freedreno: switch emit_const_bo() to take prsc's
[mesa.git] / src / gallium / drivers / freedreno / freedreno_context.h
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #ifndef FREEDRENO_CONTEXT_H_
30 #define FREEDRENO_CONTEXT_H_
31
32 #include "pipe/p_context.h"
33 #include "indices/u_primconvert.h"
34 #include "util/u_blitter.h"
35 #include "util/list.h"
36 #include "util/u_slab.h"
37 #include "util/u_string.h"
38
39 #include "freedreno_screen.h"
40 #include "freedreno_gmem.h"
41 #include "freedreno_util.h"
42
43 #define BORDER_COLOR_UPLOAD_SIZE (2 * PIPE_MAX_SAMPLERS * BORDERCOLOR_SIZE)
44
45 struct fd_vertex_stateobj;
46
47 struct fd_texture_stateobj {
48 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
49 unsigned num_textures;
50 unsigned valid_textures;
51 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
52 unsigned num_samplers;
53 unsigned valid_samplers;
54 };
55
56 struct fd_program_stateobj {
57 void *vp, *fp;
58
59 /* rest only used by fd2.. split out: */
60 uint8_t num_exports;
61 /* Indexed by semantic name or TGSI_SEMANTIC_COUNT + semantic index
62 * for TGSI_SEMANTIC_GENERIC. Special vs exports (position and point-
63 * size) are not included in this
64 */
65 uint8_t export_linkage[63];
66 };
67
68 struct fd_constbuf_stateobj {
69 struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS];
70 uint32_t enabled_mask;
71 uint32_t dirty_mask;
72 };
73
74 struct fd_vertexbuf_stateobj {
75 struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
76 unsigned count;
77 uint32_t enabled_mask;
78 uint32_t dirty_mask;
79 };
80
81 struct fd_vertex_stateobj {
82 struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
83 unsigned num_elements;
84 };
85
86 struct fd_streamout_stateobj {
87 struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS];
88 unsigned num_targets;
89 /* Track offset from vtxcnt for streamout data. This counter
90 * is just incremented by # of vertices on each draw until
91 * reset or new streamout buffer bound.
92 *
93 * When we eventually have GS, the CPU won't actually know the
94 * number of vertices per draw, so I think we'll have to do
95 * something more clever.
96 */
97 unsigned offsets[PIPE_MAX_SO_BUFFERS];
98 };
99
100 /* group together the vertex and vertexbuf state.. for ease of passing
101 * around, and because various internal operations (gmem<->mem, etc)
102 * need their own vertex state:
103 */
104 struct fd_vertex_state {
105 struct fd_vertex_stateobj *vtx;
106 struct fd_vertexbuf_stateobj vertexbuf;
107 };
108
109 /* Bitmask of stages in rendering that a particular query query is
110 * active. Queries will be automatically started/stopped (generating
111 * additional fd_hw_sample_period's) on entrance/exit from stages that
112 * are applicable to the query.
113 *
114 * NOTE: set the stage to NULL at end of IB to ensure no query is still
115 * active. Things aren't going to work out the way you want if a query
116 * is active across IB's (or between tile IB and draw IB)
117 */
118 enum fd_render_stage {
119 FD_STAGE_NULL = 0x00,
120 FD_STAGE_DRAW = 0x01,
121 FD_STAGE_CLEAR = 0x02,
122 /* TODO before queries which include MEM2GMEM or GMEM2MEM will
123 * work we will need to call fd_hw_query_prepare() from somewhere
124 * appropriate so that queries in the tiling IB get backed with
125 * memory to write results to.
126 */
127 FD_STAGE_MEM2GMEM = 0x04,
128 FD_STAGE_GMEM2MEM = 0x08,
129 /* used for driver internal draws (ie. util_blitter_blit()): */
130 FD_STAGE_BLIT = 0x10,
131 };
132
133 #define MAX_HW_SAMPLE_PROVIDERS 4
134 struct fd_hw_sample_provider;
135 struct fd_hw_sample;
136
137 struct fd_context {
138 struct pipe_context base;
139
140 struct fd_device *dev;
141 struct fd_screen *screen;
142
143 struct blitter_context *blitter;
144 struct primconvert_context *primconvert;
145
146 /* slab for pipe_transfer allocations: */
147 struct util_slab_mempool transfer_pool;
148
149 /* slabs for fd_hw_sample and fd_hw_sample_period allocations: */
150 struct util_slab_mempool sample_pool;
151 struct util_slab_mempool sample_period_pool;
152
153 /* next sample offset.. incremented for each sample in the batch/
154 * submit, reset to zero on next submit.
155 */
156 uint32_t next_sample_offset;
157
158 /* sample-providers for hw queries: */
159 const struct fd_hw_sample_provider *sample_providers[MAX_HW_SAMPLE_PROVIDERS];
160
161 /* cached samples (in case multiple queries need to reference
162 * the same sample snapshot)
163 */
164 struct fd_hw_sample *sample_cache[MAX_HW_SAMPLE_PROVIDERS];
165
166 /* which sample providers were active in the current batch: */
167 uint32_t active_providers;
168
169 /* tracking for current stage, to know when to start/stop
170 * any active queries:
171 */
172 enum fd_render_stage stage;
173
174 /* list of active queries: */
175 struct list_head active_queries;
176
177 /* list of queries that are not active, but were active in the
178 * current submit:
179 */
180 struct list_head current_queries;
181
182 /* current query result bo and tile stride: */
183 struct fd_bo *query_bo;
184 uint32_t query_tile_stride;
185
186 /* list of resources used by currently-unsubmitted renders */
187 struct list_head used_resources;
188
189 /* table with PIPE_PRIM_MAX entries mapping PIPE_PRIM_x to
190 * DI_PT_x value to use for draw initiator. There are some
191 * slight differences between generation:
192 */
193 const uint8_t *primtypes;
194 uint32_t primtype_mask;
195
196 /* shaders used by clear, and gmem->mem blits: */
197 struct fd_program_stateobj solid_prog; // TODO move to screen?
198
199 /* shaders used by mem->gmem blits: */
200 struct fd_program_stateobj blit_prog[MAX_RENDER_TARGETS]; // TODO move to screen?
201 struct fd_program_stateobj blit_z, blit_zs;
202
203 /* do we need to mem2gmem before rendering. We don't, if for example,
204 * there was a glClear() that invalidated the entire previous buffer
205 * contents. Keep track of which buffer(s) are cleared, or needs
206 * restore. Masks of PIPE_CLEAR_*
207 *
208 * The 'cleared' bits will be set for buffers which are *entirely*
209 * cleared, and 'partial_cleared' bits will be set if you must
210 * check cleared_scissor.
211 */
212 enum {
213 /* align bitmask values w/ PIPE_CLEAR_*.. since that is convenient.. */
214 FD_BUFFER_COLOR = PIPE_CLEAR_COLOR,
215 FD_BUFFER_DEPTH = PIPE_CLEAR_DEPTH,
216 FD_BUFFER_STENCIL = PIPE_CLEAR_STENCIL,
217 FD_BUFFER_ALL = FD_BUFFER_COLOR | FD_BUFFER_DEPTH | FD_BUFFER_STENCIL,
218 } cleared, partial_cleared, restore, resolve;
219
220 bool needs_flush;
221
222 /* To decide whether to render to system memory, keep track of the
223 * number of draws, and whether any of them require multisample,
224 * depth_test (or depth write), stencil_test, blending, and
225 * color_logic_Op (since those functions are disabled when by-
226 * passing GMEM.
227 */
228 enum {
229 FD_GMEM_CLEARS_DEPTH_STENCIL = 0x01,
230 FD_GMEM_DEPTH_ENABLED = 0x02,
231 FD_GMEM_STENCIL_ENABLED = 0x04,
232
233 FD_GMEM_MSAA_ENABLED = 0x08,
234 FD_GMEM_BLEND_ENABLED = 0x10,
235 FD_GMEM_LOGICOP_ENABLED = 0x20,
236 } gmem_reason;
237 unsigned num_draws; /* number of draws in current batch */
238
239 /* Stats/counters:
240 */
241 struct {
242 uint64_t prims_emitted;
243 uint64_t prims_generated;
244 uint64_t draw_calls;
245 uint64_t batch_total, batch_sysmem, batch_gmem, batch_restore;
246 } stats;
247
248 /* we can't really sanely deal with wraparound point in ringbuffer
249 * and because of the way tiling works we can't really flush at
250 * arbitrary points (without a big performance hit). When we get
251 * too close to the end of the current ringbuffer, cycle to the next
252 * one (and wait for pending rendering from next rb to complete).
253 * We want the # of ringbuffers to be high enough that we don't
254 * normally have to wait before resetting to the start of the next
255 * rb.
256 */
257 struct fd_ringbuffer *rings[8];
258 unsigned rings_idx;
259
260 /* NOTE: currently using a single ringbuffer for both draw and
261 * tiling commands, we need to make sure we need to leave enough
262 * room at the end to append the tiling commands when we flush.
263 * 0x7000 dwords should be a couple times more than we ever need
264 * so should be a nice conservative threshold.
265 */
266 #define FD_TILING_COMMANDS_DWORDS 0x7000
267
268 /* normal draw/clear cmds: */
269 struct fd_ringbuffer *ring;
270 struct fd_ringmarker *draw_start, *draw_end;
271
272 /* binning pass draw/clear cmds: */
273 struct fd_ringbuffer *binning_ring;
274 struct fd_ringmarker *binning_start, *binning_end;
275
276 /* Keep track if WAIT_FOR_IDLE is needed for registers we need
277 * to update via RMW:
278 */
279 bool needs_wfi;
280
281 /* Do we need to re-emit RB_FRAME_BUFFER_DIMENSION? At least on a3xx
282 * it is not a banked context register, so it needs a WFI to update.
283 * Keep track if it has actually changed, to avoid unneeded WFI.
284 * */
285 bool needs_rb_fbd;
286
287 /* Keep track of DRAW initiators that need to be patched up depending
288 * on whether we using binning or not:
289 */
290 struct util_dynarray draw_patches;
291
292 struct pipe_scissor_state scissor;
293
294 /* we don't have a disable/enable bit for scissor, so instead we keep
295 * a disabled-scissor state which matches the entire bound framebuffer
296 * and use that when scissor is not enabled.
297 */
298 struct pipe_scissor_state disabled_scissor;
299
300 /* Track the maximal bounds of the scissor of all the draws within a
301 * batch. Used at the tile rendering step (fd_gmem_render_tiles(),
302 * mem2gmem/gmem2mem) to avoid needlessly moving data in/out of gmem.
303 */
304 struct pipe_scissor_state max_scissor;
305
306 /* Track the cleared scissor for color/depth/stencil, so we know
307 * which, if any, tiles need to be restored (mem2gmem). Only valid
308 * if the corresponding bit in ctx->cleared is set.
309 */
310 struct {
311 struct pipe_scissor_state color, depth, stencil;
312 } cleared_scissor;
313
314 /* Current gmem/tiling configuration.. gets updated on render_tiles()
315 * if out of date with current maximal-scissor/cpp:
316 */
317 struct fd_gmem_stateobj gmem;
318 struct fd_vsc_pipe pipe[8];
319 struct fd_tile tile[256];
320
321 /* which state objects need to be re-emit'd: */
322 enum {
323 FD_DIRTY_BLEND = (1 << 0),
324 FD_DIRTY_RASTERIZER = (1 << 1),
325 FD_DIRTY_ZSA = (1 << 2),
326 FD_DIRTY_FRAGTEX = (1 << 3),
327 FD_DIRTY_VERTTEX = (1 << 4),
328 FD_DIRTY_TEXSTATE = (1 << 5),
329
330 FD_SHADER_DIRTY_VP = (1 << 6),
331 FD_SHADER_DIRTY_FP = (1 << 7),
332 /* skip geom/tcs/tes/compute */
333 FD_DIRTY_PROG = FD_SHADER_DIRTY_FP | FD_SHADER_DIRTY_VP,
334
335 FD_DIRTY_BLEND_COLOR = (1 << 12),
336 FD_DIRTY_STENCIL_REF = (1 << 13),
337 FD_DIRTY_SAMPLE_MASK = (1 << 14),
338 FD_DIRTY_FRAMEBUFFER = (1 << 15),
339 FD_DIRTY_STIPPLE = (1 << 16),
340 FD_DIRTY_VIEWPORT = (1 << 17),
341 FD_DIRTY_CONSTBUF = (1 << 18),
342 FD_DIRTY_VTXSTATE = (1 << 19),
343 FD_DIRTY_VTXBUF = (1 << 20),
344 FD_DIRTY_INDEXBUF = (1 << 21),
345 FD_DIRTY_SCISSOR = (1 << 22),
346 FD_DIRTY_STREAMOUT = (1 << 23),
347 FD_DIRTY_UCP = (1 << 24),
348 FD_DIRTY_BLEND_DUAL = (1 << 25),
349 } dirty;
350
351 struct pipe_blend_state *blend;
352 struct pipe_rasterizer_state *rasterizer;
353 struct pipe_depth_stencil_alpha_state *zsa;
354
355 struct fd_texture_stateobj verttex, fragtex;
356
357 struct fd_program_stateobj prog;
358
359 struct fd_vertex_state vtx;
360
361 struct pipe_blend_color blend_color;
362 struct pipe_stencil_ref stencil_ref;
363 unsigned sample_mask;
364 struct pipe_framebuffer_state framebuffer;
365 struct pipe_poly_stipple stipple;
366 struct pipe_viewport_state viewport;
367 struct fd_constbuf_stateobj constbuf[PIPE_SHADER_TYPES];
368 struct pipe_index_buffer indexbuf;
369 struct fd_streamout_stateobj streamout;
370 struct pipe_clip_state ucp;
371
372 struct pipe_query *cond_query;
373 bool cond_cond; /* inverted rendering condition */
374 uint cond_mode;
375
376 struct pipe_debug_callback debug;
377
378 /* GMEM/tile handling fxns: */
379 void (*emit_tile_init)(struct fd_context *ctx);
380 void (*emit_tile_prep)(struct fd_context *ctx, struct fd_tile *tile);
381 void (*emit_tile_mem2gmem)(struct fd_context *ctx, struct fd_tile *tile);
382 void (*emit_tile_renderprep)(struct fd_context *ctx, struct fd_tile *tile);
383 void (*emit_tile_gmem2mem)(struct fd_context *ctx, struct fd_tile *tile);
384
385 /* optional, for GMEM bypass: */
386 void (*emit_sysmem_prep)(struct fd_context *ctx);
387
388 /* draw: */
389 bool (*draw_vbo)(struct fd_context *ctx, const struct pipe_draw_info *info);
390 void (*clear)(struct fd_context *ctx, unsigned buffers,
391 const union pipe_color_union *color, double depth, unsigned stencil);
392
393 /* constant emit: (note currently not used/needed for a2xx) */
394 void (*emit_const)(struct fd_ringbuffer *ring, enum shader_t type,
395 uint32_t regid, uint32_t offset, uint32_t sizedwords,
396 const uint32_t *dwords, struct pipe_resource *prsc);
397 /* emit bo addresses as constant: */
398 void (*emit_const_bo)(struct fd_ringbuffer *ring, enum shader_t type, boolean write,
399 uint32_t regid, uint32_t num, struct pipe_resource **prscs, uint32_t *offsets);
400
401 /* indirect-branch emit: */
402 void (*emit_ib)(struct fd_ringbuffer *ring, struct fd_ringmarker *start,
403 struct fd_ringmarker *end);
404 };
405
406 static inline struct fd_context *
407 fd_context(struct pipe_context *pctx)
408 {
409 return (struct fd_context *)pctx;
410 }
411
412 static inline struct pipe_scissor_state *
413 fd_context_get_scissor(struct fd_context *ctx)
414 {
415 if (ctx->rasterizer && ctx->rasterizer->scissor)
416 return &ctx->scissor;
417 return &ctx->disabled_scissor;
418 }
419
420 static inline bool
421 fd_supported_prim(struct fd_context *ctx, unsigned prim)
422 {
423 return (1 << prim) & ctx->primtype_mask;
424 }
425
426 static inline void
427 fd_reset_wfi(struct fd_context *ctx)
428 {
429 ctx->needs_wfi = true;
430 }
431
432 /* emit a WAIT_FOR_IDLE only if needed, ie. if there has not already
433 * been one since last draw:
434 */
435 static inline void
436 fd_wfi(struct fd_context *ctx, struct fd_ringbuffer *ring)
437 {
438 if (ctx->needs_wfi) {
439 OUT_WFI(ring);
440 ctx->needs_wfi = false;
441 }
442 }
443
444 /* emit a CP_EVENT_WRITE:
445 */
446 static inline void
447 fd_event_write(struct fd_context *ctx, struct fd_ringbuffer *ring,
448 enum vgt_event_type evt)
449 {
450 OUT_PKT3(ring, CP_EVENT_WRITE, 1);
451 OUT_RING(ring, evt);
452 fd_reset_wfi(ctx);
453 }
454
455 struct pipe_context * fd_context_init(struct fd_context *ctx,
456 struct pipe_screen *pscreen, const uint8_t *primtypes,
457 void *priv);
458
459 void fd_context_render(struct pipe_context *pctx);
460
461 void fd_context_destroy(struct pipe_context *pctx);
462
463 #endif /* FREEDRENO_CONTEXT_H_ */