1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * Rob Clark <robclark@freedesktop.org>
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_prim.h"
33 #include "util/u_format.h"
35 #include "freedreno_draw.h"
36 #include "freedreno_context.h"
37 #include "freedreno_state.h"
38 #include "freedreno_resource.h"
39 #include "freedreno_query_hw.h"
40 #include "freedreno_util.h"
43 resource_read(struct fd_batch
*batch
, struct pipe_resource
*prsc
)
47 fd_batch_resource_used(batch
, fd_resource(prsc
), false);
51 resource_written(struct fd_batch
*batch
, struct pipe_resource
*prsc
)
55 fd_batch_resource_used(batch
, fd_resource(prsc
), true);
59 fd_draw_vbo(struct pipe_context
*pctx
, const struct pipe_draw_info
*info
)
61 struct fd_context
*ctx
= fd_context(pctx
);
62 struct fd_batch
*batch
= ctx
->batch
;
63 struct pipe_framebuffer_state
*pfb
= &batch
->framebuffer
;
64 struct pipe_scissor_state
*scissor
= fd_context_get_scissor(ctx
);
65 unsigned i
, prims
, buffers
= 0;
67 /* if we supported transform feedback, we'd have to disable this: */
68 if (((scissor
->maxx
- scissor
->minx
) *
69 (scissor
->maxy
- scissor
->miny
)) == 0) {
73 /* TODO: push down the region versions into the tiles */
74 if (!fd_render_condition_check(pctx
))
77 /* emulate unsupported primitives: */
78 if (!fd_supported_prim(ctx
, info
->mode
)) {
79 if (ctx
->streamout
.num_targets
> 0)
80 debug_error("stream-out with emulated prims");
81 util_primconvert_save_index_buffer(ctx
->primconvert
, &ctx
->indexbuf
);
82 util_primconvert_save_rasterizer_state(ctx
->primconvert
, ctx
->rasterizer
);
83 util_primconvert_draw_vbo(ctx
->primconvert
, info
);
88 fd_batch_reset(batch
);
92 batch
->blit
= ctx
->in_blit
;
93 batch
->back_blit
= ctx
->in_shadow
;
95 /* NOTE: needs to be before resource_written(batch->query_buf), otherwise
96 * query_buf may not be created yet.
98 fd_hw_query_set_stage(batch
, batch
->draw
, FD_STAGE_DRAW
);
101 * Figure out the buffers/features we need:
104 pipe_mutex_lock(ctx
->screen
->lock
);
106 if (fd_depth_enabled(ctx
)) {
107 buffers
|= FD_BUFFER_DEPTH
;
108 resource_written(batch
, pfb
->zsbuf
->texture
);
109 batch
->gmem_reason
|= FD_GMEM_DEPTH_ENABLED
;
112 if (fd_stencil_enabled(ctx
)) {
113 buffers
|= FD_BUFFER_STENCIL
;
114 resource_written(batch
, pfb
->zsbuf
->texture
);
115 batch
->gmem_reason
|= FD_GMEM_STENCIL_ENABLED
;
118 if (fd_logicop_enabled(ctx
))
119 batch
->gmem_reason
|= FD_GMEM_LOGICOP_ENABLED
;
121 for (i
= 0; i
< pfb
->nr_cbufs
; i
++) {
122 struct pipe_resource
*surf
;
127 surf
= pfb
->cbufs
[i
]->texture
;
129 resource_written(batch
, surf
);
130 buffers
|= PIPE_CLEAR_COLOR0
<< i
;
132 if (surf
->nr_samples
> 1)
133 batch
->gmem_reason
|= FD_GMEM_MSAA_ENABLED
;
135 if (fd_blend_enabled(ctx
, i
))
136 batch
->gmem_reason
|= FD_GMEM_BLEND_ENABLED
;
139 foreach_bit(i
, ctx
->constbuf
[PIPE_SHADER_VERTEX
].enabled_mask
)
140 resource_read(batch
, ctx
->constbuf
[PIPE_SHADER_VERTEX
].cb
[i
].buffer
);
141 foreach_bit(i
, ctx
->constbuf
[PIPE_SHADER_FRAGMENT
].enabled_mask
)
142 resource_read(batch
, ctx
->constbuf
[PIPE_SHADER_FRAGMENT
].cb
[i
].buffer
);
144 /* Mark VBOs as being read */
145 foreach_bit(i
, ctx
->vtx
.vertexbuf
.enabled_mask
) {
146 assert(!ctx
->vtx
.vertexbuf
.vb
[i
].user_buffer
);
147 resource_read(batch
, ctx
->vtx
.vertexbuf
.vb
[i
].buffer
);
150 /* Mark index buffer as being read */
151 resource_read(batch
, ctx
->indexbuf
.buffer
);
153 /* Mark textures as being read */
154 foreach_bit(i
, ctx
->verttex
.valid_textures
)
155 resource_read(batch
, ctx
->verttex
.textures
[i
]->texture
);
156 foreach_bit(i
, ctx
->fragtex
.valid_textures
)
157 resource_read(batch
, ctx
->fragtex
.textures
[i
]->texture
);
159 /* Mark streamout buffers as being written.. */
160 for (i
= 0; i
< ctx
->streamout
.num_targets
; i
++)
161 if (ctx
->streamout
.targets
[i
])
162 resource_written(batch
, ctx
->streamout
.targets
[i
]->buffer
);
164 resource_written(batch
, batch
->query_buf
);
166 pipe_mutex_unlock(ctx
->screen
->lock
);
170 prims
= u_reduced_prims_for_vertices(info
->mode
, info
->count
);
172 ctx
->stats
.draw_calls
++;
174 /* TODO prims_emitted should be clipped when the stream-out buffer is
175 * not large enough. See max_tf_vtx().. probably need to move that
176 * into common code. Although a bit more annoying since a2xx doesn't
177 * use ir3 so no common way to get at the pipe_stream_output_info
178 * which is needed for this calculation.
180 if (ctx
->streamout
.num_targets
> 0)
181 ctx
->stats
.prims_emitted
+= prims
;
182 ctx
->stats
.prims_generated
+= prims
;
184 /* any buffers that haven't been cleared yet, we need to restore: */
185 batch
->restore
|= buffers
& (FD_BUFFER_ALL
& ~batch
->cleared
);
186 /* and any buffers used, need to be resolved: */
187 batch
->resolve
|= buffers
;
189 DBG("%p: %x %ux%u num_draws=%u (%s/%s)", batch
, buffers
,
190 pfb
->width
, pfb
->height
, batch
->num_draws
,
191 util_format_short_name(pipe_surface_format(pfb
->cbufs
[0])),
192 util_format_short_name(pipe_surface_format(pfb
->zsbuf
)));
194 if (ctx
->draw_vbo(ctx
, info
))
195 batch
->needs_flush
= true;
197 for (i
= 0; i
< ctx
->streamout
.num_targets
; i
++)
198 ctx
->streamout
.offsets
[i
] += info
->count
;
200 if (fd_mesa_debug
& FD_DBG_DDRAW
)
201 ctx
->dirty
= 0xffffffff;
203 fd_batch_check_size(batch
);
206 /* TODO figure out how to make better use of existing state mechanism
207 * for clear (and possibly gmem->mem / mem->gmem) so we can (a) keep
208 * track of what state really actually changes, and (b) reduce the code
209 * in the a2xx/a3xx parts.
213 fd_clear(struct pipe_context
*pctx
, unsigned buffers
,
214 const union pipe_color_union
*color
, double depth
, unsigned stencil
)
216 struct fd_context
*ctx
= fd_context(pctx
);
217 struct fd_batch
*batch
= ctx
->batch
;
218 struct pipe_framebuffer_state
*pfb
= &batch
->framebuffer
;
219 struct pipe_scissor_state
*scissor
= fd_context_get_scissor(ctx
);
220 unsigned cleared_buffers
;
223 /* TODO: push down the region versions into the tiles */
224 if (!fd_render_condition_check(pctx
))
228 fd_batch_reset(batch
);
232 /* for bookkeeping about which buffers have been cleared (and thus
233 * can fully or partially skip mem2gmem) we need to ignore buffers
234 * that have already had a draw, in case apps do silly things like
235 * clear after draw (ie. if you only clear the color buffer, but
236 * something like alpha-test causes side effects from the draw in
237 * the depth buffer, etc)
239 cleared_buffers
= buffers
& (FD_BUFFER_ALL
& ~batch
->restore
);
241 /* do we have full-screen scissor? */
242 if (!memcmp(scissor
, &ctx
->disabled_scissor
, sizeof(*scissor
))) {
243 batch
->cleared
|= cleared_buffers
;
245 batch
->partial_cleared
|= cleared_buffers
;
246 if (cleared_buffers
& PIPE_CLEAR_COLOR
)
247 batch
->cleared_scissor
.color
= *scissor
;
248 if (cleared_buffers
& PIPE_CLEAR_DEPTH
)
249 batch
->cleared_scissor
.depth
= *scissor
;
250 if (cleared_buffers
& PIPE_CLEAR_STENCIL
)
251 batch
->cleared_scissor
.stencil
= *scissor
;
253 batch
->resolve
|= buffers
;
254 batch
->needs_flush
= true;
256 pipe_mutex_lock(ctx
->screen
->lock
);
258 if (buffers
& PIPE_CLEAR_COLOR
)
259 for (i
= 0; i
< pfb
->nr_cbufs
; i
++)
260 if (buffers
& (PIPE_CLEAR_COLOR0
<< i
))
261 resource_written(batch
, pfb
->cbufs
[i
]->texture
);
263 if (buffers
& (PIPE_CLEAR_DEPTH
| PIPE_CLEAR_STENCIL
)) {
264 resource_written(batch
, pfb
->zsbuf
->texture
);
265 batch
->gmem_reason
|= FD_GMEM_CLEARS_DEPTH_STENCIL
;
268 resource_written(batch
, batch
->query_buf
);
270 pipe_mutex_unlock(ctx
->screen
->lock
);
272 DBG("%p: %x %ux%u depth=%f, stencil=%u (%s/%s)", batch
, buffers
,
273 pfb
->width
, pfb
->height
, depth
, stencil
,
274 util_format_short_name(pipe_surface_format(pfb
->cbufs
[0])),
275 util_format_short_name(pipe_surface_format(pfb
->zsbuf
)));
277 fd_hw_query_set_stage(batch
, batch
->draw
, FD_STAGE_CLEAR
);
279 ctx
->clear(ctx
, buffers
, color
, depth
, stencil
);
281 ctx
->dirty
|= FD_DIRTY_ZSA
|
283 FD_DIRTY_RASTERIZER
|
284 FD_DIRTY_SAMPLE_MASK
|
288 FD_DIRTY_FRAMEBUFFER
;
290 if (fd_mesa_debug
& FD_DBG_DCLEAR
)
291 ctx
->dirty
= 0xffffffff;
295 fd_clear_render_target(struct pipe_context
*pctx
, struct pipe_surface
*ps
,
296 const union pipe_color_union
*color
,
297 unsigned x
, unsigned y
, unsigned w
, unsigned h
,
298 bool render_condition_enabled
)
300 DBG("TODO: x=%u, y=%u, w=%u, h=%u", x
, y
, w
, h
);
304 fd_clear_depth_stencil(struct pipe_context
*pctx
, struct pipe_surface
*ps
,
305 unsigned buffers
, double depth
, unsigned stencil
,
306 unsigned x
, unsigned y
, unsigned w
, unsigned h
,
307 bool render_condition_enabled
)
309 DBG("TODO: buffers=%u, depth=%f, stencil=%u, x=%u, y=%u, w=%u, h=%u",
310 buffers
, depth
, stencil
, x
, y
, w
, h
);
314 fd_draw_init(struct pipe_context
*pctx
)
316 pctx
->draw_vbo
= fd_draw_vbo
;
317 pctx
->clear
= fd_clear
;
318 pctx
->clear_render_target
= fd_clear_render_target
;
319 pctx
->clear_depth_stencil
= fd_clear_depth_stencil
;