freedreno/a6xx: fix shaders w/ >= 24 regs
[mesa.git] / src / gallium / drivers / freedreno / a6xx / fd6_program.c
1 /*
2 * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
3 * Copyright © 2018 Google, Inc.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 * Authors:
25 * Rob Clark <robclark@freedesktop.org>
26 */
27
28 #include "pipe/p_state.h"
29 #include "util/u_string.h"
30 #include "util/u_memory.h"
31 #include "util/u_inlines.h"
32 #include "util/u_format.h"
33 #include "util/bitset.h"
34
35 #include "freedreno_program.h"
36
37 #include "fd6_program.h"
38 #include "fd6_emit.h"
39 #include "fd6_texture.h"
40 #include "fd6_format.h"
41
42 static void
43 delete_shader_stateobj(struct fd6_shader_stateobj *so)
44 {
45 ir3_shader_destroy(so->shader);
46 free(so);
47 }
48
49 static struct fd6_shader_stateobj *
50 create_shader_stateobj(struct pipe_context *pctx, const struct pipe_shader_state *cso,
51 enum shader_t type)
52 {
53 struct fd_context *ctx = fd_context(pctx);
54 struct ir3_compiler *compiler = ctx->screen->compiler;
55 struct fd6_shader_stateobj *so = CALLOC_STRUCT(fd6_shader_stateobj);
56 so->shader = ir3_shader_create(compiler, cso, type, &ctx->debug);
57 return so;
58 }
59
60 static void *
61 fd6_fp_state_create(struct pipe_context *pctx,
62 const struct pipe_shader_state *cso)
63 {
64 return create_shader_stateobj(pctx, cso, SHADER_FRAGMENT);
65 }
66
67 static void
68 fd6_fp_state_delete(struct pipe_context *pctx, void *hwcso)
69 {
70 struct fd6_shader_stateobj *so = hwcso;
71 delete_shader_stateobj(so);
72 }
73
74 static void *
75 fd6_vp_state_create(struct pipe_context *pctx,
76 const struct pipe_shader_state *cso)
77 {
78 return create_shader_stateobj(pctx, cso, SHADER_VERTEX);
79 }
80
81 static void
82 fd6_vp_state_delete(struct pipe_context *pctx, void *hwcso)
83 {
84 struct fd6_shader_stateobj *so = hwcso;
85 delete_shader_stateobj(so);
86 }
87
88 void
89 fd6_emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
90 {
91 const struct ir3_info *si = &so->info;
92 enum a6xx_state_block sb = fd6_stage2shadersb(so->type);
93 enum a6xx_state_src src;
94 uint32_t i, sz, *bin;
95 unsigned opcode;
96
97 if (fd_mesa_debug & FD_DBG_DIRECT) {
98 sz = si->sizedwords;
99 src = SS6_DIRECT;
100 bin = fd_bo_map(so->bo);
101 } else {
102 sz = 0;
103 src = SS6_INDIRECT;
104 bin = NULL;
105 }
106
107 switch (so->type) {
108 case SHADER_VERTEX:
109 opcode = CP_LOAD_STATE6_GEOM;
110 break;
111 case SHADER_FRAGMENT:
112 case SHADER_COMPUTE:
113 opcode = CP_LOAD_STATE6_FRAG;
114 break;
115 default:
116 unreachable("bad shader type");
117 }
118
119 OUT_PKT7(ring, opcode, 3 + sz);
120 OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(0) |
121 CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) |
122 CP_LOAD_STATE6_0_STATE_SRC(src) |
123 CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
124 CP_LOAD_STATE6_0_NUM_UNIT(so->instrlen));
125 if (bin) {
126 OUT_RING(ring, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
127 OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
128 } else {
129 OUT_RELOC(ring, so->bo, 0, 0, 0);
130 }
131
132 /* for how clever coverity is, it is sometimes rather dull, and
133 * doesn't realize that the only case where bin==NULL, sz==0:
134 */
135 assume(bin || (sz == 0));
136
137 for (i = 0; i < sz; i++) {
138 OUT_RING(ring, bin[i]);
139 }
140 }
141
142 /* Add any missing varyings needed for stream-out. Otherwise varyings not
143 * used by fragment shader will be stripped out.
144 */
145 static void
146 link_stream_out(struct ir3_shader_linkage *l, const struct ir3_shader_variant *v)
147 {
148 const struct pipe_stream_output_info *strmout = &v->shader->stream_output;
149
150 /*
151 * First, any stream-out varyings not already in linkage map (ie. also
152 * consumed by frag shader) need to be added:
153 */
154 for (unsigned i = 0; i < strmout->num_outputs; i++) {
155 const struct pipe_stream_output *out = &strmout->output[i];
156 unsigned k = out->register_index;
157 unsigned compmask =
158 (1 << (out->num_components + out->start_component)) - 1;
159 unsigned idx, nextloc = 0;
160
161 /* psize/pos need to be the last entries in linkage map, and will
162 * get added link_stream_out, so skip over them:
163 */
164 if ((v->outputs[k].slot == VARYING_SLOT_PSIZ) ||
165 (v->outputs[k].slot == VARYING_SLOT_POS))
166 continue;
167
168 for (idx = 0; idx < l->cnt; idx++) {
169 if (l->var[idx].regid == v->outputs[k].regid)
170 break;
171 nextloc = MAX2(nextloc, l->var[idx].loc + 4);
172 }
173
174 /* add if not already in linkage map: */
175 if (idx == l->cnt)
176 ir3_link_add(l, v->outputs[k].regid, compmask, nextloc);
177
178 /* expand component-mask if needed, ie streaming out all components
179 * but frag shader doesn't consume all components:
180 */
181 if (compmask & ~l->var[idx].compmask) {
182 l->var[idx].compmask |= compmask;
183 l->max_loc = MAX2(l->max_loc,
184 l->var[idx].loc + util_last_bit(l->var[idx].compmask));
185 }
186 }
187 }
188
189 static void
190 setup_stream_out(struct fd_context *ctx, const struct ir3_shader_variant *v,
191 struct ir3_shader_linkage *l)
192 {
193 const struct pipe_stream_output_info *strmout = &v->shader->stream_output;
194 struct fd6_streamout_state *tf = &fd6_context(ctx)->tf;
195
196 memset(tf, 0, sizeof(*tf));
197
198 tf->prog_count = align(l->max_loc, 2) / 2;
199
200 debug_assert(tf->prog_count < ARRAY_SIZE(tf->prog));
201
202 for (unsigned i = 0; i < strmout->num_outputs; i++) {
203 const struct pipe_stream_output *out = &strmout->output[i];
204 unsigned k = out->register_index;
205 unsigned idx;
206
207 tf->ncomp[out->output_buffer] += out->num_components;
208
209 /* linkage map sorted by order frag shader wants things, so
210 * a bit less ideal here..
211 */
212 for (idx = 0; idx < l->cnt; idx++)
213 if (l->var[idx].regid == v->outputs[k].regid)
214 break;
215
216 debug_assert(idx < l->cnt);
217
218 for (unsigned j = 0; j < out->num_components; j++) {
219 unsigned c = j + out->start_component;
220 unsigned loc = l->var[idx].loc + c;
221 unsigned off = j + out->dst_offset; /* in dwords */
222
223 if (loc & 1) {
224 tf->prog[loc/2] |= A6XX_VPC_SO_PROG_B_EN |
225 A6XX_VPC_SO_PROG_B_BUF(out->output_buffer) |
226 A6XX_VPC_SO_PROG_B_OFF(off * 4);
227 } else {
228 tf->prog[loc/2] |= A6XX_VPC_SO_PROG_A_EN |
229 A6XX_VPC_SO_PROG_A_BUF(out->output_buffer) |
230 A6XX_VPC_SO_PROG_A_OFF(off * 4);
231 }
232 }
233 }
234
235 tf->vpc_so_buf_cntl = A6XX_VPC_SO_BUF_CNTL_ENABLE |
236 COND(tf->ncomp[0] > 0, A6XX_VPC_SO_BUF_CNTL_BUF0) |
237 COND(tf->ncomp[1] > 0, A6XX_VPC_SO_BUF_CNTL_BUF1) |
238 COND(tf->ncomp[2] > 0, A6XX_VPC_SO_BUF_CNTL_BUF2) |
239 COND(tf->ncomp[3] > 0, A6XX_VPC_SO_BUF_CNTL_BUF3);
240 }
241
242 struct stage {
243 const struct ir3_shader_variant *v;
244 const struct ir3_info *i;
245 /* const sizes are in units of 4 * vec4 */
246 uint8_t constoff;
247 uint8_t constlen;
248 /* instr sizes are in units of 16 instructions */
249 uint8_t instroff;
250 uint8_t instrlen;
251 };
252
253 enum {
254 VS = 0,
255 FS = 1,
256 HS = 2,
257 DS = 3,
258 GS = 4,
259 MAX_STAGES
260 };
261
262 static void
263 setup_stages(struct fd6_emit *emit, struct stage *s)
264 {
265 unsigned i;
266
267 s[VS].v = fd6_emit_get_vp(emit);
268 s[FS].v = fd6_emit_get_fp(emit);
269
270 s[HS].v = s[DS].v = s[GS].v = NULL; /* for now */
271
272 for (i = 0; i < MAX_STAGES; i++) {
273 if (s[i].v) {
274 s[i].i = &s[i].v->info;
275 s[i].constlen = align(s[i].v->constlen, 4);
276 /* instrlen is already in units of 16 instr.. although
277 * probably we should ditch that and not make the compiler
278 * care about instruction group size of a3xx vs a5xx
279 */
280 s[i].instrlen = s[i].v->instrlen;
281 } else {
282 s[i].i = NULL;
283 s[i].constlen = 0;
284 s[i].instrlen = 0;
285 }
286 }
287
288 unsigned constoff = 0;
289 for (i = 0; i < MAX_STAGES; i++) {
290 s[i].constoff = constoff;
291 constoff += s[i].constlen;
292 }
293
294 s[VS].instroff = 0;
295 s[FS].instroff = 64 - s[FS].instrlen;
296 s[HS].instroff = s[DS].instroff = s[GS].instroff = s[FS].instroff;
297 }
298
299 void
300 fd6_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring,
301 struct fd6_emit *emit)
302 {
303 struct stage s[MAX_STAGES];
304 uint32_t pos_regid, psize_regid, color_regid[8];
305 uint32_t face_regid, coord_regid, zwcoord_regid, samp_id_regid, samp_mask_regid;
306 uint32_t vcoord_regid, vertex_regid, instance_regid;
307 enum a3xx_threadsize fssz;
308 uint8_t psize_loc = ~0;
309 int i, j;
310
311 setup_stages(emit, s);
312
313 fssz = FOUR_QUADS;
314
315 pos_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_POS);
316 psize_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_PSIZ);
317 vertex_regid = ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE);
318 instance_regid = ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_INSTANCE_ID);
319
320 if (s[FS].v->color0_mrt) {
321 color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
322 color_regid[4] = color_regid[5] = color_regid[6] = color_regid[7] =
323 ir3_find_output_regid(s[FS].v, FRAG_RESULT_COLOR);
324 } else {
325 color_regid[0] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA0);
326 color_regid[1] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA1);
327 color_regid[2] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA2);
328 color_regid[3] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA3);
329 color_regid[4] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA4);
330 color_regid[5] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA5);
331 color_regid[6] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA6);
332 color_regid[7] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA7);
333 }
334
335 samp_id_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_SAMPLE_ID);
336 samp_mask_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_SAMPLE_MASK_IN);
337 face_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRONT_FACE);
338 coord_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRAG_COORD);
339 zwcoord_regid = (coord_regid == regid(63,0)) ? regid(63,0) : (coord_regid + 2);
340 vcoord_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_VARYING_COORD);
341
342 /* we could probably divide this up into things that need to be
343 * emitted if frag-prog is dirty vs if vert-prog is dirty..
344 */
345
346 OUT_PKT4(ring, REG_A6XX_SP_VS_TEX_COUNT, 1);
347 OUT_RING(ring, 0);
348
349 struct fd_texture_stateobj *tex = &ctx->tex[PIPE_SHADER_VERTEX];
350 OUT_PKT4(ring, REG_A6XX_SP_VS_CONFIG, 2);
351 OUT_RING(ring, COND(s[VS].v, A6XX_SP_VS_CONFIG_ENABLED) |
352 A6XX_SP_VS_CONFIG_NTEX(tex->num_textures) |
353 A6XX_SP_VS_CONFIG_NSAMP(tex->num_samplers)); /* SP_VS_CONFIG */
354 OUT_RING(ring, s[VS].instrlen); /* SP_VS_INSTRLEN */
355
356 OUT_PKT4(ring, REG_A6XX_SP_HS_UNKNOWN_A831, 1);
357 OUT_RING(ring, 0);
358
359 OUT_PKT4(ring, REG_A6XX_SP_HS_CONFIG, 2);
360 OUT_RING(ring, COND(s[HS].v, A6XX_SP_HS_CONFIG_ENABLED)); /* SP_HS_CONFIG */
361 OUT_RING(ring, s[HS].instrlen); /* SP_HS_INSTRLEN */
362
363 OUT_PKT4(ring, REG_A6XX_SP_DS_CONFIG, 2);
364 OUT_RING(ring, COND(s[DS].v, A6XX_SP_DS_CONFIG_ENABLED)); /* SP_DS_CONFIG */
365 OUT_RING(ring, s[DS].instrlen); /* SP_DS_INSTRLEN */
366
367 OUT_PKT4(ring, REG_A6XX_SP_GS_UNKNOWN_A871, 1);
368 OUT_RING(ring, 0);
369
370 OUT_PKT4(ring, REG_A6XX_SP_GS_CONFIG, 2);
371 OUT_RING(ring, COND(s[GS].v, A6XX_SP_GS_CONFIG_ENABLED)); /* SP_GS_CONFIG */
372 OUT_RING(ring, s[GS].instrlen); /* SP_GS_INSTRLEN */
373
374 OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_A99E, 1);
375 OUT_RING(ring, 0x7fc0);
376
377 OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_A9A8, 1);
378 OUT_RING(ring, 0);
379
380 OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_AB00, 1);
381 OUT_RING(ring, 0x5);
382
383 tex = &ctx->tex[PIPE_SHADER_FRAGMENT];
384 OUT_PKT4(ring, REG_A6XX_SP_FS_CONFIG, 2);
385 OUT_RING(ring, COND(s[FS].v, A6XX_SP_FS_CONFIG_ENABLED) |
386 A6XX_SP_FS_CONFIG_NTEX(tex->num_textures) |
387 A6XX_SP_FS_CONFIG_NSAMP(tex->num_samplers));
388 /* SP_FS_CONFIG */
389 OUT_RING(ring, s[FS].instrlen); /* SP_FS_INSTRLEN */
390
391 OUT_PKT4(ring, REG_A6XX_HLSQ_VS_CNTL, 4);
392 OUT_RING(ring, A6XX_HLSQ_VS_CNTL_CONSTLEN(s[VS].constlen) | 0x100); /* HLSQ_VS_CONSTLEN */
393 OUT_RING(ring, A6XX_HLSQ_HS_CNTL_CONSTLEN(s[HS].constlen)); /* HLSQ_HS_CONSTLEN */
394 OUT_RING(ring, A6XX_HLSQ_DS_CNTL_CONSTLEN(s[DS].constlen)); /* HLSQ_DS_CONSTLEN */
395 OUT_RING(ring, A6XX_HLSQ_GS_CNTL_CONSTLEN(s[GS].constlen)); /* HLSQ_GS_CONSTLEN */
396
397 OUT_PKT4(ring, REG_A6XX_HLSQ_FS_CNTL, 1);
398 OUT_RING(ring, A6XX_HLSQ_VS_CNTL_CONSTLEN(s[FS].constlen) | 0x100); /* HLSQ_FS_CONSTLEN */
399
400 OUT_PKT4(ring, REG_A6XX_SP_VS_CTRL_REG0, 1);
401 OUT_RING(ring, A6XX_SP_VS_CTRL_REG0_THREADSIZE(fssz) |
402 A6XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) |
403 A6XX_SP_VS_CTRL_REG0_MERGEDREGS |
404 A6XX_SP_VS_CTRL_REG0_BRANCHSTACK(0x3) | // XXX need to figure this out somehow..
405 COND(s[VS].v->has_samp, A6XX_SP_VS_CTRL_REG0_PIXLODENABLE));
406
407 struct ir3_shader_linkage l = {0};
408 ir3_link_shaders(&l, s[VS].v, s[FS].v);
409
410 if ((s[VS].v->shader->stream_output.num_outputs > 0) &&
411 !emit->key.binning_pass)
412 link_stream_out(&l, s[VS].v);
413
414 BITSET_DECLARE(varbs, 128) = {0};
415 uint32_t *varmask = (uint32_t *)varbs;
416
417 for (i = 0; i < l.cnt; i++)
418 for (j = 0; j < util_last_bit(l.var[i].compmask); j++)
419 BITSET_SET(varbs, l.var[i].loc + j);
420
421 OUT_PKT4(ring, REG_A6XX_VPC_VAR_DISABLE(0), 4);
422 OUT_RING(ring, ~varmask[0]); /* VPC_VAR[0].DISABLE */
423 OUT_RING(ring, ~varmask[1]); /* VPC_VAR[1].DISABLE */
424 OUT_RING(ring, ~varmask[2]); /* VPC_VAR[2].DISABLE */
425 OUT_RING(ring, ~varmask[3]); /* VPC_VAR[3].DISABLE */
426
427 /* a6xx appends pos/psize to end of the linkage map: */
428 if (pos_regid != regid(63,0))
429 ir3_link_add(&l, pos_regid, 0xf, l.max_loc);
430
431 if (psize_regid != regid(63,0)) {
432 psize_loc = l.max_loc;
433 ir3_link_add(&l, psize_regid, 0x1, l.max_loc);
434 }
435
436 if ((s[VS].v->shader->stream_output.num_outputs > 0) &&
437 !emit->key.binning_pass) {
438 setup_stream_out(ctx, s[VS].v, &l);
439 }
440
441 for (i = 0, j = 0; (i < 16) && (j < l.cnt); i++) {
442 uint32_t reg = 0;
443
444 OUT_PKT4(ring, REG_A6XX_SP_VS_OUT_REG(i), 1);
445
446 reg |= A6XX_SP_VS_OUT_REG_A_REGID(l.var[j].regid);
447 reg |= A6XX_SP_VS_OUT_REG_A_COMPMASK(l.var[j].compmask);
448 j++;
449
450 reg |= A6XX_SP_VS_OUT_REG_B_REGID(l.var[j].regid);
451 reg |= A6XX_SP_VS_OUT_REG_B_COMPMASK(l.var[j].compmask);
452 j++;
453
454 OUT_RING(ring, reg);
455 }
456
457 for (i = 0, j = 0; (i < 8) && (j < l.cnt); i++) {
458 uint32_t reg = 0;
459
460 OUT_PKT4(ring, REG_A6XX_SP_VS_VPC_DST_REG(i), 1);
461
462 reg |= A6XX_SP_VS_VPC_DST_REG_OUTLOC0(l.var[j++].loc);
463 reg |= A6XX_SP_VS_VPC_DST_REG_OUTLOC1(l.var[j++].loc);
464 reg |= A6XX_SP_VS_VPC_DST_REG_OUTLOC2(l.var[j++].loc);
465 reg |= A6XX_SP_VS_VPC_DST_REG_OUTLOC3(l.var[j++].loc);
466
467 OUT_RING(ring, reg);
468 }
469
470 OUT_PKT4(ring, REG_A6XX_SP_VS_OBJ_START_LO, 2);
471 OUT_RELOC(ring, s[VS].v->bo, 0, 0, 0); /* SP_VS_OBJ_START_LO/HI */
472
473 if (s[VS].instrlen)
474 fd6_emit_shader(ring, s[VS].v);
475
476 // TODO depending on other bits in this reg (if any) set somewhere else?
477 #if 0
478 OUT_PKT4(ring, REG_A6XX_PC_PRIM_VTX_CNTL, 1);
479 OUT_RING(ring, COND(s[VS].v->writes_psize, A6XX_PC_PRIM_VTX_CNTL_PSIZE));
480 #endif
481
482 OUT_PKT4(ring, REG_A6XX_SP_PRIMITIVE_CNTL, 1);
483 OUT_RING(ring, A6XX_SP_PRIMITIVE_CNTL_VSOUT(l.cnt));
484
485 bool enable_varyings = s[FS].v->total_in > 0;
486
487 OUT_PKT4(ring, REG_A6XX_VPC_CNTL_0, 1);
488 OUT_RING(ring, A6XX_VPC_CNTL_0_NUMNONPOSVAR(s[FS].v->total_in) |
489 COND(enable_varyings, A6XX_VPC_CNTL_0_VARYING) |
490 0xff00ff00);
491
492 OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_1, 1);
493 OUT_RING(ring, A6XX_PC_PRIMITIVE_CNTL_1_STRIDE_IN_VPC(l.max_loc) |
494 COND(psize_regid != regid(63,0), 0x100));
495
496 if (emit->key.binning_pass) {
497 OUT_PKT4(ring, REG_A6XX_SP_FS_OBJ_START_LO, 2);
498 OUT_RING(ring, 0x00000000); /* SP_FS_OBJ_START_LO */
499 OUT_RING(ring, 0x00000000); /* SP_FS_OBJ_START_HI */
500 } else {
501 OUT_PKT4(ring, REG_A6XX_SP_FS_OBJ_START_LO, 2);
502 OUT_RELOC(ring, s[FS].v->bo, 0, 0, 0); /* SP_FS_OBJ_START_LO/HI */
503 }
504
505 OUT_PKT4(ring, REG_A6XX_HLSQ_CONTROL_1_REG, 5);
506 OUT_RING(ring, 0x7); /* XXX */
507 OUT_RING(ring, A6XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid) |
508 A6XX_HLSQ_CONTROL_2_REG_SAMPLEID(samp_id_regid) |
509 A6XX_HLSQ_CONTROL_2_REG_SAMPLEMASK(samp_mask_regid) |
510 0xfc000000); /* XXX */
511 OUT_RING(ring, A6XX_HLSQ_CONTROL_3_REG_FRAGCOORDXYREGID(vcoord_regid) |
512 0xfcfcfc00); /* XXX */
513 OUT_RING(ring, A6XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(coord_regid) |
514 A6XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(zwcoord_regid) |
515 0x0000fcfc); /* XXX */
516 OUT_RING(ring, 0xfc); /* XXX */
517
518 OUT_PKT4(ring, REG_A6XX_HLSQ_UNKNOWN_B980, 1);
519 OUT_RING(ring, s[FS].v->total_in > 0 ? 3 : 1);
520
521 OUT_PKT4(ring, REG_A6XX_SP_FS_CTRL_REG0, 1);
522 OUT_RING(ring, A6XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |
523 COND(s[FS].v->total_in > 0, A6XX_SP_FS_CTRL_REG0_VARYING) |
524 COND(s[FS].v->frag_coord, A6XX_SP_FS_CTRL_REG0_VARYING) |
525 0x1000000 |
526 A6XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) |
527 A6XX_SP_FS_CTRL_REG0_MERGEDREGS |
528 A6XX_SP_FS_CTRL_REG0_BRANCHSTACK(0x3) | // XXX need to figure this out somehow..
529 COND(s[FS].v->has_samp, A6XX_SP_FS_CTRL_REG0_PIXLODENABLE));
530
531 OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_A982, 1);
532 OUT_RING(ring, 0); /* XXX */
533
534 OUT_PKT4(ring, REG_A6XX_HLSQ_UPDATE_CNTL, 1);
535 OUT_RING(ring, 0xff); /* XXX */
536
537 OUT_PKT4(ring, REG_A6XX_VPC_GS_SIV_CNTL, 1);
538 OUT_RING(ring, 0x0000ffff); /* XXX */
539
540 #if 0
541 OUT_PKT4(ring, REG_A6XX_SP_SP_CNTL, 1);
542 OUT_RING(ring, 0x00000010); /* XXX */
543 #endif
544
545 OUT_PKT4(ring, REG_A6XX_GRAS_CNTL, 1);
546 OUT_RING(ring, COND(enable_varyings, A6XX_GRAS_CNTL_VARYING) |
547 COND(s[FS].v->frag_coord,
548 A6XX_GRAS_CNTL_UNK3 |
549 A6XX_GRAS_CNTL_XCOORD |
550 A6XX_GRAS_CNTL_YCOORD |
551 A6XX_GRAS_CNTL_ZCOORD |
552 A6XX_GRAS_CNTL_WCOORD));
553
554 OUT_PKT4(ring, REG_A6XX_RB_RENDER_CONTROL0, 2);
555 OUT_RING(ring, COND(enable_varyings, A6XX_RB_RENDER_CONTROL0_VARYING |
556 A6XX_RB_RENDER_CONTROL0_UNK10) |
557 COND(s[FS].v->frag_coord,
558 A6XX_RB_RENDER_CONTROL0_UNK3 |
559 A6XX_RB_RENDER_CONTROL0_XCOORD |
560 A6XX_RB_RENDER_CONTROL0_YCOORD |
561 A6XX_RB_RENDER_CONTROL0_ZCOORD |
562 A6XX_RB_RENDER_CONTROL0_WCOORD));
563 OUT_RING(ring, COND(s[FS].v->frag_face, A6XX_RB_RENDER_CONTROL1_FACENESS));
564
565 OUT_PKT4(ring, REG_A6XX_SP_FS_OUTPUT_REG(0), 8);
566 for (i = 0; i < 8; i++) {
567 OUT_RING(ring, A6XX_SP_FS_OUTPUT_REG_REGID(color_regid[i]) |
568 COND(emit->key.half_precision,
569 A6XX_SP_FS_OUTPUT_REG_HALF_PRECISION));
570 }
571
572 OUT_PKT4(ring, REG_A6XX_VPC_PACK, 1);
573 OUT_RING(ring, A6XX_VPC_PACK_NUMNONPOSVAR(s[FS].v->total_in) |
574 A6XX_VPC_PACK_PSIZELOC(psize_loc) |
575 A6XX_VPC_PACK_STRIDE_IN_VPC(l.max_loc));
576
577 if (!emit->key.binning_pass) {
578 uint32_t vinterp[8], vpsrepl[8];
579
580 memset(vinterp, 0, sizeof(vinterp));
581 memset(vpsrepl, 0, sizeof(vpsrepl));
582
583 /* looks like we need to do int varyings in the frag
584 * shader on a5xx (no flatshad reg? or a420.0 bug?):
585 *
586 * (sy)(ss)nop
587 * (sy)ldlv.u32 r0.x,l[r0.x], 1
588 * ldlv.u32 r0.y,l[r0.x+1], 1
589 * (ss)bary.f (ei)r63.x, 0, r0.x
590 * (ss)(rpt1)cov.s32f16 hr0.x, (r)r0.x
591 * (rpt5)nop
592 * sam (f16)(xyzw)hr0.x, hr0.x, s#0, t#0
593 *
594 * Possibly on later a5xx variants we'll be able to use
595 * something like the code below instead of workaround
596 * in the shader:
597 */
598 /* figure out VARYING_INTERP / VARYING_PS_REPL register values: */
599 for (j = -1; (j = ir3_next_varying(s[FS].v, j)) < (int)s[FS].v->inputs_count; ) {
600 /* NOTE: varyings are packed, so if compmask is 0xb
601 * then first, third, and fourth component occupy
602 * three consecutive varying slots:
603 */
604 unsigned compmask = s[FS].v->inputs[j].compmask;
605
606 uint32_t inloc = s[FS].v->inputs[j].inloc;
607
608 if ((s[FS].v->inputs[j].interpolate == INTERP_MODE_FLAT) ||
609 (s[FS].v->inputs[j].rasterflat && emit->rasterflat)) {
610 uint32_t loc = inloc;
611
612 for (i = 0; i < 4; i++) {
613 if (compmask & (1 << i)) {
614 vinterp[loc / 16] |= 1 << ((loc % 16) * 2);
615 //flatshade[loc / 32] |= 1 << (loc % 32);
616 loc++;
617 }
618 }
619 }
620
621 gl_varying_slot slot = s[FS].v->inputs[j].slot;
622
623 /* since we don't enable PIPE_CAP_TGSI_TEXCOORD: */
624 if (slot >= VARYING_SLOT_VAR0) {
625 unsigned texmask = 1 << (slot - VARYING_SLOT_VAR0);
626 /* Replace the .xy coordinates with S/T from the point sprite. Set
627 * interpolation bits for .zw such that they become .01
628 */
629 if (emit->sprite_coord_enable & texmask) {
630 /* mask is two 2-bit fields, where:
631 * '01' -> S
632 * '10' -> T
633 * '11' -> 1 - T (flip mode)
634 */
635 unsigned mask = emit->sprite_coord_mode ? 0b1101 : 0b1001;
636 uint32_t loc = inloc;
637 if (compmask & 0x1) {
638 vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);
639 loc++;
640 }
641 if (compmask & 0x2) {
642 vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);
643 loc++;
644 }
645 if (compmask & 0x4) {
646 /* .z <- 0.0f */
647 vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);
648 loc++;
649 }
650 if (compmask & 0x8) {
651 /* .w <- 1.0f */
652 vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);
653 loc++;
654 }
655 }
656 }
657 }
658
659 OUT_PKT4(ring, REG_A6XX_VPC_VARYING_INTERP_MODE(0), 8);
660 for (i = 0; i < 8; i++)
661 OUT_RING(ring, vinterp[i]); /* VPC_VARYING_INTERP[i].MODE */
662
663 OUT_PKT4(ring, REG_A6XX_VPC_VARYING_PS_REPL_MODE(0), 8);
664 for (i = 0; i < 8; i++)
665 OUT_RING(ring, vpsrepl[i]); /* VPC_VARYING_PS_REPL[i] */
666 }
667
668 if (!emit->key.binning_pass)
669 if (s[FS].instrlen)
670 fd6_emit_shader(ring, s[FS].v);
671
672 OUT_PKT4(ring, REG_A6XX_VFD_CONTROL_1, 6);
673 OUT_RING(ring, A6XX_VFD_CONTROL_1_REGID4VTX(vertex_regid) |
674 A6XX_VFD_CONTROL_1_REGID4INST(instance_regid) |
675 0xfcfc0000);
676 OUT_RING(ring, 0x0000fcfc); /* VFD_CONTROL_2 */
677 OUT_RING(ring, 0xfcfcfcfc); /* VFD_CONTROL_3 */
678 OUT_RING(ring, 0x000000fc); /* VFD_CONTROL_4 */
679 OUT_RING(ring, 0x0000fcfc); /* VFD_CONTROL_5 */
680 OUT_RING(ring, 0x00000000); /* VFD_CONTROL_6 */
681 }
682
683 void
684 fd6_prog_init(struct pipe_context *pctx)
685 {
686 pctx->create_fs_state = fd6_fp_state_create;
687 pctx->delete_fs_state = fd6_fp_state_delete;
688
689 pctx->create_vs_state = fd6_vp_state_create;
690 pctx->delete_vs_state = fd6_vp_state_delete;
691
692 fd_prog_init(pctx);
693 }