freedreno: fix segfault when no color buffer bound
[mesa.git] / src / gallium / drivers / freedreno / freedreno_gmem.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
34
35 #include "freedreno_gmem.h"
36 #include "freedreno_context.h"
37 #include "freedreno_resource.h"
38 #include "freedreno_util.h"
39
40 /*
41 * GMEM is the small (ie. 256KiB for a200, 512KiB for a220, etc) tile buffer
42 * inside the GPU. All rendering happens to GMEM. Larger render targets
43 * are split into tiles that are small enough for the color (and depth and/or
44 * stencil, if enabled) buffers to fit within GMEM. Before rendering a tile,
45 * if there was not a clear invalidating the previous tile contents, we need
46 * to restore the previous tiles contents (system mem -> GMEM), and after all
47 * the draw calls, before moving to the next tile, we need to save the tile
48 * contents (GMEM -> system mem).
49 *
50 * The code in this file handles dealing with GMEM and tiling.
51 *
52 * The structure of the ringbuffer ends up being:
53 *
54 * +--<---<-- IB ---<---+---<---+---<---<---<--+
55 * | | | |
56 * v ^ ^ ^
57 * ------------------------------------------------------
58 * | clear/draw cmds | Tile0 | Tile1 | .... | TileN |
59 * ------------------------------------------------------
60 * ^
61 * |
62 * address submitted in issueibcmds
63 *
64 * Where the per-tile section handles scissor setup, mem2gmem restore (if
65 * needed), IB to draw cmds earlier in the ringbuffer, and then gmem2mem
66 * resolve.
67 */
68
69 static void
70 calculate_tiles(struct fd_context *ctx)
71 {
72 struct fd_gmem_stateobj *gmem = &ctx->gmem;
73 struct pipe_scissor_state *scissor = &ctx->max_scissor;
74 struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
75 uint32_t gmem_size = ctx->screen->gmemsize_bytes;
76 uint32_t minx, miny, width, height;
77 uint32_t nbins_x = 1, nbins_y = 1;
78 uint32_t bin_w, bin_h;
79 uint32_t max_width = 992;
80 uint32_t cpp = 4;
81
82 if (pfb->cbufs[0])
83 cpp = util_format_get_blocksize(pfb->cbufs[0]->format);
84
85 if ((gmem->cpp == cpp) &&
86 !memcmp(&gmem->scissor, scissor, sizeof(gmem->scissor))) {
87 /* everything is up-to-date */
88 return;
89 }
90
91 if (fd_mesa_debug & FD_DBG_DSCIS) {
92 minx = 0;
93 miny = 0;
94 width = pfb->width;
95 height = pfb->height;
96 } else {
97 minx = scissor->minx & ~31; /* round down to multiple of 32 */
98 miny = scissor->miny & ~31;
99 width = scissor->maxx - minx;
100 height = scissor->maxy - miny;
101 }
102
103 // TODO we probably could optimize this a bit if we know that
104 // Z or stencil is not enabled for any of the draw calls..
105 // if (fd_stencil_enabled(ctx->zsa) || fd_depth_enabled(ctx->zsa)) {
106 gmem_size /= 2;
107 max_width = 256;
108 // }
109
110 bin_w = align(width, 32);
111 bin_h = align(height, 32);
112
113 /* first, find a bin width that satisfies the maximum width
114 * restrictions:
115 */
116 while (bin_w > max_width) {
117 nbins_x++;
118 bin_w = align(width / nbins_x, 32);
119 }
120
121 /* then find a bin height that satisfies the memory constraints:
122 */
123 while ((bin_w * bin_h * cpp) > gmem_size) {
124 nbins_y++;
125 bin_h = align(height / nbins_y, 32);
126 }
127
128 DBG("using %d bins of size %dx%d", nbins_x*nbins_y, bin_w, bin_h);
129
130 gmem->scissor = *scissor;
131 gmem->cpp = cpp;
132 gmem->minx = minx;
133 gmem->miny = miny;
134 gmem->bin_h = bin_h;
135 gmem->bin_w = bin_w;
136 gmem->nbins_x = nbins_x;
137 gmem->nbins_y = nbins_y;
138 gmem->width = width;
139 gmem->height = height;
140 }
141
142 static void
143 render_tiles(struct fd_context *ctx)
144 {
145 struct fd_gmem_stateobj *gmem = &ctx->gmem;
146 uint32_t i, yoff = gmem->miny;
147
148 ctx->emit_tile_init(ctx);
149
150 for (i = 0; i < gmem->nbins_y; i++) {
151 uint32_t j, xoff = gmem->minx;
152 uint32_t bh = gmem->bin_h;
153
154 /* clip bin height: */
155 bh = MIN2(bh, gmem->miny + gmem->height - yoff);
156
157 for (j = 0; j < gmem->nbins_x; j++) {
158 uint32_t bw = gmem->bin_w;
159
160 /* clip bin width: */
161 bw = MIN2(bw, gmem->minx + gmem->width - xoff);
162
163 DBG("bin_h=%d, yoff=%d, bin_w=%d, xoff=%d",
164 bh, yoff, bw, xoff);
165
166 ctx->emit_tile_prep(ctx, xoff, yoff, bw, bh);
167
168 if (ctx->restore)
169 ctx->emit_tile_mem2gmem(ctx, xoff, yoff, bw, bh);
170
171 ctx->emit_tile_renderprep(ctx, xoff, yoff, bw, bh);
172
173 /* emit IB to drawcmds: */
174 OUT_IB(ctx->ring, ctx->draw_start, ctx->draw_end);
175
176 /* emit gmem2mem to transfer tile back to system memory: */
177 ctx->emit_tile_gmem2mem(ctx, xoff, yoff, bw, bh);
178
179 xoff += bw;
180 }
181
182 yoff += bh;
183 }
184 }
185
186 static void
187 render_sysmem(struct fd_context *ctx)
188 {
189 ctx->emit_sysmem_prep(ctx);
190
191 /* emit IB to drawcmds: */
192 OUT_IB(ctx->ring, ctx->draw_start, ctx->draw_end);
193 }
194
195 void
196 fd_gmem_render_tiles(struct pipe_context *pctx)
197 {
198 struct fd_context *ctx = fd_context(pctx);
199 struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
200 uint32_t timestamp = 0;
201 bool sysmem = false;
202
203 if (ctx->emit_sysmem_prep) {
204 if (ctx->cleared || ctx->gmem_reason || (ctx->num_draws > 5)) {
205 DBG("GMEM: cleared=%x, gmem_reason=%x, num_draws=%u",
206 ctx->cleared, ctx->gmem_reason, ctx->num_draws);
207 } else {
208 sysmem = true;
209 }
210 }
211
212 /* mark the end of the clear/draw cmds before emitting per-tile cmds: */
213 fd_ringmarker_mark(ctx->draw_end);
214
215 if (sysmem) {
216 DBG("rendering sysmem (%s/%s)",
217 util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
218 util_format_short_name(pipe_surface_format(pfb->zsbuf)));
219 render_sysmem(ctx);
220 } else {
221 struct fd_gmem_stateobj *gmem = &ctx->gmem;
222 calculate_tiles(ctx);
223 DBG("rendering %dx%d tiles (%s/%s)", gmem->nbins_x, gmem->nbins_y,
224 util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
225 util_format_short_name(pipe_surface_format(pfb->zsbuf)));
226 render_tiles(ctx);
227 }
228
229 /* GPU executes starting from tile cmds, which IB back to draw cmds: */
230 fd_ringmarker_flush(ctx->draw_end);
231
232 /* mark start for next draw cmds: */
233 fd_ringmarker_mark(ctx->draw_start);
234
235 /* update timestamps on render targets: */
236 timestamp = fd_ringbuffer_timestamp(ctx->ring);
237 if (pfb->cbufs[0])
238 fd_resource(pfb->cbufs[0]->texture)->timestamp = timestamp;
239 if (pfb->zsbuf)
240 fd_resource(pfb->zsbuf->texture)->timestamp = timestamp;
241
242 /* reset maximal bounds: */
243 ctx->max_scissor.minx = ctx->max_scissor.miny = ~0;
244 ctx->max_scissor.maxx = ctx->max_scissor.maxy = 0;
245
246 /* Note that because the per-tile setup and mem2gmem/gmem2mem are emitted
247 * after the draw/clear calls, but executed before, we need to preemptively
248 * flag some state as dirty before the first draw/clear call.
249 *
250 * TODO maybe we need to mark all state as dirty to not worry about state
251 * being clobbered by other contexts?
252 */
253 ctx->dirty |= FD_DIRTY_ZSA |
254 FD_DIRTY_RASTERIZER |
255 FD_DIRTY_FRAMEBUFFER |
256 FD_DIRTY_SAMPLE_MASK |
257 FD_DIRTY_VIEWPORT |
258 FD_DIRTY_CONSTBUF |
259 FD_DIRTY_PROG |
260 FD_DIRTY_SCISSOR |
261 /* probably only needed if we need to mem2gmem on the next
262 * draw.. but not sure if there is a good way to know?
263 */
264 FD_DIRTY_VERTTEX |
265 FD_DIRTY_FRAGTEX |
266 FD_DIRTY_BLEND;
267
268 if (fd_mesa_debug & FD_DBG_DGMEM)
269 ctx->dirty = 0xffffffff;
270 }