freedreno/a6xx: MSAA
[mesa.git] / src / gallium / drivers / freedreno / a6xx / fd6_emit.h
1 /*
2 * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
3 * Copyright © 2018 Google, Inc.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 * Authors:
25 * Rob Clark <robclark@freedesktop.org>
26 */
27
28 #ifndef FD6_EMIT_H
29 #define FD6_EMIT_H
30
31 #include "pipe/p_context.h"
32
33 #include "freedreno_context.h"
34 #include "fd6_context.h"
35 #include "fd6_format.h"
36 #include "fd6_program.h"
37 #include "ir3_gallium.h"
38
39 struct fd_ringbuffer;
40
41 /* To collect all the state objects to emit in a single CP_SET_DRAW_STATE
42 * packet, the emit tracks a collection of however many state_group's that
43 * need to be emit'd.
44 */
45 enum fd6_state_id {
46 FD6_GROUP_PROG,
47 FD6_GROUP_PROG_BINNING,
48 FD6_GROUP_LRZ,
49 FD6_GROUP_LRZ_BINNING,
50 FD6_GROUP_VBO,
51 FD6_GROUP_VBO_BINNING,
52 FD6_GROUP_VS_CONST,
53 FD6_GROUP_FS_CONST,
54 FD6_GROUP_VS_TEX,
55 FD6_GROUP_FS_TEX,
56 FD6_GROUP_RASTERIZER,
57 FD6_GROUP_ZSA,
58 };
59
60 struct fd6_state_group {
61 struct fd_ringbuffer *stateobj;
62 enum fd6_state_id group_id;
63 uint8_t enable_mask;
64 };
65
66 /* grouped together emit-state for prog/vertex/state emit: */
67 struct fd6_emit {
68 struct fd_context *ctx;
69 const struct fd_vertex_state *vtx;
70 const struct pipe_draw_info *info;
71 struct ir3_cache_key key;
72 enum fd_dirty_3d_state dirty;
73
74 uint32_t sprite_coord_enable; /* bitmask */
75 bool sprite_coord_mode;
76 bool rasterflat;
77 bool no_decode_srgb;
78
79 /* in binning pass, we don't have real frag shader, so we
80 * don't know if real draw disqualifies lrz write. So just
81 * figure that out up-front and stash it in the emit.
82 */
83 bool no_lrz_write;
84
85 /* cached to avoid repeated lookups: */
86 const struct fd6_program_state *prog;
87
88 struct ir3_shader_variant *bs;
89 struct ir3_shader_variant *vs;
90 struct ir3_shader_variant *fs;
91
92 unsigned streamout_mask;
93
94 struct fd6_state_group groups[32];
95 unsigned num_groups;
96 };
97
98 static inline const struct fd6_program_state *
99 fd6_emit_get_prog(struct fd6_emit *emit)
100 {
101 if (!emit->prog) {
102 struct fd6_context *fd6_ctx = fd6_context(emit->ctx);
103 struct ir3_program_state *s =
104 ir3_cache_lookup(fd6_ctx->shader_cache, &emit->key, &emit->ctx->debug);
105 emit->prog = fd6_program_state(s);
106 }
107 return emit->prog;
108 }
109
110 static inline void
111 fd6_emit_add_group(struct fd6_emit *emit, struct fd_ringbuffer *stateobj,
112 enum fd6_state_id group_id, unsigned enable_mask)
113 {
114 debug_assert(emit->num_groups < ARRAY_SIZE(emit->groups));
115 struct fd6_state_group *g = &emit->groups[emit->num_groups++];
116 g->stateobj = fd_ringbuffer_ref(stateobj);
117 g->group_id = group_id;
118 g->enable_mask = enable_mask;
119 }
120
121 static inline void
122 fd6_event_write(struct fd_batch *batch, struct fd_ringbuffer *ring,
123 enum vgt_event_type evt, bool timestamp)
124 {
125 fd_reset_wfi(batch);
126
127 OUT_PKT7(ring, CP_EVENT_WRITE, timestamp ? 4 : 1);
128 OUT_RING(ring, CP_EVENT_WRITE_0_EVENT(evt));
129 if (timestamp) {
130 struct fd6_context *fd6_ctx = fd6_context(batch->ctx);
131 OUT_RELOCW(ring, fd6_ctx->blit_mem, 0, 0, 0); /* ADDR_LO/HI */
132 OUT_RING(ring, ++fd6_ctx->seqno);
133 }
134 }
135
136 static inline void
137 fd6_cache_flush(struct fd_batch *batch, struct fd_ringbuffer *ring)
138 {
139 fd6_event_write(batch, ring, 0x31, false);
140 }
141
142 static inline void
143 fd6_emit_blit(struct fd_batch *batch, struct fd_ringbuffer *ring)
144 {
145 emit_marker6(ring, 7);
146 fd6_event_write(batch, ring, BLIT, false);
147 emit_marker6(ring, 7);
148 }
149
150 static inline void
151 fd6_emit_lrz_flush(struct fd_ringbuffer *ring)
152 {
153 OUT_PKT7(ring, CP_EVENT_WRITE, 1);
154 OUT_RING(ring, LRZ_FLUSH);
155 }
156
157 static inline enum a6xx_state_block
158 fd6_stage2shadersb(gl_shader_stage type)
159 {
160 switch (type) {
161 case MESA_SHADER_VERTEX:
162 return SB6_VS_SHADER;
163 case MESA_SHADER_FRAGMENT:
164 return SB6_FS_SHADER;
165 case MESA_SHADER_COMPUTE:
166 return SB6_CS_SHADER;
167 default:
168 unreachable("bad shader type");
169 return ~0;
170 }
171 }
172
173 bool fd6_emit_textures(struct fd_pipe *pipe, struct fd_ringbuffer *ring,
174 enum a6xx_state_block sb, struct fd_texture_stateobj *tex,
175 unsigned bcolor_offset);
176
177 void fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit);
178
179 void fd6_emit_cs_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
180 struct ir3_shader_variant *cp);
181
182 void fd6_emit_restore(struct fd_batch *batch, struct fd_ringbuffer *ring);
183
184 void fd6_emit_init(struct pipe_context *pctx);
185
186 static inline void
187 fd6_emit_ib(struct fd_ringbuffer *ring, struct fd_ringbuffer *target)
188 {
189 emit_marker6(ring, 6);
190 __OUT_IB5(ring, target);
191 emit_marker6(ring, 6);
192 }
193
194 #define WRITE(reg, val) do { \
195 OUT_PKT4(ring, reg, 1); \
196 OUT_RING(ring, val); \
197 } while (0)
198
199
200 #endif /* FD6_EMIT_H */