9ca4cfbdf898e80bd353b5eda77b1bf797fa9520
2 * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
3 * Copyright © 2018 Google, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
25 * Rob Clark <robclark@freedesktop.org>
28 #ifndef FD6_TEXTURE_H_
29 #define FD6_TEXTURE_H_
31 #include "pipe/p_context.h"
33 #include "freedreno_texture.h"
34 #include "freedreno_resource.h"
36 #include "fd6_context.h"
37 #include "fd6_format.h"
39 struct fd6_sampler_stateobj
{
40 struct pipe_sampler_state base
;
41 uint32_t texsamp0
, texsamp1
, texsamp2
, texsamp3
;
42 bool saturate_s
, saturate_t
, saturate_r
;
47 static inline struct fd6_sampler_stateobj
*
48 fd6_sampler_stateobj(struct pipe_sampler_state
*samp
)
50 return (struct fd6_sampler_stateobj
*)samp
;
53 struct fd6_pipe_sampler_view
{
54 struct pipe_sampler_view base
;
55 uint32_t texconst0
, texconst1
, texconst2
, texconst3
, texconst5
;
56 uint32_t texconst6
, texconst7
, texconst8
, texconst9
, texconst10
, texconst11
;
62 static inline struct fd6_pipe_sampler_view
*
63 fd6_pipe_sampler_view(struct pipe_sampler_view
*pview
)
65 return (struct fd6_pipe_sampler_view
*)pview
;
68 void fd6_texture_init(struct pipe_context
*pctx
);
69 void fd6_texture_fini(struct pipe_context
*pctx
);
71 static inline enum a6xx_tex_type
72 fd6_tex_type(unsigned target
)
79 case PIPE_TEXTURE_1D_ARRAY
:
81 case PIPE_TEXTURE_RECT
:
83 case PIPE_TEXTURE_2D_ARRAY
:
87 case PIPE_TEXTURE_CUBE
:
88 case PIPE_TEXTURE_CUBE_ARRAY
:
93 static inline unsigned
94 fd6_border_color_offset(struct fd_context
*ctx
, enum a6xx_state_block sb
,
95 struct fd_texture_stateobj
*tex
)
97 /* Currently we put the FS border-color state after VS. Possibly
98 * we could swap the order.
100 * This will need update for HS/DS/GS
102 if (sb
!= SB6_FS_TEX
)
105 unsigned needs_border
= false;
107 for (unsigned i
= 0; i
< tex
->num_samplers
; i
++) {
108 if (!tex
->samplers
[i
])
111 struct fd6_sampler_stateobj
*sampler
=
112 fd6_sampler_stateobj(tex
->samplers
[i
]);
114 needs_border
|= sampler
->needs_border
;
120 return ctx
->tex
[PIPE_SHADER_VERTEX
].num_samplers
;
126 * The sampler and sampler-view state is mapped to a single hardware
127 * stateobj which can be emit'd as a pointer in a CP_SET_DRAW_STATE
128 * packet, to avoid the overhead of re-generating the entire cmdstream
129 * when application toggles thru multiple different texture states.
132 struct fd6_texture_key
{
134 /* We need to track the seqno of the rsc as well as of the
135 * sampler view, because resource shadowing/etc can result
136 * that the underlying bo changes (which means the previous
137 * state was no longer valid.
145 uint8_t bcolor_offset
;
148 struct fd6_texture_state
{
149 struct fd6_texture_key key
;
150 struct fd_ringbuffer
*stateobj
;
154 struct fd6_texture_state
* fd6_texture_state(struct fd_context
*ctx
,
155 enum a6xx_state_block sb
, struct fd_texture_stateobj
*tex
);
157 #endif /* FD6_TEXTURE_H_ */