panfrost: Preliminary work for mipmaps
[mesa.git] / src / gallium / drivers / freedreno / freedreno_context.h
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #ifndef FREEDRENO_CONTEXT_H_
28 #define FREEDRENO_CONTEXT_H_
29
30 #include "pipe/p_context.h"
31 #include "indices/u_primconvert.h"
32 #include "util/u_blitter.h"
33 #include "util/list.h"
34 #include "util/slab.h"
35 #include "util/u_string.h"
36
37 #include "freedreno_batch.h"
38 #include "freedreno_screen.h"
39 #include "freedreno_gmem.h"
40 #include "freedreno_util.h"
41
42 #define BORDER_COLOR_UPLOAD_SIZE (2 * PIPE_MAX_SAMPLERS * BORDERCOLOR_SIZE)
43
44 struct fd_vertex_stateobj;
45
46 struct fd_texture_stateobj {
47 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
48 unsigned num_textures;
49 unsigned valid_textures;
50 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
51 unsigned num_samplers;
52 unsigned valid_samplers;
53 /* number of samples per sampler, 2 bits per sampler: */
54 uint32_t samples;
55 };
56
57 struct fd_program_stateobj {
58 void *vp, *fp;
59 };
60
61 struct fd_constbuf_stateobj {
62 struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS];
63 uint32_t enabled_mask;
64 };
65
66 struct fd_shaderbuf_stateobj {
67 struct pipe_shader_buffer sb[PIPE_MAX_SHADER_BUFFERS];
68 uint32_t enabled_mask;
69 };
70
71 struct fd_shaderimg_stateobj {
72 struct pipe_image_view si[PIPE_MAX_SHADER_IMAGES];
73 uint32_t enabled_mask;
74 };
75
76 struct fd_vertexbuf_stateobj {
77 struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
78 unsigned count;
79 uint32_t enabled_mask;
80 };
81
82 struct fd_vertex_stateobj {
83 struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
84 unsigned num_elements;
85 };
86
87 struct fd_streamout_stateobj {
88 struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS];
89 unsigned num_targets;
90 /* Track offset from vtxcnt for streamout data. This counter
91 * is just incremented by # of vertices on each draw until
92 * reset or new streamout buffer bound.
93 *
94 * When we eventually have GS, the CPU won't actually know the
95 * number of vertices per draw, so I think we'll have to do
96 * something more clever.
97 */
98 unsigned offsets[PIPE_MAX_SO_BUFFERS];
99 };
100
101 #define MAX_GLOBAL_BUFFERS 16
102 struct fd_global_bindings_stateobj {
103 struct pipe_resource *buf[MAX_GLOBAL_BUFFERS];
104 uint32_t enabled_mask;
105 };
106
107 /* group together the vertex and vertexbuf state.. for ease of passing
108 * around, and because various internal operations (gmem<->mem, etc)
109 * need their own vertex state:
110 */
111 struct fd_vertex_state {
112 struct fd_vertex_stateobj *vtx;
113 struct fd_vertexbuf_stateobj vertexbuf;
114 };
115
116 /* global 3d pipeline dirty state: */
117 enum fd_dirty_3d_state {
118 FD_DIRTY_BLEND = BIT(0),
119 FD_DIRTY_RASTERIZER = BIT(1),
120 FD_DIRTY_ZSA = BIT(2),
121 FD_DIRTY_BLEND_COLOR = BIT(3),
122 FD_DIRTY_STENCIL_REF = BIT(4),
123 FD_DIRTY_SAMPLE_MASK = BIT(5),
124 FD_DIRTY_FRAMEBUFFER = BIT(6),
125 FD_DIRTY_STIPPLE = BIT(7),
126 FD_DIRTY_VIEWPORT = BIT(8),
127 FD_DIRTY_VTXSTATE = BIT(9),
128 FD_DIRTY_VTXBUF = BIT(10),
129
130 FD_DIRTY_SCISSOR = BIT(12),
131 FD_DIRTY_STREAMOUT = BIT(13),
132 FD_DIRTY_UCP = BIT(14),
133 FD_DIRTY_BLEND_DUAL = BIT(15),
134
135 /* These are a bit redundent with fd_dirty_shader_state, and possibly
136 * should be removed. (But OTOH kinda convenient in some places)
137 */
138 FD_DIRTY_PROG = BIT(16),
139 FD_DIRTY_CONST = BIT(17),
140 FD_DIRTY_TEX = BIT(18),
141
142 /* only used by a2xx.. possibly can be removed.. */
143 FD_DIRTY_TEXSTATE = BIT(19),
144 };
145
146 /* per shader-stage dirty state: */
147 enum fd_dirty_shader_state {
148 FD_DIRTY_SHADER_PROG = BIT(0),
149 FD_DIRTY_SHADER_CONST = BIT(1),
150 FD_DIRTY_SHADER_TEX = BIT(2),
151 FD_DIRTY_SHADER_SSBO = BIT(3),
152 FD_DIRTY_SHADER_IMAGE = BIT(4),
153 };
154
155 struct fd_context {
156 struct pipe_context base;
157
158 struct fd_device *dev;
159 struct fd_screen *screen;
160 struct fd_pipe *pipe;
161
162 struct util_queue flush_queue;
163
164 struct blitter_context *blitter;
165 void *clear_rs_state;
166 struct primconvert_context *primconvert;
167
168 /* slab for pipe_transfer allocations: */
169 struct slab_child_pool transfer_pool;
170
171 /**
172 * query related state:
173 */
174 /*@{*/
175 /* slabs for fd_hw_sample and fd_hw_sample_period allocations: */
176 struct slab_mempool sample_pool;
177 struct slab_mempool sample_period_pool;
178
179 /* sample-providers for hw queries: */
180 const struct fd_hw_sample_provider *hw_sample_providers[MAX_HW_SAMPLE_PROVIDERS];
181
182 /* list of active queries: */
183 struct list_head hw_active_queries;
184
185 /* sample-providers for accumulating hw queries: */
186 const struct fd_acc_sample_provider *acc_sample_providers[MAX_HW_SAMPLE_PROVIDERS];
187
188 /* list of active accumulating queries: */
189 struct list_head acc_active_queries;
190 /*@}*/
191
192 /* table with PIPE_PRIM_MAX entries mapping PIPE_PRIM_x to
193 * DI_PT_x value to use for draw initiator. There are some
194 * slight differences between generation:
195 */
196 const uint8_t *primtypes;
197 uint32_t primtype_mask;
198
199 /* shaders used by clear, and gmem->mem blits: */
200 struct fd_program_stateobj solid_prog; // TODO move to screen?
201
202 /* shaders used by mem->gmem blits: */
203 struct fd_program_stateobj blit_prog[MAX_RENDER_TARGETS]; // TODO move to screen?
204 struct fd_program_stateobj blit_z, blit_zs;
205
206 /* Stats/counters:
207 */
208 struct {
209 uint64_t prims_emitted;
210 uint64_t prims_generated;
211 uint64_t draw_calls;
212 uint64_t batch_total, batch_sysmem, batch_gmem, batch_nondraw, batch_restore;
213 uint64_t staging_uploads, shadow_uploads;
214 uint64_t vs_regs, fs_regs;
215 } stats;
216
217 /* Current batch.. the rule here is that you can deref ctx->batch
218 * in codepaths from pipe_context entrypoints. But not in code-
219 * paths from fd_batch_flush() (basically, the stuff that gets
220 * called from GMEM code), since in those code-paths the batch
221 * you care about is not necessarily the same as ctx->batch.
222 */
223 struct fd_batch *batch;
224
225 /* NULL if there has been rendering since last flush. Otherwise
226 * keeps a reference to the last fence so we can re-use it rather
227 * than having to flush no-op batch.
228 */
229 struct pipe_fence_handle *last_fence;
230
231 /* Are we in process of shadowing a resource? Used to detect recursion
232 * in transfer_map, and skip unneeded synchronization.
233 */
234 bool in_shadow : 1;
235
236 /* Ie. in blit situation where we no longer care about previous framebuffer
237 * contents. Main point is to eliminate blits from fd_try_shadow_resource().
238 * For example, in case of texture upload + gen-mipmaps.
239 */
240 bool in_blit : 1;
241
242 struct pipe_scissor_state scissor;
243
244 /* we don't have a disable/enable bit for scissor, so instead we keep
245 * a disabled-scissor state which matches the entire bound framebuffer
246 * and use that when scissor is not enabled.
247 */
248 struct pipe_scissor_state disabled_scissor;
249
250 /* Current gmem/tiling configuration.. gets updated on render_tiles()
251 * if out of date with current maximal-scissor/cpp:
252 *
253 * (NOTE: this is kind of related to the batch, but moving it there
254 * means we'd always have to recalc tiles ever batch)
255 */
256 struct fd_gmem_stateobj gmem;
257 struct fd_vsc_pipe vsc_pipe[32];
258 struct fd_tile tile[512];
259
260 /* which state objects need to be re-emit'd: */
261 enum fd_dirty_3d_state dirty;
262
263 /* per shader-stage dirty status: */
264 enum fd_dirty_shader_state dirty_shader[PIPE_SHADER_TYPES];
265
266 void *compute;
267 struct pipe_blend_state *blend;
268 struct pipe_rasterizer_state *rasterizer;
269 struct pipe_depth_stencil_alpha_state *zsa;
270
271 struct fd_texture_stateobj tex[PIPE_SHADER_TYPES];
272
273 struct fd_program_stateobj prog;
274
275 struct fd_vertex_state vtx;
276
277 struct pipe_blend_color blend_color;
278 struct pipe_stencil_ref stencil_ref;
279 unsigned sample_mask;
280 /* local context fb state, for when ctx->batch is null: */
281 struct pipe_framebuffer_state framebuffer;
282 struct pipe_poly_stipple stipple;
283 struct pipe_viewport_state viewport;
284 struct pipe_scissor_state viewport_scissor;
285 struct fd_constbuf_stateobj constbuf[PIPE_SHADER_TYPES];
286 struct fd_shaderbuf_stateobj shaderbuf[PIPE_SHADER_TYPES];
287 struct fd_shaderimg_stateobj shaderimg[PIPE_SHADER_TYPES];
288 struct fd_streamout_stateobj streamout;
289 struct fd_global_bindings_stateobj global_bindings;
290 struct pipe_clip_state ucp;
291
292 struct pipe_query *cond_query;
293 bool cond_cond; /* inverted rendering condition */
294 uint cond_mode;
295
296 struct pipe_debug_callback debug;
297
298 /* GMEM/tile handling fxns: */
299 void (*emit_tile_init)(struct fd_batch *batch);
300 void (*emit_tile_prep)(struct fd_batch *batch, struct fd_tile *tile);
301 void (*emit_tile_mem2gmem)(struct fd_batch *batch, struct fd_tile *tile);
302 void (*emit_tile_renderprep)(struct fd_batch *batch, struct fd_tile *tile);
303 void (*emit_tile_gmem2mem)(struct fd_batch *batch, struct fd_tile *tile);
304 void (*emit_tile_fini)(struct fd_batch *batch); /* optional */
305
306 /* optional, for GMEM bypass: */
307 void (*emit_sysmem_prep)(struct fd_batch *batch);
308 void (*emit_sysmem_fini)(struct fd_batch *batch);
309
310 /* draw: */
311 bool (*draw_vbo)(struct fd_context *ctx, const struct pipe_draw_info *info,
312 unsigned index_offset);
313 bool (*clear)(struct fd_context *ctx, unsigned buffers,
314 const union pipe_color_union *color, double depth, unsigned stencil);
315
316 /* compute: */
317 void (*launch_grid)(struct fd_context *ctx, const struct pipe_grid_info *info);
318
319 /* constant emit: (note currently not used/needed for a2xx) */
320 void (*emit_const)(struct fd_ringbuffer *ring, gl_shader_stage type,
321 uint32_t regid, uint32_t offset, uint32_t sizedwords,
322 const uint32_t *dwords, struct pipe_resource *prsc);
323 /* emit bo addresses as constant: */
324 void (*emit_const_bo)(struct fd_ringbuffer *ring, gl_shader_stage type, boolean write,
325 uint32_t regid, uint32_t num, struct pipe_resource **prscs, uint32_t *offsets);
326
327 /* indirect-branch emit: */
328 void (*emit_ib)(struct fd_ringbuffer *ring, struct fd_ringbuffer *target);
329
330 /* query: */
331 struct fd_query * (*create_query)(struct fd_context *ctx, unsigned query_type);
332 void (*query_prepare)(struct fd_batch *batch, uint32_t num_tiles);
333 void (*query_prepare_tile)(struct fd_batch *batch, uint32_t n,
334 struct fd_ringbuffer *ring);
335 void (*query_set_stage)(struct fd_batch *batch, enum fd_render_stage stage);
336
337 /* blitter: */
338 bool (*blit)(struct fd_context *ctx, const struct pipe_blit_info *info);
339
340 /* simple gpu "memcpy": */
341 void (*mem_to_mem)(struct fd_ringbuffer *ring, struct pipe_resource *dst,
342 unsigned dst_off, struct pipe_resource *src, unsigned src_off,
343 unsigned sizedwords);
344
345 /*
346 * Common pre-cooked VBO state (used for a3xx and later):
347 */
348
349 /* for clear/gmem->mem vertices, and mem->gmem */
350 struct pipe_resource *solid_vbuf;
351
352 /* for mem->gmem tex coords: */
353 struct pipe_resource *blit_texcoord_vbuf;
354
355 /* vertex state for solid_vbuf:
356 * - solid_vbuf / 12 / R32G32B32_FLOAT
357 */
358 struct fd_vertex_state solid_vbuf_state;
359
360 /* vertex state for blit_prog:
361 * - blit_texcoord_vbuf / 8 / R32G32_FLOAT
362 * - solid_vbuf / 12 / R32G32B32_FLOAT
363 */
364 struct fd_vertex_state blit_vbuf_state;
365 };
366
367 static inline struct fd_context *
368 fd_context(struct pipe_context *pctx)
369 {
370 return (struct fd_context *)pctx;
371 }
372
373 static inline void
374 fd_context_assert_locked(struct fd_context *ctx)
375 {
376 pipe_mutex_assert_locked(ctx->screen->lock);
377 }
378
379 static inline void
380 fd_context_lock(struct fd_context *ctx)
381 {
382 mtx_lock(&ctx->screen->lock);
383 }
384
385 static inline void
386 fd_context_unlock(struct fd_context *ctx)
387 {
388 mtx_unlock(&ctx->screen->lock);
389 }
390
391 /* mark all state dirty: */
392 static inline void
393 fd_context_all_dirty(struct fd_context *ctx)
394 {
395 ctx->dirty = ~0;
396 for (unsigned i = 0; i < PIPE_SHADER_TYPES; i++)
397 ctx->dirty_shader[i] = ~0;
398 }
399
400 static inline void
401 fd_context_all_clean(struct fd_context *ctx)
402 {
403 ctx->dirty = 0;
404 for (unsigned i = 0; i < PIPE_SHADER_TYPES; i++) {
405 /* don't mark compute state as clean, since it is not emitted
406 * during normal draw call. The places that call _all_dirty(),
407 * it is safe to mark compute state dirty as well, but the
408 * inverse is not true.
409 */
410 if (i == PIPE_SHADER_COMPUTE)
411 continue;
412 ctx->dirty_shader[i] = 0;
413 }
414 }
415
416 static inline struct pipe_scissor_state *
417 fd_context_get_scissor(struct fd_context *ctx)
418 {
419 if (ctx->rasterizer && ctx->rasterizer->scissor)
420 return &ctx->scissor;
421 return &ctx->disabled_scissor;
422 }
423
424 static inline bool
425 fd_supported_prim(struct fd_context *ctx, unsigned prim)
426 {
427 return (1 << prim) & ctx->primtype_mask;
428 }
429
430 static inline struct fd_batch *
431 fd_context_batch(struct fd_context *ctx)
432 {
433 if (unlikely(!ctx->batch)) {
434 struct fd_batch *batch =
435 fd_batch_from_fb(&ctx->screen->batch_cache, ctx, &ctx->framebuffer);
436 util_copy_framebuffer_state(&batch->framebuffer, &ctx->framebuffer);
437 ctx->batch = batch;
438 fd_context_all_dirty(ctx);
439 }
440 return ctx->batch;
441 }
442
443 static inline void
444 fd_batch_set_stage(struct fd_batch *batch, enum fd_render_stage stage)
445 {
446 struct fd_context *ctx = batch->ctx;
447
448 /* special case: internal blits (like mipmap level generation)
449 * go through normal draw path (via util_blitter_blit()).. but
450 * we need to ignore the FD_STAGE_DRAW which will be set, so we
451 * don't enable queries which should be paused during internal
452 * blits:
453 */
454 if ((batch->stage == FD_STAGE_BLIT) &&
455 (stage != FD_STAGE_NULL))
456 return;
457
458 if (ctx->query_set_stage)
459 ctx->query_set_stage(batch, stage);
460
461 batch->stage = stage;
462 }
463
464 void fd_context_setup_common_vbos(struct fd_context *ctx);
465 void fd_context_cleanup_common_vbos(struct fd_context *ctx);
466
467 struct pipe_context * fd_context_init(struct fd_context *ctx,
468 struct pipe_screen *pscreen, const uint8_t *primtypes,
469 void *priv, unsigned flags);
470
471 void fd_context_destroy(struct pipe_context *pctx);
472
473 #endif /* FREEDRENO_CONTEXT_H_ */