2a4fd7442c8070f9a8aa47a3681b385fa6161da8
[mesa.git] / src / gallium / drivers / freedreno / freedreno_resource.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "util/u_format.h"
30 #include "util/u_format_rgtc.h"
31 #include "util/u_format_zs.h"
32 #include "util/u_inlines.h"
33 #include "util/u_transfer.h"
34 #include "util/u_string.h"
35 #include "util/u_surface.h"
36 #include "util/set.h"
37
38 #include "freedreno_resource.h"
39 #include "freedreno_batch_cache.h"
40 #include "freedreno_screen.h"
41 #include "freedreno_surface.h"
42 #include "freedreno_context.h"
43 #include "freedreno_query_hw.h"
44 #include "freedreno_util.h"
45
46 #include <errno.h>
47
48 /* XXX this should go away, needed for 'struct winsys_handle' */
49 #include "state_tracker/drm_driver.h"
50
51 static void
52 fd_invalidate_resource(struct fd_context *ctx, struct pipe_resource *prsc)
53 {
54 int i;
55
56 /* Go through the entire state and see if the resource is bound
57 * anywhere. If it is, mark the relevant state as dirty. This is called on
58 * realloc_bo.
59 */
60
61 /* Constbufs */
62 for (i = 1; i < PIPE_MAX_CONSTANT_BUFFERS && !(ctx->dirty & FD_DIRTY_CONSTBUF); i++) {
63 if (ctx->constbuf[PIPE_SHADER_VERTEX].cb[i].buffer == prsc)
64 ctx->dirty |= FD_DIRTY_CONSTBUF;
65 if (ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer == prsc)
66 ctx->dirty |= FD_DIRTY_CONSTBUF;
67 }
68
69 /* VBOs */
70 for (i = 0; i < ctx->vtx.vertexbuf.count && !(ctx->dirty & FD_DIRTY_VTXBUF); i++) {
71 if (ctx->vtx.vertexbuf.vb[i].buffer == prsc)
72 ctx->dirty |= FD_DIRTY_VTXBUF;
73 }
74
75 /* Index buffer */
76 if (ctx->indexbuf.buffer == prsc)
77 ctx->dirty |= FD_DIRTY_INDEXBUF;
78
79 /* Textures */
80 for (i = 0; i < ctx->verttex.num_textures && !(ctx->dirty & FD_DIRTY_VERTTEX); i++) {
81 if (ctx->verttex.textures[i] && (ctx->verttex.textures[i]->texture == prsc))
82 ctx->dirty |= FD_DIRTY_VERTTEX;
83 }
84 for (i = 0; i < ctx->fragtex.num_textures && !(ctx->dirty & FD_DIRTY_FRAGTEX); i++) {
85 if (ctx->fragtex.textures[i] && (ctx->fragtex.textures[i]->texture == prsc))
86 ctx->dirty |= FD_DIRTY_FRAGTEX;
87 }
88 }
89
90 static void
91 realloc_bo(struct fd_resource *rsc, uint32_t size)
92 {
93 struct fd_screen *screen = fd_screen(rsc->base.b.screen);
94 uint32_t flags = DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
95 DRM_FREEDRENO_GEM_TYPE_KMEM; /* TODO */
96
97 /* if we start using things other than write-combine,
98 * be sure to check for PIPE_RESOURCE_FLAG_MAP_COHERENT
99 */
100
101 if (rsc->bo)
102 fd_bo_del(rsc->bo);
103
104 rsc->bo = fd_bo_new(screen->dev, size, flags);
105 rsc->timestamp = 0;
106 util_range_set_empty(&rsc->valid_buffer_range);
107 fd_bc_invalidate_resource(rsc, true);
108 }
109
110 static void
111 do_blit(struct fd_context *ctx, const struct pipe_blit_info *blit, bool fallback)
112 {
113 /* TODO size threshold too?? */
114 if ((blit->src.resource->target != PIPE_BUFFER) && !fallback) {
115 /* do blit on gpu: */
116 fd_blitter_pipe_begin(ctx, false, true, FD_STAGE_BLIT);
117 util_blitter_blit(ctx->blitter, blit);
118 fd_blitter_pipe_end(ctx);
119 } else {
120 /* do blit on cpu: */
121 util_resource_copy_region(&ctx->base,
122 blit->dst.resource, blit->dst.level, blit->dst.box.x,
123 blit->dst.box.y, blit->dst.box.z,
124 blit->src.resource, blit->src.level, &blit->src.box);
125 }
126 }
127
128 static bool
129 fd_try_shadow_resource(struct fd_context *ctx, struct fd_resource *rsc,
130 unsigned level, unsigned usage, const struct pipe_box *box)
131 {
132 struct pipe_context *pctx = &ctx->base;
133 struct pipe_resource *prsc = &rsc->base.b;
134 bool fallback = false;
135
136 /* TODO: somehow munge dimensions and format to copy unsupported
137 * render target format to something that is supported?
138 */
139 if (!pctx->screen->is_format_supported(pctx->screen,
140 prsc->format, prsc->target, prsc->nr_samples,
141 PIPE_BIND_RENDER_TARGET))
142 fallback = true;
143
144 /* these cases should be handled elsewhere.. just for future
145 * reference in case this gets split into a more generic(ish)
146 * helper.
147 */
148 debug_assert(!(usage & PIPE_TRANSFER_READ));
149 debug_assert(!(usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE));
150
151 /* if we do a gpu blit to clone the whole resource, we'll just
152 * end up stalling on that.. so only allow if we can discard
153 * current range (and blit, possibly cpu or gpu, the rest)
154 */
155 if (!(usage & PIPE_TRANSFER_DISCARD_RANGE))
156 return false;
157
158 bool whole_level = util_texrange_covers_whole_level(prsc, level,
159 box->x, box->y, box->z, box->width, box->height, box->depth);
160
161 /* TODO need to be more clever about current level */
162 if ((prsc->target >= PIPE_TEXTURE_2D) && !whole_level)
163 return false;
164
165 struct pipe_resource *pshadow =
166 pctx->screen->resource_create(pctx->screen, prsc);
167
168 if (!pshadow)
169 return false;
170
171 assert(!ctx->in_shadow);
172 ctx->in_shadow = true;
173
174 /* get rid of any references that batch-cache might have to us (which
175 * should empty/destroy rsc->batches hashset)
176 */
177 fd_bc_invalidate_resource(rsc, false);
178
179 pipe_mutex_lock(ctx->screen->lock);
180
181 /* Swap the backing bo's, so shadow becomes the old buffer,
182 * blit from shadow to new buffer. From here on out, we
183 * cannot fail.
184 *
185 * Note that we need to do it in this order, otherwise if
186 * we go down cpu blit path, the recursive transfer_map()
187 * sees the wrong status..
188 */
189 struct fd_resource *shadow = fd_resource(pshadow);
190
191 DBG("shadow: %p (%d) -> %p (%d)\n", rsc, rsc->base.b.reference.count,
192 shadow, shadow->base.b.reference.count);
193
194 /* TODO valid_buffer_range?? */
195 swap(rsc->bo, shadow->bo);
196 swap(rsc->timestamp, shadow->timestamp);
197 swap(rsc->write_batch, shadow->write_batch);
198
199 /* at this point, the newly created shadow buffer is not referenced
200 * by any batches, but the existing rsc (probably) is. We need to
201 * transfer those references over:
202 */
203 debug_assert(shadow->batch_mask == 0);
204 struct fd_batch *batch;
205 foreach_batch(batch, &ctx->screen->batch_cache, rsc->batch_mask) {
206 struct set_entry *entry = _mesa_set_search(batch->resources, rsc);
207 _mesa_set_remove(batch->resources, entry);
208 _mesa_set_add(batch->resources, shadow);
209 }
210 swap(rsc->batch_mask, shadow->batch_mask);
211
212 pipe_mutex_unlock(ctx->screen->lock);
213
214 struct pipe_blit_info blit = {0};
215 blit.dst.resource = prsc;
216 blit.dst.format = prsc->format;
217 blit.src.resource = pshadow;
218 blit.src.format = pshadow->format;
219 blit.mask = util_format_get_mask(prsc->format);
220 blit.filter = PIPE_TEX_FILTER_NEAREST;
221
222 #define set_box(field, val) do { \
223 blit.dst.field = (val); \
224 blit.src.field = (val); \
225 } while (0)
226
227 /* blit the other levels in their entirety: */
228 for (unsigned l = 0; l <= prsc->last_level; l++) {
229 if (l == level)
230 continue;
231
232 /* just blit whole level: */
233 set_box(level, l);
234 set_box(box.width, u_minify(prsc->width0, l));
235 set_box(box.height, u_minify(prsc->height0, l));
236 set_box(box.depth, u_minify(prsc->depth0, l));
237
238 do_blit(ctx, &blit, fallback);
239 }
240
241 /* deal w/ current level specially, since we might need to split
242 * it up into a couple blits:
243 */
244 if (!whole_level) {
245 set_box(level, level);
246
247 switch (prsc->target) {
248 case PIPE_BUFFER:
249 case PIPE_TEXTURE_1D:
250 set_box(box.y, 0);
251 set_box(box.z, 0);
252 set_box(box.height, 1);
253 set_box(box.depth, 1);
254
255 if (box->x > 0) {
256 set_box(box.x, 0);
257 set_box(box.width, box->x);
258
259 do_blit(ctx, &blit, fallback);
260 }
261 if ((box->x + box->width) < u_minify(prsc->width0, level)) {
262 set_box(box.x, box->x + box->width);
263 set_box(box.width, u_minify(prsc->width0, level) - (box->x + box->width));
264
265 do_blit(ctx, &blit, fallback);
266 }
267 break;
268 case PIPE_TEXTURE_2D:
269 /* TODO */
270 default:
271 unreachable("TODO");
272 }
273 }
274
275 ctx->in_shadow = false;
276
277 pipe_resource_reference(&pshadow, NULL);
278
279 return true;
280 }
281
282 static unsigned
283 fd_resource_layer_offset(struct fd_resource *rsc,
284 struct fd_resource_slice *slice,
285 unsigned layer)
286 {
287 if (rsc->layer_first)
288 return layer * rsc->layer_size;
289 else
290 return layer * slice->size0;
291 }
292
293 static void
294 fd_resource_flush_z32s8(struct fd_transfer *trans, const struct pipe_box *box)
295 {
296 struct fd_resource *rsc = fd_resource(trans->base.resource);
297 struct fd_resource_slice *slice = fd_resource_slice(rsc, trans->base.level);
298 struct fd_resource_slice *sslice = fd_resource_slice(rsc->stencil, trans->base.level);
299 enum pipe_format format = trans->base.resource->format;
300
301 float *depth = fd_bo_map(rsc->bo) + slice->offset +
302 fd_resource_layer_offset(rsc, slice, trans->base.box.z) +
303 (trans->base.box.y + box->y) * slice->pitch * 4 + (trans->base.box.x + box->x) * 4;
304 uint8_t *stencil = fd_bo_map(rsc->stencil->bo) + sslice->offset +
305 fd_resource_layer_offset(rsc->stencil, sslice, trans->base.box.z) +
306 (trans->base.box.y + box->y) * sslice->pitch + trans->base.box.x + box->x;
307
308 if (format != PIPE_FORMAT_X32_S8X24_UINT)
309 util_format_z32_float_s8x24_uint_unpack_z_float(
310 depth, slice->pitch * 4,
311 trans->staging, trans->base.stride,
312 box->width, box->height);
313
314 util_format_z32_float_s8x24_uint_unpack_s_8uint(
315 stencil, sslice->pitch,
316 trans->staging, trans->base.stride,
317 box->width, box->height);
318 }
319
320 static void
321 fd_resource_flush_rgtc(struct fd_transfer *trans, const struct pipe_box *box)
322 {
323 struct fd_resource *rsc = fd_resource(trans->base.resource);
324 struct fd_resource_slice *slice = fd_resource_slice(rsc, trans->base.level);
325 enum pipe_format format = trans->base.resource->format;
326
327 uint8_t *data = fd_bo_map(rsc->bo) + slice->offset +
328 fd_resource_layer_offset(rsc, slice, trans->base.box.z) +
329 ((trans->base.box.y + box->y) * slice->pitch +
330 trans->base.box.x + box->x) * rsc->cpp;
331
332 uint8_t *source = trans->staging +
333 util_format_get_nblocksy(format, box->y) * trans->base.stride +
334 util_format_get_stride(format, box->x);
335
336 switch (format) {
337 case PIPE_FORMAT_RGTC1_UNORM:
338 case PIPE_FORMAT_RGTC1_SNORM:
339 case PIPE_FORMAT_LATC1_UNORM:
340 case PIPE_FORMAT_LATC1_SNORM:
341 util_format_rgtc1_unorm_unpack_rgba_8unorm(
342 data, slice->pitch * rsc->cpp,
343 source, trans->base.stride,
344 box->width, box->height);
345 break;
346 case PIPE_FORMAT_RGTC2_UNORM:
347 case PIPE_FORMAT_RGTC2_SNORM:
348 case PIPE_FORMAT_LATC2_UNORM:
349 case PIPE_FORMAT_LATC2_SNORM:
350 util_format_rgtc2_unorm_unpack_rgba_8unorm(
351 data, slice->pitch * rsc->cpp,
352 source, trans->base.stride,
353 box->width, box->height);
354 break;
355 default:
356 assert(!"Unexpected format\n");
357 break;
358 }
359 }
360
361 static void
362 fd_resource_flush(struct fd_transfer *trans, const struct pipe_box *box)
363 {
364 enum pipe_format format = trans->base.resource->format;
365
366 switch (format) {
367 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
368 case PIPE_FORMAT_X32_S8X24_UINT:
369 fd_resource_flush_z32s8(trans, box);
370 break;
371 case PIPE_FORMAT_RGTC1_UNORM:
372 case PIPE_FORMAT_RGTC1_SNORM:
373 case PIPE_FORMAT_RGTC2_UNORM:
374 case PIPE_FORMAT_RGTC2_SNORM:
375 case PIPE_FORMAT_LATC1_UNORM:
376 case PIPE_FORMAT_LATC1_SNORM:
377 case PIPE_FORMAT_LATC2_UNORM:
378 case PIPE_FORMAT_LATC2_SNORM:
379 fd_resource_flush_rgtc(trans, box);
380 break;
381 default:
382 assert(!"Unexpected staging transfer type");
383 break;
384 }
385 }
386
387 static void fd_resource_transfer_flush_region(struct pipe_context *pctx,
388 struct pipe_transfer *ptrans,
389 const struct pipe_box *box)
390 {
391 struct fd_resource *rsc = fd_resource(ptrans->resource);
392 struct fd_transfer *trans = fd_transfer(ptrans);
393
394 if (ptrans->resource->target == PIPE_BUFFER)
395 util_range_add(&rsc->valid_buffer_range,
396 ptrans->box.x + box->x,
397 ptrans->box.x + box->x + box->width);
398
399 if (trans->staging)
400 fd_resource_flush(trans, box);
401 }
402
403 static void
404 fd_resource_transfer_unmap(struct pipe_context *pctx,
405 struct pipe_transfer *ptrans)
406 {
407 struct fd_context *ctx = fd_context(pctx);
408 struct fd_resource *rsc = fd_resource(ptrans->resource);
409 struct fd_transfer *trans = fd_transfer(ptrans);
410
411 if (trans->staging && !(ptrans->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) {
412 struct pipe_box box;
413 u_box_2d(0, 0, ptrans->box.width, ptrans->box.height, &box);
414 fd_resource_flush(trans, &box);
415 }
416
417 if (!(ptrans->usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
418 fd_bo_cpu_fini(rsc->bo);
419 if (rsc->stencil)
420 fd_bo_cpu_fini(rsc->stencil->bo);
421 }
422
423 util_range_add(&rsc->valid_buffer_range,
424 ptrans->box.x,
425 ptrans->box.x + ptrans->box.width);
426
427 pipe_resource_reference(&ptrans->resource, NULL);
428 util_slab_free(&ctx->transfer_pool, ptrans);
429
430 free(trans->staging);
431 }
432
433 static void *
434 fd_resource_transfer_map(struct pipe_context *pctx,
435 struct pipe_resource *prsc,
436 unsigned level, unsigned usage,
437 const struct pipe_box *box,
438 struct pipe_transfer **pptrans)
439 {
440 struct fd_context *ctx = fd_context(pctx);
441 struct fd_resource *rsc = fd_resource(prsc);
442 struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
443 struct fd_transfer *trans;
444 struct pipe_transfer *ptrans;
445 enum pipe_format format = prsc->format;
446 uint32_t op = 0;
447 uint32_t offset;
448 char *buf;
449 int ret = 0;
450
451 DBG("prsc=%p, level=%u, usage=%x, box=%dx%d+%d,%d", prsc, level, usage,
452 box->width, box->height, box->x, box->y);
453
454 ptrans = util_slab_alloc(&ctx->transfer_pool);
455 if (!ptrans)
456 return NULL;
457
458 /* util_slab_alloc() doesn't zero: */
459 trans = fd_transfer(ptrans);
460 memset(trans, 0, sizeof(*trans));
461
462 pipe_resource_reference(&ptrans->resource, prsc);
463 ptrans->level = level;
464 ptrans->usage = usage;
465 ptrans->box = *box;
466 ptrans->stride = util_format_get_nblocksx(format, slice->pitch) * rsc->cpp;
467 ptrans->layer_stride = rsc->layer_first ? rsc->layer_size : slice->size0;
468
469 if (ctx->in_shadow && !(usage & PIPE_TRANSFER_READ))
470 usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
471
472 if (usage & PIPE_TRANSFER_READ)
473 op |= DRM_FREEDRENO_PREP_READ;
474
475 if (usage & PIPE_TRANSFER_WRITE)
476 op |= DRM_FREEDRENO_PREP_WRITE;
477
478 if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
479 realloc_bo(rsc, fd_bo_size(rsc->bo));
480 if (rsc->stencil)
481 realloc_bo(rsc->stencil, fd_bo_size(rsc->stencil->bo));
482 fd_invalidate_resource(ctx, prsc);
483 } else if ((usage & PIPE_TRANSFER_WRITE) &&
484 prsc->target == PIPE_BUFFER &&
485 !util_ranges_intersect(&rsc->valid_buffer_range,
486 box->x, box->x + box->width)) {
487 /* We are trying to write to a previously uninitialized range. No need
488 * to wait.
489 */
490 } else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
491 struct fd_batch *write_batch = NULL;
492
493 /* hold a reference, so it doesn't disappear under us: */
494 fd_batch_reference(&write_batch, rsc->write_batch);
495
496 if ((usage & PIPE_TRANSFER_WRITE) && write_batch &&
497 write_batch->back_blit) {
498 /* if only thing pending is a back-blit, we can discard it: */
499 fd_batch_reset(write_batch);
500 }
501
502 /* If the GPU is writing to the resource, or if it is reading from the
503 * resource and we're trying to write to it, flush the renders.
504 */
505 bool needs_flush = pending(rsc, !!(usage & PIPE_TRANSFER_WRITE));
506 bool busy = needs_flush || (0 != fd_bo_cpu_prep(rsc->bo,
507 ctx->screen->pipe, op | DRM_FREEDRENO_PREP_NOSYNC));
508
509 /* if we need to flush/stall, see if we can make a shadow buffer
510 * to avoid this:
511 *
512 * TODO we could go down this path !reorder && !busy_for_read
513 * ie. we only *don't* want to go down this path if the blit
514 * will trigger a flush!
515 */
516 if (ctx->screen->reorder && busy && !(usage & PIPE_TRANSFER_READ)) {
517 if (fd_try_shadow_resource(ctx, rsc, level, usage, box)) {
518 needs_flush = busy = false;
519 fd_invalidate_resource(ctx, prsc);
520 }
521 }
522
523 if (needs_flush) {
524 if (usage & PIPE_TRANSFER_WRITE) {
525 struct fd_batch *batch, *last_batch = NULL;
526 foreach_batch(batch, &ctx->screen->batch_cache, rsc->batch_mask) {
527 fd_batch_reference(&last_batch, batch);
528 fd_batch_flush(batch, false);
529 }
530 if (last_batch) {
531 fd_batch_sync(last_batch);
532 fd_batch_reference(&last_batch, NULL);
533 }
534 assert(rsc->batch_mask == 0);
535 } else {
536 fd_batch_flush(write_batch, true);
537 }
538 assert(!rsc->write_batch);
539 }
540
541 fd_batch_reference(&write_batch, NULL);
542
543 /* The GPU keeps track of how the various bo's are being used, and
544 * will wait if necessary for the proper operation to have
545 * completed.
546 */
547 if (busy) {
548 ret = fd_bo_cpu_prep(rsc->bo, ctx->screen->pipe, op);
549 if (ret)
550 goto fail;
551 }
552 }
553
554 buf = fd_bo_map(rsc->bo);
555 if (!buf)
556 goto fail;
557
558 offset = slice->offset +
559 box->y / util_format_get_blockheight(format) * ptrans->stride +
560 box->x / util_format_get_blockwidth(format) * rsc->cpp +
561 fd_resource_layer_offset(rsc, slice, box->z);
562
563 if (prsc->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT ||
564 prsc->format == PIPE_FORMAT_X32_S8X24_UINT) {
565 assert(trans->base.box.depth == 1);
566
567 trans->base.stride = trans->base.box.width * rsc->cpp * 2;
568 trans->staging = malloc(trans->base.stride * trans->base.box.height);
569 if (!trans->staging)
570 goto fail;
571
572 /* if we're not discarding the whole range (or resource), we must copy
573 * the real data in.
574 */
575 if (!(usage & (PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE |
576 PIPE_TRANSFER_DISCARD_RANGE))) {
577 struct fd_resource_slice *sslice =
578 fd_resource_slice(rsc->stencil, level);
579 void *sbuf = fd_bo_map(rsc->stencil->bo);
580 if (!sbuf)
581 goto fail;
582
583 float *depth = (float *)(buf + slice->offset +
584 fd_resource_layer_offset(rsc, slice, box->z) +
585 box->y * slice->pitch * 4 + box->x * 4);
586 uint8_t *stencil = sbuf + sslice->offset +
587 fd_resource_layer_offset(rsc->stencil, sslice, box->z) +
588 box->y * sslice->pitch + box->x;
589
590 if (format != PIPE_FORMAT_X32_S8X24_UINT)
591 util_format_z32_float_s8x24_uint_pack_z_float(
592 trans->staging, trans->base.stride,
593 depth, slice->pitch * 4,
594 box->width, box->height);
595
596 util_format_z32_float_s8x24_uint_pack_s_8uint(
597 trans->staging, trans->base.stride,
598 stencil, sslice->pitch,
599 box->width, box->height);
600 }
601
602 buf = trans->staging;
603 offset = 0;
604 } else if (rsc->internal_format != format &&
605 util_format_description(format)->layout == UTIL_FORMAT_LAYOUT_RGTC) {
606 assert(trans->base.box.depth == 1);
607
608 trans->base.stride = util_format_get_stride(
609 format, trans->base.box.width);
610 trans->staging = malloc(
611 util_format_get_2d_size(format, trans->base.stride,
612 trans->base.box.height));
613 if (!trans->staging)
614 goto fail;
615
616 /* if we're not discarding the whole range (or resource), we must copy
617 * the real data in.
618 */
619 if (!(usage & (PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE |
620 PIPE_TRANSFER_DISCARD_RANGE))) {
621 uint8_t *rgba8 = (uint8_t *)buf + slice->offset +
622 fd_resource_layer_offset(rsc, slice, box->z) +
623 box->y * slice->pitch * rsc->cpp + box->x * rsc->cpp;
624
625 switch (format) {
626 case PIPE_FORMAT_RGTC1_UNORM:
627 case PIPE_FORMAT_RGTC1_SNORM:
628 case PIPE_FORMAT_LATC1_UNORM:
629 case PIPE_FORMAT_LATC1_SNORM:
630 util_format_rgtc1_unorm_pack_rgba_8unorm(
631 trans->staging, trans->base.stride,
632 rgba8, slice->pitch * rsc->cpp,
633 box->width, box->height);
634 break;
635 case PIPE_FORMAT_RGTC2_UNORM:
636 case PIPE_FORMAT_RGTC2_SNORM:
637 case PIPE_FORMAT_LATC2_UNORM:
638 case PIPE_FORMAT_LATC2_SNORM:
639 util_format_rgtc2_unorm_pack_rgba_8unorm(
640 trans->staging, trans->base.stride,
641 rgba8, slice->pitch * rsc->cpp,
642 box->width, box->height);
643 break;
644 default:
645 assert(!"Unexpected format");
646 break;
647 }
648 }
649
650 buf = trans->staging;
651 offset = 0;
652 }
653
654 *pptrans = ptrans;
655
656 return buf + offset;
657
658 fail:
659 fd_resource_transfer_unmap(pctx, ptrans);
660 return NULL;
661 }
662
663 static void
664 fd_resource_destroy(struct pipe_screen *pscreen,
665 struct pipe_resource *prsc)
666 {
667 struct fd_resource *rsc = fd_resource(prsc);
668 fd_bc_invalidate_resource(rsc, true);
669 if (rsc->bo)
670 fd_bo_del(rsc->bo);
671 util_range_destroy(&rsc->valid_buffer_range);
672 FREE(rsc);
673 }
674
675 static boolean
676 fd_resource_get_handle(struct pipe_screen *pscreen,
677 struct pipe_resource *prsc,
678 struct winsys_handle *handle)
679 {
680 struct fd_resource *rsc = fd_resource(prsc);
681
682 return fd_screen_bo_get_handle(pscreen, rsc->bo,
683 rsc->slices[0].pitch * rsc->cpp, handle);
684 }
685
686
687 static const struct u_resource_vtbl fd_resource_vtbl = {
688 .resource_get_handle = fd_resource_get_handle,
689 .resource_destroy = fd_resource_destroy,
690 .transfer_map = fd_resource_transfer_map,
691 .transfer_flush_region = fd_resource_transfer_flush_region,
692 .transfer_unmap = fd_resource_transfer_unmap,
693 };
694
695 static uint32_t
696 setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format format)
697 {
698 struct pipe_resource *prsc = &rsc->base.b;
699 enum util_format_layout layout = util_format_description(format)->layout;
700 uint32_t level, size = 0;
701 uint32_t width = prsc->width0;
702 uint32_t height = prsc->height0;
703 uint32_t depth = prsc->depth0;
704 /* in layer_first layout, the level (slice) contains just one
705 * layer (since in fact the layer contains the slices)
706 */
707 uint32_t layers_in_level = rsc->layer_first ? 1 : prsc->array_size;
708
709 for (level = 0; level <= prsc->last_level; level++) {
710 struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
711 uint32_t blocks;
712
713 if (layout == UTIL_FORMAT_LAYOUT_ASTC)
714 slice->pitch = width =
715 util_align_npot(width, 32 * util_format_get_blockwidth(format));
716 else
717 slice->pitch = width = align(width, 32);
718 slice->offset = size;
719 blocks = util_format_get_nblocks(format, width, height);
720 /* 1d array and 2d array textures must all have the same layer size
721 * for each miplevel on a3xx. 3d textures can have different layer
722 * sizes for high levels, but the hw auto-sizer is buggy (or at least
723 * different than what this code does), so as soon as the layer size
724 * range gets into range, we stop reducing it.
725 */
726 if (prsc->target == PIPE_TEXTURE_3D && (
727 level == 1 ||
728 (level > 1 && rsc->slices[level - 1].size0 > 0xf000)))
729 slice->size0 = align(blocks * rsc->cpp, alignment);
730 else if (level == 0 || rsc->layer_first || alignment == 1)
731 slice->size0 = align(blocks * rsc->cpp, alignment);
732 else
733 slice->size0 = rsc->slices[level - 1].size0;
734
735 size += slice->size0 * depth * layers_in_level;
736
737 width = u_minify(width, 1);
738 height = u_minify(height, 1);
739 depth = u_minify(depth, 1);
740 }
741
742 return size;
743 }
744
745 static uint32_t
746 slice_alignment(struct pipe_screen *pscreen, const struct pipe_resource *tmpl)
747 {
748 /* on a3xx, 2d array and 3d textures seem to want their
749 * layers aligned to page boundaries:
750 */
751 switch (tmpl->target) {
752 case PIPE_TEXTURE_3D:
753 case PIPE_TEXTURE_1D_ARRAY:
754 case PIPE_TEXTURE_2D_ARRAY:
755 return 4096;
756 default:
757 return 1;
758 }
759 }
760
761 /* special case to resize query buf after allocated.. */
762 void
763 fd_resource_resize(struct pipe_resource *prsc, uint32_t sz)
764 {
765 struct fd_resource *rsc = fd_resource(prsc);
766
767 debug_assert(prsc->width0 == 0);
768 debug_assert(prsc->target == PIPE_BUFFER);
769 debug_assert(prsc->bind == PIPE_BIND_QUERY_BUFFER);
770
771 prsc->width0 = sz;
772 realloc_bo(rsc, setup_slices(rsc, 1, prsc->format));
773 }
774
775 /**
776 * Create a new texture object, using the given template info.
777 */
778 static struct pipe_resource *
779 fd_resource_create(struct pipe_screen *pscreen,
780 const struct pipe_resource *tmpl)
781 {
782 struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
783 struct pipe_resource *prsc = &rsc->base.b;
784 enum pipe_format format = tmpl->format;
785 uint32_t size, alignment;
786
787 DBG("%p: target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
788 "nr_samples=%u, usage=%u, bind=%x, flags=%x", prsc,
789 tmpl->target, util_format_name(format),
790 tmpl->width0, tmpl->height0, tmpl->depth0,
791 tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
792 tmpl->usage, tmpl->bind, tmpl->flags);
793
794 if (!rsc)
795 return NULL;
796
797 *prsc = *tmpl;
798
799 pipe_reference_init(&prsc->reference, 1);
800
801 prsc->screen = pscreen;
802
803 util_range_init(&rsc->valid_buffer_range);
804
805 rsc->base.vtbl = &fd_resource_vtbl;
806
807 if (format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)
808 format = PIPE_FORMAT_Z32_FLOAT;
809 else if (fd_screen(pscreen)->gpu_id < 400 &&
810 util_format_description(format)->layout == UTIL_FORMAT_LAYOUT_RGTC)
811 format = PIPE_FORMAT_R8G8B8A8_UNORM;
812 rsc->internal_format = format;
813 rsc->cpp = util_format_get_blocksize(format);
814
815 assert(rsc->cpp);
816
817 alignment = slice_alignment(pscreen, tmpl);
818 if (is_a4xx(fd_screen(pscreen))) {
819 switch (tmpl->target) {
820 case PIPE_TEXTURE_3D:
821 rsc->layer_first = false;
822 break;
823 default:
824 rsc->layer_first = true;
825 alignment = 1;
826 break;
827 }
828 }
829
830 size = setup_slices(rsc, alignment, format);
831
832 /* special case for hw-query buffer, which we need to allocate before we
833 * know the size:
834 */
835 if (size == 0) {
836 /* note, semi-intention == instead of & */
837 debug_assert(prsc->bind == PIPE_BIND_QUERY_BUFFER);
838 return prsc;
839 }
840
841 if (rsc->layer_first) {
842 rsc->layer_size = align(size, 4096);
843 size = rsc->layer_size * prsc->array_size;
844 }
845
846 realloc_bo(rsc, size);
847 if (!rsc->bo)
848 goto fail;
849
850 /* There is no native Z32F_S8 sampling or rendering format, so this must
851 * be emulated via two separate textures. The depth texture still keeps
852 * its Z32F_S8 format though, and we also keep a reference to a separate
853 * S8 texture.
854 */
855 if (tmpl->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
856 struct pipe_resource stencil = *tmpl;
857 stencil.format = PIPE_FORMAT_S8_UINT;
858 rsc->stencil = fd_resource(fd_resource_create(pscreen, &stencil));
859 if (!rsc->stencil)
860 goto fail;
861 }
862
863 return prsc;
864 fail:
865 fd_resource_destroy(pscreen, prsc);
866 return NULL;
867 }
868
869 /**
870 * Create a texture from a winsys_handle. The handle is often created in
871 * another process by first creating a pipe texture and then calling
872 * resource_get_handle.
873 */
874 static struct pipe_resource *
875 fd_resource_from_handle(struct pipe_screen *pscreen,
876 const struct pipe_resource *tmpl,
877 struct winsys_handle *handle, unsigned usage)
878 {
879 struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
880 struct fd_resource_slice *slice = &rsc->slices[0];
881 struct pipe_resource *prsc = &rsc->base.b;
882
883 DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
884 "nr_samples=%u, usage=%u, bind=%x, flags=%x",
885 tmpl->target, util_format_name(tmpl->format),
886 tmpl->width0, tmpl->height0, tmpl->depth0,
887 tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
888 tmpl->usage, tmpl->bind, tmpl->flags);
889
890 if (!rsc)
891 return NULL;
892
893 *prsc = *tmpl;
894
895 pipe_reference_init(&prsc->reference, 1);
896
897 prsc->screen = pscreen;
898
899 util_range_init(&rsc->valid_buffer_range);
900
901 rsc->bo = fd_screen_bo_from_handle(pscreen, handle, &slice->pitch);
902 if (!rsc->bo)
903 goto fail;
904
905 rsc->base.vtbl = &fd_resource_vtbl;
906 rsc->cpp = util_format_get_blocksize(tmpl->format);
907 slice->pitch /= rsc->cpp;
908 slice->offset = handle->offset;
909
910 assert(rsc->cpp);
911
912 return prsc;
913
914 fail:
915 fd_resource_destroy(pscreen, prsc);
916 return NULL;
917 }
918
919 /**
920 * _copy_region using pipe (3d engine)
921 */
922 static bool
923 fd_blitter_pipe_copy_region(struct fd_context *ctx,
924 struct pipe_resource *dst,
925 unsigned dst_level,
926 unsigned dstx, unsigned dsty, unsigned dstz,
927 struct pipe_resource *src,
928 unsigned src_level,
929 const struct pipe_box *src_box)
930 {
931 /* not until we allow rendertargets to be buffers */
932 if (dst->target == PIPE_BUFFER || src->target == PIPE_BUFFER)
933 return false;
934
935 if (!util_blitter_is_copy_supported(ctx->blitter, dst, src))
936 return false;
937
938 /* TODO we could discard if dst box covers dst level fully.. */
939 fd_blitter_pipe_begin(ctx, false, false, FD_STAGE_BLIT);
940 util_blitter_copy_texture(ctx->blitter,
941 dst, dst_level, dstx, dsty, dstz,
942 src, src_level, src_box);
943 fd_blitter_pipe_end(ctx);
944
945 return true;
946 }
947
948 /**
949 * Copy a block of pixels from one resource to another.
950 * The resource must be of the same format.
951 * Resources with nr_samples > 1 are not allowed.
952 */
953 static void
954 fd_resource_copy_region(struct pipe_context *pctx,
955 struct pipe_resource *dst,
956 unsigned dst_level,
957 unsigned dstx, unsigned dsty, unsigned dstz,
958 struct pipe_resource *src,
959 unsigned src_level,
960 const struct pipe_box *src_box)
961 {
962 struct fd_context *ctx = fd_context(pctx);
963
964 /* TODO if we have 2d core, or other DMA engine that could be used
965 * for simple copies and reasonably easily synchronized with the 3d
966 * core, this is where we'd plug it in..
967 */
968
969 /* try blit on 3d pipe: */
970 if (fd_blitter_pipe_copy_region(ctx,
971 dst, dst_level, dstx, dsty, dstz,
972 src, src_level, src_box))
973 return;
974
975 /* else fallback to pure sw: */
976 util_resource_copy_region(pctx,
977 dst, dst_level, dstx, dsty, dstz,
978 src, src_level, src_box);
979 }
980
981 bool
982 fd_render_condition_check(struct pipe_context *pctx)
983 {
984 struct fd_context *ctx = fd_context(pctx);
985
986 if (!ctx->cond_query)
987 return true;
988
989 union pipe_query_result res = { 0 };
990 bool wait =
991 ctx->cond_mode != PIPE_RENDER_COND_NO_WAIT &&
992 ctx->cond_mode != PIPE_RENDER_COND_BY_REGION_NO_WAIT;
993
994 if (pctx->get_query_result(pctx, ctx->cond_query, wait, &res))
995 return (bool)res.u64 != ctx->cond_cond;
996
997 return true;
998 }
999
1000 /**
1001 * Optimal hardware path for blitting pixels.
1002 * Scaling, format conversion, up- and downsampling (resolve) are allowed.
1003 */
1004 static void
1005 fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
1006 {
1007 struct fd_context *ctx = fd_context(pctx);
1008 struct pipe_blit_info info = *blit_info;
1009 bool discard = false;
1010
1011 if (info.src.resource->nr_samples > 1 &&
1012 info.dst.resource->nr_samples <= 1 &&
1013 !util_format_is_depth_or_stencil(info.src.resource->format) &&
1014 !util_format_is_pure_integer(info.src.resource->format)) {
1015 DBG("color resolve unimplemented");
1016 return;
1017 }
1018
1019 if (info.render_condition_enable && !fd_render_condition_check(pctx))
1020 return;
1021
1022 if (!info.scissor_enable && !info.alpha_blend) {
1023 discard = util_texrange_covers_whole_level(info.dst.resource,
1024 info.dst.level, info.dst.box.x, info.dst.box.y,
1025 info.dst.box.z, info.dst.box.width,
1026 info.dst.box.height, info.dst.box.depth);
1027 }
1028
1029 if (util_try_blit_via_copy_region(pctx, &info)) {
1030 return; /* done */
1031 }
1032
1033 if (info.mask & PIPE_MASK_S) {
1034 DBG("cannot blit stencil, skipping");
1035 info.mask &= ~PIPE_MASK_S;
1036 }
1037
1038 if (!util_blitter_is_blit_supported(ctx->blitter, &info)) {
1039 DBG("blit unsupported %s -> %s",
1040 util_format_short_name(info.src.resource->format),
1041 util_format_short_name(info.dst.resource->format));
1042 return;
1043 }
1044
1045 fd_blitter_pipe_begin(ctx, info.render_condition_enable, discard, FD_STAGE_BLIT);
1046 util_blitter_blit(ctx->blitter, &info);
1047 fd_blitter_pipe_end(ctx);
1048 }
1049
1050 void
1051 fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard,
1052 enum fd_render_stage stage)
1053 {
1054 util_blitter_save_fragment_constant_buffer_slot(ctx->blitter,
1055 ctx->constbuf[PIPE_SHADER_FRAGMENT].cb);
1056 util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb);
1057 util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx);
1058 util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp);
1059 util_blitter_save_so_targets(ctx->blitter, ctx->streamout.num_targets,
1060 ctx->streamout.targets);
1061 util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer);
1062 util_blitter_save_viewport(ctx->blitter, &ctx->viewport);
1063 util_blitter_save_scissor(ctx->blitter, &ctx->scissor);
1064 util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fp);
1065 util_blitter_save_blend(ctx->blitter, ctx->blend);
1066 util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa);
1067 util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
1068 util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask);
1069 util_blitter_save_framebuffer(ctx->blitter,
1070 ctx->batch ? &ctx->batch->framebuffer : NULL);
1071 util_blitter_save_fragment_sampler_states(ctx->blitter,
1072 ctx->fragtex.num_samplers,
1073 (void **)ctx->fragtex.samplers);
1074 util_blitter_save_fragment_sampler_views(ctx->blitter,
1075 ctx->fragtex.num_textures, ctx->fragtex.textures);
1076 if (!render_cond)
1077 util_blitter_save_render_condition(ctx->blitter,
1078 ctx->cond_query, ctx->cond_cond, ctx->cond_mode);
1079
1080 if (ctx->batch)
1081 fd_hw_query_set_stage(ctx->batch, ctx->batch->draw, stage);
1082
1083 ctx->in_blit = discard;
1084 }
1085
1086 void
1087 fd_blitter_pipe_end(struct fd_context *ctx)
1088 {
1089 if (ctx->batch)
1090 fd_hw_query_set_stage(ctx->batch, ctx->batch->draw, FD_STAGE_NULL);
1091 ctx->in_blit = false;
1092 }
1093
1094 static void
1095 fd_flush_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
1096 {
1097 struct fd_resource *rsc = fd_resource(prsc);
1098
1099 if (rsc->write_batch)
1100 fd_batch_flush(rsc->write_batch, true);
1101
1102 assert(!rsc->write_batch);
1103 }
1104
1105 void
1106 fd_resource_screen_init(struct pipe_screen *pscreen)
1107 {
1108 pscreen->resource_create = fd_resource_create;
1109 pscreen->resource_from_handle = fd_resource_from_handle;
1110 pscreen->resource_get_handle = u_resource_get_handle_vtbl;
1111 pscreen->resource_destroy = u_resource_destroy_vtbl;
1112 }
1113
1114 void
1115 fd_resource_context_init(struct pipe_context *pctx)
1116 {
1117 pctx->transfer_map = u_transfer_map_vtbl;
1118 pctx->transfer_flush_region = u_transfer_flush_region_vtbl;
1119 pctx->transfer_unmap = u_transfer_unmap_vtbl;
1120 pctx->buffer_subdata = u_default_buffer_subdata;
1121 pctx->texture_subdata = u_default_texture_subdata;
1122 pctx->create_surface = fd_create_surface;
1123 pctx->surface_destroy = fd_surface_destroy;
1124 pctx->resource_copy_region = fd_resource_copy_region;
1125 pctx->blit = fd_blit;
1126 pctx->flush_resource = fd_flush_resource;
1127 }