freedreno: Add a6xx backend
[mesa.git] / src / gallium / drivers / freedreno / a6xx / fd6_image.c
1 /*
2 * Copyright (C) 2017 Rob Clark <robclark@freedesktop.org>
3 * Copyright © 2018 Google, Inc.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 * Authors:
25 * Rob Clark <robclark@freedesktop.org>
26 */
27
28 #include "pipe/p_state.h"
29
30 #include "freedreno_resource.h"
31 #include "fd6_image.h"
32 #include "fd6_format.h"
33 #include "fd6_texture.h"
34
35 static enum a6xx_state_block texsb[] = {
36 [PIPE_SHADER_COMPUTE] = SB6_CS_TEX,
37 [PIPE_SHADER_FRAGMENT] = SB6_FS_TEX,
38 };
39
40 static enum a6xx_state_block imgsb[] = {
41 [PIPE_SHADER_COMPUTE] = SB6_CS_SSBO,
42 [PIPE_SHADER_FRAGMENT] = SB6_SSBO,
43 };
44
45 struct fd6_image {
46 enum pipe_format pfmt;
47 enum a6xx_tex_fmt fmt;
48 enum a6xx_tex_fetchsize fetchsize;
49 enum a6xx_tex_type type;
50 bool srgb;
51 uint32_t cpp;
52 uint32_t width;
53 uint32_t height;
54 uint32_t depth;
55 uint32_t pitch;
56 uint32_t array_pitch;
57 struct fd_bo *bo;
58 uint32_t offset;
59 };
60
61 static void translate_image(struct fd6_image *img, struct pipe_image_view *pimg)
62 {
63 enum pipe_format format = pimg->format;
64 struct pipe_resource *prsc = pimg->resource;
65 struct fd_resource *rsc = fd_resource(prsc);
66 unsigned lvl;
67
68 if (!pimg->resource) {
69 memset(img, 0, sizeof(*img));
70 return;
71 }
72
73 img->pfmt = format;
74 img->fmt = fd6_pipe2tex(format);
75 img->fetchsize = fd6_pipe2fetchsize(format);
76 img->type = fd6_tex_type(prsc->target);
77 img->srgb = util_format_is_srgb(format);
78 img->cpp = rsc->cpp;
79 img->bo = rsc->bo;
80
81 if (prsc->target == PIPE_BUFFER) {
82 lvl = 0;
83 img->offset = pimg->u.buf.offset;
84 img->pitch = pimg->u.buf.size;
85 img->array_pitch = 0;
86 } else {
87 lvl = pimg->u.tex.level;
88 img->offset = rsc->slices[lvl].offset;
89 img->pitch = rsc->slices[lvl].pitch * rsc->cpp;
90 img->array_pitch = rsc->layer_size;
91 }
92
93 img->width = u_minify(prsc->width0, lvl);
94 img->height = u_minify(prsc->height0, lvl);
95 img->depth = u_minify(prsc->depth0, lvl);
96 }
97
98 static void emit_image_tex(struct fd_ringbuffer *ring, unsigned slot,
99 struct fd6_image *img, enum pipe_shader_type shader)
100 {
101 unsigned opcode = CP_LOAD_STATE6_FRAG;
102
103 assert(shader == PIPE_SHADER_COMPUTE || shader == PIPE_SHADER_FRAGMENT);
104
105 OUT_PKT7(ring, opcode, 3 + 12);
106 OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(slot) |
107 CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) |
108 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
109 CP_LOAD_STATE6_0_STATE_BLOCK(texsb[shader]) |
110 CP_LOAD_STATE6_0_NUM_UNIT(1));
111 OUT_RING(ring, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
112 OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
113
114 OUT_RING(ring, A6XX_TEX_CONST_0_FMT(img->fmt) |
115 fd6_tex_swiz(img->pfmt, PIPE_SWIZZLE_X, PIPE_SWIZZLE_Y,
116 PIPE_SWIZZLE_Z, PIPE_SWIZZLE_W) |
117 COND(img->srgb, A6XX_TEX_CONST_0_SRGB));
118 OUT_RING(ring, A6XX_TEX_CONST_1_WIDTH(img->width) |
119 A6XX_TEX_CONST_1_HEIGHT(img->height));
120 OUT_RING(ring, A6XX_TEX_CONST_2_FETCHSIZE(img->fetchsize) |
121 A6XX_TEX_CONST_2_TYPE(img->type) |
122 A6XX_TEX_CONST_2_PITCH(img->pitch));
123 OUT_RING(ring, A6XX_TEX_CONST_3_ARRAY_PITCH(img->array_pitch));
124 if (img->bo) {
125 OUT_RELOC(ring, img->bo, img->offset,
126 (uint64_t)A6XX_TEX_CONST_5_DEPTH(img->depth) << 32, 0);
127 } else {
128 OUT_RING(ring, 0x00000000);
129 OUT_RING(ring, A6XX_TEX_CONST_5_DEPTH(img->depth));
130 }
131 OUT_RING(ring, 0x00000000);
132 OUT_RING(ring, 0x00000000);
133 OUT_RING(ring, 0x00000000);
134 OUT_RING(ring, 0x00000000);
135 OUT_RING(ring, 0x00000000);
136 OUT_RING(ring, 0x00000000);
137 }
138
139 static void emit_image_ssbo(struct fd_ringbuffer *ring, unsigned slot,
140 struct fd6_image *img, enum pipe_shader_type shader)
141 {
142 unsigned opcode = CP_LOAD_STATE6_FRAG;
143
144 assert(shader == PIPE_SHADER_COMPUTE || shader == PIPE_SHADER_FRAGMENT);
145
146 #if 0
147 OUT_PKT7(ring, opcode, 3 + 4);
148 OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(slot) |
149 CP_LOAD_STATE6_0_STATE_TYPE(0) |
150 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
151 CP_LOAD_STATE6_0_STATE_BLOCK(imgsb[shader]) |
152 CP_LOAD_STATE6_0_NUM_UNIT(1));
153 OUT_RING(ring, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
154 OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
155 OUT_RING(ring, A6XX_SSBO_0_0_BASE_LO(0));
156 OUT_RING(ring, A6XX_SSBO_0_1_PITCH(img->pitch));
157 OUT_RING(ring, A6XX_SSBO_0_2_ARRAY_PITCH(img->array_pitch));
158 OUT_RING(ring, A6XX_SSBO_0_3_CPP(img->cpp));
159 #endif
160
161 #if 0
162 OUT_PKT7(ring, opcode, 3 + 2);
163 OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(slot) |
164 CP_LOAD_STATE6_0_STATE_TYPE(1) |
165 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
166 CP_LOAD_STATE6_0_STATE_BLOCK(imgsb[shader]) |
167 CP_LOAD_STATE6_0_NUM_UNIT(1));
168 OUT_RING(ring, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
169 OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
170 OUT_RING(ring, A6XX_SSBO_1_0_FMT(img->fmt) |
171 A6XX_SSBO_1_0_WIDTH(img->width));
172 OUT_RING(ring, A6XX_SSBO_1_1_HEIGHT(img->height) |
173 A6XX_SSBO_1_1_DEPTH(img->depth));
174 #endif
175
176 OUT_PKT7(ring, opcode, 3 + 2);
177 OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(slot) |
178 CP_LOAD_STATE6_0_STATE_TYPE(2) |
179 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
180 CP_LOAD_STATE6_0_STATE_BLOCK(imgsb[shader]) |
181 CP_LOAD_STATE6_0_NUM_UNIT(1));
182 OUT_RING(ring, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
183 OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
184 if (img->bo) {
185 OUT_RELOCW(ring, img->bo, img->offset, 0, 0);
186 } else {
187 OUT_RING(ring, 0x00000000);
188 OUT_RING(ring, 0x00000000);
189 }
190 }
191
192 /* Note that to avoid conflicts with textures and non-image "SSBO"s, images
193 * are placedd, in reverse order, at the end of the state block, so for
194 * example the sampler state:
195 *
196 * 0: first texture
197 * 1: second texture
198 * ....
199 * N-1: second image
200 * N: first image
201 */
202 static unsigned
203 get_image_slot(unsigned index)
204 {
205 /* TODO figure out real limit per generation, and don't hardcode.
206 * This needs to match get_image_slot() in ir3_compiler_nir.
207 * Possibly should be factored out into shared helper?
208 */
209 const unsigned max_samplers = 16;
210 return max_samplers - index - 1;
211 }
212
213 /* Emit required "SSBO" and sampler state. The sampler state is used by the
214 * hw for imageLoad(), and "SSBO" state for imageStore(). Returns max sampler
215 * used.
216 */
217 void
218 fd6_emit_images(struct fd_context *ctx, struct fd_ringbuffer *ring,
219 enum pipe_shader_type shader)
220 {
221 struct fd_shaderimg_stateobj *so = &ctx->shaderimg[shader];
222 unsigned enabled_mask = so->enabled_mask;
223
224 while (enabled_mask) {
225 unsigned index = u_bit_scan(&enabled_mask);
226 unsigned slot = get_image_slot(index);
227 struct fd6_image img;
228
229 translate_image(&img, &so->si[index]);
230
231 emit_image_tex(ring, slot, &img, shader);
232 emit_image_ssbo(ring, slot, &img, shader);
233 }
234 }