freedreno: simplify pctx->clear()
[mesa.git] / src / gallium / drivers / freedreno / freedreno_draw.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_draw.h"
31 #include "util/u_string.h"
32 #include "util/u_memory.h"
33 #include "util/u_prim.h"
34 #include "util/u_format.h"
35 #include "util/u_helpers.h"
36
37 #include "freedreno_draw.h"
38 #include "freedreno_context.h"
39 #include "freedreno_state.h"
40 #include "freedreno_resource.h"
41 #include "freedreno_query_acc.h"
42 #include "freedreno_query_hw.h"
43 #include "freedreno_util.h"
44
45 static void
46 resource_read(struct fd_batch *batch, struct pipe_resource *prsc)
47 {
48 if (!prsc)
49 return;
50 fd_batch_resource_used(batch, fd_resource(prsc), false);
51 }
52
53 static void
54 resource_written(struct fd_batch *batch, struct pipe_resource *prsc)
55 {
56 if (!prsc)
57 return;
58 fd_batch_resource_used(batch, fd_resource(prsc), true);
59 }
60
61 static void
62 fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
63 {
64 struct fd_context *ctx = fd_context(pctx);
65 struct fd_batch *batch = fd_context_batch(ctx);
66 struct pipe_framebuffer_state *pfb = &batch->framebuffer;
67 struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx);
68 unsigned i, prims, buffers = 0, restore_buffers = 0;
69
70 /* for debugging problems with indirect draw, it is convenient
71 * to be able to emulate it, to determine if game is feeding us
72 * bogus data:
73 */
74 if (info->indirect && (fd_mesa_debug & FD_DBG_NOINDR)) {
75 util_draw_indirect(pctx, info);
76 return;
77 }
78
79 if (!info->count_from_stream_output && !info->indirect &&
80 !info->primitive_restart &&
81 !u_trim_pipe_prim(info->mode, (unsigned*)&info->count))
82 return;
83
84 /* if we supported transform feedback, we'd have to disable this: */
85 if (((scissor->maxx - scissor->minx) *
86 (scissor->maxy - scissor->miny)) == 0) {
87 return;
88 }
89
90 /* TODO: push down the region versions into the tiles */
91 if (!fd_render_condition_check(pctx))
92 return;
93
94 /* emulate unsupported primitives: */
95 if (!fd_supported_prim(ctx, info->mode)) {
96 if (ctx->streamout.num_targets > 0)
97 debug_error("stream-out with emulated prims");
98 util_primconvert_save_rasterizer_state(ctx->primconvert, ctx->rasterizer);
99 util_primconvert_draw_vbo(ctx->primconvert, info);
100 return;
101 }
102
103 /* Upload a user index buffer. */
104 struct pipe_resource *indexbuf = NULL;
105 unsigned index_offset = 0;
106 struct pipe_draw_info new_info;
107 if (info->index_size) {
108 if (info->has_user_indices) {
109 if (!util_upload_index_buffer(pctx, info, &indexbuf, &index_offset))
110 return;
111 new_info = *info;
112 new_info.index.resource = indexbuf;
113 new_info.has_user_indices = false;
114 info = &new_info;
115 } else {
116 indexbuf = info->index.resource;
117 }
118 }
119
120 if (ctx->in_blit) {
121 fd_batch_reset(batch);
122 fd_context_all_dirty(ctx);
123 }
124
125 batch->blit = ctx->in_blit;
126 batch->back_blit = ctx->in_shadow;
127
128 /* NOTE: needs to be before resource_written(batch->query_buf), otherwise
129 * query_buf may not be created yet.
130 */
131 fd_batch_set_stage(batch, FD_STAGE_DRAW);
132
133 /*
134 * Figure out the buffers/features we need:
135 */
136
137 mtx_lock(&ctx->screen->lock);
138
139 if (fd_depth_enabled(ctx)) {
140 if (fd_resource(pfb->zsbuf->texture)->valid)
141 restore_buffers |= FD_BUFFER_DEPTH;
142 buffers |= FD_BUFFER_DEPTH;
143 resource_written(batch, pfb->zsbuf->texture);
144 batch->gmem_reason |= FD_GMEM_DEPTH_ENABLED;
145 }
146
147 if (fd_stencil_enabled(ctx)) {
148 if (fd_resource(pfb->zsbuf->texture)->valid)
149 restore_buffers |= FD_BUFFER_STENCIL;
150 buffers |= FD_BUFFER_STENCIL;
151 resource_written(batch, pfb->zsbuf->texture);
152 batch->gmem_reason |= FD_GMEM_STENCIL_ENABLED;
153 }
154
155 if (fd_logicop_enabled(ctx))
156 batch->gmem_reason |= FD_GMEM_LOGICOP_ENABLED;
157
158 for (i = 0; i < pfb->nr_cbufs; i++) {
159 struct pipe_resource *surf;
160
161 if (!pfb->cbufs[i])
162 continue;
163
164 surf = pfb->cbufs[i]->texture;
165
166 resource_written(batch, surf);
167
168 if (fd_resource(surf)->valid)
169 restore_buffers |= PIPE_CLEAR_COLOR0 << i;
170
171 buffers |= PIPE_CLEAR_COLOR0 << i;
172
173 if (fd_blend_enabled(ctx, i))
174 batch->gmem_reason |= FD_GMEM_BLEND_ENABLED;
175 }
176
177 /* Mark SSBOs as being written.. we don't actually know which ones are
178 * read vs written, so just assume the worst
179 */
180 foreach_bit(i, ctx->shaderbuf[PIPE_SHADER_FRAGMENT].enabled_mask)
181 resource_written(batch, ctx->shaderbuf[PIPE_SHADER_FRAGMENT].sb[i].buffer);
182
183 foreach_bit(i, ctx->shaderimg[PIPE_SHADER_FRAGMENT].enabled_mask) {
184 struct pipe_image_view *img =
185 &ctx->shaderimg[PIPE_SHADER_FRAGMENT].si[i];
186 if (img->access & PIPE_IMAGE_ACCESS_WRITE)
187 resource_written(batch, img->resource);
188 else
189 resource_read(batch, img->resource);
190 }
191
192 foreach_bit(i, ctx->constbuf[PIPE_SHADER_VERTEX].enabled_mask)
193 resource_read(batch, ctx->constbuf[PIPE_SHADER_VERTEX].cb[i].buffer);
194 foreach_bit(i, ctx->constbuf[PIPE_SHADER_FRAGMENT].enabled_mask)
195 resource_read(batch, ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer);
196
197 /* Mark VBOs as being read */
198 foreach_bit(i, ctx->vtx.vertexbuf.enabled_mask) {
199 assert(!ctx->vtx.vertexbuf.vb[i].is_user_buffer);
200 resource_read(batch, ctx->vtx.vertexbuf.vb[i].buffer.resource);
201 }
202
203 /* Mark index buffer as being read */
204 resource_read(batch, indexbuf);
205
206 /* Mark indirect draw buffer as being read */
207 if (info->indirect)
208 resource_read(batch, info->indirect->buffer);
209
210 /* Mark textures as being read */
211 foreach_bit(i, ctx->tex[PIPE_SHADER_VERTEX].valid_textures)
212 resource_read(batch, ctx->tex[PIPE_SHADER_VERTEX].textures[i]->texture);
213 foreach_bit(i, ctx->tex[PIPE_SHADER_FRAGMENT].valid_textures)
214 resource_read(batch, ctx->tex[PIPE_SHADER_FRAGMENT].textures[i]->texture);
215
216 /* Mark streamout buffers as being written.. */
217 for (i = 0; i < ctx->streamout.num_targets; i++)
218 if (ctx->streamout.targets[i])
219 resource_written(batch, ctx->streamout.targets[i]->buffer);
220
221 resource_written(batch, batch->query_buf);
222
223 list_for_each_entry(struct fd_acc_query, aq, &ctx->acc_active_queries, node)
224 resource_written(batch, aq->prsc);
225
226 mtx_unlock(&ctx->screen->lock);
227
228 batch->num_draws++;
229
230 prims = u_reduced_prims_for_vertices(info->mode, info->count);
231
232 ctx->stats.draw_calls++;
233
234 /* TODO prims_emitted should be clipped when the stream-out buffer is
235 * not large enough. See max_tf_vtx().. probably need to move that
236 * into common code. Although a bit more annoying since a2xx doesn't
237 * use ir3 so no common way to get at the pipe_stream_output_info
238 * which is needed for this calculation.
239 */
240 if (ctx->streamout.num_targets > 0)
241 ctx->stats.prims_emitted += prims;
242 ctx->stats.prims_generated += prims;
243
244 /* any buffers that haven't been cleared yet, we need to restore: */
245 batch->restore |= restore_buffers & (FD_BUFFER_ALL & ~batch->cleared);
246 /* and any buffers used, need to be resolved: */
247 batch->resolve |= buffers;
248
249 DBG("%p: %x %ux%u num_draws=%u (%s/%s)", batch, buffers,
250 pfb->width, pfb->height, batch->num_draws,
251 util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
252 util_format_short_name(pipe_surface_format(pfb->zsbuf)));
253
254 if (ctx->draw_vbo(ctx, info, index_offset))
255 batch->needs_flush = true;
256
257 for (i = 0; i < ctx->streamout.num_targets; i++)
258 ctx->streamout.offsets[i] += info->count;
259
260 if (fd_mesa_debug & FD_DBG_DDRAW)
261 fd_context_all_dirty(ctx);
262
263 fd_batch_check_size(batch);
264
265 if (info == &new_info)
266 pipe_resource_reference(&indexbuf, NULL);
267 }
268
269 /* Generic clear implementation (partially) using u_blitter: */
270 static void
271 fd_blitter_clear(struct pipe_context *pctx, unsigned buffers,
272 const union pipe_color_union *color, double depth, unsigned stencil)
273 {
274 struct fd_context *ctx = fd_context(pctx);
275 struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
276 struct blitter_context *blitter = ctx->blitter;
277
278 fd_blitter_pipe_begin(ctx, false, true, FD_STAGE_CLEAR);
279
280 util_blitter_common_clear_setup(blitter, pfb->width, pfb->height,
281 buffers, NULL, NULL);
282
283 struct pipe_stencil_ref sr = {
284 .ref_value = { stencil & 0xff }
285 };
286 pctx->set_stencil_ref(pctx, &sr);
287
288 struct pipe_constant_buffer cb = {
289 .buffer_size = 16,
290 .user_buffer = &color->ui,
291 };
292 pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, &cb);
293
294 if (!ctx->clear_rs_state) {
295 const struct pipe_rasterizer_state tmpl = {
296 .cull_face = PIPE_FACE_NONE,
297 .half_pixel_center = 1,
298 .bottom_edge_rule = 1,
299 .flatshade = 1,
300 .depth_clip_near = 1,
301 .depth_clip_far = 1,
302 };
303 ctx->clear_rs_state = pctx->create_rasterizer_state(pctx, &tmpl);
304 }
305 pctx->bind_rasterizer_state(pctx, ctx->clear_rs_state);
306
307 struct pipe_viewport_state vp = {
308 .scale = { 0.5f * pfb->width, -0.5f * pfb->height, depth },
309 .translate = { 0.5f * pfb->width, 0.5f * pfb->height, 0.0f },
310 };
311 pctx->set_viewport_states(pctx, 0, 1, &vp);
312
313 pctx->bind_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx);
314 pctx->set_vertex_buffers(pctx, blitter->vb_slot, 1,
315 &ctx->solid_vbuf_state.vertexbuf.vb[0]);
316 pctx->set_stream_output_targets(pctx, 0, NULL, NULL);
317 pctx->bind_vs_state(pctx, ctx->solid_prog.vp);
318 pctx->bind_fs_state(pctx, ctx->solid_prog.fp);
319
320 struct pipe_draw_info info = {
321 .mode = PIPE_PRIM_MAX, /* maps to DI_PT_RECTLIST */
322 .count = 2,
323 .max_index = 1,
324 .instance_count = 1,
325 };
326 ctx->draw_vbo(ctx, &info, 0);
327
328 util_blitter_restore_constant_buffer_state(blitter);
329 util_blitter_restore_vertex_states(blitter);
330 util_blitter_restore_fragment_states(blitter);
331 util_blitter_restore_textures(blitter);
332 util_blitter_restore_fb_state(blitter);
333 util_blitter_restore_render_cond(blitter);
334 util_blitter_unset_running_flag(blitter);
335
336 fd_blitter_pipe_end(ctx);
337 }
338
339 static void
340 fd_clear(struct pipe_context *pctx, unsigned buffers,
341 const union pipe_color_union *color, double depth, unsigned stencil)
342 {
343 struct fd_context *ctx = fd_context(pctx);
344 struct fd_batch *batch = fd_context_batch(ctx);
345 struct pipe_framebuffer_state *pfb = &batch->framebuffer;
346 unsigned cleared_buffers;
347 int i;
348
349 /* TODO: push down the region versions into the tiles */
350 if (!fd_render_condition_check(pctx))
351 return;
352
353 if (ctx->in_blit) {
354 fd_batch_reset(batch);
355 fd_context_all_dirty(ctx);
356 }
357
358 /* pctx->clear() is only for full-surface clears, so scissor is
359 * equivalent to having GL_SCISSOR_TEST disabled:
360 */
361 batch->max_scissor.minx = 0;
362 batch->max_scissor.miny = 0;
363 batch->max_scissor.maxx = pfb->width;
364 batch->max_scissor.maxy = pfb->height;
365
366 /* for bookkeeping about which buffers have been cleared (and thus
367 * can fully or partially skip mem2gmem) we need to ignore buffers
368 * that have already had a draw, in case apps do silly things like
369 * clear after draw (ie. if you only clear the color buffer, but
370 * something like alpha-test causes side effects from the draw in
371 * the depth buffer, etc)
372 */
373 cleared_buffers = buffers & (FD_BUFFER_ALL & ~batch->restore);
374 batch->cleared |= cleared_buffers;
375
376 batch->resolve |= buffers;
377 batch->needs_flush = true;
378
379 mtx_lock(&ctx->screen->lock);
380
381 if (buffers & PIPE_CLEAR_COLOR)
382 for (i = 0; i < pfb->nr_cbufs; i++)
383 if (buffers & (PIPE_CLEAR_COLOR0 << i))
384 resource_written(batch, pfb->cbufs[i]->texture);
385
386 if (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
387 resource_written(batch, pfb->zsbuf->texture);
388 batch->gmem_reason |= FD_GMEM_CLEARS_DEPTH_STENCIL;
389 }
390
391 resource_written(batch, batch->query_buf);
392
393 list_for_each_entry(struct fd_acc_query, aq, &ctx->acc_active_queries, node)
394 resource_written(batch, aq->prsc);
395
396 mtx_unlock(&ctx->screen->lock);
397
398 DBG("%p: %x %ux%u depth=%f, stencil=%u (%s/%s)", batch, buffers,
399 pfb->width, pfb->height, depth, stencil,
400 util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
401 util_format_short_name(pipe_surface_format(pfb->zsbuf)));
402
403 /* if per-gen backend doesn't implement ctx->clear() generic
404 * blitter clear:
405 */
406 bool fallback = true;
407
408 if (ctx->clear) {
409 fd_batch_set_stage(batch, FD_STAGE_CLEAR);
410
411 if (ctx->clear(ctx, buffers, color, depth, stencil)) {
412 if (fd_mesa_debug & FD_DBG_DCLEAR)
413 fd_context_all_dirty(ctx);
414
415 fallback = false;
416 }
417 }
418
419 if (fallback) {
420 fd_blitter_clear(pctx, buffers, color, depth, stencil);
421 }
422
423 fd_batch_check_size(batch);
424 }
425
426 static void
427 fd_clear_render_target(struct pipe_context *pctx, struct pipe_surface *ps,
428 const union pipe_color_union *color,
429 unsigned x, unsigned y, unsigned w, unsigned h,
430 bool render_condition_enabled)
431 {
432 DBG("TODO: x=%u, y=%u, w=%u, h=%u", x, y, w, h);
433 }
434
435 static void
436 fd_clear_depth_stencil(struct pipe_context *pctx, struct pipe_surface *ps,
437 unsigned buffers, double depth, unsigned stencil,
438 unsigned x, unsigned y, unsigned w, unsigned h,
439 bool render_condition_enabled)
440 {
441 DBG("TODO: buffers=%u, depth=%f, stencil=%u, x=%u, y=%u, w=%u, h=%u",
442 buffers, depth, stencil, x, y, w, h);
443 }
444
445 static void
446 fd_launch_grid(struct pipe_context *pctx, const struct pipe_grid_info *info)
447 {
448 struct fd_context *ctx = fd_context(pctx);
449 struct fd_batch *batch, *save_batch = NULL;
450 unsigned i;
451
452 batch = fd_batch_create(ctx, true);
453 fd_batch_reference(&save_batch, ctx->batch);
454 fd_batch_reference(&ctx->batch, batch);
455
456 mtx_lock(&ctx->screen->lock);
457
458 /* Mark SSBOs as being written.. we don't actually know which ones are
459 * read vs written, so just assume the worst
460 */
461 foreach_bit(i, ctx->shaderbuf[PIPE_SHADER_COMPUTE].enabled_mask)
462 resource_read(batch, ctx->shaderbuf[PIPE_SHADER_COMPUTE].sb[i].buffer);
463
464 foreach_bit(i, ctx->shaderimg[PIPE_SHADER_COMPUTE].enabled_mask) {
465 struct pipe_image_view *img =
466 &ctx->shaderimg[PIPE_SHADER_COMPUTE].si[i];
467 if (img->access & PIPE_IMAGE_ACCESS_WRITE)
468 resource_written(batch, img->resource);
469 else
470 resource_read(batch, img->resource);
471 }
472
473 /* UBO's are read */
474 foreach_bit(i, ctx->constbuf[PIPE_SHADER_COMPUTE].enabled_mask)
475 resource_read(batch, ctx->constbuf[PIPE_SHADER_COMPUTE].cb[i].buffer);
476
477 /* Mark textures as being read */
478 foreach_bit(i, ctx->tex[PIPE_SHADER_COMPUTE].valid_textures)
479 resource_read(batch, ctx->tex[PIPE_SHADER_COMPUTE].textures[i]->texture);
480
481 /* For global buffers, we don't really know if read or written, so assume
482 * the worst:
483 */
484 foreach_bit(i, ctx->global_bindings.enabled_mask)
485 resource_written(batch, ctx->global_bindings.buf[i]);
486
487 if (info->indirect)
488 resource_read(batch, info->indirect);
489
490 mtx_unlock(&ctx->screen->lock);
491
492 batch->needs_flush = true;
493 ctx->launch_grid(ctx, info);
494
495 fd_batch_flush(batch, false, false);
496
497 fd_batch_reference(&ctx->batch, save_batch);
498 fd_batch_reference(&save_batch, NULL);
499 }
500
501 void
502 fd_draw_init(struct pipe_context *pctx)
503 {
504 pctx->draw_vbo = fd_draw_vbo;
505 pctx->clear = fd_clear;
506 pctx->clear_render_target = fd_clear_render_target;
507 pctx->clear_depth_stencil = fd_clear_depth_stencil;
508
509 if (has_compute(fd_screen(pctx->screen))) {
510 pctx->launch_grid = fd_launch_grid;
511 }
512 }