radeonsi: check for sampler state CSO corruption
[mesa.git] / src / gallium / drivers / freedreno / freedreno_context.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "freedreno_context.h"
30 #include "freedreno_draw.h"
31 #include "freedreno_fence.h"
32 #include "freedreno_program.h"
33 #include "freedreno_resource.h"
34 #include "freedreno_texture.h"
35 #include "freedreno_state.h"
36 #include "freedreno_gmem.h"
37 #include "freedreno_query.h"
38 #include "freedreno_query_hw.h"
39 #include "freedreno_util.h"
40
41 static void
42 fd_context_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence,
43 unsigned flags)
44 {
45 struct fd_context *ctx = fd_context(pctx);
46
47 if (flags & PIPE_FLUSH_FENCE_FD)
48 ctx->batch->needs_out_fence_fd = true;
49
50 if (!ctx->screen->reorder) {
51 fd_batch_flush(ctx->batch, true);
52 } else {
53 fd_bc_flush(&ctx->screen->batch_cache, ctx);
54 }
55
56 if (fence) {
57 /* if there hasn't been any rendering submitted yet, we might not
58 * have actually created a fence
59 */
60 if (!ctx->last_fence || ctx->batch->needs_out_fence_fd) {
61 ctx->batch->needs_flush = true;
62 fd_gmem_render_noop(ctx->batch);
63 fd_batch_reset(ctx->batch);
64 }
65 fd_fence_ref(pctx->screen, fence, ctx->last_fence);
66 }
67 }
68
69 /**
70 * emit marker string as payload of a no-op packet, which can be
71 * decoded by cffdump.
72 */
73 static void
74 fd_emit_string_marker(struct pipe_context *pctx, const char *string, int len)
75 {
76 struct fd_context *ctx = fd_context(pctx);
77 struct fd_ringbuffer *ring;
78 const uint32_t *buf = (const void *)string;
79
80 if (!ctx->batch)
81 return;
82
83 ring = ctx->batch->draw;
84
85 /* max packet size is 0x3fff dwords: */
86 len = MIN2(len, 0x3fff * 4);
87
88 if (ctx->screen->gpu_id >= 500)
89 OUT_PKT7(ring, CP_NOP, align(len, 4) / 4);
90 else
91 OUT_PKT3(ring, CP_NOP, align(len, 4) / 4);
92 while (len >= 4) {
93 OUT_RING(ring, *buf);
94 buf++;
95 len -= 4;
96 }
97
98 /* copy remainder bytes without reading past end of input string: */
99 if (len > 0) {
100 uint32_t w = 0;
101 memcpy(&w, buf, len);
102 OUT_RING(ring, w);
103 }
104 }
105
106 void
107 fd_context_destroy(struct pipe_context *pctx)
108 {
109 struct fd_context *ctx = fd_context(pctx);
110 unsigned i;
111
112 DBG("");
113
114 if (ctx->screen->reorder)
115 util_queue_destroy(&ctx->flush_queue);
116
117 fd_batch_reference(&ctx->batch, NULL); /* unref current batch */
118 fd_bc_invalidate_context(ctx);
119
120 fd_fence_ref(pctx->screen, &ctx->last_fence, NULL);
121
122 fd_prog_fini(pctx);
123 fd_hw_query_fini(pctx);
124
125 if (ctx->blitter)
126 util_blitter_destroy(ctx->blitter);
127
128 if (ctx->clear_rs_state)
129 pctx->delete_rasterizer_state(pctx, ctx->clear_rs_state);
130
131 if (ctx->primconvert)
132 util_primconvert_destroy(ctx->primconvert);
133
134 slab_destroy_child(&ctx->transfer_pool);
135
136 for (i = 0; i < ARRAY_SIZE(ctx->pipe); i++) {
137 struct fd_vsc_pipe *pipe = &ctx->pipe[i];
138 if (!pipe->bo)
139 break;
140 fd_bo_del(pipe->bo);
141 }
142
143 fd_device_del(ctx->dev);
144
145 if (fd_mesa_debug & (FD_DBG_BSTAT | FD_DBG_MSGS)) {
146 printf("batch_total=%u, batch_sysmem=%u, batch_gmem=%u, batch_restore=%u\n",
147 (uint32_t)ctx->stats.batch_total, (uint32_t)ctx->stats.batch_sysmem,
148 (uint32_t)ctx->stats.batch_gmem, (uint32_t)ctx->stats.batch_restore);
149 }
150
151 FREE(ctx);
152 }
153
154 static void
155 fd_set_debug_callback(struct pipe_context *pctx,
156 const struct pipe_debug_callback *cb)
157 {
158 struct fd_context *ctx = fd_context(pctx);
159
160 if (cb)
161 ctx->debug = *cb;
162 else
163 memset(&ctx->debug, 0, sizeof(ctx->debug));
164 }
165
166 /* TODO we could combine a few of these small buffers (solid_vbuf,
167 * blit_texcoord_vbuf, and vsc_size_mem, into a single buffer and
168 * save a tiny bit of memory
169 */
170
171 static struct pipe_resource *
172 create_solid_vertexbuf(struct pipe_context *pctx)
173 {
174 static const float init_shader_const[] = {
175 -1.000000, +1.000000, +1.000000,
176 +1.000000, -1.000000, +1.000000,
177 };
178 struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
179 PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, sizeof(init_shader_const));
180 pipe_buffer_write(pctx, prsc, 0,
181 sizeof(init_shader_const), init_shader_const);
182 return prsc;
183 }
184
185 static struct pipe_resource *
186 create_blit_texcoord_vertexbuf(struct pipe_context *pctx)
187 {
188 struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
189 PIPE_BIND_CUSTOM, PIPE_USAGE_DYNAMIC, 16);
190 return prsc;
191 }
192
193 void
194 fd_context_setup_common_vbos(struct fd_context *ctx)
195 {
196 struct pipe_context *pctx = &ctx->base;
197
198 ctx->solid_vbuf = create_solid_vertexbuf(pctx);
199 ctx->blit_texcoord_vbuf = create_blit_texcoord_vertexbuf(pctx);
200
201 /* setup solid_vbuf_state: */
202 ctx->solid_vbuf_state.vtx = pctx->create_vertex_elements_state(
203 pctx, 1, (struct pipe_vertex_element[]){{
204 .vertex_buffer_index = 0,
205 .src_offset = 0,
206 .src_format = PIPE_FORMAT_R32G32B32_FLOAT,
207 }});
208 ctx->solid_vbuf_state.vertexbuf.count = 1;
209 ctx->solid_vbuf_state.vertexbuf.vb[0].stride = 12;
210 ctx->solid_vbuf_state.vertexbuf.vb[0].buffer = ctx->solid_vbuf;
211
212 /* setup blit_vbuf_state: */
213 ctx->blit_vbuf_state.vtx = pctx->create_vertex_elements_state(
214 pctx, 2, (struct pipe_vertex_element[]){{
215 .vertex_buffer_index = 0,
216 .src_offset = 0,
217 .src_format = PIPE_FORMAT_R32G32_FLOAT,
218 }, {
219 .vertex_buffer_index = 1,
220 .src_offset = 0,
221 .src_format = PIPE_FORMAT_R32G32B32_FLOAT,
222 }});
223 ctx->blit_vbuf_state.vertexbuf.count = 2;
224 ctx->blit_vbuf_state.vertexbuf.vb[0].stride = 8;
225 ctx->blit_vbuf_state.vertexbuf.vb[0].buffer = ctx->blit_texcoord_vbuf;
226 ctx->blit_vbuf_state.vertexbuf.vb[1].stride = 12;
227 ctx->blit_vbuf_state.vertexbuf.vb[1].buffer = ctx->solid_vbuf;
228 }
229
230 void
231 fd_context_cleanup_common_vbos(struct fd_context *ctx)
232 {
233 struct pipe_context *pctx = &ctx->base;
234
235 pctx->delete_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx);
236 pctx->delete_vertex_elements_state(pctx, ctx->blit_vbuf_state.vtx);
237
238 pipe_resource_reference(&ctx->solid_vbuf, NULL);
239 pipe_resource_reference(&ctx->blit_texcoord_vbuf, NULL);
240 }
241
242 struct pipe_context *
243 fd_context_init(struct fd_context *ctx, struct pipe_screen *pscreen,
244 const uint8_t *primtypes, void *priv)
245 {
246 struct fd_screen *screen = fd_screen(pscreen);
247 struct pipe_context *pctx;
248 int i;
249
250 ctx->screen = screen;
251
252 ctx->primtypes = primtypes;
253 ctx->primtype_mask = 0;
254 for (i = 0; i < PIPE_PRIM_MAX; i++)
255 if (primtypes[i])
256 ctx->primtype_mask |= (1 << i);
257
258 /* need some sane default in case state tracker doesn't
259 * set some state:
260 */
261 ctx->sample_mask = 0xffff;
262
263 pctx = &ctx->base;
264 pctx->screen = pscreen;
265 pctx->priv = priv;
266 pctx->flush = fd_context_flush;
267 pctx->emit_string_marker = fd_emit_string_marker;
268 pctx->set_debug_callback = fd_set_debug_callback;
269 pctx->create_fence_fd = fd_create_fence_fd;
270 pctx->fence_server_sync = fd_fence_server_sync;
271
272 /* TODO what about compute? Ideally it creates it's own independent
273 * batches per compute job (since it isn't using tiling, so no point
274 * in getting involved with the re-ordering madness)..
275 */
276 if (!screen->reorder) {
277 ctx->batch = fd_bc_alloc_batch(&screen->batch_cache, ctx);
278 }
279
280 slab_create_child(&ctx->transfer_pool, &screen->transfer_pool);
281
282 fd_draw_init(pctx);
283 fd_resource_context_init(pctx);
284 fd_query_context_init(pctx);
285 fd_texture_init(pctx);
286 fd_state_init(pctx);
287 fd_hw_query_init(pctx);
288
289 ctx->blitter = util_blitter_create(pctx);
290 if (!ctx->blitter)
291 goto fail;
292
293 ctx->primconvert = util_primconvert_create(pctx, ctx->primtype_mask);
294 if (!ctx->primconvert)
295 goto fail;
296
297 return pctx;
298
299 fail:
300 pctx->destroy(pctx);
301 return NULL;
302 }