freedreno: rework blit API
[mesa.git] / src / gallium / drivers / freedreno / freedreno_context.c
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "freedreno_context.h"
28 #include "freedreno_blitter.h"
29 #include "freedreno_draw.h"
30 #include "freedreno_fence.h"
31 #include "freedreno_program.h"
32 #include "freedreno_resource.h"
33 #include "freedreno_texture.h"
34 #include "freedreno_state.h"
35 #include "freedreno_gmem.h"
36 #include "freedreno_query.h"
37 #include "freedreno_query_hw.h"
38 #include "freedreno_util.h"
39 #include "util/u_upload_mgr.h"
40
41 static void
42 fd_context_flush(struct pipe_context *pctx, struct pipe_fence_handle **fencep,
43 unsigned flags)
44 {
45 struct fd_context *ctx = fd_context(pctx);
46 struct pipe_fence_handle *fence = NULL;
47 // TODO we want to lookup batch if it exists, but not create one if not.
48 struct fd_batch *batch = fd_context_batch(ctx);
49
50 DBG("%p: flush: flags=%x\n", ctx->batch, flags);
51
52 /* if no rendering since last flush, ie. app just decided it needed
53 * a fence, re-use the last one:
54 */
55 if (ctx->last_fence) {
56 fd_fence_ref(pctx->screen, &fence, ctx->last_fence);
57 goto out;
58 }
59
60 if (!batch)
61 return;
62
63 /* Take a ref to the batch's fence (batch can be unref'd when flushed: */
64 fd_fence_ref(pctx->screen, &fence, batch->fence);
65
66 /* TODO is it worth trying to figure out if app is using fence-fd's, to
67 * avoid requesting one every batch?
68 */
69 batch->needs_out_fence_fd = true;
70
71 if (!ctx->screen->reorder) {
72 fd_batch_flush(batch, true, false);
73 } else if (flags & PIPE_FLUSH_DEFERRED) {
74 fd_bc_flush_deferred(&ctx->screen->batch_cache, ctx);
75 } else {
76 fd_bc_flush(&ctx->screen->batch_cache, ctx);
77 }
78
79 out:
80 if (fencep)
81 fd_fence_ref(pctx->screen, fencep, fence);
82
83 fd_fence_ref(pctx->screen, &ctx->last_fence, fence);
84
85 fd_fence_ref(pctx->screen, &fence, NULL);
86 }
87
88 static void
89 fd_texture_barrier(struct pipe_context *pctx, unsigned flags)
90 {
91 /* On devices that could sample from GMEM we could possibly do better.
92 * Or if we knew that we were doing GMEM bypass we could just emit a
93 * cache flush, perhaps? But we don't know if future draws would cause
94 * us to use GMEM, and a flush in bypass isn't the end of the world.
95 */
96 fd_context_flush(pctx, NULL, 0);
97 }
98
99 static void
100 fd_memory_barrier(struct pipe_context *pctx, unsigned flags)
101 {
102 fd_context_flush(pctx, NULL, 0);
103 /* TODO do we need to check for persistently mapped buffers and fd_bo_cpu_prep()?? */
104 }
105
106 /**
107 * emit marker string as payload of a no-op packet, which can be
108 * decoded by cffdump.
109 */
110 static void
111 fd_emit_string_marker(struct pipe_context *pctx, const char *string, int len)
112 {
113 struct fd_context *ctx = fd_context(pctx);
114 struct fd_ringbuffer *ring;
115 const uint32_t *buf = (const void *)string;
116
117 if (!ctx->batch)
118 return;
119
120 ctx->batch->needs_flush = true;
121
122 ring = ctx->batch->draw;
123
124 /* max packet size is 0x3fff dwords: */
125 len = MIN2(len, 0x3fff * 4);
126
127 if (ctx->screen->gpu_id >= 500)
128 OUT_PKT7(ring, CP_NOP, align(len, 4) / 4);
129 else
130 OUT_PKT3(ring, CP_NOP, align(len, 4) / 4);
131 while (len >= 4) {
132 OUT_RING(ring, *buf);
133 buf++;
134 len -= 4;
135 }
136
137 /* copy remainder bytes without reading past end of input string: */
138 if (len > 0) {
139 uint32_t w = 0;
140 memcpy(&w, buf, len);
141 OUT_RING(ring, w);
142 }
143 }
144
145 void
146 fd_context_destroy(struct pipe_context *pctx)
147 {
148 struct fd_context *ctx = fd_context(pctx);
149 unsigned i;
150
151 DBG("");
152
153 fd_fence_ref(pctx->screen, &ctx->last_fence, NULL);
154
155 if (ctx->screen->reorder && util_queue_is_initialized(&ctx->flush_queue))
156 util_queue_destroy(&ctx->flush_queue);
157
158 util_copy_framebuffer_state(&ctx->framebuffer, NULL);
159 fd_batch_reference(&ctx->batch, NULL); /* unref current batch */
160 fd_bc_invalidate_context(ctx);
161
162 fd_prog_fini(pctx);
163
164 if (ctx->blitter)
165 util_blitter_destroy(ctx->blitter);
166
167 if (pctx->stream_uploader)
168 u_upload_destroy(pctx->stream_uploader);
169
170 if (ctx->clear_rs_state)
171 pctx->delete_rasterizer_state(pctx, ctx->clear_rs_state);
172
173 if (ctx->primconvert)
174 util_primconvert_destroy(ctx->primconvert);
175
176 slab_destroy_child(&ctx->transfer_pool);
177
178 for (i = 0; i < ARRAY_SIZE(ctx->vsc_pipe); i++) {
179 struct fd_vsc_pipe *pipe = &ctx->vsc_pipe[i];
180 if (!pipe->bo)
181 break;
182 fd_bo_del(pipe->bo);
183 }
184
185 fd_device_del(ctx->dev);
186 fd_pipe_del(ctx->pipe);
187
188 if (fd_mesa_debug & (FD_DBG_BSTAT | FD_DBG_MSGS)) {
189 printf("batch_total=%u, batch_sysmem=%u, batch_gmem=%u, batch_nondraw=%u, batch_restore=%u\n",
190 (uint32_t)ctx->stats.batch_total, (uint32_t)ctx->stats.batch_sysmem,
191 (uint32_t)ctx->stats.batch_gmem, (uint32_t)ctx->stats.batch_nondraw,
192 (uint32_t)ctx->stats.batch_restore);
193 }
194 }
195
196 static void
197 fd_set_debug_callback(struct pipe_context *pctx,
198 const struct pipe_debug_callback *cb)
199 {
200 struct fd_context *ctx = fd_context(pctx);
201
202 if (cb)
203 ctx->debug = *cb;
204 else
205 memset(&ctx->debug, 0, sizeof(ctx->debug));
206 }
207
208 /* TODO we could combine a few of these small buffers (solid_vbuf,
209 * blit_texcoord_vbuf, and vsc_size_mem, into a single buffer and
210 * save a tiny bit of memory
211 */
212
213 static struct pipe_resource *
214 create_solid_vertexbuf(struct pipe_context *pctx)
215 {
216 static const float init_shader_const[] = {
217 -1.000000, +1.000000, +1.000000,
218 +1.000000, -1.000000, +1.000000,
219 };
220 struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
221 PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, sizeof(init_shader_const));
222 pipe_buffer_write(pctx, prsc, 0,
223 sizeof(init_shader_const), init_shader_const);
224 return prsc;
225 }
226
227 static struct pipe_resource *
228 create_blit_texcoord_vertexbuf(struct pipe_context *pctx)
229 {
230 struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
231 PIPE_BIND_CUSTOM, PIPE_USAGE_DYNAMIC, 16);
232 return prsc;
233 }
234
235 void
236 fd_context_setup_common_vbos(struct fd_context *ctx)
237 {
238 struct pipe_context *pctx = &ctx->base;
239
240 ctx->solid_vbuf = create_solid_vertexbuf(pctx);
241 ctx->blit_texcoord_vbuf = create_blit_texcoord_vertexbuf(pctx);
242
243 /* setup solid_vbuf_state: */
244 ctx->solid_vbuf_state.vtx = pctx->create_vertex_elements_state(
245 pctx, 1, (struct pipe_vertex_element[]){{
246 .vertex_buffer_index = 0,
247 .src_offset = 0,
248 .src_format = PIPE_FORMAT_R32G32B32_FLOAT,
249 }});
250 ctx->solid_vbuf_state.vertexbuf.count = 1;
251 ctx->solid_vbuf_state.vertexbuf.vb[0].stride = 12;
252 ctx->solid_vbuf_state.vertexbuf.vb[0].buffer.resource = ctx->solid_vbuf;
253
254 /* setup blit_vbuf_state: */
255 ctx->blit_vbuf_state.vtx = pctx->create_vertex_elements_state(
256 pctx, 2, (struct pipe_vertex_element[]){{
257 .vertex_buffer_index = 0,
258 .src_offset = 0,
259 .src_format = PIPE_FORMAT_R32G32_FLOAT,
260 }, {
261 .vertex_buffer_index = 1,
262 .src_offset = 0,
263 .src_format = PIPE_FORMAT_R32G32B32_FLOAT,
264 }});
265 ctx->blit_vbuf_state.vertexbuf.count = 2;
266 ctx->blit_vbuf_state.vertexbuf.vb[0].stride = 8;
267 ctx->blit_vbuf_state.vertexbuf.vb[0].buffer.resource = ctx->blit_texcoord_vbuf;
268 ctx->blit_vbuf_state.vertexbuf.vb[1].stride = 12;
269 ctx->blit_vbuf_state.vertexbuf.vb[1].buffer.resource = ctx->solid_vbuf;
270 }
271
272 void
273 fd_context_cleanup_common_vbos(struct fd_context *ctx)
274 {
275 struct pipe_context *pctx = &ctx->base;
276
277 pctx->delete_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx);
278 pctx->delete_vertex_elements_state(pctx, ctx->blit_vbuf_state.vtx);
279
280 pipe_resource_reference(&ctx->solid_vbuf, NULL);
281 pipe_resource_reference(&ctx->blit_texcoord_vbuf, NULL);
282 }
283
284 struct pipe_context *
285 fd_context_init(struct fd_context *ctx, struct pipe_screen *pscreen,
286 const uint8_t *primtypes, void *priv, unsigned flags)
287 {
288 struct fd_screen *screen = fd_screen(pscreen);
289 struct pipe_context *pctx;
290 unsigned prio = 1;
291 int i;
292
293 /* lower numerical value == higher priority: */
294 if (fd_mesa_debug & FD_DBG_HIPRIO)
295 prio = 0;
296 else if (flags & PIPE_CONTEXT_HIGH_PRIORITY)
297 prio = 0;
298 else if (flags & PIPE_CONTEXT_LOW_PRIORITY)
299 prio = 2;
300
301 ctx->screen = screen;
302 ctx->pipe = fd_pipe_new2(screen->dev, FD_PIPE_3D, prio);
303
304 ctx->primtypes = primtypes;
305 ctx->primtype_mask = 0;
306 for (i = 0; i < PIPE_PRIM_MAX; i++)
307 if (primtypes[i])
308 ctx->primtype_mask |= (1 << i);
309
310 /* need some sane default in case state tracker doesn't
311 * set some state:
312 */
313 ctx->sample_mask = 0xffff;
314
315 pctx = &ctx->base;
316 pctx->screen = pscreen;
317 pctx->priv = priv;
318 pctx->flush = fd_context_flush;
319 pctx->emit_string_marker = fd_emit_string_marker;
320 pctx->set_debug_callback = fd_set_debug_callback;
321 pctx->create_fence_fd = fd_create_fence_fd;
322 pctx->fence_server_sync = fd_fence_server_sync;
323 pctx->texture_barrier = fd_texture_barrier;
324 pctx->memory_barrier = fd_memory_barrier;
325
326 pctx->stream_uploader = u_upload_create_default(pctx);
327 if (!pctx->stream_uploader)
328 goto fail;
329 pctx->const_uploader = pctx->stream_uploader;
330
331 if (!ctx->screen->reorder)
332 ctx->batch = fd_bc_alloc_batch(&screen->batch_cache, ctx, false);
333
334 slab_create_child(&ctx->transfer_pool, &screen->transfer_pool);
335
336 fd_draw_init(pctx);
337 fd_resource_context_init(pctx);
338 fd_query_context_init(pctx);
339 fd_texture_init(pctx);
340 fd_state_init(pctx);
341
342 ctx->blitter = util_blitter_create(pctx);
343 if (!ctx->blitter)
344 goto fail;
345
346 ctx->primconvert = util_primconvert_create(pctx, ctx->primtype_mask);
347 if (!ctx->primconvert)
348 goto fail;
349
350 list_inithead(&ctx->hw_active_queries);
351 list_inithead(&ctx->acc_active_queries);
352
353 return pctx;
354
355 fail:
356 pctx->destroy(pctx);
357 return NULL;
358 }