60b50b26acfbf615ec6477bd67ab08a1d19453d0
[mesa.git] / src / gallium / drivers / freedreno / freedreno_context.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "freedreno_context.h"
30 #include "freedreno_draw.h"
31 #include "freedreno_fence.h"
32 #include "freedreno_program.h"
33 #include "freedreno_resource.h"
34 #include "freedreno_texture.h"
35 #include "freedreno_state.h"
36 #include "freedreno_gmem.h"
37 #include "freedreno_query.h"
38 #include "freedreno_query_hw.h"
39 #include "freedreno_util.h"
40 #include "util/u_upload_mgr.h"
41
42 static void
43 fd_context_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence,
44 unsigned flags)
45 {
46 struct fd_context *ctx = fd_context(pctx);
47
48 if (flags & PIPE_FLUSH_FENCE_FD)
49 ctx->batch->needs_out_fence_fd = true;
50
51 if (!ctx->screen->reorder) {
52 fd_batch_flush(ctx->batch, true);
53 } else {
54 fd_bc_flush(&ctx->screen->batch_cache, ctx);
55 }
56
57 if (fence) {
58 /* if there hasn't been any rendering submitted yet, we might not
59 * have actually created a fence
60 */
61 if (!ctx->last_fence || ctx->batch->needs_out_fence_fd) {
62 ctx->batch->needs_flush = true;
63 fd_gmem_render_noop(ctx->batch);
64 fd_batch_reset(ctx->batch);
65 }
66 fd_fence_ref(pctx->screen, fence, ctx->last_fence);
67 }
68 }
69
70 static void
71 fd_texture_barrier(struct pipe_context *pctx, unsigned flags)
72 {
73 /* On devices that could sample from GMEM we could possibly do better.
74 * Or if we knew that we were doing GMEM bypass we could just emit a
75 * cache flush, perhaps? But we don't know if future draws would cause
76 * us to use GMEM, and a flush in bypass isn't the end of the world.
77 */
78 fd_context_flush(pctx, NULL, 0);
79 }
80
81 /**
82 * emit marker string as payload of a no-op packet, which can be
83 * decoded by cffdump.
84 */
85 static void
86 fd_emit_string_marker(struct pipe_context *pctx, const char *string, int len)
87 {
88 struct fd_context *ctx = fd_context(pctx);
89 struct fd_ringbuffer *ring;
90 const uint32_t *buf = (const void *)string;
91
92 if (!ctx->batch)
93 return;
94
95 ring = ctx->batch->draw;
96
97 /* max packet size is 0x3fff dwords: */
98 len = MIN2(len, 0x3fff * 4);
99
100 if (ctx->screen->gpu_id >= 500)
101 OUT_PKT7(ring, CP_NOP, align(len, 4) / 4);
102 else
103 OUT_PKT3(ring, CP_NOP, align(len, 4) / 4);
104 while (len >= 4) {
105 OUT_RING(ring, *buf);
106 buf++;
107 len -= 4;
108 }
109
110 /* copy remainder bytes without reading past end of input string: */
111 if (len > 0) {
112 uint32_t w = 0;
113 memcpy(&w, buf, len);
114 OUT_RING(ring, w);
115 }
116 }
117
118 void
119 fd_context_destroy(struct pipe_context *pctx)
120 {
121 struct fd_context *ctx = fd_context(pctx);
122 unsigned i;
123
124 DBG("");
125
126 if (ctx->screen->reorder && util_queue_is_initialized(&ctx->flush_queue))
127 util_queue_destroy(&ctx->flush_queue);
128
129 fd_batch_reference(&ctx->batch, NULL); /* unref current batch */
130 fd_bc_invalidate_context(ctx);
131
132 fd_fence_ref(pctx->screen, &ctx->last_fence, NULL);
133
134 fd_prog_fini(pctx);
135
136 if (ctx->blitter)
137 util_blitter_destroy(ctx->blitter);
138
139 if (pctx->stream_uploader)
140 u_upload_destroy(pctx->stream_uploader);
141
142 if (ctx->clear_rs_state)
143 pctx->delete_rasterizer_state(pctx, ctx->clear_rs_state);
144
145 if (ctx->primconvert)
146 util_primconvert_destroy(ctx->primconvert);
147
148 slab_destroy_child(&ctx->transfer_pool);
149
150 for (i = 0; i < ARRAY_SIZE(ctx->vsc_pipe); i++) {
151 struct fd_vsc_pipe *pipe = &ctx->vsc_pipe[i];
152 if (!pipe->bo)
153 break;
154 fd_bo_del(pipe->bo);
155 }
156
157 fd_device_del(ctx->dev);
158 fd_pipe_del(ctx->pipe);
159
160 if (fd_mesa_debug & (FD_DBG_BSTAT | FD_DBG_MSGS)) {
161 printf("batch_total=%u, batch_sysmem=%u, batch_gmem=%u, batch_restore=%u\n",
162 (uint32_t)ctx->stats.batch_total, (uint32_t)ctx->stats.batch_sysmem,
163 (uint32_t)ctx->stats.batch_gmem, (uint32_t)ctx->stats.batch_restore);
164 }
165
166 FREE(ctx);
167 }
168
169 static void
170 fd_set_debug_callback(struct pipe_context *pctx,
171 const struct pipe_debug_callback *cb)
172 {
173 struct fd_context *ctx = fd_context(pctx);
174
175 if (cb)
176 ctx->debug = *cb;
177 else
178 memset(&ctx->debug, 0, sizeof(ctx->debug));
179 }
180
181 /* TODO we could combine a few of these small buffers (solid_vbuf,
182 * blit_texcoord_vbuf, and vsc_size_mem, into a single buffer and
183 * save a tiny bit of memory
184 */
185
186 static struct pipe_resource *
187 create_solid_vertexbuf(struct pipe_context *pctx)
188 {
189 static const float init_shader_const[] = {
190 -1.000000, +1.000000, +1.000000,
191 +1.000000, -1.000000, +1.000000,
192 };
193 struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
194 PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, sizeof(init_shader_const));
195 pipe_buffer_write(pctx, prsc, 0,
196 sizeof(init_shader_const), init_shader_const);
197 return prsc;
198 }
199
200 static struct pipe_resource *
201 create_blit_texcoord_vertexbuf(struct pipe_context *pctx)
202 {
203 struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
204 PIPE_BIND_CUSTOM, PIPE_USAGE_DYNAMIC, 16);
205 return prsc;
206 }
207
208 void
209 fd_context_setup_common_vbos(struct fd_context *ctx)
210 {
211 struct pipe_context *pctx = &ctx->base;
212
213 ctx->solid_vbuf = create_solid_vertexbuf(pctx);
214 ctx->blit_texcoord_vbuf = create_blit_texcoord_vertexbuf(pctx);
215
216 /* setup solid_vbuf_state: */
217 ctx->solid_vbuf_state.vtx = pctx->create_vertex_elements_state(
218 pctx, 1, (struct pipe_vertex_element[]){{
219 .vertex_buffer_index = 0,
220 .src_offset = 0,
221 .src_format = PIPE_FORMAT_R32G32B32_FLOAT,
222 }});
223 ctx->solid_vbuf_state.vertexbuf.count = 1;
224 ctx->solid_vbuf_state.vertexbuf.vb[0].stride = 12;
225 ctx->solid_vbuf_state.vertexbuf.vb[0].buffer.resource = ctx->solid_vbuf;
226
227 /* setup blit_vbuf_state: */
228 ctx->blit_vbuf_state.vtx = pctx->create_vertex_elements_state(
229 pctx, 2, (struct pipe_vertex_element[]){{
230 .vertex_buffer_index = 0,
231 .src_offset = 0,
232 .src_format = PIPE_FORMAT_R32G32_FLOAT,
233 }, {
234 .vertex_buffer_index = 1,
235 .src_offset = 0,
236 .src_format = PIPE_FORMAT_R32G32B32_FLOAT,
237 }});
238 ctx->blit_vbuf_state.vertexbuf.count = 2;
239 ctx->blit_vbuf_state.vertexbuf.vb[0].stride = 8;
240 ctx->blit_vbuf_state.vertexbuf.vb[0].buffer.resource = ctx->blit_texcoord_vbuf;
241 ctx->blit_vbuf_state.vertexbuf.vb[1].stride = 12;
242 ctx->blit_vbuf_state.vertexbuf.vb[1].buffer.resource = ctx->solid_vbuf;
243 }
244
245 void
246 fd_context_cleanup_common_vbos(struct fd_context *ctx)
247 {
248 struct pipe_context *pctx = &ctx->base;
249
250 pctx->delete_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx);
251 pctx->delete_vertex_elements_state(pctx, ctx->blit_vbuf_state.vtx);
252
253 pipe_resource_reference(&ctx->solid_vbuf, NULL);
254 pipe_resource_reference(&ctx->blit_texcoord_vbuf, NULL);
255 }
256
257 struct pipe_context *
258 fd_context_init(struct fd_context *ctx, struct pipe_screen *pscreen,
259 const uint8_t *primtypes, void *priv, unsigned flags)
260 {
261 struct fd_screen *screen = fd_screen(pscreen);
262 struct pipe_context *pctx;
263 int i;
264
265 ctx->screen = screen;
266 ctx->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
267
268 ctx->primtypes = primtypes;
269 ctx->primtype_mask = 0;
270 for (i = 0; i < PIPE_PRIM_MAX; i++)
271 if (primtypes[i])
272 ctx->primtype_mask |= (1 << i);
273
274 /* need some sane default in case state tracker doesn't
275 * set some state:
276 */
277 ctx->sample_mask = 0xffff;
278
279 pctx = &ctx->base;
280 pctx->screen = pscreen;
281 pctx->priv = priv;
282 pctx->flush = fd_context_flush;
283 pctx->emit_string_marker = fd_emit_string_marker;
284 pctx->set_debug_callback = fd_set_debug_callback;
285 pctx->create_fence_fd = fd_create_fence_fd;
286 pctx->fence_server_sync = fd_fence_server_sync;
287 pctx->texture_barrier = fd_texture_barrier;
288
289 pctx->stream_uploader = u_upload_create_default(pctx);
290 if (!pctx->stream_uploader)
291 goto fail;
292 pctx->const_uploader = pctx->stream_uploader;
293
294 ctx->batch = fd_bc_alloc_batch(&screen->batch_cache, ctx);
295
296 slab_create_child(&ctx->transfer_pool, &screen->transfer_pool);
297
298 fd_draw_init(pctx);
299 fd_resource_context_init(pctx);
300 fd_query_context_init(pctx);
301 fd_texture_init(pctx);
302 fd_state_init(pctx);
303
304 ctx->blitter = util_blitter_create(pctx);
305 if (!ctx->blitter)
306 goto fail;
307
308 ctx->primconvert = util_primconvert_create(pctx, ctx->primtype_mask);
309 if (!ctx->primconvert)
310 goto fail;
311
312 list_inithead(&ctx->hw_active_queries);
313 list_inithead(&ctx->acc_active_queries);
314
315 return pctx;
316
317 fail:
318 pctx->destroy(pctx);
319 return NULL;
320 }