freedreno/all: move more emit helpers to screen
[mesa.git] / src / gallium / drivers / freedreno / freedreno_context.h
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #ifndef FREEDRENO_CONTEXT_H_
28 #define FREEDRENO_CONTEXT_H_
29
30 #include "pipe/p_context.h"
31 #include "indices/u_primconvert.h"
32 #include "util/u_blitter.h"
33 #include "util/list.h"
34 #include "util/slab.h"
35 #include "util/u_string.h"
36
37 #include "freedreno_batch.h"
38 #include "freedreno_screen.h"
39 #include "freedreno_gmem.h"
40 #include "freedreno_util.h"
41
42 #define BORDER_COLOR_UPLOAD_SIZE (2 * PIPE_MAX_SAMPLERS * BORDERCOLOR_SIZE)
43
44 struct fd_vertex_stateobj;
45
46 struct fd_texture_stateobj {
47 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
48 unsigned num_textures;
49 unsigned valid_textures;
50 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
51 unsigned num_samplers;
52 unsigned valid_samplers;
53 /* number of samples per sampler, 2 bits per sampler: */
54 uint32_t samples;
55 };
56
57 struct fd_program_stateobj {
58 void *vp, *fp;
59 };
60
61 struct fd_constbuf_stateobj {
62 struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS];
63 uint32_t enabled_mask;
64 };
65
66 struct fd_shaderbuf_stateobj {
67 struct pipe_shader_buffer sb[PIPE_MAX_SHADER_BUFFERS];
68 uint32_t enabled_mask;
69 };
70
71 struct fd_shaderimg_stateobj {
72 struct pipe_image_view si[PIPE_MAX_SHADER_IMAGES];
73 uint32_t enabled_mask;
74 };
75
76 struct fd_vertexbuf_stateobj {
77 struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
78 unsigned count;
79 uint32_t enabled_mask;
80 };
81
82 struct fd_vertex_stateobj {
83 struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
84 unsigned num_elements;
85 };
86
87 struct fd_streamout_stateobj {
88 struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS];
89 unsigned num_targets;
90 /* Track offset from vtxcnt for streamout data. This counter
91 * is just incremented by # of vertices on each draw until
92 * reset or new streamout buffer bound.
93 *
94 * When we eventually have GS, the CPU won't actually know the
95 * number of vertices per draw, so I think we'll have to do
96 * something more clever.
97 */
98 unsigned offsets[PIPE_MAX_SO_BUFFERS];
99 };
100
101 #define MAX_GLOBAL_BUFFERS 16
102 struct fd_global_bindings_stateobj {
103 struct pipe_resource *buf[MAX_GLOBAL_BUFFERS];
104 uint32_t enabled_mask;
105 };
106
107 /* group together the vertex and vertexbuf state.. for ease of passing
108 * around, and because various internal operations (gmem<->mem, etc)
109 * need their own vertex state:
110 */
111 struct fd_vertex_state {
112 struct fd_vertex_stateobj *vtx;
113 struct fd_vertexbuf_stateobj vertexbuf;
114 };
115
116 /* global 3d pipeline dirty state: */
117 enum fd_dirty_3d_state {
118 FD_DIRTY_BLEND = BIT(0),
119 FD_DIRTY_RASTERIZER = BIT(1),
120 FD_DIRTY_ZSA = BIT(2),
121 FD_DIRTY_BLEND_COLOR = BIT(3),
122 FD_DIRTY_STENCIL_REF = BIT(4),
123 FD_DIRTY_SAMPLE_MASK = BIT(5),
124 FD_DIRTY_FRAMEBUFFER = BIT(6),
125 FD_DIRTY_STIPPLE = BIT(7),
126 FD_DIRTY_VIEWPORT = BIT(8),
127 FD_DIRTY_VTXSTATE = BIT(9),
128 FD_DIRTY_VTXBUF = BIT(10),
129 FD_DIRTY_MIN_SAMPLES = BIT(11),
130
131 FD_DIRTY_SCISSOR = BIT(12),
132 FD_DIRTY_STREAMOUT = BIT(13),
133 FD_DIRTY_UCP = BIT(14),
134 FD_DIRTY_BLEND_DUAL = BIT(15),
135
136 /* These are a bit redundent with fd_dirty_shader_state, and possibly
137 * should be removed. (But OTOH kinda convenient in some places)
138 */
139 FD_DIRTY_PROG = BIT(16),
140 FD_DIRTY_CONST = BIT(17),
141 FD_DIRTY_TEX = BIT(18),
142
143 /* only used by a2xx.. possibly can be removed.. */
144 FD_DIRTY_TEXSTATE = BIT(19),
145 };
146
147 /* per shader-stage dirty state: */
148 enum fd_dirty_shader_state {
149 FD_DIRTY_SHADER_PROG = BIT(0),
150 FD_DIRTY_SHADER_CONST = BIT(1),
151 FD_DIRTY_SHADER_TEX = BIT(2),
152 FD_DIRTY_SHADER_SSBO = BIT(3),
153 FD_DIRTY_SHADER_IMAGE = BIT(4),
154 };
155
156 struct fd_context {
157 struct pipe_context base;
158
159 struct fd_device *dev;
160 struct fd_screen *screen;
161 struct fd_pipe *pipe;
162
163 struct util_queue flush_queue;
164
165 struct blitter_context *blitter;
166 void *clear_rs_state;
167 struct primconvert_context *primconvert;
168
169 /* slab for pipe_transfer allocations: */
170 struct slab_child_pool transfer_pool;
171
172 /**
173 * query related state:
174 */
175 /*@{*/
176 /* slabs for fd_hw_sample and fd_hw_sample_period allocations: */
177 struct slab_mempool sample_pool;
178 struct slab_mempool sample_period_pool;
179
180 /* sample-providers for hw queries: */
181 const struct fd_hw_sample_provider *hw_sample_providers[MAX_HW_SAMPLE_PROVIDERS];
182
183 /* list of active queries: */
184 struct list_head hw_active_queries;
185
186 /* sample-providers for accumulating hw queries: */
187 const struct fd_acc_sample_provider *acc_sample_providers[MAX_HW_SAMPLE_PROVIDERS];
188
189 /* list of active accumulating queries: */
190 struct list_head acc_active_queries;
191 /*@}*/
192
193 /* table with PIPE_PRIM_MAX entries mapping PIPE_PRIM_x to
194 * DI_PT_x value to use for draw initiator. There are some
195 * slight differences between generation:
196 */
197 const uint8_t *primtypes;
198 uint32_t primtype_mask;
199
200 /* shaders used by clear, and gmem->mem blits: */
201 struct fd_program_stateobj solid_prog; // TODO move to screen?
202
203 /* shaders used by mem->gmem blits: */
204 struct fd_program_stateobj blit_prog[MAX_RENDER_TARGETS]; // TODO move to screen?
205 struct fd_program_stateobj blit_z, blit_zs;
206
207 /* Stats/counters:
208 */
209 struct {
210 uint64_t prims_emitted;
211 uint64_t prims_generated;
212 uint64_t draw_calls;
213 uint64_t batch_total, batch_sysmem, batch_gmem, batch_nondraw, batch_restore;
214 uint64_t staging_uploads, shadow_uploads;
215 uint64_t vs_regs, fs_regs;
216 } stats;
217
218 /* Current batch.. the rule here is that you can deref ctx->batch
219 * in codepaths from pipe_context entrypoints. But not in code-
220 * paths from fd_batch_flush() (basically, the stuff that gets
221 * called from GMEM code), since in those code-paths the batch
222 * you care about is not necessarily the same as ctx->batch.
223 */
224 struct fd_batch *batch;
225
226 /* NULL if there has been rendering since last flush. Otherwise
227 * keeps a reference to the last fence so we can re-use it rather
228 * than having to flush no-op batch.
229 */
230 struct pipe_fence_handle *last_fence;
231
232 /* track last known reset status globally and per-context to
233 * determine if more resets occurred since then. If global reset
234 * count increases, it means some other context crashed. If
235 * per-context reset count increases, it means we crashed the
236 * gpu.
237 */
238 uint32_t context_reset_count, global_reset_count;
239
240 /* Are we in process of shadowing a resource? Used to detect recursion
241 * in transfer_map, and skip unneeded synchronization.
242 */
243 bool in_shadow : 1;
244
245 /* Ie. in blit situation where we no longer care about previous framebuffer
246 * contents. Main point is to eliminate blits from fd_try_shadow_resource().
247 * For example, in case of texture upload + gen-mipmaps.
248 */
249 bool in_blit : 1;
250
251 struct pipe_scissor_state scissor;
252
253 /* we don't have a disable/enable bit for scissor, so instead we keep
254 * a disabled-scissor state which matches the entire bound framebuffer
255 * and use that when scissor is not enabled.
256 */
257 struct pipe_scissor_state disabled_scissor;
258
259 /* Current gmem/tiling configuration.. gets updated on render_tiles()
260 * if out of date with current maximal-scissor/cpp:
261 *
262 * (NOTE: this is kind of related to the batch, but moving it there
263 * means we'd always have to recalc tiles ever batch)
264 */
265 struct fd_gmem_stateobj gmem;
266 struct fd_vsc_pipe vsc_pipe[32];
267 struct fd_tile tile[512];
268
269 /* which state objects need to be re-emit'd: */
270 enum fd_dirty_3d_state dirty;
271
272 /* per shader-stage dirty status: */
273 enum fd_dirty_shader_state dirty_shader[PIPE_SHADER_TYPES];
274
275 void *compute;
276 struct pipe_blend_state *blend;
277 struct pipe_rasterizer_state *rasterizer;
278 struct pipe_depth_stencil_alpha_state *zsa;
279
280 struct fd_texture_stateobj tex[PIPE_SHADER_TYPES];
281
282 struct fd_program_stateobj prog;
283
284 struct fd_vertex_state vtx;
285
286 struct pipe_blend_color blend_color;
287 struct pipe_stencil_ref stencil_ref;
288 unsigned sample_mask;
289 unsigned min_samples;
290 /* local context fb state, for when ctx->batch is null: */
291 struct pipe_framebuffer_state framebuffer;
292 struct pipe_poly_stipple stipple;
293 struct pipe_viewport_state viewport;
294 struct pipe_scissor_state viewport_scissor;
295 struct fd_constbuf_stateobj constbuf[PIPE_SHADER_TYPES];
296 struct fd_shaderbuf_stateobj shaderbuf[PIPE_SHADER_TYPES];
297 struct fd_shaderimg_stateobj shaderimg[PIPE_SHADER_TYPES];
298 struct fd_streamout_stateobj streamout;
299 struct fd_global_bindings_stateobj global_bindings;
300 struct pipe_clip_state ucp;
301
302 struct pipe_query *cond_query;
303 bool cond_cond; /* inverted rendering condition */
304 uint cond_mode;
305
306 struct pipe_debug_callback debug;
307
308 /* GMEM/tile handling fxns: */
309 void (*emit_tile_init)(struct fd_batch *batch);
310 void (*emit_tile_prep)(struct fd_batch *batch, struct fd_tile *tile);
311 void (*emit_tile_mem2gmem)(struct fd_batch *batch, struct fd_tile *tile);
312 void (*emit_tile_renderprep)(struct fd_batch *batch, struct fd_tile *tile);
313 void (*emit_tile)(struct fd_batch *batch, struct fd_tile *tile);
314 void (*emit_tile_gmem2mem)(struct fd_batch *batch, struct fd_tile *tile);
315 void (*emit_tile_fini)(struct fd_batch *batch); /* optional */
316
317 /* optional, for GMEM bypass: */
318 void (*emit_sysmem_prep)(struct fd_batch *batch);
319 void (*emit_sysmem_fini)(struct fd_batch *batch);
320
321 /* draw: */
322 bool (*draw_vbo)(struct fd_context *ctx, const struct pipe_draw_info *info,
323 unsigned index_offset);
324 bool (*clear)(struct fd_context *ctx, unsigned buffers,
325 const union pipe_color_union *color, double depth, unsigned stencil);
326
327 /* compute: */
328 void (*launch_grid)(struct fd_context *ctx, const struct pipe_grid_info *info);
329
330 /* query: */
331 struct fd_query * (*create_query)(struct fd_context *ctx, unsigned query_type);
332 void (*query_prepare)(struct fd_batch *batch, uint32_t num_tiles);
333 void (*query_prepare_tile)(struct fd_batch *batch, uint32_t n,
334 struct fd_ringbuffer *ring);
335 void (*query_set_stage)(struct fd_batch *batch, enum fd_render_stage stage);
336
337 /* blitter: */
338 bool (*blit)(struct fd_context *ctx, const struct pipe_blit_info *info);
339
340 /* handling for barriers: */
341 void (*framebuffer_barrier)(struct fd_context *ctx);
342
343 /*
344 * Common pre-cooked VBO state (used for a3xx and later):
345 */
346
347 /* for clear/gmem->mem vertices, and mem->gmem */
348 struct pipe_resource *solid_vbuf;
349
350 /* for mem->gmem tex coords: */
351 struct pipe_resource *blit_texcoord_vbuf;
352
353 /* vertex state for solid_vbuf:
354 * - solid_vbuf / 12 / R32G32B32_FLOAT
355 */
356 struct fd_vertex_state solid_vbuf_state;
357
358 /* vertex state for blit_prog:
359 * - blit_texcoord_vbuf / 8 / R32G32_FLOAT
360 * - solid_vbuf / 12 / R32G32B32_FLOAT
361 */
362 struct fd_vertex_state blit_vbuf_state;
363 };
364
365 static inline struct fd_context *
366 fd_context(struct pipe_context *pctx)
367 {
368 return (struct fd_context *)pctx;
369 }
370
371 static inline void
372 fd_context_assert_locked(struct fd_context *ctx)
373 {
374 pipe_mutex_assert_locked(ctx->screen->lock);
375 }
376
377 static inline void
378 fd_context_lock(struct fd_context *ctx)
379 {
380 mtx_lock(&ctx->screen->lock);
381 }
382
383 static inline void
384 fd_context_unlock(struct fd_context *ctx)
385 {
386 mtx_unlock(&ctx->screen->lock);
387 }
388
389 /* mark all state dirty: */
390 static inline void
391 fd_context_all_dirty(struct fd_context *ctx)
392 {
393 ctx->dirty = ~0;
394 for (unsigned i = 0; i < PIPE_SHADER_TYPES; i++)
395 ctx->dirty_shader[i] = ~0;
396 }
397
398 static inline void
399 fd_context_all_clean(struct fd_context *ctx)
400 {
401 ctx->dirty = 0;
402 for (unsigned i = 0; i < PIPE_SHADER_TYPES; i++) {
403 /* don't mark compute state as clean, since it is not emitted
404 * during normal draw call. The places that call _all_dirty(),
405 * it is safe to mark compute state dirty as well, but the
406 * inverse is not true.
407 */
408 if (i == PIPE_SHADER_COMPUTE)
409 continue;
410 ctx->dirty_shader[i] = 0;
411 }
412 }
413
414 static inline struct pipe_scissor_state *
415 fd_context_get_scissor(struct fd_context *ctx)
416 {
417 if (ctx->rasterizer && ctx->rasterizer->scissor)
418 return &ctx->scissor;
419 return &ctx->disabled_scissor;
420 }
421
422 static inline bool
423 fd_supported_prim(struct fd_context *ctx, unsigned prim)
424 {
425 return (1 << prim) & ctx->primtype_mask;
426 }
427
428 static inline struct fd_batch *
429 fd_context_batch(struct fd_context *ctx)
430 {
431 if (unlikely(!ctx->batch)) {
432 struct fd_batch *batch =
433 fd_batch_from_fb(&ctx->screen->batch_cache, ctx, &ctx->framebuffer);
434 util_copy_framebuffer_state(&batch->framebuffer, &ctx->framebuffer);
435 ctx->batch = batch;
436 fd_context_all_dirty(ctx);
437 }
438 return ctx->batch;
439 }
440
441 static inline void
442 fd_batch_set_stage(struct fd_batch *batch, enum fd_render_stage stage)
443 {
444 struct fd_context *ctx = batch->ctx;
445
446 /* special case: internal blits (like mipmap level generation)
447 * go through normal draw path (via util_blitter_blit()).. but
448 * we need to ignore the FD_STAGE_DRAW which will be set, so we
449 * don't enable queries which should be paused during internal
450 * blits:
451 */
452 if ((batch->stage == FD_STAGE_BLIT) &&
453 (stage != FD_STAGE_NULL))
454 return;
455
456 if (ctx->query_set_stage)
457 ctx->query_set_stage(batch, stage);
458
459 batch->stage = stage;
460 }
461
462 void fd_context_setup_common_vbos(struct fd_context *ctx);
463 void fd_context_cleanup_common_vbos(struct fd_context *ctx);
464
465 struct pipe_context * fd_context_init(struct fd_context *ctx,
466 struct pipe_screen *pscreen, const uint8_t *primtypes,
467 void *priv, unsigned flags);
468
469 void fd_context_destroy(struct pipe_context *pctx);
470
471 #endif /* FREEDRENO_CONTEXT_H_ */