freedreno: add resource tracking support for written buffers
[mesa.git] / src / gallium / drivers / freedreno / freedreno_draw.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_prim.h"
33 #include "util/u_format.h"
34
35 #include "freedreno_draw.h"
36 #include "freedreno_context.h"
37 #include "freedreno_state.h"
38 #include "freedreno_resource.h"
39 #include "freedreno_query_hw.h"
40 #include "freedreno_util.h"
41
42 static void
43 resource_used(struct fd_context *ctx, struct pipe_resource *prsc, boolean reading)
44 {
45 struct fd_resource *rsc;
46
47 if (!prsc)
48 return;
49
50 rsc = fd_resource(prsc);
51 if (reading)
52 rsc->reading = true;
53 else
54 rsc->writing = true;
55 list_delinit(&rsc->list);
56 list_addtail(&rsc->list, &ctx->used_resources);
57 }
58
59 static void
60 fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
61 {
62 struct fd_context *ctx = fd_context(pctx);
63 struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
64 struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx);
65 unsigned i, buffers = 0;
66
67 /* if we supported transform feedback, we'd have to disable this: */
68 if (((scissor->maxx - scissor->minx) *
69 (scissor->maxy - scissor->miny)) == 0) {
70 return;
71 }
72
73 /* emulate unsupported primitives: */
74 if (!fd_supported_prim(ctx, info->mode)) {
75 util_primconvert_save_index_buffer(ctx->primconvert, &ctx->indexbuf);
76 util_primconvert_save_rasterizer_state(ctx->primconvert, ctx->rasterizer);
77 util_primconvert_draw_vbo(ctx->primconvert, info);
78 return;
79 }
80
81 ctx->needs_flush = true;
82
83 /*
84 * Figure out the buffers/features we need:
85 */
86
87 if (fd_depth_enabled(ctx)) {
88 buffers |= FD_BUFFER_DEPTH;
89 fd_resource(pfb->zsbuf->texture)->dirty = true;
90 ctx->gmem_reason |= FD_GMEM_DEPTH_ENABLED;
91 }
92
93 if (fd_stencil_enabled(ctx)) {
94 struct fd_resource *rsc = fd_resource(pfb->zsbuf->texture);
95 buffers |= FD_BUFFER_STENCIL;
96 if (rsc->stencil)
97 rsc->stencil->dirty = true;
98 else
99 rsc->dirty = true;
100 ctx->gmem_reason |= FD_GMEM_STENCIL_ENABLED;
101 }
102
103 if (fd_logicop_enabled(ctx))
104 ctx->gmem_reason |= FD_GMEM_LOGICOP_ENABLED;
105
106 for (i = 0; i < pfb->nr_cbufs; i++) {
107 struct pipe_resource *surf;
108
109 if (!pfb->cbufs[i])
110 continue;
111
112 surf = pfb->cbufs[i]->texture;
113
114 fd_resource(surf)->dirty = true;
115 buffers |= PIPE_CLEAR_COLOR0 << i;
116
117 if (surf->nr_samples > 1)
118 ctx->gmem_reason |= FD_GMEM_MSAA_ENABLED;
119
120 if (fd_blend_enabled(ctx, i))
121 ctx->gmem_reason |= FD_GMEM_BLEND_ENABLED;
122 }
123
124 /* Skip over buffer 0, that is sent along with the command stream */
125 for (i = 1; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
126 resource_used(ctx, ctx->constbuf[PIPE_SHADER_VERTEX].cb[i].buffer, true);
127 resource_used(ctx, ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer, true);
128 }
129
130 /* Mark VBOs as being read */
131 for (i = 0; i < ctx->vtx.vertexbuf.count; i++) {
132 assert(!ctx->vtx.vertexbuf.vb[i].user_buffer);
133 resource_used(ctx, ctx->vtx.vertexbuf.vb[i].buffer, true);
134 }
135
136 /* Mark index buffer as being read */
137 resource_used(ctx, ctx->indexbuf.buffer, true);
138
139 /* Mark textures as being read */
140 for (i = 0; i < ctx->verttex.num_textures; i++)
141 if (ctx->verttex.textures[i])
142 resource_used(ctx, ctx->verttex.textures[i]->texture, true);
143 for (i = 0; i < ctx->fragtex.num_textures; i++)
144 if (ctx->fragtex.textures[i])
145 resource_used(ctx, ctx->fragtex.textures[i]->texture, true);
146
147 ctx->num_draws++;
148
149 ctx->stats.draw_calls++;
150 ctx->stats.prims_emitted +=
151 u_reduced_prims_for_vertices(info->mode, info->count);
152
153 /* any buffers that haven't been cleared yet, we need to restore: */
154 ctx->restore |= buffers & (FD_BUFFER_ALL & ~ctx->cleared);
155 /* and any buffers used, need to be resolved: */
156 ctx->resolve |= buffers;
157
158 DBG("%x num_draws=%u (%s/%s)", buffers, ctx->num_draws,
159 util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
160 util_format_short_name(pipe_surface_format(pfb->zsbuf)));
161
162 fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_DRAW);
163 ctx->draw_vbo(ctx, info);
164
165 /* if an app (or, well, piglit test) does many thousands of draws
166 * without flush (or anything which implicitly flushes, like
167 * changing render targets), we can exceed the ringbuffer size.
168 * Since we don't currently have a sane way to wrapparound, and
169 * we use the same buffer for both draw and tiling commands, for
170 * now we need to do this hack and trigger flush if we are running
171 * low on remaining space for cmds:
172 */
173 if (((ctx->ring->cur - ctx->ring->start) >
174 (ctx->ring->size/4 - FD_TILING_COMMANDS_DWORDS)) ||
175 (fd_mesa_debug & FD_DBG_FLUSH))
176 fd_context_render(pctx);
177 }
178
179 /* TODO figure out how to make better use of existing state mechanism
180 * for clear (and possibly gmem->mem / mem->gmem) so we can (a) keep
181 * track of what state really actually changes, and (b) reduce the code
182 * in the a2xx/a3xx parts.
183 */
184
185 static void
186 fd_clear(struct pipe_context *pctx, unsigned buffers,
187 const union pipe_color_union *color, double depth, unsigned stencil)
188 {
189 struct fd_context *ctx = fd_context(pctx);
190 struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
191 struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx);
192 unsigned cleared_buffers;
193 int i;
194
195 /* for bookkeeping about which buffers have been cleared (and thus
196 * can fully or partially skip mem2gmem) we need to ignore buffers
197 * that have already had a draw, in case apps do silly things like
198 * clear after draw (ie. if you only clear the color buffer, but
199 * something like alpha-test causes side effects from the draw in
200 * the depth buffer, etc)
201 */
202 cleared_buffers = buffers & (FD_BUFFER_ALL & ~ctx->restore);
203
204 /* do we have full-screen scissor? */
205 if (!memcmp(scissor, &ctx->disabled_scissor, sizeof(*scissor))) {
206 ctx->cleared |= cleared_buffers;
207 } else {
208 ctx->partial_cleared |= cleared_buffers;
209 if (cleared_buffers & PIPE_CLEAR_COLOR)
210 ctx->cleared_scissor.color = *scissor;
211 if (cleared_buffers & PIPE_CLEAR_DEPTH)
212 ctx->cleared_scissor.depth = *scissor;
213 if (cleared_buffers & PIPE_CLEAR_STENCIL)
214 ctx->cleared_scissor.stencil = *scissor;
215 }
216 ctx->resolve |= buffers;
217 ctx->needs_flush = true;
218
219 if (buffers & PIPE_CLEAR_COLOR)
220 for (i = 0; i < pfb->nr_cbufs; i++)
221 if (buffers & (PIPE_CLEAR_COLOR0 << i))
222 fd_resource(pfb->cbufs[i]->texture)->dirty = true;
223
224 if (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
225 struct fd_resource *rsc = fd_resource(pfb->zsbuf->texture);
226 if (rsc->stencil && buffers & PIPE_CLEAR_STENCIL)
227 rsc->stencil->dirty = true;
228 if (!rsc->stencil || buffers & PIPE_CLEAR_DEPTH)
229 rsc->dirty = true;
230
231 ctx->gmem_reason |= FD_GMEM_CLEARS_DEPTH_STENCIL;
232 }
233
234 DBG("%x depth=%f, stencil=%u (%s/%s)", buffers, depth, stencil,
235 util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
236 util_format_short_name(pipe_surface_format(pfb->zsbuf)));
237
238 fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_CLEAR);
239
240 ctx->clear(ctx, buffers, color, depth, stencil);
241
242 ctx->dirty |= FD_DIRTY_ZSA |
243 FD_DIRTY_VIEWPORT |
244 FD_DIRTY_RASTERIZER |
245 FD_DIRTY_SAMPLE_MASK |
246 FD_DIRTY_PROG |
247 FD_DIRTY_CONSTBUF |
248 FD_DIRTY_BLEND;
249
250 if (fd_mesa_debug & FD_DBG_DCLEAR)
251 ctx->dirty = 0xffffffff;
252 }
253
254 static void
255 fd_clear_render_target(struct pipe_context *pctx, struct pipe_surface *ps,
256 const union pipe_color_union *color,
257 unsigned x, unsigned y, unsigned w, unsigned h)
258 {
259 DBG("TODO: x=%u, y=%u, w=%u, h=%u", x, y, w, h);
260 }
261
262 static void
263 fd_clear_depth_stencil(struct pipe_context *pctx, struct pipe_surface *ps,
264 unsigned buffers, double depth, unsigned stencil,
265 unsigned x, unsigned y, unsigned w, unsigned h)
266 {
267 DBG("TODO: buffers=%u, depth=%f, stencil=%u, x=%u, y=%u, w=%u, h=%u",
268 buffers, depth, stencil, x, y, w, h);
269 }
270
271 void
272 fd_draw_init(struct pipe_context *pctx)
273 {
274 list_inithead(&fd_context(pctx)->used_resources);
275
276 pctx->draw_vbo = fd_draw_vbo;
277 pctx->clear = fd_clear;
278 pctx->clear_render_target = fd_clear_render_target;
279 pctx->clear_depth_stencil = fd_clear_depth_stencil;
280 }