gallium: switch drivers to the slab allocator in src/util
[mesa.git] / src / gallium / drivers / freedreno / freedreno_context.h
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #ifndef FREEDRENO_CONTEXT_H_
30 #define FREEDRENO_CONTEXT_H_
31
32 #include "pipe/p_context.h"
33 #include "indices/u_primconvert.h"
34 #include "util/u_blitter.h"
35 #include "util/list.h"
36 #include "util/slab.h"
37 #include "util/u_string.h"
38
39 #include "freedreno_batch.h"
40 #include "freedreno_screen.h"
41 #include "freedreno_gmem.h"
42 #include "freedreno_util.h"
43
44 #define BORDER_COLOR_UPLOAD_SIZE (2 * PIPE_MAX_SAMPLERS * BORDERCOLOR_SIZE)
45
46 struct fd_vertex_stateobj;
47
48 struct fd_texture_stateobj {
49 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
50 unsigned num_textures;
51 unsigned valid_textures;
52 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
53 unsigned num_samplers;
54 unsigned valid_samplers;
55 };
56
57 struct fd_program_stateobj {
58 void *vp, *fp;
59
60 /* rest only used by fd2.. split out: */
61 uint8_t num_exports;
62 /* Indexed by semantic name or TGSI_SEMANTIC_COUNT + semantic index
63 * for TGSI_SEMANTIC_GENERIC. Special vs exports (position and point-
64 * size) are not included in this
65 */
66 uint8_t export_linkage[63];
67 };
68
69 struct fd_constbuf_stateobj {
70 struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS];
71 uint32_t enabled_mask;
72 uint32_t dirty_mask;
73 };
74
75 struct fd_vertexbuf_stateobj {
76 struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
77 unsigned count;
78 uint32_t enabled_mask;
79 uint32_t dirty_mask;
80 };
81
82 struct fd_vertex_stateobj {
83 struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
84 unsigned num_elements;
85 };
86
87 struct fd_streamout_stateobj {
88 struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS];
89 unsigned num_targets;
90 /* Track offset from vtxcnt for streamout data. This counter
91 * is just incremented by # of vertices on each draw until
92 * reset or new streamout buffer bound.
93 *
94 * When we eventually have GS, the CPU won't actually know the
95 * number of vertices per draw, so I think we'll have to do
96 * something more clever.
97 */
98 unsigned offsets[PIPE_MAX_SO_BUFFERS];
99 };
100
101 /* group together the vertex and vertexbuf state.. for ease of passing
102 * around, and because various internal operations (gmem<->mem, etc)
103 * need their own vertex state:
104 */
105 struct fd_vertex_state {
106 struct fd_vertex_stateobj *vtx;
107 struct fd_vertexbuf_stateobj vertexbuf;
108 };
109
110
111 struct fd_context {
112 struct pipe_context base;
113
114 struct fd_device *dev;
115 struct fd_screen *screen;
116
117 struct util_queue flush_queue;
118
119 struct blitter_context *blitter;
120 void *clear_rs_state;
121 struct primconvert_context *primconvert;
122
123 /* slab for pipe_transfer allocations: */
124 struct slab_mempool transfer_pool;
125
126 /* slabs for fd_hw_sample and fd_hw_sample_period allocations: */
127 struct slab_mempool sample_pool;
128 struct slab_mempool sample_period_pool;
129
130 /* sample-providers for hw queries: */
131 const struct fd_hw_sample_provider *sample_providers[MAX_HW_SAMPLE_PROVIDERS];
132
133 /* list of active queries: */
134 struct list_head active_queries;
135
136 /* table with PIPE_PRIM_MAX entries mapping PIPE_PRIM_x to
137 * DI_PT_x value to use for draw initiator. There are some
138 * slight differences between generation:
139 */
140 const uint8_t *primtypes;
141 uint32_t primtype_mask;
142
143 /* shaders used by clear, and gmem->mem blits: */
144 struct fd_program_stateobj solid_prog; // TODO move to screen?
145
146 /* shaders used by mem->gmem blits: */
147 struct fd_program_stateobj blit_prog[MAX_RENDER_TARGETS]; // TODO move to screen?
148 struct fd_program_stateobj blit_z, blit_zs;
149
150 /* Stats/counters:
151 */
152 struct {
153 uint64_t prims_emitted;
154 uint64_t prims_generated;
155 uint64_t draw_calls;
156 uint64_t batch_total, batch_sysmem, batch_gmem, batch_restore;
157 } stats;
158
159 /* Current batch.. the rule here is that you can deref ctx->batch
160 * in codepaths from pipe_context entrypoints. But not in code-
161 * paths from fd_batch_flush() (basically, the stuff that gets
162 * called from GMEM code), since in those code-paths the batch
163 * you care about is not necessarily the same as ctx->batch.
164 */
165 struct fd_batch *batch;
166
167 uint32_t last_fence;
168
169 /* Are we in process of shadowing a resource? Used to detect recursion
170 * in transfer_map, and skip unneeded synchronization.
171 */
172 bool in_shadow : 1;
173
174 /* Ie. in blit situation where we no longer care about previous framebuffer
175 * contents. Main point is to eliminate blits from fd_try_shadow_resource().
176 * For example, in case of texture upload + gen-mipmaps.
177 */
178 bool in_blit : 1;
179
180 struct pipe_scissor_state scissor;
181
182 /* we don't have a disable/enable bit for scissor, so instead we keep
183 * a disabled-scissor state which matches the entire bound framebuffer
184 * and use that when scissor is not enabled.
185 */
186 struct pipe_scissor_state disabled_scissor;
187
188 /* Current gmem/tiling configuration.. gets updated on render_tiles()
189 * if out of date with current maximal-scissor/cpp:
190 *
191 * (NOTE: this is kind of related to the batch, but moving it there
192 * means we'd always have to recalc tiles ever batch)
193 */
194 struct fd_gmem_stateobj gmem;
195 struct fd_vsc_pipe pipe[8];
196 struct fd_tile tile[512];
197
198 /* which state objects need to be re-emit'd: */
199 enum {
200 FD_DIRTY_BLEND = (1 << 0),
201 FD_DIRTY_RASTERIZER = (1 << 1),
202 FD_DIRTY_ZSA = (1 << 2),
203 FD_DIRTY_FRAGTEX = (1 << 3),
204 FD_DIRTY_VERTTEX = (1 << 4),
205 FD_DIRTY_TEXSTATE = (1 << 5),
206
207 FD_SHADER_DIRTY_VP = (1 << 6),
208 FD_SHADER_DIRTY_FP = (1 << 7),
209 /* skip geom/tcs/tes/compute */
210 FD_DIRTY_PROG = FD_SHADER_DIRTY_FP | FD_SHADER_DIRTY_VP,
211
212 FD_DIRTY_BLEND_COLOR = (1 << 12),
213 FD_DIRTY_STENCIL_REF = (1 << 13),
214 FD_DIRTY_SAMPLE_MASK = (1 << 14),
215 FD_DIRTY_FRAMEBUFFER = (1 << 15),
216 FD_DIRTY_STIPPLE = (1 << 16),
217 FD_DIRTY_VIEWPORT = (1 << 17),
218 FD_DIRTY_CONSTBUF = (1 << 18),
219 FD_DIRTY_VTXSTATE = (1 << 19),
220 FD_DIRTY_VTXBUF = (1 << 20),
221 FD_DIRTY_INDEXBUF = (1 << 21),
222 FD_DIRTY_SCISSOR = (1 << 22),
223 FD_DIRTY_STREAMOUT = (1 << 23),
224 FD_DIRTY_UCP = (1 << 24),
225 FD_DIRTY_BLEND_DUAL = (1 << 25),
226 } dirty;
227
228 struct pipe_blend_state *blend;
229 struct pipe_rasterizer_state *rasterizer;
230 struct pipe_depth_stencil_alpha_state *zsa;
231
232 struct fd_texture_stateobj verttex, fragtex;
233
234 struct fd_program_stateobj prog;
235
236 struct fd_vertex_state vtx;
237
238 struct pipe_blend_color blend_color;
239 struct pipe_stencil_ref stencil_ref;
240 unsigned sample_mask;
241 struct pipe_poly_stipple stipple;
242 struct pipe_viewport_state viewport;
243 struct fd_constbuf_stateobj constbuf[PIPE_SHADER_TYPES];
244 struct pipe_index_buffer indexbuf;
245 struct fd_streamout_stateobj streamout;
246 struct pipe_clip_state ucp;
247
248 struct pipe_query *cond_query;
249 bool cond_cond; /* inverted rendering condition */
250 uint cond_mode;
251
252 struct pipe_debug_callback debug;
253
254 /* GMEM/tile handling fxns: */
255 void (*emit_tile_init)(struct fd_batch *batch);
256 void (*emit_tile_prep)(struct fd_batch *batch, struct fd_tile *tile);
257 void (*emit_tile_mem2gmem)(struct fd_batch *batch, struct fd_tile *tile);
258 void (*emit_tile_renderprep)(struct fd_batch *batch, struct fd_tile *tile);
259 void (*emit_tile_gmem2mem)(struct fd_batch *batch, struct fd_tile *tile);
260
261 /* optional, for GMEM bypass: */
262 void (*emit_sysmem_prep)(struct fd_batch *batch);
263
264 /* draw: */
265 bool (*draw_vbo)(struct fd_context *ctx, const struct pipe_draw_info *info);
266 void (*clear)(struct fd_context *ctx, unsigned buffers,
267 const union pipe_color_union *color, double depth, unsigned stencil);
268
269 /* constant emit: (note currently not used/needed for a2xx) */
270 void (*emit_const)(struct fd_ringbuffer *ring, enum shader_t type,
271 uint32_t regid, uint32_t offset, uint32_t sizedwords,
272 const uint32_t *dwords, struct pipe_resource *prsc);
273 /* emit bo addresses as constant: */
274 void (*emit_const_bo)(struct fd_ringbuffer *ring, enum shader_t type, boolean write,
275 uint32_t regid, uint32_t num, struct pipe_resource **prscs, uint32_t *offsets);
276
277 /* indirect-branch emit: */
278 void (*emit_ib)(struct fd_ringbuffer *ring, struct fd_ringbuffer *target);
279
280 /*
281 * Common pre-cooked VBO state (used for a3xx and later):
282 */
283
284 /* for clear/gmem->mem vertices, and mem->gmem */
285 struct pipe_resource *solid_vbuf;
286
287 /* for mem->gmem tex coords: */
288 struct pipe_resource *blit_texcoord_vbuf;
289
290 /* vertex state for solid_vbuf:
291 * - solid_vbuf / 12 / R32G32B32_FLOAT
292 */
293 struct fd_vertex_state solid_vbuf_state;
294
295 /* vertex state for blit_prog:
296 * - blit_texcoord_vbuf / 8 / R32G32_FLOAT
297 * - solid_vbuf / 12 / R32G32B32_FLOAT
298 */
299 struct fd_vertex_state blit_vbuf_state;
300 };
301
302 static inline struct fd_context *
303 fd_context(struct pipe_context *pctx)
304 {
305 return (struct fd_context *)pctx;
306 }
307
308 static inline void
309 fd_context_assert_locked(struct fd_context *ctx)
310 {
311 pipe_mutex_assert_locked(ctx->screen->lock);
312 }
313
314 static inline void
315 fd_context_lock(struct fd_context *ctx)
316 {
317 pipe_mutex_lock(ctx->screen->lock);
318 }
319
320 static inline void
321 fd_context_unlock(struct fd_context *ctx)
322 {
323 pipe_mutex_unlock(ctx->screen->lock);
324 }
325
326 static inline struct pipe_scissor_state *
327 fd_context_get_scissor(struct fd_context *ctx)
328 {
329 if (ctx->rasterizer && ctx->rasterizer->scissor)
330 return &ctx->scissor;
331 return &ctx->disabled_scissor;
332 }
333
334 static inline bool
335 fd_supported_prim(struct fd_context *ctx, unsigned prim)
336 {
337 return (1 << prim) & ctx->primtype_mask;
338 }
339
340 void fd_context_setup_common_vbos(struct fd_context *ctx);
341 void fd_context_cleanup_common_vbos(struct fd_context *ctx);
342
343 struct pipe_context * fd_context_init(struct fd_context *ctx,
344 struct pipe_screen *pscreen, const uint8_t *primtypes,
345 void *priv);
346
347 void fd_context_destroy(struct pipe_context *pctx);
348
349 #endif /* FREEDRENO_CONTEXT_H_ */