1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * Rob Clark <robclark@freedesktop.org>
29 #include "pipe/p_state.h"
30 #include "util/u_draw.h"
31 #include "util/u_string.h"
32 #include "util/u_memory.h"
33 #include "util/u_prim.h"
34 #include "util/u_format.h"
35 #include "util/u_helpers.h"
37 #include "freedreno_draw.h"
38 #include "freedreno_context.h"
39 #include "freedreno_state.h"
40 #include "freedreno_resource.h"
41 #include "freedreno_query_acc.h"
42 #include "freedreno_query_hw.h"
43 #include "freedreno_util.h"
46 resource_read(struct fd_batch
*batch
, struct pipe_resource
*prsc
)
50 fd_batch_resource_used(batch
, fd_resource(prsc
), false);
54 resource_written(struct fd_batch
*batch
, struct pipe_resource
*prsc
)
58 fd_batch_resource_used(batch
, fd_resource(prsc
), true);
62 fd_draw_vbo(struct pipe_context
*pctx
, const struct pipe_draw_info
*info
)
64 struct fd_context
*ctx
= fd_context(pctx
);
65 struct fd_batch
*batch
= fd_context_batch(ctx
);
66 struct pipe_framebuffer_state
*pfb
= &batch
->framebuffer
;
67 struct pipe_scissor_state
*scissor
= fd_context_get_scissor(ctx
);
68 unsigned i
, prims
, buffers
= 0, restore_buffers
= 0;
70 /* for debugging problems with indirect draw, it is convenient
71 * to be able to emulate it, to determine if game is feeding us
74 if (info
->indirect
&& (fd_mesa_debug
& FD_DBG_NOINDR
)) {
75 util_draw_indirect(pctx
, info
);
79 if (!info
->count_from_stream_output
&& !info
->indirect
&&
80 !info
->primitive_restart
&&
81 !u_trim_pipe_prim(info
->mode
, (unsigned*)&info
->count
))
84 /* if we supported transform feedback, we'd have to disable this: */
85 if (((scissor
->maxx
- scissor
->minx
) *
86 (scissor
->maxy
- scissor
->miny
)) == 0) {
90 /* TODO: push down the region versions into the tiles */
91 if (!fd_render_condition_check(pctx
))
94 /* emulate unsupported primitives: */
95 if (!fd_supported_prim(ctx
, info
->mode
)) {
96 if (ctx
->streamout
.num_targets
> 0)
97 debug_error("stream-out with emulated prims");
98 util_primconvert_save_rasterizer_state(ctx
->primconvert
, ctx
->rasterizer
);
99 util_primconvert_draw_vbo(ctx
->primconvert
, info
);
103 /* Upload a user index buffer. */
104 struct pipe_resource
*indexbuf
= NULL
;
105 unsigned index_offset
= 0;
106 struct pipe_draw_info new_info
;
107 if (info
->index_size
) {
108 if (info
->has_user_indices
) {
109 if (!util_upload_index_buffer(pctx
, info
, &indexbuf
, &index_offset
))
112 new_info
.index
.resource
= indexbuf
;
113 new_info
.has_user_indices
= false;
116 indexbuf
= info
->index
.resource
;
121 fd_batch_reset(batch
);
122 fd_context_all_dirty(ctx
);
125 batch
->blit
= ctx
->in_blit
;
126 batch
->back_blit
= ctx
->in_shadow
;
128 /* NOTE: needs to be before resource_written(batch->query_buf), otherwise
129 * query_buf may not be created yet.
131 fd_batch_set_stage(batch
, FD_STAGE_DRAW
);
134 * Figure out the buffers/features we need:
137 mtx_lock(&ctx
->screen
->lock
);
139 if (fd_depth_enabled(ctx
)) {
140 if (fd_resource(pfb
->zsbuf
->texture
)->valid
) {
141 restore_buffers
|= FD_BUFFER_DEPTH
;
143 batch
->invalidated
|= FD_BUFFER_DEPTH
;
145 buffers
|= FD_BUFFER_DEPTH
;
146 resource_written(batch
, pfb
->zsbuf
->texture
);
147 batch
->gmem_reason
|= FD_GMEM_DEPTH_ENABLED
;
150 if (fd_stencil_enabled(ctx
)) {
151 if (fd_resource(pfb
->zsbuf
->texture
)->valid
) {
152 restore_buffers
|= FD_BUFFER_STENCIL
;
154 batch
->invalidated
|= FD_BUFFER_STENCIL
;
156 buffers
|= FD_BUFFER_STENCIL
;
157 resource_written(batch
, pfb
->zsbuf
->texture
);
158 batch
->gmem_reason
|= FD_GMEM_STENCIL_ENABLED
;
161 if (fd_logicop_enabled(ctx
))
162 batch
->gmem_reason
|= FD_GMEM_LOGICOP_ENABLED
;
164 for (i
= 0; i
< pfb
->nr_cbufs
; i
++) {
165 struct pipe_resource
*surf
;
170 surf
= pfb
->cbufs
[i
]->texture
;
172 if (fd_resource(surf
)->valid
) {
173 restore_buffers
|= PIPE_CLEAR_COLOR0
<< i
;
175 batch
->invalidated
|= PIPE_CLEAR_COLOR0
<< i
;
178 resource_written(batch
, surf
);
180 buffers
|= PIPE_CLEAR_COLOR0
<< i
;
182 if (fd_blend_enabled(ctx
, i
))
183 batch
->gmem_reason
|= FD_GMEM_BLEND_ENABLED
;
186 /* Mark SSBOs as being written.. we don't actually know which ones are
187 * read vs written, so just assume the worst
189 foreach_bit(i
, ctx
->shaderbuf
[PIPE_SHADER_FRAGMENT
].enabled_mask
)
190 resource_written(batch
, ctx
->shaderbuf
[PIPE_SHADER_FRAGMENT
].sb
[i
].buffer
);
192 foreach_bit(i
, ctx
->shaderimg
[PIPE_SHADER_FRAGMENT
].enabled_mask
) {
193 struct pipe_image_view
*img
=
194 &ctx
->shaderimg
[PIPE_SHADER_FRAGMENT
].si
[i
];
195 if (img
->access
& PIPE_IMAGE_ACCESS_WRITE
)
196 resource_written(batch
, img
->resource
);
198 resource_read(batch
, img
->resource
);
201 foreach_bit(i
, ctx
->constbuf
[PIPE_SHADER_VERTEX
].enabled_mask
)
202 resource_read(batch
, ctx
->constbuf
[PIPE_SHADER_VERTEX
].cb
[i
].buffer
);
203 foreach_bit(i
, ctx
->constbuf
[PIPE_SHADER_FRAGMENT
].enabled_mask
)
204 resource_read(batch
, ctx
->constbuf
[PIPE_SHADER_FRAGMENT
].cb
[i
].buffer
);
206 /* Mark VBOs as being read */
207 foreach_bit(i
, ctx
->vtx
.vertexbuf
.enabled_mask
) {
208 assert(!ctx
->vtx
.vertexbuf
.vb
[i
].is_user_buffer
);
209 resource_read(batch
, ctx
->vtx
.vertexbuf
.vb
[i
].buffer
.resource
);
212 /* Mark index buffer as being read */
213 resource_read(batch
, indexbuf
);
215 /* Mark indirect draw buffer as being read */
217 resource_read(batch
, info
->indirect
->buffer
);
219 /* Mark textures as being read */
220 foreach_bit(i
, ctx
->tex
[PIPE_SHADER_VERTEX
].valid_textures
)
221 resource_read(batch
, ctx
->tex
[PIPE_SHADER_VERTEX
].textures
[i
]->texture
);
222 foreach_bit(i
, ctx
->tex
[PIPE_SHADER_FRAGMENT
].valid_textures
)
223 resource_read(batch
, ctx
->tex
[PIPE_SHADER_FRAGMENT
].textures
[i
]->texture
);
225 /* Mark streamout buffers as being written.. */
226 for (i
= 0; i
< ctx
->streamout
.num_targets
; i
++)
227 if (ctx
->streamout
.targets
[i
])
228 resource_written(batch
, ctx
->streamout
.targets
[i
]->buffer
);
230 resource_written(batch
, batch
->query_buf
);
232 list_for_each_entry(struct fd_acc_query
, aq
, &ctx
->acc_active_queries
, node
)
233 resource_written(batch
, aq
->prsc
);
235 mtx_unlock(&ctx
->screen
->lock
);
239 prims
= u_reduced_prims_for_vertices(info
->mode
, info
->count
);
241 ctx
->stats
.draw_calls
++;
243 /* TODO prims_emitted should be clipped when the stream-out buffer is
244 * not large enough. See max_tf_vtx().. probably need to move that
245 * into common code. Although a bit more annoying since a2xx doesn't
246 * use ir3 so no common way to get at the pipe_stream_output_info
247 * which is needed for this calculation.
249 if (ctx
->streamout
.num_targets
> 0)
250 ctx
->stats
.prims_emitted
+= prims
;
251 ctx
->stats
.prims_generated
+= prims
;
253 /* any buffers that haven't been cleared yet, we need to restore: */
254 batch
->restore
|= restore_buffers
& (FD_BUFFER_ALL
& ~batch
->invalidated
);
255 /* and any buffers used, need to be resolved: */
256 batch
->resolve
|= buffers
;
258 DBG("%p: %x %ux%u num_draws=%u (%s/%s)", batch
, buffers
,
259 pfb
->width
, pfb
->height
, batch
->num_draws
,
260 util_format_short_name(pipe_surface_format(pfb
->cbufs
[0])),
261 util_format_short_name(pipe_surface_format(pfb
->zsbuf
)));
263 if (ctx
->draw_vbo(ctx
, info
, index_offset
))
264 batch
->needs_flush
= true;
266 for (i
= 0; i
< ctx
->streamout
.num_targets
; i
++)
267 ctx
->streamout
.offsets
[i
] += info
->count
;
269 if (fd_mesa_debug
& FD_DBG_DDRAW
)
270 fd_context_all_dirty(ctx
);
272 fd_batch_check_size(batch
);
274 if (info
== &new_info
)
275 pipe_resource_reference(&indexbuf
, NULL
);
278 /* Generic clear implementation (partially) using u_blitter: */
280 fd_blitter_clear(struct pipe_context
*pctx
, unsigned buffers
,
281 const union pipe_color_union
*color
, double depth
, unsigned stencil
)
283 struct fd_context
*ctx
= fd_context(pctx
);
284 struct pipe_framebuffer_state
*pfb
= &ctx
->batch
->framebuffer
;
285 struct blitter_context
*blitter
= ctx
->blitter
;
287 fd_blitter_pipe_begin(ctx
, false, true, FD_STAGE_CLEAR
);
289 util_blitter_common_clear_setup(blitter
, pfb
->width
, pfb
->height
,
290 buffers
, NULL
, NULL
);
292 struct pipe_stencil_ref sr
= {
293 .ref_value
= { stencil
& 0xff }
295 pctx
->set_stencil_ref(pctx
, &sr
);
297 struct pipe_constant_buffer cb
= {
299 .user_buffer
= &color
->ui
,
301 pctx
->set_constant_buffer(pctx
, PIPE_SHADER_FRAGMENT
, 0, &cb
);
303 if (!ctx
->clear_rs_state
) {
304 const struct pipe_rasterizer_state tmpl
= {
305 .cull_face
= PIPE_FACE_NONE
,
306 .half_pixel_center
= 1,
307 .bottom_edge_rule
= 1,
309 .depth_clip_near
= 1,
312 ctx
->clear_rs_state
= pctx
->create_rasterizer_state(pctx
, &tmpl
);
314 pctx
->bind_rasterizer_state(pctx
, ctx
->clear_rs_state
);
316 struct pipe_viewport_state vp
= {
317 .scale
= { 0.5f
* pfb
->width
, -0.5f
* pfb
->height
, depth
},
318 .translate
= { 0.5f
* pfb
->width
, 0.5f
* pfb
->height
, 0.0f
},
320 pctx
->set_viewport_states(pctx
, 0, 1, &vp
);
322 pctx
->bind_vertex_elements_state(pctx
, ctx
->solid_vbuf_state
.vtx
);
323 pctx
->set_vertex_buffers(pctx
, blitter
->vb_slot
, 1,
324 &ctx
->solid_vbuf_state
.vertexbuf
.vb
[0]);
325 pctx
->set_stream_output_targets(pctx
, 0, NULL
, NULL
);
326 pctx
->bind_vs_state(pctx
, ctx
->solid_prog
.vp
);
327 pctx
->bind_fs_state(pctx
, ctx
->solid_prog
.fp
);
329 struct pipe_draw_info info
= {
330 .mode
= PIPE_PRIM_MAX
, /* maps to DI_PT_RECTLIST */
335 ctx
->draw_vbo(ctx
, &info
, 0);
337 util_blitter_restore_constant_buffer_state(blitter
);
338 util_blitter_restore_vertex_states(blitter
);
339 util_blitter_restore_fragment_states(blitter
);
340 util_blitter_restore_textures(blitter
);
341 util_blitter_restore_fb_state(blitter
);
342 util_blitter_restore_render_cond(blitter
);
343 util_blitter_unset_running_flag(blitter
);
345 fd_blitter_pipe_end(ctx
);
349 fd_clear(struct pipe_context
*pctx
, unsigned buffers
,
350 const union pipe_color_union
*color
, double depth
, unsigned stencil
)
352 struct fd_context
*ctx
= fd_context(pctx
);
353 struct fd_batch
*batch
= fd_context_batch(ctx
);
354 struct pipe_framebuffer_state
*pfb
= &batch
->framebuffer
;
355 unsigned cleared_buffers
;
358 /* TODO: push down the region versions into the tiles */
359 if (!fd_render_condition_check(pctx
))
363 fd_batch_reset(batch
);
364 fd_context_all_dirty(ctx
);
367 /* pctx->clear() is only for full-surface clears, so scissor is
368 * equivalent to having GL_SCISSOR_TEST disabled:
370 batch
->max_scissor
.minx
= 0;
371 batch
->max_scissor
.miny
= 0;
372 batch
->max_scissor
.maxx
= pfb
->width
;
373 batch
->max_scissor
.maxy
= pfb
->height
;
375 /* for bookkeeping about which buffers have been cleared (and thus
376 * can fully or partially skip mem2gmem) we need to ignore buffers
377 * that have already had a draw, in case apps do silly things like
378 * clear after draw (ie. if you only clear the color buffer, but
379 * something like alpha-test causes side effects from the draw in
380 * the depth buffer, etc)
382 cleared_buffers
= buffers
& (FD_BUFFER_ALL
& ~batch
->restore
);
383 batch
->cleared
|= cleared_buffers
;
384 batch
->invalidated
|= cleared_buffers
;
386 batch
->resolve
|= buffers
;
387 batch
->needs_flush
= true;
389 mtx_lock(&ctx
->screen
->lock
);
391 if (buffers
& PIPE_CLEAR_COLOR
)
392 for (i
= 0; i
< pfb
->nr_cbufs
; i
++)
393 if (buffers
& (PIPE_CLEAR_COLOR0
<< i
))
394 resource_written(batch
, pfb
->cbufs
[i
]->texture
);
396 if (buffers
& (PIPE_CLEAR_DEPTH
| PIPE_CLEAR_STENCIL
)) {
397 resource_written(batch
, pfb
->zsbuf
->texture
);
398 batch
->gmem_reason
|= FD_GMEM_CLEARS_DEPTH_STENCIL
;
401 resource_written(batch
, batch
->query_buf
);
403 list_for_each_entry(struct fd_acc_query
, aq
, &ctx
->acc_active_queries
, node
)
404 resource_written(batch
, aq
->prsc
);
406 mtx_unlock(&ctx
->screen
->lock
);
408 DBG("%p: %x %ux%u depth=%f, stencil=%u (%s/%s)", batch
, buffers
,
409 pfb
->width
, pfb
->height
, depth
, stencil
,
410 util_format_short_name(pipe_surface_format(pfb
->cbufs
[0])),
411 util_format_short_name(pipe_surface_format(pfb
->zsbuf
)));
413 /* if per-gen backend doesn't implement ctx->clear() generic
416 bool fallback
= true;
419 fd_batch_set_stage(batch
, FD_STAGE_CLEAR
);
421 if (ctx
->clear(ctx
, buffers
, color
, depth
, stencil
)) {
422 if (fd_mesa_debug
& FD_DBG_DCLEAR
)
423 fd_context_all_dirty(ctx
);
430 fd_blitter_clear(pctx
, buffers
, color
, depth
, stencil
);
433 fd_batch_check_size(batch
);
437 fd_clear_render_target(struct pipe_context
*pctx
, struct pipe_surface
*ps
,
438 const union pipe_color_union
*color
,
439 unsigned x
, unsigned y
, unsigned w
, unsigned h
,
440 bool render_condition_enabled
)
442 DBG("TODO: x=%u, y=%u, w=%u, h=%u", x
, y
, w
, h
);
446 fd_clear_depth_stencil(struct pipe_context
*pctx
, struct pipe_surface
*ps
,
447 unsigned buffers
, double depth
, unsigned stencil
,
448 unsigned x
, unsigned y
, unsigned w
, unsigned h
,
449 bool render_condition_enabled
)
451 DBG("TODO: buffers=%u, depth=%f, stencil=%u, x=%u, y=%u, w=%u, h=%u",
452 buffers
, depth
, stencil
, x
, y
, w
, h
);
456 fd_launch_grid(struct pipe_context
*pctx
, const struct pipe_grid_info
*info
)
458 struct fd_context
*ctx
= fd_context(pctx
);
459 struct fd_batch
*batch
, *save_batch
= NULL
;
462 batch
= fd_bc_alloc_batch(&ctx
->screen
->batch_cache
, ctx
, true);
463 fd_batch_reference(&save_batch
, ctx
->batch
);
464 fd_batch_reference(&ctx
->batch
, batch
);
466 mtx_lock(&ctx
->screen
->lock
);
468 /* Mark SSBOs as being written.. we don't actually know which ones are
469 * read vs written, so just assume the worst
471 foreach_bit(i
, ctx
->shaderbuf
[PIPE_SHADER_COMPUTE
].enabled_mask
)
472 resource_written(batch
, ctx
->shaderbuf
[PIPE_SHADER_COMPUTE
].sb
[i
].buffer
);
474 foreach_bit(i
, ctx
->shaderimg
[PIPE_SHADER_COMPUTE
].enabled_mask
) {
475 struct pipe_image_view
*img
=
476 &ctx
->shaderimg
[PIPE_SHADER_COMPUTE
].si
[i
];
477 if (img
->access
& PIPE_IMAGE_ACCESS_WRITE
)
478 resource_written(batch
, img
->resource
);
480 resource_read(batch
, img
->resource
);
484 foreach_bit(i
, ctx
->constbuf
[PIPE_SHADER_COMPUTE
].enabled_mask
)
485 resource_read(batch
, ctx
->constbuf
[PIPE_SHADER_COMPUTE
].cb
[i
].buffer
);
487 /* Mark textures as being read */
488 foreach_bit(i
, ctx
->tex
[PIPE_SHADER_COMPUTE
].valid_textures
)
489 resource_read(batch
, ctx
->tex
[PIPE_SHADER_COMPUTE
].textures
[i
]->texture
);
491 /* For global buffers, we don't really know if read or written, so assume
494 foreach_bit(i
, ctx
->global_bindings
.enabled_mask
)
495 resource_written(batch
, ctx
->global_bindings
.buf
[i
]);
498 resource_read(batch
, info
->indirect
);
500 mtx_unlock(&ctx
->screen
->lock
);
502 batch
->needs_flush
= true;
503 ctx
->launch_grid(ctx
, info
);
505 fd_batch_flush(batch
, false, false);
507 fd_batch_reference(&ctx
->batch
, save_batch
);
508 fd_batch_reference(&save_batch
, NULL
);
509 fd_batch_reference(&batch
, NULL
);
513 fd_draw_init(struct pipe_context
*pctx
)
515 pctx
->draw_vbo
= fd_draw_vbo
;
516 pctx
->clear
= fd_clear
;
517 pctx
->clear_render_target
= fd_clear_render_target
;
518 pctx
->clear_depth_stencil
= fd_clear_depth_stencil
;
520 if (has_compute(fd_screen(pctx
->screen
))) {
521 pctx
->launch_grid
= fd_launch_grid
;