freedreno: fix crash in fd_invalidate_resource()
[mesa.git] / src / gallium / drivers / freedreno / freedreno_resource.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "util/u_format.h"
30 #include "util/u_format_zs.h"
31 #include "util/u_inlines.h"
32 #include "util/u_transfer.h"
33 #include "util/u_string.h"
34 #include "util/u_surface.h"
35
36 #include "freedreno_resource.h"
37 #include "freedreno_screen.h"
38 #include "freedreno_surface.h"
39 #include "freedreno_context.h"
40 #include "freedreno_query_hw.h"
41 #include "freedreno_util.h"
42
43 #include <errno.h>
44
45 static void
46 fd_invalidate_resource(struct fd_context *ctx, struct pipe_resource *prsc)
47 {
48 int i;
49
50 /* Go through the entire state and see if the resource is bound
51 * anywhere. If it is, mark the relevant state as dirty. This is called on
52 * realloc_bo.
53 */
54
55 /* Constbufs */
56 for (i = 1; i < PIPE_MAX_CONSTANT_BUFFERS && !(ctx->dirty & FD_DIRTY_CONSTBUF); i++) {
57 if (ctx->constbuf[PIPE_SHADER_VERTEX].cb[i].buffer == prsc)
58 ctx->dirty |= FD_DIRTY_CONSTBUF;
59 if (ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer == prsc)
60 ctx->dirty |= FD_DIRTY_CONSTBUF;
61 }
62
63 /* VBOs */
64 for (i = 0; i < ctx->vtx.vertexbuf.count && !(ctx->dirty & FD_DIRTY_VTXBUF); i++) {
65 if (ctx->vtx.vertexbuf.vb[i].buffer == prsc)
66 ctx->dirty |= FD_DIRTY_VTXBUF;
67 }
68
69 /* Index buffer */
70 if (ctx->indexbuf.buffer == prsc)
71 ctx->dirty |= FD_DIRTY_INDEXBUF;
72
73 /* Textures */
74 for (i = 0; i < ctx->verttex.num_textures && !(ctx->dirty & FD_DIRTY_VERTTEX); i++) {
75 if (ctx->verttex.textures[i] && (ctx->verttex.textures[i]->texture == prsc))
76 ctx->dirty |= FD_DIRTY_VERTTEX;
77 }
78 for (i = 0; i < ctx->fragtex.num_textures && !(ctx->dirty & FD_DIRTY_FRAGTEX); i++) {
79 if (ctx->fragtex.textures[i] && (ctx->fragtex.textures[i]->texture == prsc))
80 ctx->dirty |= FD_DIRTY_FRAGTEX;
81 }
82 }
83
84 static void
85 realloc_bo(struct fd_resource *rsc, uint32_t size)
86 {
87 struct fd_screen *screen = fd_screen(rsc->base.b.screen);
88 uint32_t flags = DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
89 DRM_FREEDRENO_GEM_TYPE_KMEM; /* TODO */
90
91 /* if we start using things other than write-combine,
92 * be sure to check for PIPE_RESOURCE_FLAG_MAP_COHERENT
93 */
94
95 if (rsc->bo)
96 fd_bo_del(rsc->bo);
97
98 rsc->bo = fd_bo_new(screen->dev, size, flags);
99 rsc->timestamp = 0;
100 rsc->dirty = rsc->reading = false;
101 list_delinit(&rsc->list);
102 util_range_set_empty(&rsc->valid_buffer_range);
103 }
104
105 /* Currently this is only used for flushing Z32_S8 texture transfers, but
106 * eventually it should handle everything.
107 */
108 static void
109 fd_resource_flush(struct fd_transfer *trans, const struct pipe_box *box)
110 {
111 struct fd_resource *rsc = fd_resource(trans->base.resource);
112 struct fd_resource_slice *slice = fd_resource_slice(rsc, trans->base.level);
113 struct fd_resource_slice *sslice = fd_resource_slice(rsc->stencil, trans->base.level);
114 enum pipe_format format = trans->base.resource->format;
115
116 float *depth = fd_bo_map(rsc->bo) + slice->offset +
117 (trans->base.box.y + box->y) * slice->pitch * 4 + (trans->base.box.x + box->x) * 4;
118 uint8_t *stencil = fd_bo_map(rsc->stencil->bo) + sslice->offset +
119 (trans->base.box.y + box->y) * sslice->pitch + trans->base.box.x + box->x;
120
121 assert(format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT ||
122 format == PIPE_FORMAT_X32_S8X24_UINT);
123
124 if (format != PIPE_FORMAT_X32_S8X24_UINT)
125 util_format_z32_float_s8x24_uint_unpack_z_float(
126 depth, slice->pitch * 4,
127 trans->staging, trans->base.stride,
128 box->width, box->height);
129
130 util_format_z32_float_s8x24_uint_unpack_s_8uint(
131 stencil, sslice->pitch,
132 trans->staging, trans->base.stride,
133 box->width, box->height);
134 }
135
136 static void fd_resource_transfer_flush_region(struct pipe_context *pctx,
137 struct pipe_transfer *ptrans,
138 const struct pipe_box *box)
139 {
140 struct fd_resource *rsc = fd_resource(ptrans->resource);
141 struct fd_transfer *trans = fd_transfer(ptrans);
142
143 if (ptrans->resource->target == PIPE_BUFFER)
144 util_range_add(&rsc->valid_buffer_range,
145 ptrans->box.x + box->x,
146 ptrans->box.x + box->x + box->width);
147
148 if (trans->staging)
149 fd_resource_flush(trans, box);
150 }
151
152 static void
153 fd_resource_transfer_unmap(struct pipe_context *pctx,
154 struct pipe_transfer *ptrans)
155 {
156 struct fd_context *ctx = fd_context(pctx);
157 struct fd_resource *rsc = fd_resource(ptrans->resource);
158 struct fd_transfer *trans = fd_transfer(ptrans);
159
160 if (trans->staging && !(ptrans->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) {
161 struct pipe_box box;
162 u_box_2d(0, 0, ptrans->box.width, ptrans->box.height, &box);
163 fd_resource_flush(trans, &box);
164 }
165
166 if (!(ptrans->usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
167 fd_bo_cpu_fini(rsc->bo);
168 if (rsc->stencil)
169 fd_bo_cpu_fini(rsc->stencil->bo);
170 }
171
172 util_range_add(&rsc->valid_buffer_range,
173 ptrans->box.x,
174 ptrans->box.x + ptrans->box.width);
175
176 pipe_resource_reference(&ptrans->resource, NULL);
177 util_slab_free(&ctx->transfer_pool, ptrans);
178
179 if (trans->staging)
180 free(trans->staging);
181 }
182
183 static void *
184 fd_resource_transfer_map(struct pipe_context *pctx,
185 struct pipe_resource *prsc,
186 unsigned level, unsigned usage,
187 const struct pipe_box *box,
188 struct pipe_transfer **pptrans)
189 {
190 struct fd_context *ctx = fd_context(pctx);
191 struct fd_resource *rsc = fd_resource(prsc);
192 struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
193 struct fd_transfer *trans;
194 struct pipe_transfer *ptrans;
195 enum pipe_format format = prsc->format;
196 uint32_t op = 0;
197 uint32_t offset;
198 char *buf;
199 int ret = 0;
200
201 DBG("prsc=%p, level=%u, usage=%x, box=%dx%d+%d,%d", prsc, level, usage,
202 box->width, box->height, box->x, box->y);
203
204 ptrans = util_slab_alloc(&ctx->transfer_pool);
205 if (!ptrans)
206 return NULL;
207
208 /* util_slab_alloc() doesn't zero: */
209 trans = fd_transfer(ptrans);
210 memset(trans, 0, sizeof(*trans));
211
212 pipe_resource_reference(&ptrans->resource, prsc);
213 ptrans->level = level;
214 ptrans->usage = usage;
215 ptrans->box = *box;
216 ptrans->stride = slice->pitch * rsc->cpp;
217 ptrans->layer_stride = slice->size0;
218
219 if (usage & PIPE_TRANSFER_READ)
220 op |= DRM_FREEDRENO_PREP_READ;
221
222 if (usage & PIPE_TRANSFER_WRITE)
223 op |= DRM_FREEDRENO_PREP_WRITE;
224
225 if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
226 realloc_bo(rsc, fd_bo_size(rsc->bo));
227 if (rsc->stencil)
228 realloc_bo(rsc->stencil, fd_bo_size(rsc->stencil->bo));
229 fd_invalidate_resource(ctx, prsc);
230 } else if ((usage & PIPE_TRANSFER_WRITE) &&
231 prsc->target == PIPE_BUFFER &&
232 !util_ranges_intersect(&rsc->valid_buffer_range,
233 box->x, box->x + box->width)) {
234 /* We are trying to write to a previously uninitialized range. No need
235 * to wait.
236 */
237 } else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
238 /* If the GPU is writing to the resource, or if it is reading from the
239 * resource and we're trying to write to it, flush the renders.
240 */
241 if (rsc->dirty || (rsc->stencil && rsc->stencil->dirty) ||
242 ((ptrans->usage & PIPE_TRANSFER_WRITE) && rsc->reading))
243 fd_context_render(pctx);
244
245 /* The GPU keeps track of how the various bo's are being used, and
246 * will wait if necessary for the proper operation to have
247 * completed.
248 */
249 ret = fd_bo_cpu_prep(rsc->bo, ctx->screen->pipe, op);
250 if (ret)
251 goto fail;
252 }
253
254 buf = fd_bo_map(rsc->bo);
255 if (!buf) {
256 fd_resource_transfer_unmap(pctx, ptrans);
257 return NULL;
258 }
259
260 if (rsc->layer_first) {
261 offset = slice->offset +
262 box->y / util_format_get_blockheight(format) * ptrans->stride +
263 box->x / util_format_get_blockwidth(format) * rsc->cpp +
264 box->z * rsc->layer_size;
265 } else {
266 offset = slice->offset +
267 box->y / util_format_get_blockheight(format) * ptrans->stride +
268 box->x / util_format_get_blockwidth(format) * rsc->cpp +
269 box->z * slice->size0;
270 }
271
272 if (prsc->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT ||
273 prsc->format == PIPE_FORMAT_X32_S8X24_UINT) {
274 trans->base.stride = trans->base.box.width * rsc->cpp * 2;
275 trans->staging = malloc(trans->base.stride * trans->base.box.height);
276 if (!trans->staging)
277 goto fail;
278
279 /* if we're not discarding the whole range (or resource), we must copy
280 * the real data in.
281 */
282 if (!(usage & (PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE |
283 PIPE_TRANSFER_DISCARD_RANGE))) {
284 struct fd_resource_slice *sslice =
285 fd_resource_slice(rsc->stencil, level);
286 void *sbuf = fd_bo_map(rsc->stencil->bo);
287 if (!sbuf)
288 goto fail;
289
290 float *depth = (float *)(buf + slice->offset +
291 box->y * slice->pitch * 4 + box->x * 4);
292 uint8_t *stencil = sbuf + sslice->offset +
293 box->y * sslice->pitch + box->x;
294
295 if (format != PIPE_FORMAT_X32_S8X24_UINT)
296 util_format_z32_float_s8x24_uint_pack_z_float(
297 trans->staging, trans->base.stride,
298 depth, slice->pitch * 4,
299 box->width, box->height);
300
301 util_format_z32_float_s8x24_uint_pack_s_8uint(
302 trans->staging, trans->base.stride,
303 stencil, sslice->pitch,
304 box->width, box->height);
305 }
306
307 buf = trans->staging;
308 offset = 0;
309 }
310
311 *pptrans = ptrans;
312
313 return buf + offset;
314
315 fail:
316 fd_resource_transfer_unmap(pctx, ptrans);
317 return NULL;
318 }
319
320 static void
321 fd_resource_destroy(struct pipe_screen *pscreen,
322 struct pipe_resource *prsc)
323 {
324 struct fd_resource *rsc = fd_resource(prsc);
325 if (rsc->bo)
326 fd_bo_del(rsc->bo);
327 list_delinit(&rsc->list);
328 util_range_destroy(&rsc->valid_buffer_range);
329 FREE(rsc);
330 }
331
332 static boolean
333 fd_resource_get_handle(struct pipe_screen *pscreen,
334 struct pipe_resource *prsc,
335 struct winsys_handle *handle)
336 {
337 struct fd_resource *rsc = fd_resource(prsc);
338
339 return fd_screen_bo_get_handle(pscreen, rsc->bo,
340 rsc->slices[0].pitch * rsc->cpp, handle);
341 }
342
343
344 static const struct u_resource_vtbl fd_resource_vtbl = {
345 .resource_get_handle = fd_resource_get_handle,
346 .resource_destroy = fd_resource_destroy,
347 .transfer_map = fd_resource_transfer_map,
348 .transfer_flush_region = fd_resource_transfer_flush_region,
349 .transfer_unmap = fd_resource_transfer_unmap,
350 .transfer_inline_write = u_default_transfer_inline_write,
351 };
352
353 static uint32_t
354 setup_slices(struct fd_resource *rsc, uint32_t alignment)
355 {
356 struct pipe_resource *prsc = &rsc->base.b;
357 uint32_t level, size = 0;
358 uint32_t width = prsc->width0;
359 uint32_t height = prsc->height0;
360 uint32_t depth = prsc->depth0;
361 /* in layer_first layout, the level (slice) contains just one
362 * layer (since in fact the layer contains the slices)
363 */
364 uint32_t layers_in_level = rsc->layer_first ? 1 : prsc->array_size;
365
366 for (level = 0; level <= prsc->last_level; level++) {
367 struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
368
369 slice->pitch = width = align(width, 32);
370 slice->offset = size;
371 /* 1d array and 2d array textures must all have the same layer size
372 * for each miplevel on a3xx. 3d textures can have different layer
373 * sizes for high levels, but the hw auto-sizer is buggy (or at least
374 * different than what this code does), so as soon as the layer size
375 * range gets into range, we stop reducing it.
376 */
377 if (prsc->target == PIPE_TEXTURE_3D && (
378 level == 1 ||
379 (level > 1 && rsc->slices[level - 1].size0 > 0xf000)))
380 slice->size0 = align(slice->pitch * height * rsc->cpp, alignment);
381 else if (level == 0 || rsc->layer_first || alignment == 1)
382 slice->size0 = align(slice->pitch * height * rsc->cpp, alignment);
383 else
384 slice->size0 = rsc->slices[level - 1].size0;
385
386 size += slice->size0 * depth * layers_in_level;
387
388 width = u_minify(width, 1);
389 height = u_minify(height, 1);
390 depth = u_minify(depth, 1);
391 }
392
393 return size;
394 }
395
396 static uint32_t
397 slice_alignment(struct pipe_screen *pscreen, const struct pipe_resource *tmpl)
398 {
399 /* on a3xx, 2d array and 3d textures seem to want their
400 * layers aligned to page boundaries:
401 */
402 switch (tmpl->target) {
403 case PIPE_TEXTURE_3D:
404 case PIPE_TEXTURE_1D_ARRAY:
405 case PIPE_TEXTURE_2D_ARRAY:
406 return 4096;
407 default:
408 return 1;
409 }
410 }
411
412 /**
413 * Create a new texture object, using the given template info.
414 */
415 static struct pipe_resource *
416 fd_resource_create(struct pipe_screen *pscreen,
417 const struct pipe_resource *tmpl)
418 {
419 struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
420 struct pipe_resource *prsc = &rsc->base.b;
421 uint32_t size;
422
423 DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
424 "nr_samples=%u, usage=%u, bind=%x, flags=%x",
425 tmpl->target, util_format_name(tmpl->format),
426 tmpl->width0, tmpl->height0, tmpl->depth0,
427 tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
428 tmpl->usage, tmpl->bind, tmpl->flags);
429
430 if (!rsc)
431 return NULL;
432
433 *prsc = *tmpl;
434
435 pipe_reference_init(&prsc->reference, 1);
436 list_inithead(&rsc->list);
437 prsc->screen = pscreen;
438
439 util_range_init(&rsc->valid_buffer_range);
440
441 rsc->base.vtbl = &fd_resource_vtbl;
442 if (tmpl->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)
443 rsc->cpp = util_format_get_blocksize(PIPE_FORMAT_Z32_FLOAT);
444 else
445 rsc->cpp = util_format_get_blocksize(tmpl->format);
446
447 assert(rsc->cpp);
448
449 if (is_a4xx(fd_screen(pscreen))) {
450 switch (tmpl->target) {
451 case PIPE_TEXTURE_3D:
452 /* TODO 3D_ARRAY? */
453 rsc->layer_first = false;
454 break;
455 default:
456 rsc->layer_first = true;
457 break;
458 }
459 }
460
461 size = setup_slices(rsc, slice_alignment(pscreen, tmpl));
462
463 if (rsc->layer_first) {
464 rsc->layer_size = align(size, 4096);
465 size = rsc->layer_size * prsc->array_size;
466 }
467
468 realloc_bo(rsc, size);
469 if (!rsc->bo)
470 goto fail;
471
472 /* There is no native Z32F_S8 sampling or rendering format, so this must
473 * be emulated via two separate textures. The depth texture still keeps
474 * its Z32F_S8 format though, and we also keep a reference to a separate
475 * S8 texture.
476 */
477 if (tmpl->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
478 struct pipe_resource stencil = *tmpl;
479 stencil.format = PIPE_FORMAT_S8_UINT;
480 rsc->stencil = fd_resource(fd_resource_create(pscreen, &stencil));
481 if (!rsc->stencil)
482 goto fail;
483 }
484
485 return prsc;
486 fail:
487 fd_resource_destroy(pscreen, prsc);
488 return NULL;
489 }
490
491 /**
492 * Create a texture from a winsys_handle. The handle is often created in
493 * another process by first creating a pipe texture and then calling
494 * resource_get_handle.
495 */
496 static struct pipe_resource *
497 fd_resource_from_handle(struct pipe_screen *pscreen,
498 const struct pipe_resource *tmpl,
499 struct winsys_handle *handle)
500 {
501 struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
502 struct fd_resource_slice *slice = &rsc->slices[0];
503 struct pipe_resource *prsc = &rsc->base.b;
504
505 DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
506 "nr_samples=%u, usage=%u, bind=%x, flags=%x",
507 tmpl->target, util_format_name(tmpl->format),
508 tmpl->width0, tmpl->height0, tmpl->depth0,
509 tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
510 tmpl->usage, tmpl->bind, tmpl->flags);
511
512 if (!rsc)
513 return NULL;
514
515 *prsc = *tmpl;
516
517 pipe_reference_init(&prsc->reference, 1);
518 list_inithead(&rsc->list);
519 prsc->screen = pscreen;
520
521 util_range_init(&rsc->valid_buffer_range);
522
523 rsc->bo = fd_screen_bo_from_handle(pscreen, handle, &slice->pitch);
524 if (!rsc->bo)
525 goto fail;
526
527 rsc->base.vtbl = &fd_resource_vtbl;
528 rsc->cpp = util_format_get_blocksize(tmpl->format);
529 slice->pitch /= rsc->cpp;
530
531 assert(rsc->cpp);
532
533 return prsc;
534
535 fail:
536 fd_resource_destroy(pscreen, prsc);
537 return NULL;
538 }
539
540 static void fd_blitter_pipe_begin(struct fd_context *ctx);
541 static void fd_blitter_pipe_end(struct fd_context *ctx);
542
543 /**
544 * _copy_region using pipe (3d engine)
545 */
546 static bool
547 fd_blitter_pipe_copy_region(struct fd_context *ctx,
548 struct pipe_resource *dst,
549 unsigned dst_level,
550 unsigned dstx, unsigned dsty, unsigned dstz,
551 struct pipe_resource *src,
552 unsigned src_level,
553 const struct pipe_box *src_box)
554 {
555 /* not until we allow rendertargets to be buffers */
556 if (dst->target == PIPE_BUFFER || src->target == PIPE_BUFFER)
557 return false;
558
559 if (!util_blitter_is_copy_supported(ctx->blitter, dst, src))
560 return false;
561
562 fd_blitter_pipe_begin(ctx);
563 util_blitter_copy_texture(ctx->blitter,
564 dst, dst_level, dstx, dsty, dstz,
565 src, src_level, src_box);
566 fd_blitter_pipe_end(ctx);
567
568 return true;
569 }
570
571 /**
572 * Copy a block of pixels from one resource to another.
573 * The resource must be of the same format.
574 * Resources with nr_samples > 1 are not allowed.
575 */
576 static void
577 fd_resource_copy_region(struct pipe_context *pctx,
578 struct pipe_resource *dst,
579 unsigned dst_level,
580 unsigned dstx, unsigned dsty, unsigned dstz,
581 struct pipe_resource *src,
582 unsigned src_level,
583 const struct pipe_box *src_box)
584 {
585 struct fd_context *ctx = fd_context(pctx);
586
587 /* TODO if we have 2d core, or other DMA engine that could be used
588 * for simple copies and reasonably easily synchronized with the 3d
589 * core, this is where we'd plug it in..
590 */
591
592 /* try blit on 3d pipe: */
593 if (fd_blitter_pipe_copy_region(ctx,
594 dst, dst_level, dstx, dsty, dstz,
595 src, src_level, src_box))
596 return;
597
598 /* else fallback to pure sw: */
599 util_resource_copy_region(pctx,
600 dst, dst_level, dstx, dsty, dstz,
601 src, src_level, src_box);
602 }
603
604 /**
605 * Optimal hardware path for blitting pixels.
606 * Scaling, format conversion, up- and downsampling (resolve) are allowed.
607 */
608 static void
609 fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
610 {
611 struct fd_context *ctx = fd_context(pctx);
612 struct pipe_blit_info info = *blit_info;
613
614 if (info.src.resource->nr_samples > 1 &&
615 info.dst.resource->nr_samples <= 1 &&
616 !util_format_is_depth_or_stencil(info.src.resource->format) &&
617 !util_format_is_pure_integer(info.src.resource->format)) {
618 DBG("color resolve unimplemented");
619 return;
620 }
621
622 if (util_try_blit_via_copy_region(pctx, &info)) {
623 return; /* done */
624 }
625
626 if (info.mask & PIPE_MASK_S) {
627 DBG("cannot blit stencil, skipping");
628 info.mask &= ~PIPE_MASK_S;
629 }
630
631 if (!util_blitter_is_blit_supported(ctx->blitter, &info)) {
632 DBG("blit unsupported %s -> %s",
633 util_format_short_name(info.src.resource->format),
634 util_format_short_name(info.dst.resource->format));
635 return;
636 }
637
638 fd_blitter_pipe_begin(ctx);
639 util_blitter_blit(ctx->blitter, &info);
640 fd_blitter_pipe_end(ctx);
641 }
642
643 static void
644 fd_blitter_pipe_begin(struct fd_context *ctx)
645 {
646 util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb);
647 util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx);
648 util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp);
649 util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer);
650 util_blitter_save_viewport(ctx->blitter, &ctx->viewport);
651 util_blitter_save_scissor(ctx->blitter, &ctx->scissor);
652 util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fp);
653 util_blitter_save_blend(ctx->blitter, ctx->blend);
654 util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa);
655 util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
656 util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask);
657 util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer);
658 util_blitter_save_fragment_sampler_states(ctx->blitter,
659 ctx->fragtex.num_samplers,
660 (void **)ctx->fragtex.samplers);
661 util_blitter_save_fragment_sampler_views(ctx->blitter,
662 ctx->fragtex.num_textures, ctx->fragtex.textures);
663
664 fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_BLIT);
665 }
666
667 static void
668 fd_blitter_pipe_end(struct fd_context *ctx)
669 {
670 fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_NULL);
671 }
672
673 static void
674 fd_flush_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
675 {
676 struct fd_resource *rsc = fd_resource(prsc);
677
678 if (rsc->dirty || (rsc->stencil && rsc->stencil->dirty))
679 fd_context_render(pctx);
680 }
681
682 void
683 fd_resource_screen_init(struct pipe_screen *pscreen)
684 {
685 pscreen->resource_create = fd_resource_create;
686 pscreen->resource_from_handle = fd_resource_from_handle;
687 pscreen->resource_get_handle = u_resource_get_handle_vtbl;
688 pscreen->resource_destroy = u_resource_destroy_vtbl;
689 }
690
691 void
692 fd_resource_context_init(struct pipe_context *pctx)
693 {
694 pctx->transfer_map = u_transfer_map_vtbl;
695 pctx->transfer_flush_region = u_transfer_flush_region_vtbl;
696 pctx->transfer_unmap = u_transfer_unmap_vtbl;
697 pctx->transfer_inline_write = u_transfer_inline_write_vtbl;
698 pctx->create_surface = fd_create_surface;
699 pctx->surface_destroy = fd_surface_destroy;
700 pctx->resource_copy_region = fd_resource_copy_region;
701 pctx->blit = fd_blit;
702 pctx->flush_resource = fd_flush_resource;
703 }