2 * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
3 * Copyright © 2018 Google, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
25 * Rob Clark <robclark@freedesktop.org>
31 #include "pipe/p_context.h"
33 #include "freedreno_context.h"
34 #include "fd6_context.h"
35 #include "fd6_format.h"
36 #include "fd6_program.h"
37 #include "ir3_gallium.h"
41 /* To collect all the state objects to emit in a single CP_SET_DRAW_STATE
42 * packet, the emit tracks a collection of however many state_group's that
46 FD6_GROUP_PROG_CONFIG
,
48 FD6_GROUP_PROG_BINNING
,
50 FD6_GROUP_LRZ_BINNING
,
57 FD6_GROUP_VS_DRIVER_PARAMS
,
58 FD6_GROUP_PRIMITIVE_PARAMS
,
69 struct fd6_state_group
{
70 struct fd_ringbuffer
*stateobj
;
71 enum fd6_state_id group_id
;
72 /* enable_mask controls which states the stateobj is evaluated in,
73 * b0 is binning pass b1 and/or b2 is draw pass
78 /* grouped together emit-state for prog/vertex/state emit: */
80 struct fd_context
*ctx
;
81 const struct fd_vertex_state
*vtx
;
82 const struct pipe_draw_info
*info
;
83 struct ir3_cache_key key
;
84 enum fd_dirty_3d_state dirty
;
86 uint32_t sprite_coord_enable
; /* bitmask */
87 bool sprite_coord_mode
;
91 /* in binning pass, we don't have real frag shader, so we
92 * don't know if real draw disqualifies lrz write. So just
93 * figure that out up-front and stash it in the emit.
97 /* cached to avoid repeated lookups: */
98 const struct fd6_program_state
*prog
;
100 struct ir3_shader_variant
*bs
;
101 struct ir3_shader_variant
*vs
;
102 struct ir3_shader_variant
*hs
;
103 struct ir3_shader_variant
*ds
;
104 struct ir3_shader_variant
*gs
;
105 struct ir3_shader_variant
*fs
;
107 unsigned streamout_mask
;
109 struct fd6_state_group groups
[32];
113 static inline const struct fd6_program_state
*
114 fd6_emit_get_prog(struct fd6_emit
*emit
)
117 struct fd6_context
*fd6_ctx
= fd6_context(emit
->ctx
);
118 struct ir3_program_state
*s
=
119 ir3_cache_lookup(fd6_ctx
->shader_cache
, &emit
->key
, &emit
->ctx
->debug
);
120 emit
->prog
= fd6_program_state(s
);
126 fd6_emit_take_group(struct fd6_emit
*emit
, struct fd_ringbuffer
*stateobj
,
127 enum fd6_state_id group_id
, unsigned enable_mask
)
129 debug_assert(emit
->num_groups
< ARRAY_SIZE(emit
->groups
));
130 struct fd6_state_group
*g
= &emit
->groups
[emit
->num_groups
++];
131 g
->stateobj
= stateobj
;
132 g
->group_id
= group_id
;
133 g
->enable_mask
= enable_mask
;
137 fd6_emit_add_group(struct fd6_emit
*emit
, struct fd_ringbuffer
*stateobj
,
138 enum fd6_state_id group_id
, unsigned enable_mask
)
140 fd6_emit_take_group(emit
, fd_ringbuffer_ref(stateobj
), group_id
, enable_mask
);
143 static inline unsigned
144 fd6_event_write(struct fd_batch
*batch
, struct fd_ringbuffer
*ring
,
145 enum vgt_event_type evt
, bool timestamp
)
151 OUT_PKT7(ring
, CP_EVENT_WRITE
, timestamp
? 4 : 1);
152 OUT_RING(ring
, CP_EVENT_WRITE_0_EVENT(evt
));
154 struct fd6_context
*fd6_ctx
= fd6_context(batch
->ctx
);
155 seqno
= ++fd6_ctx
->seqno
;
156 OUT_RELOCW(ring
, control_ptr(fd6_ctx
, seqno
)); /* ADDR_LO/HI */
157 OUT_RING(ring
, seqno
);
164 fd6_cache_inv(struct fd_batch
*batch
, struct fd_ringbuffer
*ring
)
166 fd6_event_write(batch
, ring
, CACHE_INVALIDATE
, false);
170 fd6_cache_flush(struct fd_batch
*batch
, struct fd_ringbuffer
*ring
)
172 struct fd6_context
*fd6_ctx
= fd6_context(batch
->ctx
);
175 seqno
= fd6_event_write(batch
, ring
, CACHE_FLUSH_AND_INV_EVENT
, true);
177 OUT_PKT7(ring
, CP_WAIT_REG_MEM
, 6);
178 OUT_RING(ring
, 0x00000013);
179 OUT_RELOC(ring
, control_ptr(fd6_ctx
, seqno
));
180 OUT_RING(ring
, seqno
);
181 OUT_RING(ring
, 0xffffffff);
182 OUT_RING(ring
, 0x00000010);
184 seqno
= fd6_event_write(batch
, ring
, CACHE_FLUSH_TS
, true);
186 OUT_PKT7(ring
, CP_UNK_A6XX_14
, 4);
187 OUT_RING(ring
, 0x00000000);
188 OUT_RELOC(ring
, control_ptr(fd6_ctx
, seqno
));
189 OUT_RING(ring
, seqno
);
193 fd6_emit_blit(struct fd_batch
*batch
, struct fd_ringbuffer
*ring
)
195 emit_marker6(ring
, 7);
196 fd6_event_write(batch
, ring
, BLIT
, false);
197 emit_marker6(ring
, 7);
201 fd6_emit_lrz_flush(struct fd_ringbuffer
*ring
)
203 OUT_PKT7(ring
, CP_EVENT_WRITE
, 1);
204 OUT_RING(ring
, LRZ_FLUSH
);
207 static inline uint32_t
208 fd6_stage2opcode(gl_shader_stage type
)
211 case MESA_SHADER_VERTEX
:
212 case MESA_SHADER_TESS_CTRL
:
213 case MESA_SHADER_TESS_EVAL
:
214 case MESA_SHADER_GEOMETRY
:
215 return CP_LOAD_STATE6_GEOM
;
216 case MESA_SHADER_FRAGMENT
:
217 case MESA_SHADER_COMPUTE
:
218 case MESA_SHADER_KERNEL
:
219 return CP_LOAD_STATE6_FRAG
;
221 unreachable("bad shader type");
225 static inline enum a6xx_state_block
226 fd6_stage2shadersb(gl_shader_stage type
)
229 case MESA_SHADER_VERTEX
:
230 return SB6_VS_SHADER
;
231 case MESA_SHADER_TESS_CTRL
:
232 return SB6_HS_SHADER
;
233 case MESA_SHADER_TESS_EVAL
:
234 return SB6_DS_SHADER
;
235 case MESA_SHADER_GEOMETRY
:
236 return SB6_GS_SHADER
;
237 case MESA_SHADER_FRAGMENT
:
238 return SB6_FS_SHADER
;
239 case MESA_SHADER_COMPUTE
:
240 case MESA_SHADER_KERNEL
:
241 return SB6_CS_SHADER
;
243 unreachable("bad shader type");
248 static inline enum a6xx_tess_spacing
249 fd6_gl2spacing(enum gl_tess_spacing spacing
)
252 case TESS_SPACING_EQUAL
:
254 case TESS_SPACING_FRACTIONAL_ODD
:
255 return TESS_FRACTIONAL_ODD
;
256 case TESS_SPACING_FRACTIONAL_EVEN
:
257 return TESS_FRACTIONAL_EVEN
;
258 case TESS_SPACING_UNSPECIFIED
:
260 unreachable("spacing must be specified");
264 bool fd6_emit_textures(struct fd_pipe
*pipe
, struct fd_ringbuffer
*ring
,
265 enum pipe_shader_type type
, struct fd_texture_stateobj
*tex
,
266 unsigned bcolor_offset
,
267 const struct ir3_shader_variant
*v
, struct fd_context
*ctx
);
269 void fd6_emit_state(struct fd_ringbuffer
*ring
, struct fd6_emit
*emit
);
271 void fd6_emit_cs_state(struct fd_context
*ctx
, struct fd_ringbuffer
*ring
,
272 struct ir3_shader_variant
*cp
);
274 void fd6_emit_restore(struct fd_batch
*batch
, struct fd_ringbuffer
*ring
);
276 void fd6_emit_init_screen(struct pipe_screen
*pscreen
);
277 void fd6_emit_init(struct pipe_context
*pctx
);
280 fd6_emit_ib(struct fd_ringbuffer
*ring
, struct fd_ringbuffer
*target
)
282 emit_marker6(ring
, 6);
283 __OUT_IB5(ring
, target
);
284 emit_marker6(ring
, 6);
287 #define WRITE(reg, val) do { \
288 OUT_PKT4(ring, reg, 1); \
289 OUT_RING(ring, val); \
293 #endif /* FD6_EMIT_H */