freedreno: refactor dirty state handling
[mesa.git] / src / gallium / drivers / freedreno / freedreno_context.h
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #ifndef FREEDRENO_CONTEXT_H_
30 #define FREEDRENO_CONTEXT_H_
31
32 #include "pipe/p_context.h"
33 #include "indices/u_primconvert.h"
34 #include "util/u_blitter.h"
35 #include "util/list.h"
36 #include "util/slab.h"
37 #include "util/u_string.h"
38
39 #include "freedreno_batch.h"
40 #include "freedreno_screen.h"
41 #include "freedreno_gmem.h"
42 #include "freedreno_util.h"
43
44 #define BORDER_COLOR_UPLOAD_SIZE (2 * PIPE_MAX_SAMPLERS * BORDERCOLOR_SIZE)
45
46 struct fd_vertex_stateobj;
47
48 struct fd_texture_stateobj {
49 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
50 unsigned num_textures;
51 unsigned valid_textures;
52 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
53 unsigned num_samplers;
54 unsigned valid_samplers;
55 };
56
57 struct fd_program_stateobj {
58 void *vp, *fp;
59
60 /* rest only used by fd2.. split out: */
61 uint8_t num_exports;
62 /* Indexed by semantic name or TGSI_SEMANTIC_COUNT + semantic index
63 * for TGSI_SEMANTIC_GENERIC. Special vs exports (position and point-
64 * size) are not included in this
65 */
66 uint8_t export_linkage[63];
67 };
68
69 struct fd_constbuf_stateobj {
70 struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS];
71 uint32_t enabled_mask;
72 uint32_t dirty_mask;
73 };
74
75 struct fd_vertexbuf_stateobj {
76 struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
77 unsigned count;
78 uint32_t enabled_mask;
79 uint32_t dirty_mask;
80 };
81
82 struct fd_vertex_stateobj {
83 struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
84 unsigned num_elements;
85 };
86
87 struct fd_streamout_stateobj {
88 struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS];
89 unsigned num_targets;
90 /* Track offset from vtxcnt for streamout data. This counter
91 * is just incremented by # of vertices on each draw until
92 * reset or new streamout buffer bound.
93 *
94 * When we eventually have GS, the CPU won't actually know the
95 * number of vertices per draw, so I think we'll have to do
96 * something more clever.
97 */
98 unsigned offsets[PIPE_MAX_SO_BUFFERS];
99 };
100
101 /* group together the vertex and vertexbuf state.. for ease of passing
102 * around, and because various internal operations (gmem<->mem, etc)
103 * need their own vertex state:
104 */
105 struct fd_vertex_state {
106 struct fd_vertex_stateobj *vtx;
107 struct fd_vertexbuf_stateobj vertexbuf;
108 };
109
110 /* global 3d pipeline dirty state: */
111 enum fd_dirty_3d_state {
112 FD_DIRTY_BLEND = BIT(0),
113 FD_DIRTY_RASTERIZER = BIT(1),
114 FD_DIRTY_ZSA = BIT(2),
115 FD_DIRTY_BLEND_COLOR = BIT(3),
116 FD_DIRTY_STENCIL_REF = BIT(4),
117 FD_DIRTY_SAMPLE_MASK = BIT(5),
118 FD_DIRTY_FRAMEBUFFER = BIT(6),
119 FD_DIRTY_STIPPLE = BIT(7),
120 FD_DIRTY_VIEWPORT = BIT(8),
121 FD_DIRTY_VTXSTATE = BIT(9),
122 FD_DIRTY_VTXBUF = BIT(10),
123 FD_DIRTY_INDEXBUF = BIT(11),
124 FD_DIRTY_SCISSOR = BIT(12),
125 FD_DIRTY_STREAMOUT = BIT(13),
126 FD_DIRTY_UCP = BIT(14),
127 FD_DIRTY_BLEND_DUAL = BIT(15),
128
129 /* These are a bit redundent with fd_dirty_shader_state, and possibly
130 * should be removed. (But OTOH kinda convenient in some places)
131 */
132 FD_DIRTY_PROG = BIT(16),
133 FD_DIRTY_CONST = BIT(17),
134 FD_DIRTY_TEX = BIT(18),
135
136 /* only used by a2xx.. possibly can be removed.. */
137 FD_DIRTY_TEXSTATE = BIT(19),
138 };
139
140 /* per shader-stage dirty state: */
141 enum fd_dirty_shader_state {
142 FD_DIRTY_SHADER_PROG = BIT(0),
143 FD_DIRTY_SHADER_CONST = BIT(1),
144 FD_DIRTY_SHADER_TEX = BIT(2),
145 };
146
147 struct fd_context {
148 struct pipe_context base;
149
150 struct fd_device *dev;
151 struct fd_screen *screen;
152
153 struct util_queue flush_queue;
154
155 struct blitter_context *blitter;
156 void *clear_rs_state;
157 struct primconvert_context *primconvert;
158
159 /* slab for pipe_transfer allocations: */
160 struct slab_child_pool transfer_pool;
161
162 /* slabs for fd_hw_sample and fd_hw_sample_period allocations: */
163 struct slab_mempool sample_pool;
164 struct slab_mempool sample_period_pool;
165
166 /* sample-providers for hw queries: */
167 const struct fd_hw_sample_provider *sample_providers[MAX_HW_SAMPLE_PROVIDERS];
168
169 /* list of active queries: */
170 struct list_head active_queries;
171
172 /* table with PIPE_PRIM_MAX entries mapping PIPE_PRIM_x to
173 * DI_PT_x value to use for draw initiator. There are some
174 * slight differences between generation:
175 */
176 const uint8_t *primtypes;
177 uint32_t primtype_mask;
178
179 /* shaders used by clear, and gmem->mem blits: */
180 struct fd_program_stateobj solid_prog; // TODO move to screen?
181
182 /* shaders used by mem->gmem blits: */
183 struct fd_program_stateobj blit_prog[MAX_RENDER_TARGETS]; // TODO move to screen?
184 struct fd_program_stateobj blit_z, blit_zs;
185
186 /* Stats/counters:
187 */
188 struct {
189 uint64_t prims_emitted;
190 uint64_t prims_generated;
191 uint64_t draw_calls;
192 uint64_t batch_total, batch_sysmem, batch_gmem, batch_restore;
193 } stats;
194
195 /* Current batch.. the rule here is that you can deref ctx->batch
196 * in codepaths from pipe_context entrypoints. But not in code-
197 * paths from fd_batch_flush() (basically, the stuff that gets
198 * called from GMEM code), since in those code-paths the batch
199 * you care about is not necessarily the same as ctx->batch.
200 */
201 struct fd_batch *batch;
202
203 struct pipe_fence_handle *last_fence;
204
205 /* Are we in process of shadowing a resource? Used to detect recursion
206 * in transfer_map, and skip unneeded synchronization.
207 */
208 bool in_shadow : 1;
209
210 /* Ie. in blit situation where we no longer care about previous framebuffer
211 * contents. Main point is to eliminate blits from fd_try_shadow_resource().
212 * For example, in case of texture upload + gen-mipmaps.
213 */
214 bool in_blit : 1;
215
216 struct pipe_scissor_state scissor;
217
218 /* we don't have a disable/enable bit for scissor, so instead we keep
219 * a disabled-scissor state which matches the entire bound framebuffer
220 * and use that when scissor is not enabled.
221 */
222 struct pipe_scissor_state disabled_scissor;
223
224 /* Current gmem/tiling configuration.. gets updated on render_tiles()
225 * if out of date with current maximal-scissor/cpp:
226 *
227 * (NOTE: this is kind of related to the batch, but moving it there
228 * means we'd always have to recalc tiles ever batch)
229 */
230 struct fd_gmem_stateobj gmem;
231 struct fd_vsc_pipe pipe[8];
232 struct fd_tile tile[512];
233
234 /* which state objects need to be re-emit'd: */
235 enum fd_dirty_3d_state dirty;
236
237 /* per shader-stage dirty status: */
238 enum fd_dirty_shader_state dirty_shader[PIPE_SHADER_TYPES];
239
240 struct pipe_blend_state *blend;
241 struct pipe_rasterizer_state *rasterizer;
242 struct pipe_depth_stencil_alpha_state *zsa;
243
244 struct fd_texture_stateobj tex[PIPE_SHADER_TYPES];
245
246 struct fd_program_stateobj prog;
247
248 struct fd_vertex_state vtx;
249
250 struct pipe_blend_color blend_color;
251 struct pipe_stencil_ref stencil_ref;
252 unsigned sample_mask;
253 struct pipe_poly_stipple stipple;
254 struct pipe_viewport_state viewport;
255 struct fd_constbuf_stateobj constbuf[PIPE_SHADER_TYPES];
256 struct pipe_index_buffer indexbuf;
257 struct fd_streamout_stateobj streamout;
258 struct pipe_clip_state ucp;
259
260 struct pipe_query *cond_query;
261 bool cond_cond; /* inverted rendering condition */
262 uint cond_mode;
263
264 struct pipe_debug_callback debug;
265
266 /* GMEM/tile handling fxns: */
267 void (*emit_tile_init)(struct fd_batch *batch);
268 void (*emit_tile_prep)(struct fd_batch *batch, struct fd_tile *tile);
269 void (*emit_tile_mem2gmem)(struct fd_batch *batch, struct fd_tile *tile);
270 void (*emit_tile_renderprep)(struct fd_batch *batch, struct fd_tile *tile);
271 void (*emit_tile_gmem2mem)(struct fd_batch *batch, struct fd_tile *tile);
272 void (*emit_tile_fini)(struct fd_batch *batch); /* optional */
273
274 /* optional, for GMEM bypass: */
275 void (*emit_sysmem_prep)(struct fd_batch *batch);
276 void (*emit_sysmem_fini)(struct fd_batch *batch);
277
278 /* draw: */
279 bool (*draw_vbo)(struct fd_context *ctx, const struct pipe_draw_info *info);
280 void (*clear)(struct fd_context *ctx, unsigned buffers,
281 const union pipe_color_union *color, double depth, unsigned stencil);
282
283 /* constant emit: (note currently not used/needed for a2xx) */
284 void (*emit_const)(struct fd_ringbuffer *ring, enum shader_t type,
285 uint32_t regid, uint32_t offset, uint32_t sizedwords,
286 const uint32_t *dwords, struct pipe_resource *prsc);
287 /* emit bo addresses as constant: */
288 void (*emit_const_bo)(struct fd_ringbuffer *ring, enum shader_t type, boolean write,
289 uint32_t regid, uint32_t num, struct pipe_resource **prscs, uint32_t *offsets);
290
291 /* indirect-branch emit: */
292 void (*emit_ib)(struct fd_ringbuffer *ring, struct fd_ringbuffer *target);
293
294 /*
295 * Common pre-cooked VBO state (used for a3xx and later):
296 */
297
298 /* for clear/gmem->mem vertices, and mem->gmem */
299 struct pipe_resource *solid_vbuf;
300
301 /* for mem->gmem tex coords: */
302 struct pipe_resource *blit_texcoord_vbuf;
303
304 /* vertex state for solid_vbuf:
305 * - solid_vbuf / 12 / R32G32B32_FLOAT
306 */
307 struct fd_vertex_state solid_vbuf_state;
308
309 /* vertex state for blit_prog:
310 * - blit_texcoord_vbuf / 8 / R32G32_FLOAT
311 * - solid_vbuf / 12 / R32G32B32_FLOAT
312 */
313 struct fd_vertex_state blit_vbuf_state;
314 };
315
316 static inline struct fd_context *
317 fd_context(struct pipe_context *pctx)
318 {
319 return (struct fd_context *)pctx;
320 }
321
322 static inline void
323 fd_context_assert_locked(struct fd_context *ctx)
324 {
325 pipe_mutex_assert_locked(ctx->screen->lock);
326 }
327
328 static inline void
329 fd_context_lock(struct fd_context *ctx)
330 {
331 mtx_lock(&ctx->screen->lock);
332 }
333
334 static inline void
335 fd_context_unlock(struct fd_context *ctx)
336 {
337 mtx_unlock(&ctx->screen->lock);
338 }
339
340 /* mark all state dirty: */
341 static inline void
342 fd_context_all_dirty(struct fd_context *ctx)
343 {
344 ctx->dirty = ~0;
345 for (unsigned i = 0; i < PIPE_SHADER_TYPES; i++)
346 ctx->dirty_shader[i] = ~0;
347 }
348
349 static inline void
350 fd_context_all_clean(struct fd_context *ctx)
351 {
352 ctx->dirty = 0;
353 for (unsigned i = 0; i < PIPE_SHADER_TYPES; i++)
354 ctx->dirty_shader[i] = 0;
355 }
356
357 static inline struct pipe_scissor_state *
358 fd_context_get_scissor(struct fd_context *ctx)
359 {
360 if (ctx->rasterizer && ctx->rasterizer->scissor)
361 return &ctx->scissor;
362 return &ctx->disabled_scissor;
363 }
364
365 static inline bool
366 fd_supported_prim(struct fd_context *ctx, unsigned prim)
367 {
368 return (1 << prim) & ctx->primtype_mask;
369 }
370
371 void fd_context_setup_common_vbos(struct fd_context *ctx);
372 void fd_context_cleanup_common_vbos(struct fd_context *ctx);
373
374 struct pipe_context * fd_context_init(struct fd_context *ctx,
375 struct pipe_screen *pscreen, const uint8_t *primtypes,
376 void *priv);
377
378 void fd_context_destroy(struct pipe_context *pctx);
379
380 #endif /* FREEDRENO_CONTEXT_H_ */