freedreno: core compute state support
[mesa.git] / src / gallium / drivers / freedreno / freedreno_context.h
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #ifndef FREEDRENO_CONTEXT_H_
30 #define FREEDRENO_CONTEXT_H_
31
32 #include "pipe/p_context.h"
33 #include "indices/u_primconvert.h"
34 #include "util/u_blitter.h"
35 #include "util/list.h"
36 #include "util/slab.h"
37 #include "util/u_string.h"
38
39 #include "freedreno_batch.h"
40 #include "freedreno_screen.h"
41 #include "freedreno_gmem.h"
42 #include "freedreno_util.h"
43
44 #define BORDER_COLOR_UPLOAD_SIZE (2 * PIPE_MAX_SAMPLERS * BORDERCOLOR_SIZE)
45
46 struct fd_vertex_stateobj;
47
48 struct fd_texture_stateobj {
49 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
50 unsigned num_textures;
51 unsigned valid_textures;
52 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
53 unsigned num_samplers;
54 unsigned valid_samplers;
55 };
56
57 struct fd_program_stateobj {
58 void *vp, *fp;
59
60 /* rest only used by fd2.. split out: */
61 uint8_t num_exports;
62 /* Indexed by semantic name or TGSI_SEMANTIC_COUNT + semantic index
63 * for TGSI_SEMANTIC_GENERIC. Special vs exports (position and point-
64 * size) are not included in this
65 */
66 uint8_t export_linkage[63];
67 };
68
69 struct fd_constbuf_stateobj {
70 struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS];
71 uint32_t enabled_mask;
72 uint32_t dirty_mask;
73 };
74
75 struct fd_shaderbuf_stateobj {
76 struct pipe_shader_buffer sb[PIPE_MAX_SHADER_BUFFERS];
77 uint32_t enabled_mask;
78 uint32_t dirty_mask;
79 };
80
81 struct fd_vertexbuf_stateobj {
82 struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
83 unsigned count;
84 uint32_t enabled_mask;
85 uint32_t dirty_mask;
86 };
87
88 struct fd_vertex_stateobj {
89 struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
90 unsigned num_elements;
91 };
92
93 struct fd_streamout_stateobj {
94 struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS];
95 unsigned num_targets;
96 /* Track offset from vtxcnt for streamout data. This counter
97 * is just incremented by # of vertices on each draw until
98 * reset or new streamout buffer bound.
99 *
100 * When we eventually have GS, the CPU won't actually know the
101 * number of vertices per draw, so I think we'll have to do
102 * something more clever.
103 */
104 unsigned offsets[PIPE_MAX_SO_BUFFERS];
105 };
106
107 /* group together the vertex and vertexbuf state.. for ease of passing
108 * around, and because various internal operations (gmem<->mem, etc)
109 * need their own vertex state:
110 */
111 struct fd_vertex_state {
112 struct fd_vertex_stateobj *vtx;
113 struct fd_vertexbuf_stateobj vertexbuf;
114 };
115
116 /* global 3d pipeline dirty state: */
117 enum fd_dirty_3d_state {
118 FD_DIRTY_BLEND = BIT(0),
119 FD_DIRTY_RASTERIZER = BIT(1),
120 FD_DIRTY_ZSA = BIT(2),
121 FD_DIRTY_BLEND_COLOR = BIT(3),
122 FD_DIRTY_STENCIL_REF = BIT(4),
123 FD_DIRTY_SAMPLE_MASK = BIT(5),
124 FD_DIRTY_FRAMEBUFFER = BIT(6),
125 FD_DIRTY_STIPPLE = BIT(7),
126 FD_DIRTY_VIEWPORT = BIT(8),
127 FD_DIRTY_VTXSTATE = BIT(9),
128 FD_DIRTY_VTXBUF = BIT(10),
129 FD_DIRTY_INDEXBUF = BIT(11),
130 FD_DIRTY_SCISSOR = BIT(12),
131 FD_DIRTY_STREAMOUT = BIT(13),
132 FD_DIRTY_UCP = BIT(14),
133 FD_DIRTY_BLEND_DUAL = BIT(15),
134
135 /* These are a bit redundent with fd_dirty_shader_state, and possibly
136 * should be removed. (But OTOH kinda convenient in some places)
137 */
138 FD_DIRTY_PROG = BIT(16),
139 FD_DIRTY_CONST = BIT(17),
140 FD_DIRTY_TEX = BIT(18),
141
142 /* only used by a2xx.. possibly can be removed.. */
143 FD_DIRTY_TEXSTATE = BIT(19),
144 };
145
146 /* per shader-stage dirty state: */
147 enum fd_dirty_shader_state {
148 FD_DIRTY_SHADER_PROG = BIT(0),
149 FD_DIRTY_SHADER_CONST = BIT(1),
150 FD_DIRTY_SHADER_TEX = BIT(2),
151 FD_DIRTY_SHADER_SSBO = BIT(3),
152 };
153
154 struct fd_context {
155 struct pipe_context base;
156
157 struct fd_device *dev;
158 struct fd_screen *screen;
159
160 struct util_queue flush_queue;
161
162 struct blitter_context *blitter;
163 void *clear_rs_state;
164 struct primconvert_context *primconvert;
165
166 /* slab for pipe_transfer allocations: */
167 struct slab_child_pool transfer_pool;
168
169 /**
170 * query related state:
171 */
172 /*@{*/
173 /* slabs for fd_hw_sample and fd_hw_sample_period allocations: */
174 struct slab_mempool sample_pool;
175 struct slab_mempool sample_period_pool;
176
177 /* sample-providers for hw queries: */
178 const struct fd_hw_sample_provider *hw_sample_providers[MAX_HW_SAMPLE_PROVIDERS];
179
180 /* list of active queries: */
181 struct list_head hw_active_queries;
182
183 /* sample-providers for accumulating hw queries: */
184 const struct fd_acc_sample_provider *acc_sample_providers[MAX_HW_SAMPLE_PROVIDERS];
185
186 /* list of active accumulating queries: */
187 struct list_head acc_active_queries;
188 /*@}*/
189
190 /* table with PIPE_PRIM_MAX entries mapping PIPE_PRIM_x to
191 * DI_PT_x value to use for draw initiator. There are some
192 * slight differences between generation:
193 */
194 const uint8_t *primtypes;
195 uint32_t primtype_mask;
196
197 /* shaders used by clear, and gmem->mem blits: */
198 struct fd_program_stateobj solid_prog; // TODO move to screen?
199
200 /* shaders used by mem->gmem blits: */
201 struct fd_program_stateobj blit_prog[MAX_RENDER_TARGETS]; // TODO move to screen?
202 struct fd_program_stateobj blit_z, blit_zs;
203
204 /* Stats/counters:
205 */
206 struct {
207 uint64_t prims_emitted;
208 uint64_t prims_generated;
209 uint64_t draw_calls;
210 uint64_t batch_total, batch_sysmem, batch_gmem, batch_restore;
211 } stats;
212
213 /* Current batch.. the rule here is that you can deref ctx->batch
214 * in codepaths from pipe_context entrypoints. But not in code-
215 * paths from fd_batch_flush() (basically, the stuff that gets
216 * called from GMEM code), since in those code-paths the batch
217 * you care about is not necessarily the same as ctx->batch.
218 */
219 struct fd_batch *batch;
220
221 struct pipe_fence_handle *last_fence;
222
223 /* Are we in process of shadowing a resource? Used to detect recursion
224 * in transfer_map, and skip unneeded synchronization.
225 */
226 bool in_shadow : 1;
227
228 /* Ie. in blit situation where we no longer care about previous framebuffer
229 * contents. Main point is to eliminate blits from fd_try_shadow_resource().
230 * For example, in case of texture upload + gen-mipmaps.
231 */
232 bool in_blit : 1;
233
234 struct pipe_scissor_state scissor;
235
236 /* we don't have a disable/enable bit for scissor, so instead we keep
237 * a disabled-scissor state which matches the entire bound framebuffer
238 * and use that when scissor is not enabled.
239 */
240 struct pipe_scissor_state disabled_scissor;
241
242 /* Current gmem/tiling configuration.. gets updated on render_tiles()
243 * if out of date with current maximal-scissor/cpp:
244 *
245 * (NOTE: this is kind of related to the batch, but moving it there
246 * means we'd always have to recalc tiles ever batch)
247 */
248 struct fd_gmem_stateobj gmem;
249 struct fd_vsc_pipe pipe[8];
250 struct fd_tile tile[512];
251
252 /* which state objects need to be re-emit'd: */
253 enum fd_dirty_3d_state dirty;
254
255 /* per shader-stage dirty status: */
256 enum fd_dirty_shader_state dirty_shader[PIPE_SHADER_TYPES];
257
258 void *compute;
259 struct pipe_blend_state *blend;
260 struct pipe_rasterizer_state *rasterizer;
261 struct pipe_depth_stencil_alpha_state *zsa;
262
263 struct fd_texture_stateobj tex[PIPE_SHADER_TYPES];
264
265 struct fd_program_stateobj prog;
266
267 struct fd_vertex_state vtx;
268
269 struct pipe_blend_color blend_color;
270 struct pipe_stencil_ref stencil_ref;
271 unsigned sample_mask;
272 struct pipe_poly_stipple stipple;
273 struct pipe_viewport_state viewport;
274 struct fd_constbuf_stateobj constbuf[PIPE_SHADER_TYPES];
275 struct fd_shaderbuf_stateobj shaderbuf[PIPE_SHADER_TYPES];
276 struct pipe_index_buffer indexbuf;
277 struct fd_streamout_stateobj streamout;
278 struct pipe_clip_state ucp;
279
280 struct pipe_query *cond_query;
281 bool cond_cond; /* inverted rendering condition */
282 uint cond_mode;
283
284 struct pipe_debug_callback debug;
285
286 /* GMEM/tile handling fxns: */
287 void (*emit_tile_init)(struct fd_batch *batch);
288 void (*emit_tile_prep)(struct fd_batch *batch, struct fd_tile *tile);
289 void (*emit_tile_mem2gmem)(struct fd_batch *batch, struct fd_tile *tile);
290 void (*emit_tile_renderprep)(struct fd_batch *batch, struct fd_tile *tile);
291 void (*emit_tile_gmem2mem)(struct fd_batch *batch, struct fd_tile *tile);
292 void (*emit_tile_fini)(struct fd_batch *batch); /* optional */
293
294 /* optional, for GMEM bypass: */
295 void (*emit_sysmem_prep)(struct fd_batch *batch);
296 void (*emit_sysmem_fini)(struct fd_batch *batch);
297
298 /* draw: */
299 bool (*draw_vbo)(struct fd_context *ctx, const struct pipe_draw_info *info);
300 void (*clear)(struct fd_context *ctx, unsigned buffers,
301 const union pipe_color_union *color, double depth, unsigned stencil);
302
303 /* compute: */
304 void (*launch_grid)(struct fd_context *ctx, const struct pipe_grid_info *info);
305
306 /* constant emit: (note currently not used/needed for a2xx) */
307 void (*emit_const)(struct fd_ringbuffer *ring, enum shader_t type,
308 uint32_t regid, uint32_t offset, uint32_t sizedwords,
309 const uint32_t *dwords, struct pipe_resource *prsc);
310 /* emit bo addresses as constant: */
311 void (*emit_const_bo)(struct fd_ringbuffer *ring, enum shader_t type, boolean write,
312 uint32_t regid, uint32_t num, struct pipe_resource **prscs, uint32_t *offsets);
313
314 /* indirect-branch emit: */
315 void (*emit_ib)(struct fd_ringbuffer *ring, struct fd_ringbuffer *target);
316
317 /* query: */
318 struct fd_query * (*create_query)(struct fd_context *ctx, unsigned query_type);
319 void (*query_prepare)(struct fd_batch *batch, uint32_t num_tiles);
320 void (*query_prepare_tile)(struct fd_batch *batch, uint32_t n,
321 struct fd_ringbuffer *ring);
322 void (*query_set_stage)(struct fd_batch *batch, enum fd_render_stage stage);
323
324 /*
325 * Common pre-cooked VBO state (used for a3xx and later):
326 */
327
328 /* for clear/gmem->mem vertices, and mem->gmem */
329 struct pipe_resource *solid_vbuf;
330
331 /* for mem->gmem tex coords: */
332 struct pipe_resource *blit_texcoord_vbuf;
333
334 /* vertex state for solid_vbuf:
335 * - solid_vbuf / 12 / R32G32B32_FLOAT
336 */
337 struct fd_vertex_state solid_vbuf_state;
338
339 /* vertex state for blit_prog:
340 * - blit_texcoord_vbuf / 8 / R32G32_FLOAT
341 * - solid_vbuf / 12 / R32G32B32_FLOAT
342 */
343 struct fd_vertex_state blit_vbuf_state;
344 };
345
346 static inline struct fd_context *
347 fd_context(struct pipe_context *pctx)
348 {
349 return (struct fd_context *)pctx;
350 }
351
352 static inline void
353 fd_context_assert_locked(struct fd_context *ctx)
354 {
355 pipe_mutex_assert_locked(ctx->screen->lock);
356 }
357
358 static inline void
359 fd_context_lock(struct fd_context *ctx)
360 {
361 mtx_lock(&ctx->screen->lock);
362 }
363
364 static inline void
365 fd_context_unlock(struct fd_context *ctx)
366 {
367 mtx_unlock(&ctx->screen->lock);
368 }
369
370 /* mark all state dirty: */
371 static inline void
372 fd_context_all_dirty(struct fd_context *ctx)
373 {
374 ctx->dirty = ~0;
375 for (unsigned i = 0; i < PIPE_SHADER_TYPES; i++)
376 ctx->dirty_shader[i] = ~0;
377 }
378
379 static inline void
380 fd_context_all_clean(struct fd_context *ctx)
381 {
382 ctx->dirty = 0;
383 for (unsigned i = 0; i < PIPE_SHADER_TYPES; i++) {
384 /* don't mark compute state as clean, since it is not emitted
385 * during normal draw call. The places that call _all_dirty(),
386 * it is safe to mark compute state dirty as well, but the
387 * inverse is not true.
388 */
389 if (i == PIPE_SHADER_COMPUTE)
390 continue;
391 ctx->dirty_shader[i] = 0;
392 }
393 }
394
395 static inline struct pipe_scissor_state *
396 fd_context_get_scissor(struct fd_context *ctx)
397 {
398 if (ctx->rasterizer && ctx->rasterizer->scissor)
399 return &ctx->scissor;
400 return &ctx->disabled_scissor;
401 }
402
403 static inline bool
404 fd_supported_prim(struct fd_context *ctx, unsigned prim)
405 {
406 return (1 << prim) & ctx->primtype_mask;
407 }
408
409 static inline void
410 fd_batch_set_stage(struct fd_batch *batch, enum fd_render_stage stage)
411 {
412 struct fd_context *ctx = batch->ctx;
413
414 /* special case: internal blits (like mipmap level generation)
415 * go through normal draw path (via util_blitter_blit()).. but
416 * we need to ignore the FD_STAGE_DRAW which will be set, so we
417 * don't enable queries which should be paused during internal
418 * blits:
419 */
420 if ((batch->stage == FD_STAGE_BLIT) &&
421 (stage != FD_STAGE_NULL))
422 return;
423
424 if (ctx->query_set_stage)
425 ctx->query_set_stage(batch, stage);
426
427 batch->stage = stage;
428 }
429
430 void fd_context_setup_common_vbos(struct fd_context *ctx);
431 void fd_context_cleanup_common_vbos(struct fd_context *ctx);
432
433 struct pipe_context * fd_context_init(struct fd_context *ctx,
434 struct pipe_screen *pscreen, const uint8_t *primtypes,
435 void *priv);
436
437 void fd_context_destroy(struct pipe_context *pctx);
438
439 #endif /* FREEDRENO_CONTEXT_H_ */