1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * Rob Clark <robclark@freedesktop.org>
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_pack_color.h"
35 #include "freedreno_gmem.h"
36 #include "freedreno_context.h"
37 #include "freedreno_state.h"
38 #include "freedreno_program.h"
39 #include "freedreno_resource.h"
40 #include "freedreno_zsa.h"
41 #include "freedreno_util.h"
44 * GMEM is the small (ie. 256KiB for a200, 512KiB for a220, etc) tile buffer
45 * inside the GPU. All rendering happens to GMEM. Larger render targets
46 * are split into tiles that are small enough for the color (and depth and/or
47 * stencil, if enabled) buffers to fit within GMEM. Before rendering a tile,
48 * if there was not a clear invalidating the previous tile contents, we need
49 * to restore the previous tiles contents (system mem -> GMEM), and after all
50 * the draw calls, before moving to the next tile, we need to save the tile
51 * contents (GMEM -> system mem).
53 * The code in this file handles dealing with GMEM and tiling.
55 * The structure of the ringbuffer ends up being:
57 * +--<---<-- IB ---<---+---<---+---<---<---<--+
60 * ------------------------------------------------------
61 * | clear/draw cmds | Tile0 | Tile1 | .... | TileN |
62 * ------------------------------------------------------
65 * address submitted in issueibcmds
67 * Where the per-tile section handles scissor setup, mem2gmem restore (if
68 * needed), IB to draw cmds earlier in the ringbuffer, and then gmem2mem
72 /* transfer from gmem to system memory (ie. normal RAM) */
75 emit_gmem2mem_surf(struct fd_ringbuffer
*ring
, uint32_t swap
, uint32_t base
,
76 struct pipe_surface
*psurf
)
78 struct fd_resource
*rsc
= fd_resource(psurf
->texture
);
80 OUT_PKT3(ring
, CP_SET_CONSTANT
, 2);
81 OUT_RING(ring
, CP_REG(REG_RB_COLOR_INFO
));
82 OUT_RING(ring
, RB_COLOR_INFO_COLOR_SWAP(swap
) |
83 RB_COLOR_INFO_COLOR_BASE(base
/ 1024) |
84 RB_COLOR_INFO_COLOR_FORMAT(fd_pipe2color(psurf
->format
)));
86 OUT_PKT3(ring
, CP_SET_CONSTANT
, 5);
87 OUT_RING(ring
, CP_REG(REG_RB_COPY_CONTROL
));
88 OUT_RING(ring
, 0x00000000); /* RB_COPY_CONTROL */
89 OUT_RELOC(ring
, rsc
->bo
, 0, 0); /* RB_COPY_DEST_BASE */
90 OUT_RING(ring
, rsc
->pitch
>> 5); /* RB_COPY_DEST_PITCH */
91 OUT_RING(ring
, RB_COPY_DEST_INFO_FORMAT(fd_pipe2color(psurf
->format
)) |
92 RB_COPY_DEST_INFO_LINEAR
| /* RB_COPY_DEST_INFO */
93 RB_COPY_DEST_INFO_SWAP(swap
) |
94 RB_COPY_DEST_INFO_WRITE_RED
|
95 RB_COPY_DEST_INFO_WRITE_GREEN
|
96 RB_COPY_DEST_INFO_WRITE_BLUE
|
97 RB_COPY_DEST_INFO_WRITE_ALPHA
);
99 OUT_PKT3(ring
, CP_WAIT_FOR_IDLE
, 1);
100 OUT_RING(ring
, 0x0000000);
102 OUT_PKT3(ring
, CP_DRAW_INDX
, 3);
103 OUT_RING(ring
, 0x00000000);
104 OUT_RING(ring
, DRAW(DI_PT_RECTLIST
, DI_SRC_SEL_AUTO_INDEX
,
105 INDEX_SIZE_IGN
, IGNORE_VISIBILITY
));
106 OUT_RING(ring
, 3); /* NumIndices */
110 emit_gmem2mem(struct fd_context
*ctx
, struct fd_ringbuffer
*ring
,
111 uint32_t xoff
, uint32_t yoff
, uint32_t bin_w
, uint32_t bin_h
)
113 struct pipe_framebuffer_state
*pfb
= &ctx
->framebuffer
;
115 fd_emit_vertex_bufs(ring
, 0x9c, (struct fd_vertex_buf
[]) {
116 { .prsc
= ctx
->solid_vertexbuf
, .size
= 48 },
119 OUT_PKT3(ring
, CP_SET_CONSTANT
, 2);
120 OUT_RING(ring
, CP_REG(REG_VGT_INDX_OFFSET
));
123 OUT_PKT3(ring
, CP_SET_CONSTANT
, 2);
124 OUT_RING(ring
, CP_REG(REG_VGT_VERTEX_REUSE_BLOCK_CNTL
));
125 OUT_RING(ring
, 0x0000028f);
127 fd_program_emit(ring
, &ctx
->solid_prog
);
129 OUT_PKT3(ring
, CP_SET_CONSTANT
, 2);
130 OUT_RING(ring
, CP_REG(REG_PA_SC_AA_MASK
));
131 OUT_RING(ring
, 0x0000ffff);
133 OUT_PKT3(ring
, CP_SET_CONSTANT
, 2);
134 OUT_RING(ring
, CP_REG(REG_RB_DEPTHCONTROL
));
135 OUT_RING(ring
, RB_DEPTHCONTROL_EARLY_Z_ENABLE
);
137 OUT_PKT3(ring
, CP_SET_CONSTANT
, 2);
138 OUT_RING(ring
, CP_REG(REG_PA_SU_SC_MODE_CNTL
));
139 OUT_RING(ring
, PA_SU_SC_MODE_CNTL_PROVOKING_VTX_LAST
| /* PA_SU_SC_MODE_CNTL */
140 PA_SU_SC_MODE_CNTL_POLYMODE_FRONT_PTYPE(DRAW_TRIANGLES
) |
141 PA_SU_SC_MODE_CNTL_POLYMODE_BACK_PTYPE(DRAW_TRIANGLES
));
143 OUT_PKT3(ring
, CP_SET_CONSTANT
, 3);
144 OUT_RING(ring
, CP_REG(REG_PA_SC_WINDOW_SCISSOR_TL
));
145 OUT_RING(ring
, xy2d(0, 0)); /* PA_SC_WINDOW_SCISSOR_TL */
146 OUT_RING(ring
, xy2d(pfb
->width
, pfb
->height
)); /* PA_SC_WINDOW_SCISSOR_BR */
148 OUT_PKT3(ring
, CP_SET_CONSTANT
, 2);
149 OUT_RING(ring
, CP_REG(REG_PA_CL_VTE_CNTL
));
150 OUT_RING(ring
, PA_CL_VTE_CNTL_VTX_W0_FMT
|
151 PA_CL_VTE_CNTL_VPORT_X_SCALE_ENA
|
152 PA_CL_VTE_CNTL_VPORT_X_OFFSET_ENA
|
153 PA_CL_VTE_CNTL_VPORT_Y_SCALE_ENA
|
154 PA_CL_VTE_CNTL_VPORT_Y_OFFSET_ENA
);
156 OUT_PKT3(ring
, CP_SET_CONSTANT
, 2);
157 OUT_RING(ring
, CP_REG(REG_PA_CL_CLIP_CNTL
));
158 OUT_RING(ring
, 0x00000000);
160 OUT_PKT3(ring
, CP_SET_CONSTANT
, 2);
161 OUT_RING(ring
, CP_REG(REG_RB_MODECONTROL
));
162 OUT_RING(ring
, RB_MODECONTROL_EDRAM_MODE(EDRAM_COPY
));
164 OUT_PKT3(ring
, CP_SET_CONSTANT
, 2);
165 OUT_RING(ring
, CP_REG(REG_RB_COPY_DEST_OFFSET
));
166 OUT_RING(ring
, RB_COPY_DEST_OFFSET_X(xoff
) | RB_COPY_DEST_OFFSET_Y(yoff
));
168 if (ctx
->resolve
& (FD_BUFFER_DEPTH
| FD_BUFFER_STENCIL
))
169 emit_gmem2mem_surf(ring
, 0, bin_w
* bin_h
, pfb
->zsbuf
);
171 if (ctx
->resolve
& FD_BUFFER_COLOR
)
172 emit_gmem2mem_surf(ring
, 1, 0, pfb
->cbufs
[0]);
174 OUT_PKT3(ring
, CP_SET_CONSTANT
, 2);
175 OUT_RING(ring
, CP_REG(REG_RB_MODECONTROL
));
176 OUT_RING(ring
, RB_MODECONTROL_EDRAM_MODE(COLOR_DEPTH
));
179 /* transfer from system memory to gmem */
182 emit_mem2gmem_surf(struct fd_ringbuffer
*ring
, uint32_t swap
, uint32_t base
,
183 struct pipe_surface
*psurf
)
185 struct fd_resource
*rsc
= fd_resource(psurf
->texture
);
188 OUT_PKT3(ring
, CP_SET_CONSTANT
, 2);
189 OUT_RING(ring
, CP_REG(REG_RB_COLOR_INFO
));
190 OUT_RING(ring
, RB_COLOR_INFO_COLOR_SWAP(swap
) |
191 RB_COLOR_INFO_COLOR_BASE(base
/ 1024) |
192 RB_COLOR_INFO_COLOR_FORMAT(fd_pipe2color(psurf
->format
)));
194 swiz
= fd_tex_swiz(psurf
->format
, PIPE_SWIZZLE_RED
, PIPE_SWIZZLE_GREEN
,
195 PIPE_SWIZZLE_BLUE
, PIPE_SWIZZLE_ALPHA
);
197 /* emit fb as a texture: */
198 OUT_PKT3(ring
, CP_SET_CONSTANT
, 7);
199 OUT_RING(ring
, 0x00010000);
200 OUT_RING(ring
, SQ_TEX0_CLAMP_X(SQ_TEX_WRAP
) |
201 SQ_TEX0_CLAMP_Y(SQ_TEX_WRAP
) |
202 SQ_TEX0_CLAMP_Z(SQ_TEX_WRAP
) |
203 SQ_TEX0_PITCH(rsc
->pitch
));
204 OUT_RELOC(ring
, rsc
->bo
, 0,
205 fd_pipe2surface(psurf
->format
) | 0x800);
206 OUT_RING(ring
, SQ_TEX2_WIDTH(psurf
->width
) |
207 SQ_TEX2_HEIGHT(psurf
->height
));
208 OUT_RING(ring
, 0x01000000 | // XXX
210 SQ_TEX3_XY_MAG_FILTER(SQ_TEX_FILTER_POINT
) |
211 SQ_TEX3_XY_MIN_FILTER(SQ_TEX_FILTER_POINT
));
212 OUT_RING(ring
, 0x00000000);
213 OUT_RING(ring
, 0x00000200);
215 OUT_PKT3(ring
, CP_DRAW_INDX
, 3);
216 OUT_RING(ring
, 0x00000000);
217 OUT_RING(ring
, DRAW(DI_PT_RECTLIST
, DI_SRC_SEL_AUTO_INDEX
,
218 INDEX_SIZE_IGN
, IGNORE_VISIBILITY
));
219 OUT_RING(ring
, 3); /* NumIndices */
223 emit_mem2gmem(struct fd_context
*ctx
, struct fd_ringbuffer
*ring
,
224 uint32_t xoff
, uint32_t yoff
, uint32_t bin_w
, uint32_t bin_h
)
226 struct pipe_framebuffer_state
*pfb
= &ctx
->framebuffer
;
227 float x0
, y0
, x1
, y1
;
229 fd_emit_vertex_bufs(ring
, 0x9c, (struct fd_vertex_buf
[]) {
230 { .prsc
= ctx
->solid_vertexbuf
, .size
= 48, .offset
= 0x30 },
231 { .prsc
= ctx
->solid_vertexbuf
, .size
= 32, .offset
= 0x60 },
234 /* write texture coordinates to vertexbuf: */
235 x0
= ((float)xoff
) / ((float)pfb
->width
);
236 x1
= ((float)xoff
+ bin_w
) / ((float)pfb
->width
);
237 y0
= ((float)yoff
) / ((float)pfb
->height
);
238 y1
= ((float)yoff
+ bin_h
) / ((float)pfb
->height
);
239 OUT_PKT3(ring
, CP_MEM_WRITE
, 9);
240 OUT_RELOC(ring
, fd_resource(ctx
->solid_vertexbuf
)->bo
, 0x60, 0);
241 OUT_RING(ring
, f2d(x0
));
242 OUT_RING(ring
, f2d(y0
));
243 OUT_RING(ring
, f2d(x1
));
244 OUT_RING(ring
, f2d(y0
));
245 OUT_RING(ring
, f2d(x0
));
246 OUT_RING(ring
, f2d(y1
));
247 OUT_RING(ring
, f2d(x1
));
248 OUT_RING(ring
, f2d(y1
));
250 OUT_PKT3(ring
, CP_SET_CONSTANT
, 2);
251 OUT_RING(ring
, CP_REG(REG_VGT_INDX_OFFSET
));
254 OUT_PKT3(ring
, CP_SET_CONSTANT
, 2);
255 OUT_RING(ring
, CP_REG(REG_VGT_VERTEX_REUSE_BLOCK_CNTL
));
256 OUT_RING(ring
, 0x0000003b);
258 fd_program_emit(ring
, &ctx
->blit_prog
);
260 OUT_PKT0(ring
, REG_TC_CNTL_STATUS
, 1);
261 OUT_RING(ring
, TC_CNTL_STATUS_L2_INVALIDATE
);
263 OUT_PKT3(ring
, CP_SET_CONSTANT
, 2);
264 OUT_RING(ring
, CP_REG(REG_RB_DEPTHCONTROL
));
265 OUT_RING(ring
, RB_DEPTHCONTROL_EARLY_Z_ENABLE
);
267 OUT_PKT3(ring
, CP_SET_CONSTANT
, 2);
268 OUT_RING(ring
, CP_REG(REG_PA_SU_SC_MODE_CNTL
));
269 OUT_RING(ring
, PA_SU_SC_MODE_CNTL_PROVOKING_VTX_LAST
|
270 PA_SU_SC_MODE_CNTL_POLYMODE_FRONT_PTYPE(DRAW_TRIANGLES
) |
271 PA_SU_SC_MODE_CNTL_POLYMODE_BACK_PTYPE(DRAW_TRIANGLES
));
273 OUT_PKT3(ring
, CP_SET_CONSTANT
, 2);
274 OUT_RING(ring
, CP_REG(REG_PA_SC_AA_MASK
));
275 OUT_RING(ring
, 0x0000ffff);
277 OUT_PKT3(ring
, CP_SET_CONSTANT
, 2);
278 OUT_RING(ring
, CP_REG(REG_RB_COLORCONTROL
));
279 OUT_RING(ring
, RB_COLORCONTROL_ALPHA_FUNC(PIPE_FUNC_ALWAYS
) |
280 RB_COLORCONTROL_BLEND_DISABLE
|
281 RB_COLORCONTROL_ROP_CODE(12) |
282 RB_COLORCONTROL_DITHER_MODE(DITHER_DISABLE
) |
283 RB_COLORCONTROL_DITHER_TYPE(DITHER_PIXEL
));
285 OUT_PKT3(ring
, CP_SET_CONSTANT
, 2);
286 OUT_RING(ring
, CP_REG(REG_RB_BLEND_CONTROL
));
287 OUT_RING(ring
, RB_BLENDCONTROL_COLOR_SRCBLEND(RB_BLEND_ONE
) |
288 RB_BLENDCONTROL_COLOR_COMB_FCN(COMB_DST_PLUS_SRC
) |
289 RB_BLENDCONTROL_COLOR_DESTBLEND(RB_BLEND_ZERO
) |
290 RB_BLENDCONTROL_ALPHA_SRCBLEND(RB_BLEND_ONE
) |
291 RB_BLENDCONTROL_ALPHA_COMB_FCN(COMB_DST_PLUS_SRC
) |
292 RB_BLENDCONTROL_ALPHA_DESTBLEND(RB_BLEND_ZERO
));
294 OUT_PKT3(ring
, CP_SET_CONSTANT
, 3);
295 OUT_RING(ring
, CP_REG(REG_PA_SC_WINDOW_SCISSOR_TL
));
296 OUT_RING(ring
, PA_SC_WINDOW_OFFSET_DISABLE
|
297 xy2d(0,0)); /* PA_SC_WINDOW_SCISSOR_TL */
298 OUT_RING(ring
, xy2d(bin_w
, bin_h
)); /* PA_SC_WINDOW_SCISSOR_BR */
300 OUT_PKT3(ring
, CP_SET_CONSTANT
, 5);
301 OUT_RING(ring
, CP_REG(REG_PA_CL_VPORT_XSCALE
));
302 OUT_RING(ring
, f2d((float)bin_w
/2.0)); /* PA_CL_VPORT_XSCALE */
303 OUT_RING(ring
, f2d((float)bin_w
/2.0)); /* PA_CL_VPORT_XOFFSET */
304 OUT_RING(ring
, f2d(-(float)bin_h
/2.0)); /* PA_CL_VPORT_YSCALE */
305 OUT_RING(ring
, f2d((float)bin_h
/2.0)); /* PA_CL_VPORT_YOFFSET */
307 OUT_PKT3(ring
, CP_SET_CONSTANT
, 2);
308 OUT_RING(ring
, CP_REG(REG_PA_CL_VTE_CNTL
));
309 OUT_RING(ring
, PA_CL_VTE_CNTL_VTX_XY_FMT
|
310 PA_CL_VTE_CNTL_VTX_Z_FMT
| // XXX check this???
311 PA_CL_VTE_CNTL_VPORT_X_SCALE_ENA
|
312 PA_CL_VTE_CNTL_VPORT_X_OFFSET_ENA
|
313 PA_CL_VTE_CNTL_VPORT_Y_SCALE_ENA
|
314 PA_CL_VTE_CNTL_VPORT_Y_OFFSET_ENA
);
316 OUT_PKT3(ring
, CP_SET_CONSTANT
, 2);
317 OUT_RING(ring
, CP_REG(REG_PA_CL_CLIP_CNTL
));
318 OUT_RING(ring
, 0x00000000);
320 if (ctx
->restore
& (FD_BUFFER_DEPTH
| FD_BUFFER_STENCIL
))
321 emit_mem2gmem_surf(ring
, 0, bin_w
* bin_h
, pfb
->zsbuf
);
323 if (ctx
->restore
& FD_BUFFER_COLOR
)
324 emit_mem2gmem_surf(ring
, 1, 0, pfb
->cbufs
[0]);
326 /* TODO blob driver seems to toss in a CACHE_FLUSH after each DRAW_INDX.. */
330 calculate_tiles(struct fd_context
*ctx
)
332 struct fd_gmem_stateobj
*gmem
= &ctx
->gmem
;
333 struct pipe_scissor_state
*scissor
= &ctx
->max_scissor
;
334 uint32_t cpp
= util_format_get_blocksize(ctx
->framebuffer
.cbufs
[0]->format
);
335 uint32_t gmem_size
= ctx
->screen
->gmemsize_bytes
;
336 uint32_t minx
, miny
, width
, height
;
337 uint32_t nbins_x
= 1, nbins_y
= 1;
338 uint32_t bin_w
, bin_h
;
339 uint32_t max_width
= 992;
341 if ((gmem
->cpp
== cpp
) &&
342 !memcmp(&gmem
->scissor
, scissor
, sizeof(gmem
->scissor
))) {
343 /* everything is up-to-date */
347 minx
= scissor
->minx
& ~31; /* round down to multiple of 32 */
348 miny
= scissor
->miny
& ~31;
349 width
= scissor
->maxx
- minx
;
350 height
= scissor
->maxy
- miny
;
352 // TODO we probably could optimize this a bit if we know that
353 // Z or stencil is not enabled for any of the draw calls..
354 // if (fd_stencil_enabled(ctx->zsa) || fd_depth_enabled(ctx->zsa)) {
359 bin_w
= ALIGN(width
, 32);
360 bin_h
= ALIGN(height
, 32);
362 /* first, find a bin width that satisfies the maximum width
365 while (bin_w
> max_width
) {
367 bin_w
= ALIGN(width
/ nbins_x
, 32);
370 /* then find a bin height that satisfies the memory constraints:
372 while ((bin_w
* bin_h
* cpp
) > gmem_size
) {
374 bin_h
= ALIGN(height
/ nbins_y
, 32);
377 DBG("using %d bins of size %dx%d", nbins_x
*nbins_y
, bin_w
, bin_h
);
379 gmem
->scissor
= *scissor
;
385 gmem
->nbins_x
= nbins_x
;
386 gmem
->nbins_y
= nbins_y
;
388 gmem
->height
= height
;
392 fd_gmem_render_tiles(struct pipe_context
*pctx
)
394 struct fd_context
*ctx
= fd_context(pctx
);
395 struct pipe_framebuffer_state
*pfb
= &ctx
->framebuffer
;
396 struct fd_gmem_stateobj
*gmem
= &ctx
->gmem
;
397 struct fd_ringbuffer
*ring
= ctx
->ring
;
398 enum rb_colorformatx colorformatx
= fd_pipe2color(pfb
->cbufs
[0]->format
);
399 uint32_t i
, timestamp
, yoff
= 0;
402 calculate_tiles(ctx
);
404 /* this should be true because bin_w/bin_h should be multiples of 32: */
405 assert(((gmem
->bin_w
* gmem
->bin_h
) % 1024) == 0);
407 /* depth/stencil starts after color buffer in GMEM: */
408 base
= (gmem
->bin_w
* gmem
->bin_h
) / 1024;
410 DBG("rendering %dx%d tiles (%s/%s)", gmem
->nbins_x
, gmem
->nbins_y
,
411 util_format_name(pfb
->cbufs
[0]->format
),
412 pfb
->zsbuf
? util_format_name(pfb
->zsbuf
->format
) : "none");
414 /* mark the end of the clear/draw cmds before emitting per-tile cmds: */
415 fd_ringmarker_mark(ctx
->draw_end
);
417 /* RB_SURFACE_INFO / RB_DEPTH_INFO can be emitted once per tile pass,
418 * but RB_COLOR_INFO gets overwritten by gmem2mem and mem2gmem and so
419 * needs to be emitted for each tile:
421 OUT_PKT3(ring
, CP_SET_CONSTANT
, 4);
422 OUT_RING(ring
, CP_REG(REG_RB_SURFACE_INFO
));
423 OUT_RING(ring
, gmem
->bin_w
); /* RB_SURFACE_INFO */
424 OUT_RING(ring
, RB_COLOR_INFO_COLOR_SWAP(1) | /* RB_COLOR_INFO */
425 RB_COLOR_INFO_COLOR_FORMAT(colorformatx
));
426 reg
= RB_DEPTH_INFO_DEPTH_BASE(ALIGN(base
, 4));
428 reg
|= RB_DEPTH_INFO_DEPTH_FORMAT(fd_pipe2depth(pfb
->zsbuf
->format
));
429 OUT_RING(ring
, reg
); /* RB_DEPTH_INFO */
432 for (i
= 0; i
< gmem
->nbins_y
; i
++) {
433 uint32_t j
, xoff
= gmem
->minx
;
434 uint32_t bh
= gmem
->bin_h
;
436 /* clip bin height: */
437 bh
= min(bh
, gmem
->height
- yoff
);
439 for (j
= 0; j
< gmem
->nbins_x
; j
++) {
440 uint32_t bw
= gmem
->bin_w
;
442 /* clip bin width: */
443 bw
= min(bw
, gmem
->width
- xoff
);
445 DBG("bin_h=%d, yoff=%d, bin_w=%d, xoff=%d",
448 if ((i
== 0) && (j
== 0)) {
456 /* setup screen scissor for current tile (same for mem2gmem): */
457 OUT_PKT3(ring
, CP_SET_CONSTANT
, 3);
458 OUT_RING(ring
, CP_REG(REG_PA_SC_SCREEN_SCISSOR_TL
));
459 OUT_RING(ring
, xy2d(0,0)); /* PA_SC_SCREEN_SCISSOR_TL */
460 OUT_RING(ring
, xy2d(bw
, bh
)); /* PA_SC_SCREEN_SCISSOR_BR */
463 emit_mem2gmem(ctx
, ring
, xoff
, yoff
, bw
, bh
);
465 OUT_PKT3(ring
, CP_SET_CONSTANT
, 2);
466 OUT_RING(ring
, CP_REG(REG_RB_COLOR_INFO
));
467 OUT_RING(ring
, RB_COLOR_INFO_COLOR_SWAP(1) | /* RB_COLOR_INFO */
468 RB_COLOR_INFO_COLOR_FORMAT(colorformatx
));
470 /* setup window scissor and offset for current tile (different
473 OUT_PKT3(ring
, CP_SET_CONSTANT
, 2);
474 OUT_RING(ring
, CP_REG(REG_PA_SC_WINDOW_OFFSET
));
475 OUT_RING(ring
, PA_SC_WINDOW_OFFSET_X(-xoff
) |
476 PA_SC_WINDOW_OFFSET_Y(-yoff
));/* PA_SC_WINDOW_OFFSET */
478 /* emit IB to drawcmds: */
479 OUT_IB (ring
, ctx
->draw_start
, ctx
->draw_end
);
481 OUT_PKT3(ring
, CP_SET_CONSTANT
, 2);
482 OUT_RING(ring
, CP_REG(REG_PA_SC_WINDOW_OFFSET
));
483 OUT_RING(ring
, 0x00000000); /* PA_SC_WINDOW_OFFSET */
485 /* emit gmem2mem to transfer tile back to system memory: */
486 emit_gmem2mem(ctx
, ring
, xoff
, yoff
, bw
, bh
);
494 /* GPU executes starting from tile cmds, which IB back to draw cmds: */
495 fd_ringmarker_flush(ctx
->draw_end
);
497 /* mark start for next draw cmds: */
498 fd_ringmarker_mark(ctx
->draw_start
);
500 /* update timestamps on render targets: */
501 fd_pipe_timestamp(ctx
->screen
->pipe
, ×tamp
);
502 fd_resource(pfb
->cbufs
[0]->texture
)->timestamp
= timestamp
;
504 fd_resource(pfb
->zsbuf
->texture
)->timestamp
= timestamp
;
506 /* reset maximal bounds: */
507 ctx
->max_scissor
.minx
= ctx
->max_scissor
.miny
= ~0;
508 ctx
->max_scissor
.maxx
= ctx
->max_scissor
.maxy
= 0;
510 /* Note that because the per-tile setup and mem2gmem/gmem2mem are emitted
511 * after the draw/clear calls, but executed before, we need to preemptively
512 * flag some state as dirty before the first draw/clear call.
514 * TODO maybe we need to mark all state as dirty to not worry about state
515 * being clobbered by other contexts?
517 ctx
->dirty
|= FD_DIRTY_ZSA
|
518 FD_DIRTY_RASTERIZER
|
519 FD_DIRTY_FRAMEBUFFER
|
520 FD_DIRTY_SAMPLE_MASK
|
525 /* probably only needed if we need to mem2gmem on the next
526 * draw.. but not sure if there is a good way to know?