2 * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
3 * Copyright © 2018 Google, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
25 * Rob Clark <robclark@freedesktop.org>
31 #include "pipe/p_context.h"
33 #include "freedreno_context.h"
34 #include "fd6_context.h"
35 #include "fd6_format.h"
36 #include "fd6_program.h"
37 #include "ir3_shader.h"
41 /* To collect all the state objects to emit in a single CP_SET_DRAW_STATE
42 * packet, the emit tracks a collection of however many state_group's that
53 struct fd6_state_group
{
54 struct fd_ringbuffer
*stateobj
;
55 enum fd6_state_id group_id
;
59 /* grouped together emit-state for prog/vertex/state emit: */
61 struct fd_context
*ctx
;
62 const struct fd_vertex_state
*vtx
;
63 const struct pipe_draw_info
*info
;
65 struct ir3_cache_key key
;
66 enum fd_dirty_3d_state dirty
;
68 uint32_t sprite_coord_enable
; /* bitmask */
69 bool sprite_coord_mode
;
73 /* in binning pass, we don't have real frag shader, so we
74 * don't know if real draw disqualifies lrz write. So just
75 * figure that out up-front and stash it in the emit.
79 /* cached to avoid repeated lookups: */
80 const struct fd6_program_state
*prog
;
82 struct ir3_shader_variant
*vs
;
83 struct ir3_shader_variant
*fs
;
85 unsigned streamout_mask
;
87 struct fd6_state_group groups
[32];
91 static inline const struct fd6_program_state
*
92 fd6_emit_get_prog(struct fd6_emit
*emit
)
95 struct fd6_context
*fd6_ctx
= fd6_context(emit
->ctx
);
96 struct ir3_program_state
*s
=
97 ir3_cache_lookup(fd6_ctx
->shader_cache
, &emit
->key
, &emit
->ctx
->debug
);
98 emit
->prog
= fd6_program_state(s
);
104 fd6_emit_add_group(struct fd6_emit
*emit
, struct fd_ringbuffer
*stateobj
,
105 enum fd6_state_id group_id
, unsigned enable_mask
)
107 debug_assert(emit
->num_groups
< ARRAY_SIZE(emit
->groups
));
108 if (fd_ringbuffer_size(stateobj
) == 0)
110 struct fd6_state_group
*g
= &emit
->groups
[emit
->num_groups
++];
111 g
->stateobj
= fd_ringbuffer_ref(stateobj
);
112 g
->group_id
= group_id
;
113 g
->enable_mask
= enable_mask
;
117 fd6_event_write(struct fd_batch
*batch
, struct fd_ringbuffer
*ring
,
118 enum vgt_event_type evt
, bool timestamp
)
122 OUT_PKT7(ring
, CP_EVENT_WRITE
, timestamp
? 4 : 1);
123 OUT_RING(ring
, CP_EVENT_WRITE_0_EVENT(evt
));
125 struct fd6_context
*fd6_ctx
= fd6_context(batch
->ctx
);
126 OUT_RELOCW(ring
, fd6_ctx
->blit_mem
, 0, 0, 0); /* ADDR_LO/HI */
127 OUT_RING(ring
, ++fd6_ctx
->seqno
);
132 fd6_cache_flush(struct fd_batch
*batch
, struct fd_ringbuffer
*ring
)
134 fd6_event_write(batch
, ring
, 0x31, false);
138 fd6_emit_blit(struct fd_batch
*batch
, struct fd_ringbuffer
*ring
)
140 emit_marker6(ring
, 7);
141 fd6_event_write(batch
, ring
, BLIT
, false);
142 emit_marker6(ring
, 7);
146 fd6_emit_lrz_flush(struct fd_ringbuffer
*ring
)
148 OUT_PKT7(ring
, CP_EVENT_WRITE
, 1);
149 OUT_RING(ring
, LRZ_FLUSH
);
152 static inline enum a6xx_state_block
153 fd6_stage2shadersb(enum shader_t type
)
157 return SB6_VS_SHADER
;
158 case SHADER_FRAGMENT
:
159 return SB6_FS_SHADER
;
161 return SB6_CS_SHADER
;
163 unreachable("bad shader type");
168 bool fd6_emit_textures(struct fd_pipe
*pipe
, struct fd_ringbuffer
*ring
,
169 enum a6xx_state_block sb
, struct fd_texture_stateobj
*tex
,
170 unsigned bcolor_offset
);
172 void fd6_emit_vertex_bufs(struct fd_ringbuffer
*ring
, struct fd6_emit
*emit
);
174 void fd6_emit_state(struct fd_context
*ctx
, struct fd_ringbuffer
*ring
,
175 struct fd6_emit
*emit
);
177 void fd6_emit_cs_state(struct fd_context
*ctx
, struct fd_ringbuffer
*ring
,
178 struct ir3_shader_variant
*cp
);
180 void fd6_emit_restore(struct fd_batch
*batch
, struct fd_ringbuffer
*ring
);
182 void fd6_emit_init(struct pipe_context
*pctx
);
184 #define WRITE(reg, val) do { \
185 OUT_PKT4(ring, reg, 1); \
186 OUT_RING(ring, val); \
190 #endif /* FD6_EMIT_H */