Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / gallium / drivers / freedreno / a6xx / fd6_program.h
1 /*
2 * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
3 * Copyright © 2018 Google, Inc.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 * Authors:
25 * Rob Clark <robclark@freedesktop.org>
26 */
27
28 #ifndef FD6_PROGRAM_H_
29 #define FD6_PROGRAM_H_
30
31 #include "pipe/p_context.h"
32 #include "freedreno_context.h"
33
34 #include "ir3/ir3_shader.h"
35 #include "ir3_cache.h"
36
37 struct fd6_emit;
38
39 struct fd6_program_state {
40 struct ir3_program_state base;
41 struct ir3_shader_variant *bs; /* binning pass vs */
42 struct ir3_shader_variant *vs;
43 struct ir3_shader_variant *hs;
44 struct ir3_shader_variant *ds;
45 struct ir3_shader_variant *gs;
46 struct ir3_shader_variant *fs;
47 struct fd_ringbuffer *config_stateobj;
48 struct fd_ringbuffer *interp_stateobj;
49 struct fd_ringbuffer *binning_stateobj;
50 struct fd_ringbuffer *streamout_stateobj;
51 struct fd_ringbuffer *stateobj;
52 };
53
54 static inline struct fd6_program_state *
55 fd6_program_state(struct ir3_program_state *state)
56 {
57 return (struct fd6_program_state *)state;
58 }
59
60 static inline const struct ir3_shader_variant *
61 fd6_last_shader(const struct fd6_program_state *state)
62 {
63 if (state->gs)
64 return state->gs;
65 else if (state->ds)
66 return state->ds;
67 else
68 return state->vs;
69 }
70
71 void fd6_emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so);
72
73 struct fd_ringbuffer * fd6_program_interp_state(struct fd6_emit *emit);
74
75 void fd6_prog_init(struct pipe_context *pctx);
76
77 #endif /* FD6_PROGRAM_H_ */