9e7130ab91536328ca9f9108e0b7410544b82a43
[mesa.git] / src / gallium / drivers / freedreno / freedreno_context.h
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #ifndef FREEDRENO_CONTEXT_H_
30 #define FREEDRENO_CONTEXT_H_
31
32 #include "pipe/p_context.h"
33 #include "indices/u_primconvert.h"
34 #include "util/u_blitter.h"
35 #include "util/list.h"
36 #include "util/u_slab.h"
37 #include "util/u_string.h"
38
39 #include "freedreno_screen.h"
40 #include "freedreno_gmem.h"
41 #include "freedreno_util.h"
42
43 #define BORDER_COLOR_UPLOAD_SIZE (2 * PIPE_MAX_SAMPLERS * BORDERCOLOR_SIZE)
44
45 struct fd_vertex_stateobj;
46
47 struct fd_texture_stateobj {
48 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
49 unsigned num_textures;
50 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
51 unsigned num_samplers;
52 unsigned dirty_samplers;
53 };
54
55 struct fd_program_stateobj {
56 void *vp, *fp;
57 enum {
58 FD_SHADER_DIRTY_VP = (1 << 0),
59 FD_SHADER_DIRTY_FP = (1 << 1),
60 } dirty;
61 uint8_t num_exports;
62 /* Indexed by semantic name or TGSI_SEMANTIC_COUNT + semantic index
63 * for TGSI_SEMANTIC_GENERIC. Special vs exports (position and point-
64 * size) are not included in this
65 */
66 uint8_t export_linkage[63];
67 };
68
69 struct fd_constbuf_stateobj {
70 struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS];
71 uint32_t enabled_mask;
72 uint32_t dirty_mask;
73 };
74
75 struct fd_vertexbuf_stateobj {
76 struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
77 unsigned count;
78 uint32_t enabled_mask;
79 uint32_t dirty_mask;
80 };
81
82 struct fd_vertex_stateobj {
83 struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
84 unsigned num_elements;
85 };
86
87 struct fd_streamout_stateobj {
88 struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS];
89 unsigned num_targets;
90 /* Track offset from vtxcnt for streamout data. This counter
91 * is just incremented by # of vertices on each draw until
92 * reset or new streamout buffer bound.
93 *
94 * When we eventually have GS, the CPU won't actually know the
95 * number of vertices per draw, so I think we'll have to do
96 * something more clever.
97 */
98 unsigned offsets[PIPE_MAX_SO_BUFFERS];
99 };
100
101 /* group together the vertex and vertexbuf state.. for ease of passing
102 * around, and because various internal operations (gmem<->mem, etc)
103 * need their own vertex state:
104 */
105 struct fd_vertex_state {
106 struct fd_vertex_stateobj *vtx;
107 struct fd_vertexbuf_stateobj vertexbuf;
108 };
109
110 /* Bitmask of stages in rendering that a particular query query is
111 * active. Queries will be automatically started/stopped (generating
112 * additional fd_hw_sample_period's) on entrance/exit from stages that
113 * are applicable to the query.
114 *
115 * NOTE: set the stage to NULL at end of IB to ensure no query is still
116 * active. Things aren't going to work out the way you want if a query
117 * is active across IB's (or between tile IB and draw IB)
118 */
119 enum fd_render_stage {
120 FD_STAGE_NULL = 0x00,
121 FD_STAGE_DRAW = 0x01,
122 FD_STAGE_CLEAR = 0x02,
123 /* TODO before queries which include MEM2GMEM or GMEM2MEM will
124 * work we will need to call fd_hw_query_prepare() from somewhere
125 * appropriate so that queries in the tiling IB get backed with
126 * memory to write results to.
127 */
128 FD_STAGE_MEM2GMEM = 0x04,
129 FD_STAGE_GMEM2MEM = 0x08,
130 /* used for driver internal draws (ie. util_blitter_blit()): */
131 FD_STAGE_BLIT = 0x10,
132 };
133
134 #define MAX_HW_SAMPLE_PROVIDERS 4
135 struct fd_hw_sample_provider;
136 struct fd_hw_sample;
137
138 struct fd_context {
139 struct pipe_context base;
140
141 struct fd_device *dev;
142 struct fd_screen *screen;
143
144 struct blitter_context *blitter;
145 struct primconvert_context *primconvert;
146
147 /* slab for pipe_transfer allocations: */
148 struct util_slab_mempool transfer_pool;
149
150 /* slabs for fd_hw_sample and fd_hw_sample_period allocations: */
151 struct util_slab_mempool sample_pool;
152 struct util_slab_mempool sample_period_pool;
153
154 /* next sample offset.. incremented for each sample in the batch/
155 * submit, reset to zero on next submit.
156 */
157 uint32_t next_sample_offset;
158
159 /* sample-providers for hw queries: */
160 const struct fd_hw_sample_provider *sample_providers[MAX_HW_SAMPLE_PROVIDERS];
161
162 /* cached samples (in case multiple queries need to reference
163 * the same sample snapshot)
164 */
165 struct fd_hw_sample *sample_cache[MAX_HW_SAMPLE_PROVIDERS];
166
167 /* tracking for current stage, to know when to start/stop
168 * any active queries:
169 */
170 enum fd_render_stage stage;
171
172 /* list of active queries: */
173 struct list_head active_queries;
174
175 /* list of queries that are not active, but were active in the
176 * current submit:
177 */
178 struct list_head current_queries;
179
180 /* current query result bo and tile stride: */
181 struct fd_bo *query_bo;
182 uint32_t query_tile_stride;
183
184 /* list of resources used by currently-unsubmitted renders */
185 struct list_head used_resources;
186
187 /* table with PIPE_PRIM_MAX entries mapping PIPE_PRIM_x to
188 * DI_PT_x value to use for draw initiator. There are some
189 * slight differences between generation:
190 */
191 const uint8_t *primtypes;
192 uint32_t primtype_mask;
193
194 /* shaders used by clear, and gmem->mem blits: */
195 struct fd_program_stateobj solid_prog; // TODO move to screen?
196
197 /* shaders used by mem->gmem blits: */
198 struct fd_program_stateobj blit_prog[MAX_RENDER_TARGETS]; // TODO move to screen?
199 struct fd_program_stateobj blit_z, blit_zs;
200
201 /* do we need to mem2gmem before rendering. We don't, if for example,
202 * there was a glClear() that invalidated the entire previous buffer
203 * contents. Keep track of which buffer(s) are cleared, or needs
204 * restore. Masks of PIPE_CLEAR_*
205 *
206 * The 'cleared' bits will be set for buffers which are *entirely*
207 * cleared, and 'partial_cleared' bits will be set if you must
208 * check cleared_scissor.
209 */
210 enum {
211 /* align bitmask values w/ PIPE_CLEAR_*.. since that is convenient.. */
212 FD_BUFFER_COLOR = PIPE_CLEAR_COLOR,
213 FD_BUFFER_DEPTH = PIPE_CLEAR_DEPTH,
214 FD_BUFFER_STENCIL = PIPE_CLEAR_STENCIL,
215 FD_BUFFER_ALL = FD_BUFFER_COLOR | FD_BUFFER_DEPTH | FD_BUFFER_STENCIL,
216 } cleared, partial_cleared, restore, resolve;
217
218 bool needs_flush;
219
220 /* To decide whether to render to system memory, keep track of the
221 * number of draws, and whether any of them require multisample,
222 * depth_test (or depth write), stencil_test, blending, and
223 * color_logic_Op (since those functions are disabled when by-
224 * passing GMEM.
225 */
226 enum {
227 FD_GMEM_CLEARS_DEPTH_STENCIL = 0x01,
228 FD_GMEM_DEPTH_ENABLED = 0x02,
229 FD_GMEM_STENCIL_ENABLED = 0x04,
230
231 FD_GMEM_MSAA_ENABLED = 0x08,
232 FD_GMEM_BLEND_ENABLED = 0x10,
233 FD_GMEM_LOGICOP_ENABLED = 0x20,
234 } gmem_reason;
235 unsigned num_draws; /* number of draws in current batch */
236
237 /* Stats/counters:
238 */
239 struct {
240 uint64_t prims_emitted;
241 uint64_t draw_calls;
242 uint64_t batch_total, batch_sysmem, batch_gmem, batch_restore;
243 } stats;
244
245 /* we can't really sanely deal with wraparound point in ringbuffer
246 * and because of the way tiling works we can't really flush at
247 * arbitrary points (without a big performance hit). When we get
248 * too close to the end of the current ringbuffer, cycle to the next
249 * one (and wait for pending rendering from next rb to complete).
250 * We want the # of ringbuffers to be high enough that we don't
251 * normally have to wait before resetting to the start of the next
252 * rb.
253 */
254 struct fd_ringbuffer *rings[8];
255 unsigned rings_idx;
256
257 /* NOTE: currently using a single ringbuffer for both draw and
258 * tiling commands, we need to make sure we need to leave enough
259 * room at the end to append the tiling commands when we flush.
260 * 0x7000 dwords should be a couple times more than we ever need
261 * so should be a nice conservative threshold.
262 */
263 #define FD_TILING_COMMANDS_DWORDS 0x7000
264
265 /* normal draw/clear cmds: */
266 struct fd_ringbuffer *ring;
267 struct fd_ringmarker *draw_start, *draw_end;
268
269 /* binning pass draw/clear cmds: */
270 struct fd_ringbuffer *binning_ring;
271 struct fd_ringmarker *binning_start, *binning_end;
272
273 /* Keep track if WAIT_FOR_IDLE is needed for registers we need
274 * to update via RMW:
275 */
276 bool needs_wfi;
277
278 /* Do we need to re-emit RB_FRAME_BUFFER_DIMENSION? At least on a3xx
279 * it is not a banked context register, so it needs a WFI to update.
280 * Keep track if it has actually changed, to avoid unneeded WFI.
281 * */
282 bool needs_rb_fbd;
283
284 /* Keep track of DRAW initiators that need to be patched up depending
285 * on whether we using binning or not:
286 */
287 struct util_dynarray draw_patches;
288
289 struct pipe_scissor_state scissor;
290
291 /* we don't have a disable/enable bit for scissor, so instead we keep
292 * a disabled-scissor state which matches the entire bound framebuffer
293 * and use that when scissor is not enabled.
294 */
295 struct pipe_scissor_state disabled_scissor;
296
297 /* Track the maximal bounds of the scissor of all the draws within a
298 * batch. Used at the tile rendering step (fd_gmem_render_tiles(),
299 * mem2gmem/gmem2mem) to avoid needlessly moving data in/out of gmem.
300 */
301 struct pipe_scissor_state max_scissor;
302
303 /* Track the cleared scissor for color/depth/stencil, so we know
304 * which, if any, tiles need to be restored (mem2gmem). Only valid
305 * if the corresponding bit in ctx->cleared is set.
306 */
307 struct {
308 struct pipe_scissor_state color, depth, stencil;
309 } cleared_scissor;
310
311 /* Current gmem/tiling configuration.. gets updated on render_tiles()
312 * if out of date with current maximal-scissor/cpp:
313 */
314 struct fd_gmem_stateobj gmem;
315 struct fd_vsc_pipe pipe[8];
316 struct fd_tile tile[256];
317
318 /* which state objects need to be re-emit'd: */
319 enum {
320 FD_DIRTY_BLEND = (1 << 0),
321 FD_DIRTY_RASTERIZER = (1 << 1),
322 FD_DIRTY_ZSA = (1 << 2),
323 FD_DIRTY_FRAGTEX = (1 << 3),
324 FD_DIRTY_VERTTEX = (1 << 4),
325 FD_DIRTY_TEXSTATE = (1 << 5),
326 FD_DIRTY_PROG = (1 << 6),
327 FD_DIRTY_BLEND_COLOR = (1 << 7),
328 FD_DIRTY_STENCIL_REF = (1 << 8),
329 FD_DIRTY_SAMPLE_MASK = (1 << 9),
330 FD_DIRTY_FRAMEBUFFER = (1 << 10),
331 FD_DIRTY_STIPPLE = (1 << 11),
332 FD_DIRTY_VIEWPORT = (1 << 12),
333 FD_DIRTY_CONSTBUF = (1 << 13),
334 FD_DIRTY_VTXSTATE = (1 << 14),
335 FD_DIRTY_VTXBUF = (1 << 15),
336 FD_DIRTY_INDEXBUF = (1 << 16),
337 FD_DIRTY_SCISSOR = (1 << 17),
338 FD_DIRTY_STREAMOUT = (1 << 18),
339 FD_DIRTY_UCP = (1 << 19),
340 FD_DIRTY_BLEND_DUAL = (1 << 20),
341 } dirty;
342
343 struct pipe_blend_state *blend;
344 struct pipe_rasterizer_state *rasterizer;
345 struct pipe_depth_stencil_alpha_state *zsa;
346
347 struct fd_texture_stateobj verttex, fragtex;
348
349 struct fd_program_stateobj prog;
350
351 struct fd_vertex_state vtx;
352
353 struct pipe_blend_color blend_color;
354 struct pipe_stencil_ref stencil_ref;
355 unsigned sample_mask;
356 struct pipe_framebuffer_state framebuffer;
357 struct pipe_poly_stipple stipple;
358 struct pipe_viewport_state viewport;
359 struct fd_constbuf_stateobj constbuf[PIPE_SHADER_TYPES];
360 struct pipe_index_buffer indexbuf;
361 struct fd_streamout_stateobj streamout;
362 struct pipe_clip_state ucp;
363
364 struct pipe_query *cond_query;
365 bool cond_cond; /* inverted rendering condition */
366 uint cond_mode;
367
368 /* GMEM/tile handling fxns: */
369 void (*emit_tile_init)(struct fd_context *ctx);
370 void (*emit_tile_prep)(struct fd_context *ctx, struct fd_tile *tile);
371 void (*emit_tile_mem2gmem)(struct fd_context *ctx, struct fd_tile *tile);
372 void (*emit_tile_renderprep)(struct fd_context *ctx, struct fd_tile *tile);
373 void (*emit_tile_gmem2mem)(struct fd_context *ctx, struct fd_tile *tile);
374
375 /* optional, for GMEM bypass: */
376 void (*emit_sysmem_prep)(struct fd_context *ctx);
377
378 /* draw: */
379 void (*draw_vbo)(struct fd_context *ctx, const struct pipe_draw_info *info);
380 void (*clear)(struct fd_context *ctx, unsigned buffers,
381 const union pipe_color_union *color, double depth, unsigned stencil);
382
383 /* constant emit: (note currently not used/needed for a2xx) */
384 void (*emit_const)(struct fd_ringbuffer *ring, enum shader_t type,
385 uint32_t regid, uint32_t offset, uint32_t sizedwords,
386 const uint32_t *dwords, struct pipe_resource *prsc);
387 void (*emit_const_bo)(struct fd_ringbuffer *ring, enum shader_t type, boolean write,
388 uint32_t regid, uint32_t num, struct fd_bo **bos, uint32_t *offsets);
389
390 /* indirect-branch emit: */
391 void (*emit_ib)(struct fd_ringbuffer *ring, struct fd_ringmarker *start,
392 struct fd_ringmarker *end);
393 };
394
395 static inline struct fd_context *
396 fd_context(struct pipe_context *pctx)
397 {
398 return (struct fd_context *)pctx;
399 }
400
401 static inline struct pipe_scissor_state *
402 fd_context_get_scissor(struct fd_context *ctx)
403 {
404 if (ctx->rasterizer && ctx->rasterizer->scissor)
405 return &ctx->scissor;
406 return &ctx->disabled_scissor;
407 }
408
409 static inline bool
410 fd_supported_prim(struct fd_context *ctx, unsigned prim)
411 {
412 return (1 << prim) & ctx->primtype_mask;
413 }
414
415 static inline void
416 fd_reset_wfi(struct fd_context *ctx)
417 {
418 ctx->needs_wfi = true;
419 }
420
421 /* emit a WAIT_FOR_IDLE only if needed, ie. if there has not already
422 * been one since last draw:
423 */
424 static inline void
425 fd_wfi(struct fd_context *ctx, struct fd_ringbuffer *ring)
426 {
427 if (ctx->needs_wfi) {
428 OUT_WFI(ring);
429 ctx->needs_wfi = false;
430 }
431 }
432
433 /* emit a CP_EVENT_WRITE:
434 */
435 static inline void
436 fd_event_write(struct fd_context *ctx, struct fd_ringbuffer *ring,
437 enum vgt_event_type evt)
438 {
439 OUT_PKT3(ring, CP_EVENT_WRITE, 1);
440 OUT_RING(ring, evt);
441 fd_reset_wfi(ctx);
442 }
443
444 struct pipe_context * fd_context_init(struct fd_context *ctx,
445 struct pipe_screen *pscreen, const uint8_t *primtypes,
446 void *priv);
447
448 void fd_context_render(struct pipe_context *pctx);
449
450 void fd_context_destroy(struct pipe_context *pctx);
451
452 #endif /* FREEDRENO_CONTEXT_H_ */