7f6c8476cdb1a8614cd477686d4ff02c75449580
[mesa.git] / src / gallium / drivers / freedreno / freedreno_gmem.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
34
35 #include "freedreno_gmem.h"
36 #include "freedreno_context.h"
37 #include "freedreno_resource.h"
38 #include "freedreno_query_hw.h"
39 #include "freedreno_util.h"
40
41 /*
42 * GMEM is the small (ie. 256KiB for a200, 512KiB for a220, etc) tile buffer
43 * inside the GPU. All rendering happens to GMEM. Larger render targets
44 * are split into tiles that are small enough for the color (and depth and/or
45 * stencil, if enabled) buffers to fit within GMEM. Before rendering a tile,
46 * if there was not a clear invalidating the previous tile contents, we need
47 * to restore the previous tiles contents (system mem -> GMEM), and after all
48 * the draw calls, before moving to the next tile, we need to save the tile
49 * contents (GMEM -> system mem).
50 *
51 * The code in this file handles dealing with GMEM and tiling.
52 *
53 * The structure of the ringbuffer ends up being:
54 *
55 * +--<---<-- IB ---<---+---<---+---<---<---<--+
56 * | | | |
57 * v ^ ^ ^
58 * ------------------------------------------------------
59 * | clear/draw cmds | Tile0 | Tile1 | .... | TileN |
60 * ------------------------------------------------------
61 * ^
62 * |
63 * address submitted in issueibcmds
64 *
65 * Where the per-tile section handles scissor setup, mem2gmem restore (if
66 * needed), IB to draw cmds earlier in the ringbuffer, and then gmem2mem
67 * resolve.
68 */
69
70 static uint32_t bin_width(struct fd_context *ctx)
71 {
72 if (ctx->screen->gpu_id >= 300)
73 return 992;
74 return 512;
75 }
76
77 static void
78 calculate_tiles(struct fd_context *ctx)
79 {
80 struct fd_gmem_stateobj *gmem = &ctx->gmem;
81 struct pipe_scissor_state *scissor = &ctx->max_scissor;
82 struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
83 uint32_t gmem_size = ctx->screen->gmemsize_bytes;
84 uint32_t minx, miny, width, height;
85 uint32_t nbins_x = 1, nbins_y = 1;
86 uint32_t bin_w, bin_h;
87 uint32_t max_width = bin_width(ctx);
88 uint32_t cpp = 4;
89 uint32_t i, j, t, xoff, yoff;
90 uint32_t tpp_x, tpp_y;
91 bool has_zs = !!(ctx->resolve & (FD_BUFFER_DEPTH | FD_BUFFER_STENCIL));
92
93 if (pfb->cbufs[0])
94 cpp = util_format_get_blocksize(pfb->cbufs[0]->format);
95
96 if ((gmem->cpp == cpp) && (gmem->has_zs == has_zs) &&
97 !memcmp(&gmem->scissor, scissor, sizeof(gmem->scissor))) {
98 /* everything is up-to-date */
99 return;
100 }
101
102 /* if have depth/stencil, we need to leave room: */
103 if (has_zs) {
104 gmem_size /= 2;
105 max_width /= 2;
106 }
107
108 if (fd_mesa_debug & FD_DBG_DSCIS) {
109 minx = 0;
110 miny = 0;
111 width = pfb->width;
112 height = pfb->height;
113 } else {
114 minx = scissor->minx & ~31; /* round down to multiple of 32 */
115 miny = scissor->miny & ~31;
116 width = scissor->maxx - minx;
117 height = scissor->maxy - miny;
118 }
119
120 bin_w = align(width, 32);
121 bin_h = align(height, 32);
122
123 /* first, find a bin width that satisfies the maximum width
124 * restrictions:
125 */
126 while (bin_w > max_width) {
127 nbins_x++;
128 bin_w = align(width / nbins_x, 32);
129 }
130
131 /* then find a bin width/height that satisfies the memory
132 * constraints:
133 */
134 while ((bin_w * bin_h * cpp) > gmem_size) {
135 if (bin_w > bin_h) {
136 nbins_x++;
137 bin_w = align(width / nbins_x, 32);
138 } else {
139 nbins_y++;
140 bin_h = align(height / nbins_y, 32);
141 }
142 }
143
144 DBG("using %d bins of size %dx%d", nbins_x*nbins_y, bin_w, bin_h);
145
146 gmem->scissor = *scissor;
147 gmem->cpp = cpp;
148 gmem->has_zs = has_zs;
149 gmem->bin_h = bin_h;
150 gmem->bin_w = bin_w;
151 gmem->nbins_x = nbins_x;
152 gmem->nbins_y = nbins_y;
153 gmem->minx = minx;
154 gmem->miny = miny;
155 gmem->width = width;
156 gmem->height = height;
157
158 /*
159 * Assign tiles and pipes:
160 *
161 * At some point it might be worth playing with different
162 * strategies and seeing if that makes much impact on
163 * performance.
164 */
165
166 #define div_round_up(v, a) (((v) + (a) - 1) / (a))
167 /* figure out number of tiles per pipe: */
168 tpp_x = tpp_y = 1;
169 while (div_round_up(nbins_y, tpp_y) > 8)
170 tpp_y += 2;
171 while ((div_round_up(nbins_y, tpp_y) *
172 div_round_up(nbins_x, tpp_x)) > 8)
173 tpp_x += 1;
174
175 /* configure pipes: */
176 xoff = yoff = 0;
177 for (i = 0; i < ARRAY_SIZE(ctx->pipe); i++) {
178 struct fd_vsc_pipe *pipe = &ctx->pipe[i];
179
180 if (xoff >= nbins_x) {
181 xoff = 0;
182 yoff += tpp_y;
183 }
184
185 if (yoff >= nbins_y) {
186 break;
187 }
188
189 pipe->x = xoff;
190 pipe->y = yoff;
191 pipe->w = MIN2(tpp_x, nbins_x - xoff);
192 pipe->h = MIN2(tpp_y, nbins_y - yoff);
193
194 xoff += tpp_x;
195 }
196
197 for (; i < ARRAY_SIZE(ctx->pipe); i++) {
198 struct fd_vsc_pipe *pipe = &ctx->pipe[i];
199 pipe->x = pipe->y = pipe->w = pipe->h = 0;
200 }
201
202 #if 0 /* debug */
203 printf("%dx%d ... tpp=%dx%d\n", nbins_x, nbins_y, tpp_x, tpp_y);
204 for (i = 0; i < 8; i++) {
205 struct fd_vsc_pipe *pipe = &ctx->pipe[i];
206 printf("pipe[%d]: %ux%u @ %u,%u\n", i,
207 pipe->w, pipe->h, pipe->x, pipe->y);
208 }
209 #endif
210
211 /* configure tiles: */
212 t = 0;
213 yoff = miny;
214 for (i = 0; i < nbins_y; i++) {
215 uint32_t bw, bh;
216
217 xoff = minx;
218
219 /* clip bin height: */
220 bh = MIN2(bin_h, miny + height - yoff);
221
222 for (j = 0; j < nbins_x; j++) {
223 struct fd_tile *tile = &ctx->tile[t];
224 uint32_t n, p;
225
226 assert(t < ARRAY_SIZE(ctx->tile));
227
228 /* pipe number: */
229 p = ((i / tpp_y) * div_round_up(nbins_x, tpp_x)) + (j / tpp_x);
230
231 /* slot number: */
232 n = ((i % tpp_y) * tpp_x) + (j % tpp_x);
233
234 /* clip bin width: */
235 bw = MIN2(bin_w, minx + width - xoff);
236
237 tile->n = n;
238 tile->p = p;
239 tile->bin_w = bw;
240 tile->bin_h = bh;
241 tile->xoff = xoff;
242 tile->yoff = yoff;
243
244 t++;
245
246 xoff += bw;
247 }
248
249 yoff += bh;
250 }
251
252 #if 0 /* debug */
253 t = 0;
254 for (i = 0; i < nbins_y; i++) {
255 for (j = 0; j < nbins_x; j++) {
256 struct fd_tile *tile = &ctx->tile[t++];
257 printf("|p:%u n:%u|", tile->p, tile->n);
258 }
259 printf("\n");
260 }
261 #endif
262 }
263
264 static void
265 render_tiles(struct fd_context *ctx)
266 {
267 struct fd_gmem_stateobj *gmem = &ctx->gmem;
268 int i;
269
270 ctx->emit_tile_init(ctx);
271
272 if (ctx->restore)
273 ctx->stats.batch_restore++;
274
275 for (i = 0; i < (gmem->nbins_x * gmem->nbins_y); i++) {
276 struct fd_tile *tile = &ctx->tile[i];
277
278 DBG("bin_h=%d, yoff=%d, bin_w=%d, xoff=%d",
279 tile->bin_h, tile->yoff, tile->bin_w, tile->xoff);
280
281 ctx->emit_tile_prep(ctx, tile);
282
283 if (ctx->restore) {
284 fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_MEM2GMEM);
285 ctx->emit_tile_mem2gmem(ctx, tile);
286 fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_NULL);
287 }
288
289 ctx->emit_tile_renderprep(ctx, tile);
290
291 fd_hw_query_prepare_tile(ctx, i, ctx->ring);
292
293 /* emit IB to drawcmds: */
294 OUT_IB(ctx->ring, ctx->draw_start, ctx->draw_end);
295 fd_reset_wfi(ctx);
296
297 /* emit gmem2mem to transfer tile back to system memory: */
298 fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_GMEM2MEM);
299 ctx->emit_tile_gmem2mem(ctx, tile);
300 fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_NULL);
301 }
302 }
303
304 static void
305 render_sysmem(struct fd_context *ctx)
306 {
307 ctx->emit_sysmem_prep(ctx);
308
309 fd_hw_query_prepare_tile(ctx, 0, ctx->ring);
310
311 /* emit IB to drawcmds: */
312 OUT_IB(ctx->ring, ctx->draw_start, ctx->draw_end);
313 fd_reset_wfi(ctx);
314 }
315
316 void
317 fd_gmem_render_tiles(struct fd_context *ctx)
318 {
319 struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
320 uint32_t timestamp = 0;
321 bool sysmem = false;
322
323 if (ctx->emit_sysmem_prep) {
324 if (ctx->cleared || ctx->gmem_reason || (ctx->num_draws > 5)) {
325 DBG("GMEM: cleared=%x, gmem_reason=%x, num_draws=%u",
326 ctx->cleared, ctx->gmem_reason, ctx->num_draws);
327 } else if (!(fd_mesa_debug & FD_DBG_DBYPASS)) {
328 sysmem = true;
329 }
330 }
331
332 /* close out the draw cmds by making sure any active queries are
333 * paused:
334 */
335 fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_NULL);
336
337 /* mark the end of the clear/draw cmds before emitting per-tile cmds: */
338 fd_ringmarker_mark(ctx->draw_end);
339 fd_ringmarker_mark(ctx->binning_end);
340
341 fd_reset_wfi(ctx);
342
343 ctx->stats.batch_total++;
344
345 if (sysmem) {
346 DBG("rendering sysmem (%s/%s)",
347 util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
348 util_format_short_name(pipe_surface_format(pfb->zsbuf)));
349 fd_hw_query_prepare(ctx, 1);
350 render_sysmem(ctx);
351 ctx->stats.batch_sysmem++;
352 } else {
353 struct fd_gmem_stateobj *gmem = &ctx->gmem;
354 calculate_tiles(ctx);
355 DBG("rendering %dx%d tiles (%s/%s)", gmem->nbins_x, gmem->nbins_y,
356 util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
357 util_format_short_name(pipe_surface_format(pfb->zsbuf)));
358 fd_hw_query_prepare(ctx, gmem->nbins_x * gmem->nbins_y);
359 render_tiles(ctx);
360 ctx->stats.batch_gmem++;
361 }
362
363 /* GPU executes starting from tile cmds, which IB back to draw cmds: */
364 fd_ringmarker_flush(ctx->draw_end);
365
366 /* mark start for next draw/binning cmds: */
367 fd_ringmarker_mark(ctx->draw_start);
368 fd_ringmarker_mark(ctx->binning_start);
369
370 fd_reset_wfi(ctx);
371
372 /* update timestamps on render targets: */
373 timestamp = fd_ringbuffer_timestamp(ctx->ring);
374 if (pfb->cbufs[0])
375 fd_resource(pfb->cbufs[0]->texture)->timestamp = timestamp;
376 if (pfb->zsbuf)
377 fd_resource(pfb->zsbuf->texture)->timestamp = timestamp;
378
379 /* reset maximal bounds: */
380 ctx->max_scissor.minx = ctx->max_scissor.miny = ~0;
381 ctx->max_scissor.maxx = ctx->max_scissor.maxy = 0;
382
383 ctx->dirty = ~0;
384 }
385
386 /* tile needs restore if it isn't completely contained within the
387 * cleared scissor:
388 */
389 static bool
390 skip_restore(struct pipe_scissor_state *scissor, struct fd_tile *tile)
391 {
392 unsigned minx = tile->xoff;
393 unsigned maxx = tile->xoff + tile->bin_w;
394 unsigned miny = tile->yoff;
395 unsigned maxy = tile->yoff + tile->bin_h;
396 return (minx >= scissor->minx) && (maxx <= scissor->maxx) &&
397 (miny >= scissor->miny) && (maxy <= scissor->maxy);
398 }
399
400 /* When deciding whether a tile needs mem2gmem, we need to take into
401 * account the scissor rect(s) that were cleared. To simplify we only
402 * consider the last scissor rect for each buffer, since the common
403 * case would be a single clear.
404 */
405 bool
406 fd_gmem_needs_restore(struct fd_context *ctx, struct fd_tile *tile,
407 uint32_t buffers)
408 {
409 if (!(ctx->restore & buffers))
410 return false;
411
412 /* if buffers partially cleared, then slow-path to figure out
413 * if this particular tile needs restoring:
414 */
415 if ((buffers & FD_BUFFER_COLOR) &&
416 (ctx->partial_cleared & FD_BUFFER_COLOR) &&
417 skip_restore(&ctx->cleared_scissor.color, tile))
418 return false;
419 if ((buffers & FD_BUFFER_DEPTH) &&
420 (ctx->partial_cleared & FD_BUFFER_DEPTH) &&
421 skip_restore(&ctx->cleared_scissor.depth, tile))
422 return false;
423 if ((buffers & FD_BUFFER_STENCIL) &&
424 (ctx->partial_cleared & FD_BUFFER_STENCIL) &&
425 skip_restore(&ctx->cleared_scissor.stencil, tile))
426 return false;
427
428 return true;
429 }