b9477620176b0fbfab54cadde1e8c376b9d56847
[mesa.git] / src / gallium / drivers / freedreno / freedreno_draw.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_prim.h"
33 #include "util/u_format.h"
34
35 #include "freedreno_draw.h"
36 #include "freedreno_context.h"
37 #include "freedreno_state.h"
38 #include "freedreno_resource.h"
39 #include "freedreno_query_hw.h"
40 #include "freedreno_util.h"
41
42 static void
43 resource_read(struct fd_batch *batch, struct pipe_resource *prsc)
44 {
45 if (!prsc)
46 return;
47 fd_batch_resource_used(batch, fd_resource(prsc), FD_PENDING_READ);
48 }
49
50 static void
51 resource_written(struct fd_batch *batch, struct pipe_resource *prsc)
52 {
53 if (!prsc)
54 return;
55 fd_batch_resource_used(batch, fd_resource(prsc), FD_PENDING_WRITE);
56 }
57
58 static void
59 fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
60 {
61 struct fd_context *ctx = fd_context(pctx);
62 struct fd_batch *batch = ctx->batch;
63 struct pipe_framebuffer_state *pfb = &batch->framebuffer;
64 struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx);
65 unsigned i, prims, buffers = 0;
66
67 /* if we supported transform feedback, we'd have to disable this: */
68 if (((scissor->maxx - scissor->minx) *
69 (scissor->maxy - scissor->miny)) == 0) {
70 return;
71 }
72
73 /* TODO: push down the region versions into the tiles */
74 if (!fd_render_condition_check(pctx))
75 return;
76
77 /* emulate unsupported primitives: */
78 if (!fd_supported_prim(ctx, info->mode)) {
79 if (ctx->streamout.num_targets > 0)
80 debug_error("stream-out with emulated prims");
81 util_primconvert_save_index_buffer(ctx->primconvert, &ctx->indexbuf);
82 util_primconvert_save_rasterizer_state(ctx->primconvert, ctx->rasterizer);
83 util_primconvert_draw_vbo(ctx->primconvert, info);
84 return;
85 }
86
87 /*
88 * Figure out the buffers/features we need:
89 */
90
91 if (fd_depth_enabled(ctx)) {
92 buffers |= FD_BUFFER_DEPTH;
93 resource_written(batch, pfb->zsbuf->texture);
94 batch->gmem_reason |= FD_GMEM_DEPTH_ENABLED;
95 }
96
97 if (fd_stencil_enabled(ctx)) {
98 buffers |= FD_BUFFER_STENCIL;
99 resource_written(batch, pfb->zsbuf->texture);
100 batch->gmem_reason |= FD_GMEM_STENCIL_ENABLED;
101 }
102
103 if (fd_logicop_enabled(ctx))
104 batch->gmem_reason |= FD_GMEM_LOGICOP_ENABLED;
105
106 for (i = 0; i < pfb->nr_cbufs; i++) {
107 struct pipe_resource *surf;
108
109 if (!pfb->cbufs[i])
110 continue;
111
112 surf = pfb->cbufs[i]->texture;
113
114 resource_written(batch, surf);
115 buffers |= PIPE_CLEAR_COLOR0 << i;
116
117 if (surf->nr_samples > 1)
118 batch->gmem_reason |= FD_GMEM_MSAA_ENABLED;
119
120 if (fd_blend_enabled(ctx, i))
121 batch->gmem_reason |= FD_GMEM_BLEND_ENABLED;
122 }
123
124 /* Skip over buffer 0, that is sent along with the command stream */
125 for (i = 1; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
126 resource_read(batch, ctx->constbuf[PIPE_SHADER_VERTEX].cb[i].buffer);
127 resource_read(batch, ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer);
128 }
129
130 /* Mark VBOs as being read */
131 for (i = 0; i < ctx->vtx.vertexbuf.count; i++) {
132 assert(!ctx->vtx.vertexbuf.vb[i].user_buffer);
133 resource_read(batch, ctx->vtx.vertexbuf.vb[i].buffer);
134 }
135
136 /* Mark index buffer as being read */
137 resource_read(batch, ctx->indexbuf.buffer);
138
139 /* Mark textures as being read */
140 for (i = 0; i < ctx->verttex.num_textures; i++)
141 if (ctx->verttex.textures[i])
142 resource_read(batch, ctx->verttex.textures[i]->texture);
143 for (i = 0; i < ctx->fragtex.num_textures; i++)
144 if (ctx->fragtex.textures[i])
145 resource_read(batch, ctx->fragtex.textures[i]->texture);
146
147 /* Mark streamout buffers as being written.. */
148 for (i = 0; i < ctx->streamout.num_targets; i++)
149 if (ctx->streamout.targets[i])
150 resource_written(batch, ctx->streamout.targets[i]->buffer);
151
152 batch->num_draws++;
153
154 prims = u_reduced_prims_for_vertices(info->mode, info->count);
155
156 ctx->stats.draw_calls++;
157
158 /* TODO prims_emitted should be clipped when the stream-out buffer is
159 * not large enough. See max_tf_vtx().. probably need to move that
160 * into common code. Although a bit more annoying since a2xx doesn't
161 * use ir3 so no common way to get at the pipe_stream_output_info
162 * which is needed for this calculation.
163 */
164 if (ctx->streamout.num_targets > 0)
165 ctx->stats.prims_emitted += prims;
166 ctx->stats.prims_generated += prims;
167
168 /* any buffers that haven't been cleared yet, we need to restore: */
169 batch->restore |= buffers & (FD_BUFFER_ALL & ~batch->cleared);
170 /* and any buffers used, need to be resolved: */
171 batch->resolve |= buffers;
172
173 DBG("%x num_draws=%u (%s/%s)", buffers, batch->num_draws,
174 util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
175 util_format_short_name(pipe_surface_format(pfb->zsbuf)));
176
177 fd_hw_query_set_stage(ctx, batch->draw, FD_STAGE_DRAW);
178 if (ctx->draw_vbo(ctx, info))
179 batch->needs_flush = true;
180
181 for (i = 0; i < ctx->streamout.num_targets; i++)
182 ctx->streamout.offsets[i] += info->count;
183
184 if (fd_mesa_debug & FD_DBG_DDRAW)
185 ctx->dirty = 0xffffffff;
186
187 fd_batch_check_size(batch);
188 }
189
190 /* TODO figure out how to make better use of existing state mechanism
191 * for clear (and possibly gmem->mem / mem->gmem) so we can (a) keep
192 * track of what state really actually changes, and (b) reduce the code
193 * in the a2xx/a3xx parts.
194 */
195
196 static void
197 fd_clear(struct pipe_context *pctx, unsigned buffers,
198 const union pipe_color_union *color, double depth, unsigned stencil)
199 {
200 struct fd_context *ctx = fd_context(pctx);
201 struct fd_batch *batch = ctx->batch;
202 struct pipe_framebuffer_state *pfb = &batch->framebuffer;
203 struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx);
204 unsigned cleared_buffers;
205 int i;
206
207 /* TODO: push down the region versions into the tiles */
208 if (!fd_render_condition_check(pctx))
209 return;
210
211 /* for bookkeeping about which buffers have been cleared (and thus
212 * can fully or partially skip mem2gmem) we need to ignore buffers
213 * that have already had a draw, in case apps do silly things like
214 * clear after draw (ie. if you only clear the color buffer, but
215 * something like alpha-test causes side effects from the draw in
216 * the depth buffer, etc)
217 */
218 cleared_buffers = buffers & (FD_BUFFER_ALL & ~batch->restore);
219
220 /* do we have full-screen scissor? */
221 if (!memcmp(scissor, &ctx->disabled_scissor, sizeof(*scissor))) {
222 batch->cleared |= cleared_buffers;
223 } else {
224 batch->partial_cleared |= cleared_buffers;
225 if (cleared_buffers & PIPE_CLEAR_COLOR)
226 batch->cleared_scissor.color = *scissor;
227 if (cleared_buffers & PIPE_CLEAR_DEPTH)
228 batch->cleared_scissor.depth = *scissor;
229 if (cleared_buffers & PIPE_CLEAR_STENCIL)
230 batch->cleared_scissor.stencil = *scissor;
231 }
232 batch->resolve |= buffers;
233 batch->needs_flush = true;
234
235 if (buffers & PIPE_CLEAR_COLOR)
236 for (i = 0; i < pfb->nr_cbufs; i++)
237 if (buffers & (PIPE_CLEAR_COLOR0 << i))
238 resource_written(batch, pfb->cbufs[i]->texture);
239
240 if (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
241 resource_written(batch, pfb->zsbuf->texture);
242 batch->gmem_reason |= FD_GMEM_CLEARS_DEPTH_STENCIL;
243 }
244
245 DBG("%x depth=%f, stencil=%u (%s/%s)", buffers, depth, stencil,
246 util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
247 util_format_short_name(pipe_surface_format(pfb->zsbuf)));
248
249 fd_hw_query_set_stage(ctx, batch->draw, FD_STAGE_CLEAR);
250
251 ctx->clear(ctx, buffers, color, depth, stencil);
252
253 ctx->dirty |= FD_DIRTY_ZSA |
254 FD_DIRTY_VIEWPORT |
255 FD_DIRTY_RASTERIZER |
256 FD_DIRTY_SAMPLE_MASK |
257 FD_DIRTY_PROG |
258 FD_DIRTY_CONSTBUF |
259 FD_DIRTY_BLEND |
260 FD_DIRTY_FRAMEBUFFER;
261
262 if (fd_mesa_debug & FD_DBG_DCLEAR)
263 ctx->dirty = 0xffffffff;
264 }
265
266 static void
267 fd_clear_render_target(struct pipe_context *pctx, struct pipe_surface *ps,
268 const union pipe_color_union *color,
269 unsigned x, unsigned y, unsigned w, unsigned h)
270 {
271 DBG("TODO: x=%u, y=%u, w=%u, h=%u", x, y, w, h);
272 }
273
274 static void
275 fd_clear_depth_stencil(struct pipe_context *pctx, struct pipe_surface *ps,
276 unsigned buffers, double depth, unsigned stencil,
277 unsigned x, unsigned y, unsigned w, unsigned h)
278 {
279 DBG("TODO: buffers=%u, depth=%f, stencil=%u, x=%u, y=%u, w=%u, h=%u",
280 buffers, depth, stencil, x, y, w, h);
281 }
282
283 void
284 fd_draw_init(struct pipe_context *pctx)
285 {
286 pctx->draw_vbo = fd_draw_vbo;
287 pctx->clear = fd_clear;
288 pctx->clear_render_target = fd_clear_render_target;
289 pctx->clear_depth_stencil = fd_clear_depth_stencil;
290 }