(ring
, REG_A6XX_VPC_SO_CNTL
);
793 OUT_RING(ring
, REG_A6XX_VPC_SO_BUF_CNTL
);
799 emit_tess_bos(struct fd_ringbuffer
*ring
, struct fd6_emit
*emit
, struct ir3_shader_variant
*s
)
801 struct fd_context
*ctx
= emit
->ctx
;
802 const unsigned regid
= s
->shader
->const_state
.offsets
.primitive_param
* 4 + 4;
803 uint32_t dwords
= 16;
805 OUT_PKT7(ring
, fd6_stage2opcode(s
->type
), 3);
806 OUT_RING(ring
, CP_LOAD_STATE6_0_DST_OFF(regid
/ 4) |
807 CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS
)|
808 CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT
) |
809 CP_LOAD_STATE6_0_STATE_BLOCK(fd6_stage2shadersb(s
->type
)) |
810 CP_LOAD_STATE6_0_NUM_UNIT(dwords
/ 4));
811 OUT_RB(ring
, ctx
->batch
->tess_addrs_constobj
);
815 emit_stage_tess_consts(struct fd_ringbuffer
*ring
, struct ir3_shader_variant
*v
,
816 uint32_t *params
, int num_params
)
818 const unsigned regid
= v
->shader
->const_state
.offsets
.primitive_param
;
819 int size
= MIN2(1 + regid
, v
->constlen
) - regid
;
821 fd6_emit_const(ring
, v
->type
, regid
* 4, 0, num_params
, params
, NULL
);
825 fd6_emit_tess_const(struct fd6_emit
*emit
)
827 struct fd_context
*ctx
= emit
->ctx
;
829 struct fd_ringbuffer
*constobj
= fd_submit_new_ringbuffer(
830 ctx
->batch
->submit
, 0x1000, FD_RINGBUFFER_STREAMING
);
832 /* VS sizes are in bytes since that's what STLW/LDLW use, while the HS
833 * size is dwords, since that's what LDG/STG use.
835 unsigned num_vertices
=
837 emit
->info
->vertices_per_patch
:
838 emit
->gs
->shader
->nir
->info
.gs
.vertices_in
;
840 uint32_t vs_params
[4] = {
841 emit
->vs
->shader
->output_size
* num_vertices
* 4, /* vs primitive stride */
842 emit
->vs
->shader
->output_size
* 4, /* vs vertex stride */
847 emit_stage_tess_consts(constobj
, emit
->vs
, vs_params
, ARRAY_SIZE(vs_params
));
850 uint32_t hs_params
[4] = {
851 emit
->vs
->shader
->output_size
* num_vertices
* 4, /* vs primitive stride */
852 emit
->vs
->shader
->output_size
* 4, /* vs vertex stride */
853 emit
->hs
->shader
->output_size
,
854 emit
->info
->vertices_per_patch
857 emit_stage_tess_consts(constobj
, emit
->hs
, hs_params
, ARRAY_SIZE(hs_params
));
858 emit_tess_bos(constobj
, emit
, emit
->hs
);
861 num_vertices
= emit
->gs
->shader
->nir
->info
.gs
.vertices_in
;
863 uint32_t ds_params
[4] = {
864 emit
->ds
->shader
->output_size
* num_vertices
* 4, /* ds primitive stride */
865 emit
->ds
->shader
->output_size
* 4, /* ds vertex stride */
866 emit
->hs
->shader
->output_size
, /* hs vertex stride (dwords) */
867 emit
->hs
->shader
->nir
->info
.tess
.tcs_vertices_out
870 emit_stage_tess_consts(constobj
, emit
->ds
, ds_params
, ARRAY_SIZE(ds_params
));
871 emit_tess_bos(constobj
, emit
, emit
->ds
);
875 struct ir3_shader_variant
*prev
;
881 uint32_t gs_params
[4] = {
882 prev
->shader
->output_size
* num_vertices
* 4, /* ds primitive stride */
883 prev
->shader
->output_size
* 4, /* ds vertex stride */
888 num_vertices
= emit
->gs
->shader
->nir
->info
.gs
.vertices_in
;
889 emit_stage_tess_consts(constobj
, emit
->gs
, gs_params
, ARRAY_SIZE(gs_params
));
892 fd6_emit_take_group(emit
, constobj
, FD6_GROUP_PRIMITIVE_PARAMS
, ENABLE_ALL
);
896 fd6_emit_consts(struct fd6_emit
*emit
, const struct ir3_shader_variant
*v
,
897 enum pipe_shader_type type
, enum fd6_state_id id
, unsigned enable_mask
)
899 struct fd_context
*ctx
= emit
->ctx
;
901 if (v
&& ctx
->dirty_shader
[type
] & (FD_DIRTY_SHADER_PROG
| FD_DIRTY_SHADER_CONST
)) {
902 struct fd_ringbuffer
*constobj
= fd_submit_new_ringbuffer(
903 ctx
->batch
->submit
, v
->shader
->ubo_state
.cmdstream_size
,
904 FD_RINGBUFFER_STREAMING
);
906 ir3_emit_user_consts(ctx
->screen
, v
, constobj
, &ctx
->constbuf
[type
]);
907 ir3_emit_ubos(ctx
->screen
, v
, constobj
, &ctx
->constbuf
[type
]);
908 fd6_emit_take_group(emit
, constobj
, id
, enable_mask
);
913 fd6_emit_state(struct fd_ringbuffer
*ring
, struct fd6_emit
*emit
)
915 struct fd_context
*ctx
= emit
->ctx
;
916 struct pipe_framebuffer_state
*pfb
= &ctx
->batch
->framebuffer
;
917 const struct fd6_program_state
*prog
= fd6_emit_get_prog(emit
);
918 const struct ir3_shader_variant
*vs
= emit
->vs
;
919 const struct ir3_shader_variant
*hs
= emit
->hs
;
920 const struct ir3_shader_variant
*ds
= emit
->ds
;
921 const struct ir3_shader_variant
*gs
= emit
->gs
;
922 const struct ir3_shader_variant
*fs
= emit
->fs
;
923 const enum fd_dirty_3d_state dirty
= emit
->dirty
;
924 bool needs_border
= false;
926 emit_marker6(ring
, 5);
928 /* NOTE: we track fb_read differently than _BLEND_ENABLED since
929 * we might at some point decide to do sysmem in some cases when
933 ctx
->batch
->gmem_reason
|= FD_GMEM_FB_READ
;
935 if (emit
->dirty
& (FD_DIRTY_VTXBUF
| FD_DIRTY_VTXSTATE
)) {
936 struct fd_ringbuffer
*state
;
938 state
= build_vbo_state(emit
, emit
->vs
);
939 fd6_emit_take_group(emit
, state
, FD6_GROUP_VBO
, ENABLE_ALL
);
942 if (dirty
& FD_DIRTY_ZSA
) {
943 struct fd6_zsa_stateobj
*zsa
= fd6_zsa_stateobj(ctx
->zsa
);
945 if (util_format_is_pure_integer(pipe_surface_format(pfb
->cbufs
[0])))
946 fd6_emit_add_group(emit
, zsa
->stateobj_no_alpha
, FD6_GROUP_ZSA
, ENABLE_ALL
);
948 fd6_emit_add_group(emit
, zsa
->stateobj
, FD6_GROUP_ZSA
, ENABLE_ALL
);
951 if ((dirty
& (FD_DIRTY_ZSA
| FD_DIRTY_BLEND
| FD_DIRTY_PROG
)) && pfb
->zsbuf
) {
952 struct fd_ringbuffer
*state
;
954 state
= build_lrz(emit
, false);
955 fd6_emit_take_group(emit
, state
, FD6_GROUP_LRZ
, ENABLE_DRAW
);
957 state
= build_lrz(emit
, true);
958 fd6_emit_take_group(emit
, state
,
959 FD6_GROUP_LRZ_BINNING
, CP_SET_DRAW_STATE__0_BINNING
);
962 if (dirty
& FD_DIRTY_STENCIL_REF
) {
963 struct pipe_stencil_ref
*sr
= &ctx
->stencil_ref
;
965 OUT_PKT4(ring
, REG_A6XX_RB_STENCILREF
, 1);
966 OUT_RING(ring
, A6XX_RB_STENCILREF_REF(sr
->ref_value
[0]) |
967 A6XX_RB_STENCILREF_BFREF(sr
->ref_value
[1]));
970 /* NOTE: scissor enabled bit is part of rasterizer state: */
971 if (dirty
& (FD_DIRTY_SCISSOR
| FD_DIRTY_RASTERIZER
)) {
972 struct pipe_scissor_state
*scissor
= fd_context_get_scissor(ctx
);
974 OUT_PKT4(ring
, REG_A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0
, 2);
975 OUT_RING(ring
, A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_X(scissor
->minx
) |
976 A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_Y(scissor
->miny
));
977 OUT_RING(ring
, A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_X(scissor
->maxx
- 1) |
978 A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_Y(scissor
->maxy
- 1));
980 ctx
->batch
->max_scissor
.minx
= MIN2(ctx
->batch
->max_scissor
.minx
, scissor
->minx
);
981 ctx
->batch
->max_scissor
.miny
= MIN2(ctx
->batch
->max_scissor
.miny
, scissor
->miny
);
982 ctx
->batch
->max_scissor
.maxx
= MAX2(ctx
->batch
->max_scissor
.maxx
, scissor
->maxx
);
983 ctx
->batch
->max_scissor
.maxy
= MAX2(ctx
->batch
->max_scissor
.maxy
, scissor
->maxy
);
986 if (dirty
& FD_DIRTY_VIEWPORT
) {
987 struct pipe_scissor_state
*scissor
= &ctx
->viewport_scissor
;
989 OUT_PKT4(ring
, REG_A6XX_GRAS_CL_VPORT_XOFFSET_0
, 6);
990 OUT_RING(ring
, A6XX_GRAS_CL_VPORT_XOFFSET_0(ctx
->viewport
.translate
[0]));
991 OUT_RING(ring
, A6XX_GRAS_CL_VPORT_XSCALE_0(ctx
->viewport
.scale
[0]));
992 OUT_RING(ring
, A6XX_GRAS_CL_VPORT_YOFFSET_0(ctx
->viewport
.translate
[1]));
993 OUT_RING(ring
, A6XX_GRAS_CL_VPORT_YSCALE_0(ctx
->viewport
.scale
[1]));
994 OUT_RING(ring
, A6XX_GRAS_CL_VPORT_ZOFFSET_0(ctx
->viewport
.translate
[2]));
995 OUT_RING(ring
, A6XX_GRAS_CL_VPORT_ZSCALE_0(ctx
->viewport
.scale
[2]));
997 OUT_PKT4(ring
, REG_A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0
, 2);
998 OUT_RING(ring
, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(scissor
->minx
) |
999 A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(scissor
->miny
));
1000 OUT_RING(ring
, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(scissor
->maxx
- 1) |
1001 A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(scissor
->maxy
- 1));
1003 unsigned guardband_x
= fd_calc_guardband(scissor
->maxx
- scissor
->minx
);
1004 unsigned guardband_y
= fd_calc_guardband(scissor
->maxy
- scissor
->miny
);
1006 OUT_PKT4(ring
, REG_A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ
, 1);
1007 OUT_RING(ring
, A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_HORZ(guardband_x
) |
1008 A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_VERT(guardband_y
));
1011 if (dirty
& FD_DIRTY_PROG
) {
1012 fd6_emit_add_group(emit
, prog
->config_stateobj
, FD6_GROUP_PROG_CONFIG
, ENABLE_ALL
);
1013 fd6_emit_add_group(emit
, prog
->stateobj
, FD6_GROUP_PROG
, ENABLE_DRAW
);
1014 fd6_emit_add_group(emit
, prog
->binning_stateobj
,
1015 FD6_GROUP_PROG_BINNING
, CP_SET_DRAW_STATE__0_BINNING
);
1017 /* emit remaining streaming program state, ie. what depends on
1018 * other emit state, so cannot be pre-baked.
1020 struct fd_ringbuffer
*streaming
= fd6_program_interp_state(emit
);
1022 fd6_emit_take_group(emit
, streaming
, FD6_GROUP_PROG_INTERP
, ENABLE_DRAW
);
1025 if (dirty
& FD_DIRTY_RASTERIZER
) {
1026 struct fd_ringbuffer
*stateobj
=
1027 fd6_rasterizer_state(ctx
, emit
->primitive_restart
);
1028 fd6_emit_add_group(emit
, stateobj
,
1029 FD6_GROUP_RASTERIZER
, ENABLE_ALL
);
1032 if (dirty
& (FD_DIRTY_FRAMEBUFFER
| FD_DIRTY_RASTERIZER
| FD_DIRTY_PROG
)) {
1033 struct fd_ringbuffer
*ring
= fd_submit_new_ringbuffer(
1034 emit
->ctx
->batch
->submit
, 5 * 4, FD_RINGBUFFER_STREAMING
);
1036 unsigned nr
= pfb
->nr_cbufs
;
1038 if (ctx
->rasterizer
->rasterizer_discard
)
1041 OUT_PKT4(ring
, REG_A6XX_RB_FS_OUTPUT_CNTL0
, 2);
1042 OUT_RING(ring
, COND(fs
->writes_pos
, A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_Z
) |
1043 COND(fs
->writes_smask
&& pfb
->samples
> 1,
1044 A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_SAMPMASK
));
1045 OUT_RING(ring
, A6XX_RB_FS_OUTPUT_CNTL1_MRT(nr
));
1047 OUT_PKT4(ring
, REG_A6XX_SP_FS_OUTPUT_CNTL1
, 1);
1048 OUT_RING(ring
, A6XX_SP_FS_OUTPUT_CNTL1_MRT(nr
));
1050 fd6_emit_take_group(emit
, ring
, FD6_GROUP_PROG_FB_RAST
, ENABLE_DRAW
);
1053 fd6_emit_consts(emit
, vs
, PIPE_SHADER_VERTEX
, FD6_GROUP_VS_CONST
, ENABLE_ALL
);
1054 fd6_emit_consts(emit
, hs
, PIPE_SHADER_TESS_CTRL
, FD6_GROUP_HS_CONST
, ENABLE_ALL
);
1055 fd6_emit_consts(emit
, ds
, PIPE_SHADER_TESS_EVAL
, FD6_GROUP_DS_CONST
, ENABLE_ALL
);
1056 fd6_emit_consts(emit
, gs
, PIPE_SHADER_GEOMETRY
, FD6_GROUP_GS_CONST
, ENABLE_ALL
);
1057 fd6_emit_consts(emit
, fs
, PIPE_SHADER_FRAGMENT
, FD6_GROUP_FS_CONST
, ENABLE_DRAW
);
1059 if (emit
->key
.key
.has_gs
|| emit
->key
.key
.tessellation
)
1060 fd6_emit_tess_const(emit
);
1062 /* if driver-params are needed, emit each time: */
1063 if (ir3_needs_vs_driver_params(vs
)) {
1064 struct fd_ringbuffer
*dpconstobj
= fd_submit_new_ringbuffer(
1065 ctx
->batch
->submit
, IR3_DP_VS_COUNT
* 4, FD_RINGBUFFER_STREAMING
);
1066 ir3_emit_vs_driver_params(vs
, dpconstobj
, ctx
, emit
->info
);
1067 fd6_emit_take_group(emit
, dpconstobj
, FD6_GROUP_VS_DRIVER_PARAMS
, ENABLE_ALL
);
1069 fd6_emit_take_group(emit
, NULL
, FD6_GROUP_VS_DRIVER_PARAMS
, ENABLE_ALL
);
1072 struct ir3_stream_output_info
*info
= &fd6_last_shader(prog
)->shader
->stream_output
;
1073 if (info
->num_outputs
)
1074 fd6_emit_streamout(ring
, emit
, info
);
1076 if (dirty
& FD_DIRTY_BLEND
) {
1077 struct fd6_blend_stateobj
*blend
= fd6_blend_stateobj(ctx
->blend
);
1080 for (i
= 0; i
< pfb
->nr_cbufs
; i
++) {
1081 OUT_PKT4(ring
, REG_A6XX_RB_MRT_CONTROL(i
), 1);
1082 OUT_RING(ring
, blend
->rb_mrt
[i
].control
);
1084 OUT_PKT4(ring
, REG_A6XX_RB_MRT_BLEND_CONTROL(i
), 1);
1085 OUT_RING(ring
, blend
->rb_mrt
[i
].blend_control
);
1088 OUT_PKT4(ring
, REG_A6XX_RB_DITHER_CNTL
, 1);
1089 OUT_RING(ring
, blend
->rb_dither_cntl
);
1091 OUT_PKT4(ring
, REG_A6XX_SP_BLEND_CNTL
, 1);
1092 OUT_RING(ring
, blend
->sp_blend_cntl
);
1095 if (dirty
& (FD_DIRTY_BLEND
| FD_DIRTY_SAMPLE_MASK
)) {
1096 struct fd6_blend_stateobj
*blend
= fd6_blend_stateobj(ctx
->blend
);
1098 OUT_PKT4(ring
, REG_A6XX_RB_BLEND_CNTL
, 1);
1099 OUT_RING(ring
, blend
->rb_blend_cntl
|
1100 A6XX_RB_BLEND_CNTL_SAMPLE_MASK(ctx
->sample_mask
));
1103 if (dirty
& FD_DIRTY_BLEND_COLOR
) {
1104 struct pipe_blend_color
*bcolor
= &ctx
->blend_color
;
1106 OUT_PKT4(ring
, REG_A6XX_RB_BLEND_RED_F32
, 4);
1107 OUT_RING(ring
, A6XX_RB_BLEND_RED_F32(bcolor
->color
[0]));
1108 OUT_RING(ring
, A6XX_RB_BLEND_GREEN_F32(bcolor
->color
[1]));
1109 OUT_RING(ring
, A6XX_RB_BLEND_BLUE_F32(bcolor
->color
[2]));
1110 OUT_RING(ring
, A6XX_RB_BLEND_ALPHA_F32(bcolor
->color
[3]));
1113 needs_border
|= fd6_emit_combined_textures(ring
, emit
, PIPE_SHADER_VERTEX
, vs
);
1115 needs_border
|= fd6_emit_combined_textures(ring
, emit
, PIPE_SHADER_TESS_CTRL
, hs
);
1116 needs_border
|= fd6_emit_combined_textures(ring
, emit
, PIPE_SHADER_TESS_EVAL
, ds
);
1119 needs_border
|= fd6_emit_combined_textures(ring
, emit
, PIPE_SHADER_GEOMETRY
, gs
);
1121 needs_border
|= fd6_emit_combined_textures(ring
, emit
, PIPE_SHADER_FRAGMENT
, fs
);
1124 emit_border_color(ctx
, ring
);
1127 debug_assert(ir3_shader_nibo(hs
) == 0);
1128 debug_assert(ir3_shader_nibo(ds
) == 0);
1131 debug_assert(ir3_shader_nibo(gs
) == 0);
1134 #define DIRTY_IBO (FD_DIRTY_SHADER_SSBO | FD_DIRTY_SHADER_IMAGE | \
1135 FD_DIRTY_SHADER_PROG)
1136 if (ctx
->dirty_shader
[PIPE_SHADER_FRAGMENT
] & DIRTY_IBO
) {
1137 struct fd_ringbuffer
*state
=
1138 fd6_build_ibo_state(ctx
, fs
, PIPE_SHADER_FRAGMENT
);
1139 struct fd_ringbuffer
*obj
= fd_submit_new_ringbuffer(
1140 ctx
->batch
->submit
, 0x100, FD_RINGBUFFER_STREAMING
);
1142 OUT_PKT7(obj
, CP_LOAD_STATE6
, 3);
1143 OUT_RING(obj
, CP_LOAD_STATE6_0_DST_OFF(0) |
1144 CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER
) |
1145 CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT
) |
1146 CP_LOAD_STATE6_0_STATE_BLOCK(SB6_IBO
) |
1147 CP_LOAD_STATE6_0_NUM_UNIT(ir3_shader_nibo(fs
)));
1150 OUT_PKT4(obj
, REG_A6XX_SP_IBO_LO
, 2);
1153 /* TODO if we used CP_SET_DRAW_STATE for compute shaders, we could
1154 * de-duplicate this from program->config_stateobj
1156 OUT_PKT4(obj
, REG_A6XX_SP_IBO_COUNT
, 1);
1157 OUT_RING(obj
, ir3_shader_nibo(fs
));
1159 ir3_emit_ssbo_sizes(ctx
->screen
, fs
, obj
,
1160 &ctx
->shaderbuf
[PIPE_SHADER_FRAGMENT
]);
1161 ir3_emit_image_dims(ctx
->screen
, fs
, obj
,
1162 &ctx
->shaderimg
[PIPE_SHADER_FRAGMENT
]);
1164 fd6_emit_take_group(emit
, obj
, FD6_GROUP_IBO
, ENABLE_DRAW
);
1165 fd_ringbuffer_del(state
);
1168 if (emit
->num_groups
> 0) {
1169 OUT_PKT7(ring
, CP_SET_DRAW_STATE
, 3 * emit
->num_groups
);
1170 for (unsigned i
= 0; i
< emit
->num_groups
; i
++) {
1171 struct fd6_state_group
*g
= &emit
->groups
[i
];
1172 unsigned n
= g
->stateobj
?
1173 fd_ringbuffer_size(g
->stateobj
) / 4 : 0;
1175 debug_assert((g
->enable_mask
& ~ENABLE_ALL
) == 0);
1178 OUT_RING(ring
, CP_SET_DRAW_STATE__0_COUNT(0) |
1179 CP_SET_DRAW_STATE__0_DISABLE
|
1181 CP_SET_DRAW_STATE__0_GROUP_ID(g
->group_id
));
1182 OUT_RING(ring
, 0x00000000);
1183 OUT_RING(ring
, 0x00000000);
1185 OUT_RING(ring
, CP_SET_DRAW_STATE__0_COUNT(n
) |
1187 CP_SET_DRAW_STATE__0_GROUP_ID(g
->group_id
));
1188 OUT_RB(ring
, g
->stateobj
);
1192 fd_ringbuffer_del(g
->stateobj
);
1194 emit
->num_groups
= 0;
1199 fd6_emit_cs_state(struct fd_context
*ctx
, struct fd_ringbuffer
*ring
,
1200 struct ir3_shader_variant
*cp
)
1202 enum fd_dirty_shader_state dirty
= ctx
->dirty_shader
[PIPE_SHADER_COMPUTE
];
1204 if (dirty
& (FD_DIRTY_SHADER_TEX
| FD_DIRTY_SHADER_PROG
|
1205 FD_DIRTY_SHADER_IMAGE
| FD_DIRTY_SHADER_SSBO
)) {
1206 struct fd_texture_stateobj
*tex
= &ctx
->tex
[PIPE_SHADER_COMPUTE
];
1207 unsigned bcolor_offset
= fd6_border_color_offset(ctx
, PIPE_SHADER_COMPUTE
, tex
);
1209 bool needs_border
= fd6_emit_textures(ctx
->pipe
, ring
, PIPE_SHADER_COMPUTE
, tex
,
1210 bcolor_offset
, cp
, ctx
);
1213 emit_border_color(ctx
, ring
);
1215 OUT_PKT4(ring
, REG_A6XX_SP_VS_TEX_COUNT
, 1);
1218 OUT_PKT4(ring
, REG_A6XX_SP_HS_TEX_COUNT
, 1);
1221 OUT_PKT4(ring
, REG_A6XX_SP_DS_TEX_COUNT
, 1);
1224 OUT_PKT4(ring
, REG_A6XX_SP_GS_TEX_COUNT
, 1);
1227 OUT_PKT4(ring
, REG_A6XX_SP_FS_TEX_COUNT
, 1);
1231 if (dirty
& (FD_DIRTY_SHADER_SSBO
| FD_DIRTY_SHADER_IMAGE
)) {
1232 struct fd_ringbuffer
*state
=
1233 fd6_build_ibo_state(ctx
, cp
, PIPE_SHADER_COMPUTE
);
1235 OUT_PKT7(ring
, CP_LOAD_STATE6_FRAG
, 3);
1236 OUT_RING(ring
, CP_LOAD_STATE6_0_DST_OFF(0) |
1237 CP_LOAD_STATE6_0_STATE_TYPE(ST6_IBO
) |
1238 CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT
) |
1239 CP_LOAD_STATE6_0_STATE_BLOCK(SB6_CS_SHADER
) |
1240 CP_LOAD_STATE6_0_NUM_UNIT(ir3_shader_nibo(cp
)));
1241 OUT_RB(ring
, state
);
1243 OUT_PKT4(ring
, REG_A6XX_SP_CS_IBO_LO
, 2);
1244 OUT_RB(ring
, state
);
1246 OUT_PKT4(ring
, REG_A6XX_SP_CS_IBO_COUNT
, 1);
1247 OUT_RING(ring
, ir3_shader_nibo(cp
));
1249 fd_ringbuffer_del(state
);
1254 /* emit setup at begin of new cmdstream buffer (don't rely on previous
1255 * state, there could have been a context switch between ioctls):
1258 fd6_emit_restore(struct fd_batch
*batch
, struct fd_ringbuffer
*ring
)
1260 //struct fd_context *ctx = batch->ctx;
1262 fd6_cache_inv(batch
, ring
);
1264 OUT_PKT4(ring
, REG_A6XX_HLSQ_UPDATE_CNTL
, 1);
1265 OUT_RING(ring
, 0xfffff);
1269 WRITE(REG_A6XX_RB_UNKNOWN_8E04
, 0x0);
1270 WRITE(REG_A6XX_SP_UNKNOWN_AE04
, 0x8);
1271 WRITE(REG_A6XX_SP_UNKNOWN_AE00
, 0);
1272 WRITE(REG_A6XX_SP_UNKNOWN_AE0F
, 0x3f);
1273 WRITE(REG_A6XX_SP_UNKNOWN_B605
, 0x44);
1274 WRITE(REG_A6XX_SP_UNKNOWN_B600
, 0x100000);
1275 WRITE(REG_A6XX_HLSQ_UNKNOWN_BE00
, 0x80);
1276 WRITE(REG_A6XX_HLSQ_UNKNOWN_BE01
, 0);
1278 WRITE(REG_A6XX_VPC_UNKNOWN_9600
, 0);
1279 WRITE(REG_A6XX_GRAS_UNKNOWN_8600
, 0x880);
1280 WRITE(REG_A6XX_HLSQ_UNKNOWN_BE04
, 0x80000);
1281 WRITE(REG_A6XX_SP_UNKNOWN_AE03
, 0x1430);
1282 WRITE(REG_A6XX_SP_IBO_COUNT
, 0);
1283 WRITE(REG_A6XX_SP_UNKNOWN_B182
, 0);
1284 WRITE(REG_A6XX_HLSQ_UNKNOWN_BB11
, 0);
1285 WRITE(REG_A6XX_UCHE_UNKNOWN_0E12
, 0x3200000);
1286 WRITE(REG_A6XX_UCHE_CLIENT_PF
, 4);
1287 WRITE(REG_A6XX_RB_UNKNOWN_8E01
, 0x1);
1288 WRITE(REG_A6XX_SP_UNKNOWN_AB00
, 0x5);
1289 WRITE(REG_A6XX_VFD_ADD_OFFSET
, A6XX_VFD_ADD_OFFSET_VERTEX
);
1290 WRITE(REG_A6XX_RB_UNKNOWN_8811
, 0x00000010);
1291 WRITE(REG_A6XX_PC_MODE_CNTL
, 0x1f);
1293 OUT_PKT4(ring
, REG_A6XX_RB_SRGB_CNTL
, 1);
1296 WRITE(REG_A6XX_GRAS_UNKNOWN_8101
, 0);
1297 WRITE(REG_A6XX_GRAS_SAMPLE_CNTL
, 0);
1298 WRITE(REG_A6XX_GRAS_UNKNOWN_8110
, 0x2);
1300 WRITE(REG_A6XX_RB_UNKNOWN_8818
, 0);
1301 WRITE(REG_A6XX_RB_UNKNOWN_8819
, 0);
1302 WRITE(REG_A6XX_RB_UNKNOWN_881A
, 0);
1303 WRITE(REG_A6XX_RB_UNKNOWN_881B
, 0);
1304 WRITE(REG_A6XX_RB_UNKNOWN_881C
, 0);
1305 WRITE(REG_A6XX_RB_UNKNOWN_881D
, 0);
1306 WRITE(REG_A6XX_RB_UNKNOWN_881E
, 0);
1307 WRITE(REG_A6XX_RB_UNKNOWN_88F0
, 0);
1309 WRITE(REG_A6XX_VPC_UNKNOWN_9236
,
1310 A6XX_VPC_UNKNOWN_9236_POINT_COORD_INVERT(0));
1311 WRITE(REG_A6XX_VPC_UNKNOWN_9300
, 0);
1313 WRITE(REG_A6XX_VPC_SO_OVERRIDE
, A6XX_VPC_SO_OVERRIDE_SO_DISABLE
);
1315 WRITE(REG_A6XX_PC_UNKNOWN_9806
, 0);
1316 WRITE(REG_A6XX_PC_UNKNOWN_9990
, 0);
1317 WRITE(REG_A6XX_PC_UNKNOWN_9980
, 0);
1319 WRITE(REG_A6XX_PC_UNKNOWN_9B07
, 0);
1321 WRITE(REG_A6XX_SP_UNKNOWN_A81B
, 0);
1323 WRITE(REG_A6XX_SP_UNKNOWN_B183
, 0);
1325 WRITE(REG_A6XX_GRAS_UNKNOWN_8099
, 0);
1326 WRITE(REG_A6XX_GRAS_UNKNOWN_809B
, 0);
1327 WRITE(REG_A6XX_GRAS_UNKNOWN_80A0
, 2);
1328 WRITE(REG_A6XX_GRAS_UNKNOWN_80AF
, 0);
1329 WRITE(REG_A6XX_VPC_UNKNOWN_9210
, 0);
1330 WRITE(REG_A6XX_VPC_UNKNOWN_9211
, 0);
1331 WRITE(REG_A6XX_VPC_UNKNOWN_9602
, 0);
1332 WRITE(REG_A6XX_PC_UNKNOWN_9981
, 0x3);
1333 WRITE(REG_A6XX_PC_UNKNOWN_9E72
, 0);
1334 WRITE(REG_A6XX_VPC_UNKNOWN_9108
, 0x3);
1335 WRITE(REG_A6XX_SP_TP_UNKNOWN_B304
, 0);
1336 /* NOTE blob seems to (mostly?) use 0xb2 for SP_TP_UNKNOWN_B309
1337 * but this seems to kill texture gather offsets.
1339 WRITE(REG_A6XX_SP_TP_UNKNOWN_B309
, 0xa2);
1340 WRITE(REG_A6XX_RB_UNKNOWN_8804
, 0);
1341 WRITE(REG_A6XX_GRAS_UNKNOWN_80A4
, 0);
1342 WRITE(REG_A6XX_GRAS_UNKNOWN_80A5
, 0);
1343 WRITE(REG_A6XX_GRAS_UNKNOWN_80A6
, 0);
1344 WRITE(REG_A6XX_RB_UNKNOWN_8805
, 0);
1345 WRITE(REG_A6XX_RB_UNKNOWN_8806
, 0);
1346 WRITE(REG_A6XX_RB_UNKNOWN_8878
, 0);
1347 WRITE(REG_A6XX_RB_UNKNOWN_8879
, 0);
1348 WRITE(REG_A6XX_HLSQ_CONTROL_5_REG
, 0xfc);
1350 emit_marker6(ring
, 7);
1352 OUT_PKT4(ring
, REG_A6XX_VFD_MODE_CNTL
, 1);
1353 OUT_RING(ring
, 0x00000000); /* VFD_MODE_CNTL */
1355 WRITE(REG_A6XX_VFD_UNKNOWN_A008
, 0);
1357 OUT_PKT4(ring
, REG_A6XX_PC_MODE_CNTL
, 1);
1358 OUT_RING(ring
, 0x0000001f); /* PC_MODE_CNTL */
1360 /* we don't use this yet.. probably best to disable.. */
1361 OUT_PKT7(ring
, CP_SET_DRAW_STATE
, 3);
1362 OUT_RING(ring
, CP_SET_DRAW_STATE__0_COUNT(0) |
1363 CP_SET_DRAW_STATE__0_DISABLE_ALL_GROUPS
|
1364 CP_SET_DRAW_STATE__0_GROUP_ID(0));
1365 OUT_RING(ring
, CP_SET_DRAW_STATE__1_ADDR_LO(0));
1366 OUT_RING(ring
, CP_SET_DRAW_STATE__2_ADDR_HI(0));
1368 OUT_PKT4(ring
, REG_A6XX_VPC_SO_BUF_CNTL
, 1);
1369 OUT_RING(ring
, 0x00000000); /* VPC_SO_BUF_CNTL */
1371 OUT_PKT4(ring
, REG_A6XX_GRAS_LRZ_CNTL
, 1);
1372 OUT_RING(ring
, 0x00000000);
1374 OUT_PKT4(ring
, REG_A6XX_RB_LRZ_CNTL
, 1);
1375 OUT_RING(ring
, 0x00000000);
1379 fd6_mem_to_mem(struct fd_ringbuffer
*ring
, struct pipe_resource
*dst
,
1380 unsigned dst_off
, struct pipe_resource
*src
, unsigned src_off
,
1381 unsigned sizedwords
)
1383 struct fd_bo
*src_bo
= fd_resource(src
)->bo
;
1384 struct fd_bo
*dst_bo
= fd_resource(dst
)->bo
;
1387 for (i
= 0; i
< sizedwords
; i
++) {
1388 OUT_PKT7(ring
, CP_MEM_TO_MEM
, 5);
1389 OUT_RING(ring
, 0x00000000);
1390 OUT_RELOCW(ring
, dst_bo
, dst_off
, 0, 0);
1391 OUT_RELOC (ring
, src_bo
, src_off
, 0, 0);
1398 /* this is *almost* the same as fd6_cache_flush().. which I guess
1399 * could be re-worked to be something a bit more generic w/ param
1400 * indicating what needs to be flushed.. although that would mean
1401 * figuring out which events trigger what state to flush..
1404 fd6_framebuffer_barrier(struct fd_context
*ctx
)
1406 struct fd6_context
*fd6_ctx
= fd6_context(ctx
);
1407 struct fd_batch
*batch
= ctx
->batch
;
1408 struct fd_ringbuffer
*ring
= batch
->draw
;
1411 seqno
= fd6_event_write(batch
, ring
, CACHE_FLUSH_AND_INV_EVENT
, true);
1413 OUT_PKT7(ring
, CP_WAIT_REG_MEM
, 6);
1414 OUT_RING(ring
, CP_WAIT_REG_MEM_0_FUNCTION(WRITE_EQ
) |
1415 CP_WAIT_REG_MEM_0_POLL_MEMORY
);
1416 OUT_RELOC(ring
, control_ptr(fd6_ctx
, seqno
));
1417 OUT_RING(ring
, CP_WAIT_REG_MEM_3_REF(seqno
));
1418 OUT_RING(ring
, CP_WAIT_REG_MEM_4_MASK(~0));
1419 OUT_RING(ring
, CP_WAIT_REG_MEM_5_DELAY_LOOP_CYCLES(16));
1421 fd6_event_write(batch
, ring
, UNK_1D
, true);
1422 fd6_event_write(batch
, ring
, UNK_1C
, true);
1424 seqno
= fd6_event_write(batch
, ring
, CACHE_FLUSH_TS
, true);
1426 fd6_event_write(batch
, ring
, 0x31, false);
1428 OUT_PKT7(ring
, CP_WAIT_MEM_GTE
, 4);
1429 OUT_RING(ring
, CP_WAIT_MEM_GTE_0_RESERVED(0));
1430 OUT_RELOC(ring
, control_ptr(fd6_ctx
, seqno
));
1431 OUT_RING(ring
, CP_WAIT_MEM_GTE_3_REF(seqno
));
1435 fd6_emit_init_screen(struct pipe_screen
*pscreen
)
1437 struct fd_screen
*screen
= fd_screen(pscreen
);
1438 screen
->emit_const
= fd6_emit_const
;
1439 screen
->emit_const_bo
= fd6_emit_const_bo
;
1440 screen
->emit_ib
= fd6_emit_ib
;
1441 screen
->mem_to_mem
= fd6_mem_to_mem
;
1445 fd6_emit_init(struct pipe_context
*pctx
)
1447 struct fd_context
*ctx
= fd_context(pctx
);
1448 ctx
->framebuffer_barrier
= fd6_framebuffer_barrier
;