2 * Copyright © 2012 Rob Clark <robclark@freedesktop.org>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
30 #include "util/u_debug.h"
32 enum fd_shader_debug
{
33 FD_DBG_SHADER_VS
= 0x01,
34 FD_DBG_SHADER_FS
= 0x02,
35 FD_DBG_SHADER_CS
= 0x04,
38 extern enum fd_shader_debug fd_shader_debug
;
51 shader_debug_enabled(enum shader_t type
)
54 case SHADER_VERTEX
: return !!(fd_shader_debug
& FD_DBG_SHADER_VS
);
55 case SHADER_FRAGMENT
: return !!(fd_shader_debug
& FD_DBG_SHADER_FS
);
56 case SHADER_COMPUTE
: return !!(fd_shader_debug
& FD_DBG_SHADER_CS
);
63 static inline const char *
64 shader_stage_name(enum shader_t type
)
66 /* NOTE these names are chosen to match the INTEL_DEBUG output
67 * which frameretrace parses. Hurray accidental ABI!
70 case SHADER_VERTEX
: return "vertex";
71 case SHADER_TCS
: return "tessellation control";
72 case SHADER_TES
: return "tessellation evaluation";
73 case SHADER_GEOM
: return "geometry";
74 case SHADER_FRAGMENT
: return "fragment";
75 case SHADER_COMPUTE
: return "compute";
82 /* bitmask of debug flags */
84 PRINT_RAW
= 0x1, /* dump raw hexdump */
88 int disasm_a2xx(uint32_t *dwords
, int sizedwords
, int level
, enum shader_t type
);
89 int disasm_a3xx(uint32_t *dwords
, int sizedwords
, int level
, FILE *out
);
90 void disasm_set_debug(enum debug_t debug
);
92 #endif /* DISASM_H_ */