freedreno/a6xx: Use fd6_emit_ib from a6xx
[mesa.git] / src / gallium / drivers / freedreno / a6xx / fd6_emit.h
1 /*
2 * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
3 * Copyright © 2018 Google, Inc.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 * Authors:
25 * Rob Clark <robclark@freedesktop.org>
26 */
27
28 #ifndef FD6_EMIT_H
29 #define FD6_EMIT_H
30
31 #include "pipe/p_context.h"
32
33 #include "freedreno_context.h"
34 #include "fd6_context.h"
35 #include "fd6_format.h"
36 #include "fd6_program.h"
37 #include "ir3_shader.h"
38
39 struct fd_ringbuffer;
40
41 /* To collect all the state objects to emit in a single CP_SET_DRAW_STATE
42 * packet, the emit tracks a collection of however many state_group's that
43 * need to be emit'd.
44 */
45 enum fd6_state_id {
46 FD6_GROUP_PROG,
47 FD6_GROUP_PROG_BINNING,
48 FD6_GROUP_ZSA,
49 FD6_GROUP_ZSA_BINNING,
50 FD6_GROUP_VBO,
51 FD6_GROUP_VBO_BINNING,
52 FD6_GROUP_VS_CONST,
53 FD6_GROUP_FS_CONST,
54 FD6_GROUP_VS_TEX,
55 FD6_GROUP_FS_TEX,
56 };
57
58 struct fd6_state_group {
59 struct fd_ringbuffer *stateobj;
60 enum fd6_state_id group_id;
61 uint8_t enable_mask;
62 };
63
64 /* grouped together emit-state for prog/vertex/state emit: */
65 struct fd6_emit {
66 struct fd_context *ctx;
67 const struct fd_vertex_state *vtx;
68 const struct pipe_draw_info *info;
69 struct ir3_cache_key key;
70 enum fd_dirty_3d_state dirty;
71
72 uint32_t sprite_coord_enable; /* bitmask */
73 bool sprite_coord_mode;
74 bool rasterflat;
75 bool no_decode_srgb;
76
77 /* in binning pass, we don't have real frag shader, so we
78 * don't know if real draw disqualifies lrz write. So just
79 * figure that out up-front and stash it in the emit.
80 */
81 bool no_lrz_write;
82
83 /* cached to avoid repeated lookups: */
84 const struct fd6_program_state *prog;
85
86 struct ir3_shader_variant *bs;
87 struct ir3_shader_variant *vs;
88 struct ir3_shader_variant *fs;
89
90 unsigned streamout_mask;
91
92 struct fd6_state_group groups[32];
93 unsigned num_groups;
94 };
95
96 static inline const struct fd6_program_state *
97 fd6_emit_get_prog(struct fd6_emit *emit)
98 {
99 if (!emit->prog) {
100 struct fd6_context *fd6_ctx = fd6_context(emit->ctx);
101 struct ir3_program_state *s =
102 ir3_cache_lookup(fd6_ctx->shader_cache, &emit->key, &emit->ctx->debug);
103 emit->prog = fd6_program_state(s);
104 }
105 return emit->prog;
106 }
107
108 static inline void
109 fd6_emit_add_group(struct fd6_emit *emit, struct fd_ringbuffer *stateobj,
110 enum fd6_state_id group_id, unsigned enable_mask)
111 {
112 debug_assert(emit->num_groups < ARRAY_SIZE(emit->groups));
113 struct fd6_state_group *g = &emit->groups[emit->num_groups++];
114 g->stateobj = fd_ringbuffer_ref(stateobj);
115 g->group_id = group_id;
116 g->enable_mask = enable_mask;
117 }
118
119 static inline void
120 fd6_event_write(struct fd_batch *batch, struct fd_ringbuffer *ring,
121 enum vgt_event_type evt, bool timestamp)
122 {
123 fd_reset_wfi(batch);
124
125 OUT_PKT7(ring, CP_EVENT_WRITE, timestamp ? 4 : 1);
126 OUT_RING(ring, CP_EVENT_WRITE_0_EVENT(evt));
127 if (timestamp) {
128 struct fd6_context *fd6_ctx = fd6_context(batch->ctx);
129 OUT_RELOCW(ring, fd6_ctx->blit_mem, 0, 0, 0); /* ADDR_LO/HI */
130 OUT_RING(ring, ++fd6_ctx->seqno);
131 }
132 }
133
134 static inline void
135 fd6_cache_flush(struct fd_batch *batch, struct fd_ringbuffer *ring)
136 {
137 fd6_event_write(batch, ring, 0x31, false);
138 }
139
140 static inline void
141 fd6_emit_blit(struct fd_batch *batch, struct fd_ringbuffer *ring)
142 {
143 emit_marker6(ring, 7);
144 fd6_event_write(batch, ring, BLIT, false);
145 emit_marker6(ring, 7);
146 }
147
148 static inline void
149 fd6_emit_lrz_flush(struct fd_ringbuffer *ring)
150 {
151 OUT_PKT7(ring, CP_EVENT_WRITE, 1);
152 OUT_RING(ring, LRZ_FLUSH);
153 }
154
155 static inline enum a6xx_state_block
156 fd6_stage2shadersb(enum shader_t type)
157 {
158 switch (type) {
159 case SHADER_VERTEX:
160 return SB6_VS_SHADER;
161 case SHADER_FRAGMENT:
162 return SB6_FS_SHADER;
163 case SHADER_COMPUTE:
164 return SB6_CS_SHADER;
165 default:
166 unreachable("bad shader type");
167 return ~0;
168 }
169 }
170
171 bool fd6_emit_textures(struct fd_pipe *pipe, struct fd_ringbuffer *ring,
172 enum a6xx_state_block sb, struct fd_texture_stateobj *tex,
173 unsigned bcolor_offset);
174
175 struct fd_ringbuffer * fd6_build_vbo_state(struct fd6_emit *emit, const struct ir3_shader_variant *vp);
176
177 void fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit);
178
179 void fd6_emit_cs_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
180 struct ir3_shader_variant *cp);
181
182 void fd6_emit_restore(struct fd_batch *batch, struct fd_ringbuffer *ring);
183
184 void fd6_emit_init(struct pipe_context *pctx);
185
186 static inline void
187 fd6_emit_ib(struct fd_ringbuffer *ring, struct fd_ringbuffer *target)
188 {
189 emit_marker6(ring, 6);
190 __OUT_IB5(ring, target);
191 emit_marker6(ring, 6);
192 }
193
194 #define WRITE(reg, val) do { \
195 OUT_PKT4(ring, reg, 1); \
196 OUT_RING(ring, val); \
197 } while (0)
198
199
200 #endif /* FD6_EMIT_H */