2 * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
3 * Copyright © 2018 Google, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
25 * Rob Clark <robclark@freedesktop.org>
28 #ifndef FD6_PROGRAM_H_
29 #define FD6_PROGRAM_H_
31 #include "pipe/p_context.h"
32 #include "freedreno_context.h"
34 #include "ir3/ir3_shader.h"
35 #include "ir3_cache.h"
37 struct fd6_streamout_state
{
38 uint32_t ncomp
[PIPE_MAX_SO_BUFFERS
];
41 uint32_t vpc_so_buf_cntl
;
46 struct fd6_program_state
{
47 struct ir3_program_state base
;
48 struct ir3_shader_variant
*bs
; /* binning pass vs */
49 struct ir3_shader_variant
*vs
;
50 struct ir3_shader_variant
*hs
;
51 struct ir3_shader_variant
*ds
;
52 struct ir3_shader_variant
*gs
;
53 struct ir3_shader_variant
*fs
;
54 struct fd_ringbuffer
*config_stateobj
;
55 struct fd_ringbuffer
*interp_stateobj
;
56 struct fd_ringbuffer
*binning_stateobj
;
57 struct fd_ringbuffer
*stateobj
;
59 /* cached state about current emitted shader program (3d): */
60 struct fd6_streamout_state tf
;
63 static inline struct fd6_program_state
*
64 fd6_program_state(struct ir3_program_state
*state
)
66 return (struct fd6_program_state
*)state
;
69 static inline const struct ir3_shader_variant
*
70 fd6_last_shader(const struct fd6_program_state
*state
)
80 void fd6_emit_shader(struct fd_ringbuffer
*ring
, const struct ir3_shader_variant
*so
);
82 struct fd_ringbuffer
* fd6_program_interp_state(struct fd6_emit
*emit
);
84 void fd6_prog_init(struct pipe_context
*pctx
);
86 #endif /* FD6_PROGRAM_H_ */