Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / gallium / drivers / freedreno / freedreno_context.h
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #ifndef FREEDRENO_CONTEXT_H_
28 #define FREEDRENO_CONTEXT_H_
29
30 #include <libsync.h>
31
32 #include "pipe/p_context.h"
33 #include "indices/u_primconvert.h"
34 #include "util/u_blitter.h"
35 #include "util/list.h"
36 #include "util/slab.h"
37 #include "util/u_string.h"
38
39 #include "freedreno_batch.h"
40 #include "freedreno_screen.h"
41 #include "freedreno_gmem.h"
42 #include "freedreno_util.h"
43
44 #define BORDER_COLOR_UPLOAD_SIZE (2 * PIPE_MAX_SAMPLERS * BORDERCOLOR_SIZE)
45
46 struct fd_vertex_stateobj;
47
48 struct fd_texture_stateobj {
49 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
50 unsigned num_textures;
51 unsigned valid_textures;
52 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
53 unsigned num_samplers;
54 unsigned valid_samplers;
55 /* number of samples per sampler, 2 bits per sampler: */
56 uint32_t samples;
57 };
58
59 struct fd_program_stateobj {
60 void *vs, *hs, *ds, *gs, *fs;
61 };
62
63 struct fd_constbuf_stateobj {
64 struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS];
65 uint32_t enabled_mask;
66 };
67
68 struct fd_shaderbuf_stateobj {
69 struct pipe_shader_buffer sb[PIPE_MAX_SHADER_BUFFERS];
70 uint32_t enabled_mask;
71 uint32_t writable_mask;
72 };
73
74 struct fd_shaderimg_stateobj {
75 struct pipe_image_view si[PIPE_MAX_SHADER_IMAGES];
76 uint32_t enabled_mask;
77 };
78
79 struct fd_vertexbuf_stateobj {
80 struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
81 unsigned count;
82 uint32_t enabled_mask;
83 };
84
85 struct fd_vertex_stateobj {
86 struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
87 unsigned num_elements;
88 };
89
90 struct fd_streamout_stateobj {
91 struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS];
92 /* Bitmask of stream that should be reset. */
93 unsigned reset;
94
95 unsigned num_targets;
96 /* Track offset from vtxcnt for streamout data. This counter
97 * is just incremented by # of vertices on each draw until
98 * reset or new streamout buffer bound.
99 *
100 * When we eventually have GS, the CPU won't actually know the
101 * number of vertices per draw, so I think we'll have to do
102 * something more clever.
103 */
104 unsigned offsets[PIPE_MAX_SO_BUFFERS];
105 };
106
107 #define MAX_GLOBAL_BUFFERS 16
108 struct fd_global_bindings_stateobj {
109 struct pipe_resource *buf[MAX_GLOBAL_BUFFERS];
110 uint32_t enabled_mask;
111 };
112
113 /* group together the vertex and vertexbuf state.. for ease of passing
114 * around, and because various internal operations (gmem<->mem, etc)
115 * need their own vertex state:
116 */
117 struct fd_vertex_state {
118 struct fd_vertex_stateobj *vtx;
119 struct fd_vertexbuf_stateobj vertexbuf;
120 };
121
122 /* global 3d pipeline dirty state: */
123 enum fd_dirty_3d_state {
124 FD_DIRTY_BLEND = BIT(0),
125 FD_DIRTY_RASTERIZER = BIT(1),
126 FD_DIRTY_ZSA = BIT(2),
127 FD_DIRTY_BLEND_COLOR = BIT(3),
128 FD_DIRTY_STENCIL_REF = BIT(4),
129 FD_DIRTY_SAMPLE_MASK = BIT(5),
130 FD_DIRTY_FRAMEBUFFER = BIT(6),
131 FD_DIRTY_STIPPLE = BIT(7),
132 FD_DIRTY_VIEWPORT = BIT(8),
133 FD_DIRTY_VTXSTATE = BIT(9),
134 FD_DIRTY_VTXBUF = BIT(10),
135 FD_DIRTY_MIN_SAMPLES = BIT(11),
136 FD_DIRTY_SCISSOR = BIT(12),
137 FD_DIRTY_STREAMOUT = BIT(13),
138 FD_DIRTY_UCP = BIT(14),
139 FD_DIRTY_BLEND_DUAL = BIT(15),
140
141 /* These are a bit redundent with fd_dirty_shader_state, and possibly
142 * should be removed. (But OTOH kinda convenient in some places)
143 */
144 FD_DIRTY_PROG = BIT(16),
145 FD_DIRTY_CONST = BIT(17),
146 FD_DIRTY_TEX = BIT(18),
147 FD_DIRTY_IMAGE = BIT(19),
148 FD_DIRTY_SSBO = BIT(20),
149
150 /* only used by a2xx.. possibly can be removed.. */
151 FD_DIRTY_TEXSTATE = BIT(21),
152
153 /* fine grained state changes, for cases where state is not orthogonal
154 * from hw perspective:
155 */
156 FD_DIRTY_RASTERIZER_DISCARD = BIT(24),
157 };
158
159 /* per shader-stage dirty state: */
160 enum fd_dirty_shader_state {
161 FD_DIRTY_SHADER_PROG = BIT(0),
162 FD_DIRTY_SHADER_CONST = BIT(1),
163 FD_DIRTY_SHADER_TEX = BIT(2),
164 FD_DIRTY_SHADER_SSBO = BIT(3),
165 FD_DIRTY_SHADER_IMAGE = BIT(4),
166 };
167
168 struct fd_context {
169 struct pipe_context base;
170
171 struct list_head node; /* node in screen->context_list */
172
173 /* We currently need to serialize emitting GMEM batches, because of
174 * VSC state access in the context.
175 *
176 * In practice this lock should not be contended, since pipe_context
177 * use should be single threaded. But it is needed to protect the
178 * case, with batch reordering where a ctxB batch triggers flushing
179 * a ctxA batch
180 */
181 mtx_t gmem_lock;
182
183 struct fd_device *dev;
184 struct fd_screen *screen;
185 struct fd_pipe *pipe;
186
187 struct blitter_context *blitter;
188 void *clear_rs_state;
189 struct primconvert_context *primconvert;
190
191 /* slab for pipe_transfer allocations: */
192 struct slab_child_pool transfer_pool;
193
194 /**
195 * query related state:
196 */
197 /*@{*/
198 /* slabs for fd_hw_sample and fd_hw_sample_period allocations: */
199 struct slab_mempool sample_pool;
200 struct slab_mempool sample_period_pool;
201
202 /* sample-providers for hw queries: */
203 const struct fd_hw_sample_provider *hw_sample_providers[MAX_HW_SAMPLE_PROVIDERS];
204
205 /* list of active queries: */
206 struct list_head hw_active_queries;
207
208 /* sample-providers for accumulating hw queries: */
209 const struct fd_acc_sample_provider *acc_sample_providers[MAX_HW_SAMPLE_PROVIDERS];
210
211 /* list of active accumulating queries: */
212 struct list_head acc_active_queries;
213 /*@}*/
214
215 /* Whether we need to walk the acc_active_queries next fd_set_stage() to
216 * update active queries (even if stage doesn't change).
217 */
218 bool update_active_queries;
219
220 /* Current state of pctx->set_active_query_state() (i.e. "should drawing
221 * be counted against non-perfcounter queries")
222 */
223 bool active_queries;
224
225 /* table with PIPE_PRIM_MAX entries mapping PIPE_PRIM_x to
226 * DI_PT_x value to use for draw initiator. There are some
227 * slight differences between generation:
228 */
229 const uint8_t *primtypes;
230 uint32_t primtype_mask;
231
232 /* shaders used by clear, and gmem->mem blits: */
233 struct fd_program_stateobj solid_prog; // TODO move to screen?
234
235 /* shaders used by mem->gmem blits: */
236 struct fd_program_stateobj blit_prog[MAX_RENDER_TARGETS]; // TODO move to screen?
237 struct fd_program_stateobj blit_z, blit_zs;
238
239 /* Stats/counters:
240 */
241 struct {
242 uint64_t prims_emitted;
243 uint64_t prims_generated;
244 uint64_t draw_calls;
245 uint64_t batch_total, batch_sysmem, batch_gmem, batch_nondraw, batch_restore;
246 uint64_t staging_uploads, shadow_uploads;
247 uint64_t vs_regs, hs_regs, ds_regs, gs_regs, fs_regs;
248 } stats;
249
250 /* Current batch.. the rule here is that you can deref ctx->batch
251 * in codepaths from pipe_context entrypoints. But not in code-
252 * paths from fd_batch_flush() (basically, the stuff that gets
253 * called from GMEM code), since in those code-paths the batch
254 * you care about is not necessarily the same as ctx->batch.
255 */
256 struct fd_batch *batch;
257
258 /* NULL if there has been rendering since last flush. Otherwise
259 * keeps a reference to the last fence so we can re-use it rather
260 * than having to flush no-op batch.
261 */
262 struct pipe_fence_handle *last_fence;
263
264 /* Fence fd we are told to wait on via ->fence_server_sync() (or -1
265 * if none). The in-fence is transferred over to the batch on the
266 * next draw/blit/grid.
267 *
268 * The reason for this extra complexity is that apps will typically
269 * do eglWaitSyncKHR()/etc at the beginning of the frame, before the
270 * first draw. But mesa/st doesn't flush down framebuffer state
271 * change until we hit a draw, so at ->fence_server_sync() time, we
272 * don't yet have the correct batch. If we created a batch at that
273 * point, it would be the wrong one, and we'd have to flush it pre-
274 * maturely, causing us to stall early in the frame where we could
275 * be building up cmdstream.
276 */
277 int in_fence_fd;
278
279 /* track last known reset status globally and per-context to
280 * determine if more resets occurred since then. If global reset
281 * count increases, it means some other context crashed. If
282 * per-context reset count increases, it means we crashed the
283 * gpu.
284 */
285 uint32_t context_reset_count, global_reset_count;
286
287 /* Are we in process of shadowing a resource? Used to detect recursion
288 * in transfer_map, and skip unneeded synchronization.
289 */
290 bool in_shadow : 1;
291
292 /* Ie. in blit situation where we no longer care about previous framebuffer
293 * contents. Main point is to eliminate blits from fd_try_shadow_resource().
294 * For example, in case of texture upload + gen-mipmaps.
295 */
296 bool in_discard_blit : 1;
297
298 /* points to either scissor or disabled_scissor depending on rast state: */
299 struct pipe_scissor_state *current_scissor;
300
301 struct pipe_scissor_state scissor;
302
303 /* we don't have a disable/enable bit for scissor, so instead we keep
304 * a disabled-scissor state which matches the entire bound framebuffer
305 * and use that when scissor is not enabled.
306 */
307 struct pipe_scissor_state disabled_scissor;
308
309 /* Per vsc pipe bo's (a2xx-a5xx): */
310 struct fd_bo *vsc_pipe_bo[32];
311
312 /* which state objects need to be re-emit'd: */
313 enum fd_dirty_3d_state dirty;
314
315 /* per shader-stage dirty status: */
316 enum fd_dirty_shader_state dirty_shader[PIPE_SHADER_TYPES];
317
318 void *compute;
319 struct pipe_blend_state *blend;
320 struct pipe_rasterizer_state *rasterizer;
321 struct pipe_depth_stencil_alpha_state *zsa;
322
323 struct fd_texture_stateobj tex[PIPE_SHADER_TYPES];
324
325 struct fd_program_stateobj prog;
326
327 struct fd_vertex_state vtx;
328
329 struct pipe_blend_color blend_color;
330 struct pipe_stencil_ref stencil_ref;
331 unsigned sample_mask;
332 unsigned min_samples;
333 /* local context fb state, for when ctx->batch is null: */
334 struct pipe_framebuffer_state framebuffer;
335 struct pipe_poly_stipple stipple;
336 struct pipe_viewport_state viewport;
337 struct pipe_scissor_state viewport_scissor;
338 struct fd_constbuf_stateobj constbuf[PIPE_SHADER_TYPES];
339 struct fd_shaderbuf_stateobj shaderbuf[PIPE_SHADER_TYPES];
340 struct fd_shaderimg_stateobj shaderimg[PIPE_SHADER_TYPES];
341 struct fd_streamout_stateobj streamout;
342 struct fd_global_bindings_stateobj global_bindings;
343 struct pipe_clip_state ucp;
344
345 struct pipe_query *cond_query;
346 bool cond_cond; /* inverted rendering condition */
347 uint cond_mode;
348
349 struct pipe_debug_callback debug;
350
351 /* Called on rebind_resource() for any per-gen cleanup required: */
352 void (*rebind_resource)(struct fd_context *ctx, struct fd_resource *rsc);
353
354 /* GMEM/tile handling fxns: */
355 void (*emit_tile_init)(struct fd_batch *batch);
356 void (*emit_tile_prep)(struct fd_batch *batch, const struct fd_tile *tile);
357 void (*emit_tile_mem2gmem)(struct fd_batch *batch, const struct fd_tile *tile);
358 void (*emit_tile_renderprep)(struct fd_batch *batch, const struct fd_tile *tile);
359 void (*emit_tile)(struct fd_batch *batch, const struct fd_tile *tile);
360 void (*emit_tile_gmem2mem)(struct fd_batch *batch, const struct fd_tile *tile);
361 void (*emit_tile_fini)(struct fd_batch *batch); /* optional */
362
363 /* optional, for GMEM bypass: */
364 void (*emit_sysmem_prep)(struct fd_batch *batch);
365 void (*emit_sysmem_fini)(struct fd_batch *batch);
366
367 /* draw: */
368 bool (*draw_vbo)(struct fd_context *ctx, const struct pipe_draw_info *info,
369 unsigned index_offset);
370 bool (*clear)(struct fd_context *ctx, unsigned buffers,
371 const union pipe_color_union *color, double depth, unsigned stencil);
372
373 /* compute: */
374 void (*launch_grid)(struct fd_context *ctx, const struct pipe_grid_info *info);
375
376 /* query: */
377 struct fd_query * (*create_query)(struct fd_context *ctx, unsigned query_type, unsigned index);
378 void (*query_prepare)(struct fd_batch *batch, uint32_t num_tiles);
379 void (*query_prepare_tile)(struct fd_batch *batch, uint32_t n,
380 struct fd_ringbuffer *ring);
381 void (*query_set_stage)(struct fd_batch *batch, enum fd_render_stage stage);
382
383 /* blitter: */
384 bool (*blit)(struct fd_context *ctx, const struct pipe_blit_info *info);
385 void (*clear_ubwc)(struct fd_batch *batch, struct fd_resource *rsc);
386
387 /* handling for barriers: */
388 void (*framebuffer_barrier)(struct fd_context *ctx);
389
390 /* logger: */
391 void (*record_timestamp)(struct fd_ringbuffer *ring, struct fd_bo *bo, unsigned offset);
392 uint64_t (*ts_to_ns)(uint64_t ts);
393
394 struct list_head log_chunks; /* list of flushed log chunks in fifo order */
395 unsigned frame_nr; /* frame counter (for fd_log) */
396 FILE *log_out;
397
398 /*
399 * Common pre-cooked VBO state (used for a3xx and later):
400 */
401
402 /* for clear/gmem->mem vertices, and mem->gmem */
403 struct pipe_resource *solid_vbuf;
404
405 /* for mem->gmem tex coords: */
406 struct pipe_resource *blit_texcoord_vbuf;
407
408 /* vertex state for solid_vbuf:
409 * - solid_vbuf / 12 / R32G32B32_FLOAT
410 */
411 struct fd_vertex_state solid_vbuf_state;
412
413 /* vertex state for blit_prog:
414 * - blit_texcoord_vbuf / 8 / R32G32_FLOAT
415 * - solid_vbuf / 12 / R32G32B32_FLOAT
416 */
417 struct fd_vertex_state blit_vbuf_state;
418
419 /*
420 * Info about state of previous draw, for state that comes from
421 * pipe_draw_info (ie. not part of a CSO). This allows us to
422 * skip some register emit when the state doesn't change from
423 * draw-to-draw
424 */
425 struct {
426 bool dirty; /* last draw state unknown */
427 bool primitive_restart;
428 uint32_t index_start;
429 uint32_t instance_start;
430 uint32_t restart_index;
431 uint32_t streamout_mask;
432 } last;
433 };
434
435 static inline struct fd_context *
436 fd_context(struct pipe_context *pctx)
437 {
438 return (struct fd_context *)pctx;
439 }
440
441 static inline void
442 fd_context_assert_locked(struct fd_context *ctx)
443 {
444 fd_screen_assert_locked(ctx->screen);
445 }
446
447 static inline void
448 fd_context_lock(struct fd_context *ctx)
449 {
450 fd_screen_lock(ctx->screen);
451 }
452
453 static inline void
454 fd_context_unlock(struct fd_context *ctx)
455 {
456 fd_screen_unlock(ctx->screen);
457 }
458
459 /* mark all state dirty: */
460 static inline void
461 fd_context_all_dirty(struct fd_context *ctx)
462 {
463 ctx->last.dirty = true;
464 ctx->dirty = ~0;
465 for (unsigned i = 0; i < PIPE_SHADER_TYPES; i++)
466 ctx->dirty_shader[i] = ~0;
467 }
468
469 static inline void
470 fd_context_all_clean(struct fd_context *ctx)
471 {
472 ctx->last.dirty = false;
473 ctx->dirty = 0;
474 for (unsigned i = 0; i < PIPE_SHADER_TYPES; i++) {
475 /* don't mark compute state as clean, since it is not emitted
476 * during normal draw call. The places that call _all_dirty(),
477 * it is safe to mark compute state dirty as well, but the
478 * inverse is not true.
479 */
480 if (i == PIPE_SHADER_COMPUTE)
481 continue;
482 ctx->dirty_shader[i] = 0;
483 }
484 }
485
486 static inline struct pipe_scissor_state *
487 fd_context_get_scissor(struct fd_context *ctx)
488 {
489 return ctx->current_scissor;
490 }
491
492 static inline bool
493 fd_supported_prim(struct fd_context *ctx, unsigned prim)
494 {
495 return (1 << prim) & ctx->primtype_mask;
496 }
497
498 /**
499 * If we have a pending fence_server_sync() (GPU side sync), flush now.
500 * The alternative to try to track this with batch dependencies gets
501 * hairy quickly.
502 *
503 * Call this before switching to a different batch, to handle this case.
504 */
505 static inline void
506 fd_context_switch_from(struct fd_context *ctx)
507 {
508 if (ctx->batch && (ctx->batch->in_fence_fd != -1))
509 fd_batch_flush(ctx->batch);
510 }
511
512 /**
513 * If there is a pending fence-fd that we need to sync on, this will
514 * transfer the reference to the next batch we are going to render
515 * to.
516 */
517 static inline void
518 fd_context_switch_to(struct fd_context *ctx, struct fd_batch *batch)
519 {
520 if (ctx->in_fence_fd != -1) {
521 sync_accumulate("freedreno", &batch->in_fence_fd, ctx->in_fence_fd);
522 ctx->in_fence_fd = -1;
523 }
524 }
525
526 static inline struct fd_batch *
527 fd_context_batch(struct fd_context *ctx)
528 {
529 if (unlikely(!ctx->batch)) {
530 struct fd_batch *batch =
531 fd_batch_from_fb(&ctx->screen->batch_cache, ctx, &ctx->framebuffer);
532 util_copy_framebuffer_state(&batch->framebuffer, &ctx->framebuffer);
533 ctx->batch = batch;
534 fd_context_all_dirty(ctx);
535 }
536 fd_context_switch_to(ctx, ctx->batch);
537 return ctx->batch;
538 }
539
540 static inline void
541 fd_batch_set_stage(struct fd_batch *batch, enum fd_render_stage stage)
542 {
543 struct fd_context *ctx = batch->ctx;
544
545 if (ctx->query_set_stage)
546 ctx->query_set_stage(batch, stage);
547
548 batch->stage = stage;
549 }
550
551 void fd_context_setup_common_vbos(struct fd_context *ctx);
552 void fd_context_cleanup_common_vbos(struct fd_context *ctx);
553 void fd_emit_string(struct fd_ringbuffer *ring, const char *string, int len);
554 void fd_emit_string5(struct fd_ringbuffer *ring, const char *string, int len);
555
556 struct pipe_context * fd_context_init(struct fd_context *ctx,
557 struct pipe_screen *pscreen, const uint8_t *primtypes,
558 void *priv, unsigned flags);
559
560 void fd_context_destroy(struct pipe_context *pctx);
561
562 #endif /* FREEDRENO_CONTEXT_H_ */