freedreno/ir3: output ir3 and nir asm for frameretrace
[mesa.git] / src / gallium / drivers / freedreno / disasm.h
1 /*
2 * Copyright © 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 */
23
24 #ifndef DISASM_H_
25 #define DISASM_H_
26
27 #include <stdio.h>
28 #include <stdbool.h>
29
30 #include "util/u_debug.h"
31
32 enum fd_shader_debug {
33 FD_DBG_SHADER_VS = 0x01,
34 FD_DBG_SHADER_FS = 0x02,
35 FD_DBG_SHADER_CS = 0x04,
36 };
37
38 extern enum fd_shader_debug fd_shader_debug;
39
40 enum shader_t {
41 SHADER_VERTEX,
42 SHADER_TCS,
43 SHADER_TES,
44 SHADER_GEOM,
45 SHADER_FRAGMENT,
46 SHADER_COMPUTE,
47 SHADER_MAX,
48 };
49
50 static inline bool
51 shader_debug_enabled(enum shader_t type)
52 {
53 switch (type) {
54 case SHADER_VERTEX: return !!(fd_shader_debug & FD_DBG_SHADER_VS);
55 case SHADER_FRAGMENT: return !!(fd_shader_debug & FD_DBG_SHADER_FS);
56 case SHADER_COMPUTE: return !!(fd_shader_debug & FD_DBG_SHADER_CS);
57 default:
58 debug_assert(0);
59 return false;
60 }
61 }
62
63 static inline const char *
64 shader_stage_name(enum shader_t type)
65 {
66 /* NOTE these names are chosen to match the INTEL_DEBUG output
67 * which frameretrace parses. Hurray accidental ABI!
68 */
69 switch (type) {
70 case SHADER_VERTEX: return "vertex";
71 case SHADER_TCS: return "tessellation control";
72 case SHADER_TES: return "tessellation evaluation";
73 case SHADER_GEOM: return "geometry";
74 case SHADER_FRAGMENT: return "fragment";
75 case SHADER_COMPUTE: return "compute";
76 default:
77 debug_assert(0);
78 return NULL;
79 }
80 }
81
82 /* bitmask of debug flags */
83 enum debug_t {
84 PRINT_RAW = 0x1, /* dump raw hexdump */
85 PRINT_VERBOSE = 0x2,
86 };
87
88 int disasm_a2xx(uint32_t *dwords, int sizedwords, int level, enum shader_t type);
89 int disasm_a3xx(uint32_t *dwords, int sizedwords, int level, FILE *out);
90 void disasm_set_debug(enum debug_t debug);
91
92 #endif /* DISASM_H_ */