freedreno: remove int sampler shader variants
[mesa.git] / src / gallium / drivers / freedreno / freedreno_draw.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_prim.h"
33 #include "util/u_format.h"
34
35 #include "freedreno_draw.h"
36 #include "freedreno_context.h"
37 #include "freedreno_state.h"
38 #include "freedreno_resource.h"
39 #include "freedreno_query_hw.h"
40 #include "freedreno_util.h"
41
42 static void
43 resource_reading(struct fd_context *ctx, struct pipe_resource *prsc)
44 {
45 struct fd_resource *rsc;
46
47 if (!prsc)
48 return;
49
50 rsc = fd_resource(prsc);
51 rsc->reading = true;
52 list_delinit(&rsc->list);
53 list_addtail(&rsc->list, &ctx->used_resources);
54 }
55
56 static void
57 fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
58 {
59 struct fd_context *ctx = fd_context(pctx);
60 struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
61 struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx);
62 unsigned i, buffers = 0;
63
64 /* if we supported transform feedback, we'd have to disable this: */
65 if (((scissor->maxx - scissor->minx) *
66 (scissor->maxy - scissor->miny)) == 0) {
67 return;
68 }
69
70 /* emulate unsupported primitives: */
71 if (!fd_supported_prim(ctx, info->mode)) {
72 util_primconvert_save_index_buffer(ctx->primconvert, &ctx->indexbuf);
73 util_primconvert_save_rasterizer_state(ctx->primconvert, ctx->rasterizer);
74 util_primconvert_draw_vbo(ctx->primconvert, info);
75 return;
76 }
77
78 ctx->needs_flush = true;
79
80 /*
81 * Figure out the buffers/features we need:
82 */
83
84 if (fd_depth_enabled(ctx)) {
85 buffers |= FD_BUFFER_DEPTH;
86 fd_resource(pfb->zsbuf->texture)->dirty = true;
87 ctx->gmem_reason |= FD_GMEM_DEPTH_ENABLED;
88 }
89
90 if (fd_stencil_enabled(ctx)) {
91 struct fd_resource *rsc = fd_resource(pfb->zsbuf->texture);
92 buffers |= FD_BUFFER_STENCIL;
93 if (rsc->stencil)
94 rsc->stencil->dirty = true;
95 else
96 rsc->dirty = true;
97 ctx->gmem_reason |= FD_GMEM_STENCIL_ENABLED;
98 }
99
100 if (fd_logicop_enabled(ctx))
101 ctx->gmem_reason |= FD_GMEM_LOGICOP_ENABLED;
102
103 for (i = 0; i < pfb->nr_cbufs; i++) {
104 struct pipe_resource *surf;
105
106 if (!pfb->cbufs[i])
107 continue;
108
109 surf = pfb->cbufs[i]->texture;
110
111 fd_resource(surf)->dirty = true;
112 buffers |= PIPE_CLEAR_COLOR0 << i;
113
114 if (surf->nr_samples > 1)
115 ctx->gmem_reason |= FD_GMEM_MSAA_ENABLED;
116
117 if (fd_blend_enabled(ctx, i))
118 ctx->gmem_reason |= FD_GMEM_BLEND_ENABLED;
119 }
120
121 /* Skip over buffer 0, that is sent along with the command stream */
122 for (i = 1; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
123 resource_reading(ctx, ctx->constbuf[PIPE_SHADER_VERTEX].cb[i].buffer);
124 resource_reading(ctx, ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer);
125 }
126
127 /* Mark VBOs as being read */
128 for (i = 0; i < ctx->vtx.vertexbuf.count; i++) {
129 assert(!ctx->vtx.vertexbuf.vb[i].user_buffer);
130 resource_reading(ctx, ctx->vtx.vertexbuf.vb[i].buffer);
131 }
132
133 /* Mark index buffer as being read */
134 resource_reading(ctx, ctx->indexbuf.buffer);
135
136 /* Mark textures as being read */
137 for (i = 0; i < ctx->verttex.num_textures; i++)
138 if (ctx->verttex.textures[i])
139 resource_reading(ctx, ctx->verttex.textures[i]->texture);
140 for (i = 0; i < ctx->fragtex.num_textures; i++)
141 if (ctx->fragtex.textures[i])
142 resource_reading(ctx, ctx->fragtex.textures[i]->texture);
143
144 ctx->num_draws++;
145
146 ctx->stats.draw_calls++;
147 ctx->stats.prims_emitted +=
148 u_reduced_prims_for_vertices(info->mode, info->count);
149
150 /* any buffers that haven't been cleared yet, we need to restore: */
151 ctx->restore |= buffers & (FD_BUFFER_ALL & ~ctx->cleared);
152 /* and any buffers used, need to be resolved: */
153 ctx->resolve |= buffers;
154
155 DBG("%x num_draws=%u (%s/%s)", buffers, ctx->num_draws,
156 util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
157 util_format_short_name(pipe_surface_format(pfb->zsbuf)));
158
159 fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_DRAW);
160 ctx->draw_vbo(ctx, info);
161
162 /* if an app (or, well, piglit test) does many thousands of draws
163 * without flush (or anything which implicitly flushes, like
164 * changing render targets), we can exceed the ringbuffer size.
165 * Since we don't currently have a sane way to wrapparound, and
166 * we use the same buffer for both draw and tiling commands, for
167 * now we need to do this hack and trigger flush if we are running
168 * low on remaining space for cmds:
169 */
170 if (((ctx->ring->cur - ctx->ring->start) >
171 (ctx->ring->size/4 - FD_TILING_COMMANDS_DWORDS)) ||
172 (fd_mesa_debug & FD_DBG_FLUSH))
173 fd_context_render(pctx);
174 }
175
176 /* TODO figure out how to make better use of existing state mechanism
177 * for clear (and possibly gmem->mem / mem->gmem) so we can (a) keep
178 * track of what state really actually changes, and (b) reduce the code
179 * in the a2xx/a3xx parts.
180 */
181
182 static void
183 fd_clear(struct pipe_context *pctx, unsigned buffers,
184 const union pipe_color_union *color, double depth, unsigned stencil)
185 {
186 struct fd_context *ctx = fd_context(pctx);
187 struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
188 struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx);
189 unsigned cleared_buffers;
190 int i;
191
192 /* for bookkeeping about which buffers have been cleared (and thus
193 * can fully or partially skip mem2gmem) we need to ignore buffers
194 * that have already had a draw, in case apps do silly things like
195 * clear after draw (ie. if you only clear the color buffer, but
196 * something like alpha-test causes side effects from the draw in
197 * the depth buffer, etc)
198 */
199 cleared_buffers = buffers & (FD_BUFFER_ALL & ~ctx->restore);
200
201 /* do we have full-screen scissor? */
202 if (!memcmp(scissor, &ctx->disabled_scissor, sizeof(*scissor))) {
203 ctx->cleared |= cleared_buffers;
204 } else {
205 ctx->partial_cleared |= cleared_buffers;
206 if (cleared_buffers & PIPE_CLEAR_COLOR)
207 ctx->cleared_scissor.color = *scissor;
208 if (cleared_buffers & PIPE_CLEAR_DEPTH)
209 ctx->cleared_scissor.depth = *scissor;
210 if (cleared_buffers & PIPE_CLEAR_STENCIL)
211 ctx->cleared_scissor.stencil = *scissor;
212 }
213 ctx->resolve |= buffers;
214 ctx->needs_flush = true;
215
216 if (buffers & PIPE_CLEAR_COLOR)
217 for (i = 0; i < pfb->nr_cbufs; i++)
218 if (buffers & (PIPE_CLEAR_COLOR0 << i))
219 fd_resource(pfb->cbufs[i]->texture)->dirty = true;
220
221 if (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
222 struct fd_resource *rsc = fd_resource(pfb->zsbuf->texture);
223 if (rsc->stencil && buffers & PIPE_CLEAR_STENCIL)
224 rsc->stencil->dirty = true;
225 if (!rsc->stencil || buffers & PIPE_CLEAR_DEPTH)
226 rsc->dirty = true;
227
228 ctx->gmem_reason |= FD_GMEM_CLEARS_DEPTH_STENCIL;
229 }
230
231 DBG("%x depth=%f, stencil=%u (%s/%s)", buffers, depth, stencil,
232 util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
233 util_format_short_name(pipe_surface_format(pfb->zsbuf)));
234
235 fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_CLEAR);
236
237 ctx->clear(ctx, buffers, color, depth, stencil);
238
239 ctx->dirty |= FD_DIRTY_ZSA |
240 FD_DIRTY_VIEWPORT |
241 FD_DIRTY_RASTERIZER |
242 FD_DIRTY_SAMPLE_MASK |
243 FD_DIRTY_PROG |
244 FD_DIRTY_CONSTBUF |
245 FD_DIRTY_BLEND;
246
247 if (fd_mesa_debug & FD_DBG_DCLEAR)
248 ctx->dirty = 0xffffffff;
249 }
250
251 static void
252 fd_clear_render_target(struct pipe_context *pctx, struct pipe_surface *ps,
253 const union pipe_color_union *color,
254 unsigned x, unsigned y, unsigned w, unsigned h)
255 {
256 DBG("TODO: x=%u, y=%u, w=%u, h=%u", x, y, w, h);
257 }
258
259 static void
260 fd_clear_depth_stencil(struct pipe_context *pctx, struct pipe_surface *ps,
261 unsigned buffers, double depth, unsigned stencil,
262 unsigned x, unsigned y, unsigned w, unsigned h)
263 {
264 DBG("TODO: buffers=%u, depth=%f, stencil=%u, x=%u, y=%u, w=%u, h=%u",
265 buffers, depth, stencil, x, y, w, h);
266 }
267
268 void
269 fd_draw_init(struct pipe_context *pctx)
270 {
271 list_inithead(&fd_context(pctx)->used_resources);
272
273 pctx->draw_vbo = fd_draw_vbo;
274 pctx->clear = fd_clear;
275 pctx->clear_render_target = fd_clear_render_target;
276 pctx->clear_depth_stencil = fd_clear_depth_stencil;
277 }