2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 * Rob Clark <robclark@freedesktop.org>
27 #include "util/format/u_format.h"
28 #include "util/format/u_format_rgtc.h"
29 #include "util/format/u_format_zs.h"
30 #include "util/u_inlines.h"
31 #include "util/u_transfer.h"
32 #include "util/u_string.h"
33 #include "util/u_surface.h"
35 #include "util/u_drm.h"
37 #include "freedreno_resource.h"
38 #include "freedreno_batch_cache.h"
39 #include "freedreno_blitter.h"
40 #include "freedreno_fence.h"
41 #include "freedreno_screen.h"
42 #include "freedreno_surface.h"
43 #include "freedreno_context.h"
44 #include "freedreno_query_hw.h"
45 #include "freedreno_util.h"
47 #include "drm-uapi/drm_fourcc.h"
50 /* XXX this should go away, needed for 'struct winsys_handle' */
51 #include "state_tracker/drm_driver.h"
53 /* A private modifier for now, so we have a way to request tiled but not
54 * compressed. It would perhaps be good to get real modifiers for the
55 * tiled formats, but would probably need to do some work to figure out
56 * the layout(s) of the tiled modes, and whether they are the same
59 #define FD_FORMAT_MOD_QCOM_TILED fourcc_mod_code(QCOM, 0xffffffff)
62 * Go through the entire state and see if the resource is bound
63 * anywhere. If it is, mark the relevant state as dirty. This is
64 * called on realloc_bo to ensure the neccessary state is re-
65 * emitted so the GPU looks at the new backing bo.
68 rebind_resource(struct fd_context
*ctx
, struct pipe_resource
*prsc
)
71 for (unsigned i
= 0; i
< ctx
->vtx
.vertexbuf
.count
&& !(ctx
->dirty
& FD_DIRTY_VTXBUF
); i
++) {
72 if (ctx
->vtx
.vertexbuf
.vb
[i
].buffer
.resource
== prsc
)
73 ctx
->dirty
|= FD_DIRTY_VTXBUF
;
76 /* per-shader-stage resources: */
77 for (unsigned stage
= 0; stage
< PIPE_SHADER_TYPES
; stage
++) {
78 /* Constbufs.. note that constbuf[0] is normal uniforms emitted in
79 * cmdstream rather than by pointer..
81 const unsigned num_ubos
= util_last_bit(ctx
->constbuf
[stage
].enabled_mask
);
82 for (unsigned i
= 1; i
< num_ubos
; i
++) {
83 if (ctx
->dirty_shader
[stage
] & FD_DIRTY_SHADER_CONST
)
85 if (ctx
->constbuf
[stage
].cb
[i
].buffer
== prsc
)
86 ctx
->dirty_shader
[stage
] |= FD_DIRTY_SHADER_CONST
;
90 for (unsigned i
= 0; i
< ctx
->tex
[stage
].num_textures
; i
++) {
91 if (ctx
->dirty_shader
[stage
] & FD_DIRTY_SHADER_TEX
)
93 if (ctx
->tex
[stage
].textures
[i
] && (ctx
->tex
[stage
].textures
[i
]->texture
== prsc
))
94 ctx
->dirty_shader
[stage
] |= FD_DIRTY_SHADER_TEX
;
98 const unsigned num_images
= util_last_bit(ctx
->shaderimg
[stage
].enabled_mask
);
99 for (unsigned i
= 0; i
< num_images
; i
++) {
100 if (ctx
->dirty_shader
[stage
] & FD_DIRTY_SHADER_IMAGE
)
102 if (ctx
->shaderimg
[stage
].si
[i
].resource
== prsc
)
103 ctx
->dirty_shader
[stage
] |= FD_DIRTY_SHADER_IMAGE
;
107 const unsigned num_ssbos
= util_last_bit(ctx
->shaderbuf
[stage
].enabled_mask
);
108 for (unsigned i
= 0; i
< num_ssbos
; i
++) {
109 if (ctx
->dirty_shader
[stage
] & FD_DIRTY_SHADER_SSBO
)
111 if (ctx
->shaderbuf
[stage
].sb
[i
].buffer
== prsc
)
112 ctx
->dirty_shader
[stage
] |= FD_DIRTY_SHADER_SSBO
;
118 realloc_bo(struct fd_resource
*rsc
, uint32_t size
)
120 struct pipe_resource
*prsc
= &rsc
->base
;
121 struct fd_screen
*screen
= fd_screen(rsc
->base
.screen
);
122 uint32_t flags
= DRM_FREEDRENO_GEM_CACHE_WCOMBINE
|
123 DRM_FREEDRENO_GEM_TYPE_KMEM
|
124 COND(prsc
->bind
& PIPE_BIND_SCANOUT
, DRM_FREEDRENO_GEM_SCANOUT
);
125 /* TODO other flags? */
127 /* if we start using things other than write-combine,
128 * be sure to check for PIPE_RESOURCE_FLAG_MAP_COHERENT
134 rsc
->bo
= fd_bo_new(screen
->dev
, size
, flags
, "%ux%ux%u@%u:%x",
135 prsc
->width0
, prsc
->height0
, prsc
->depth0
, rsc
->layout
.cpp
, prsc
->bind
);
136 rsc
->seqno
= p_atomic_inc_return(&screen
->rsc_seqno
);
137 util_range_set_empty(&rsc
->valid_buffer_range
);
138 fd_bc_invalidate_resource(rsc
, true);
142 do_blit(struct fd_context
*ctx
, const struct pipe_blit_info
*blit
, bool fallback
)
144 struct pipe_context
*pctx
= &ctx
->base
;
146 /* TODO size threshold too?? */
147 if (fallback
|| !fd_blit(pctx
, blit
)) {
148 /* do blit on cpu: */
149 util_resource_copy_region(pctx
,
150 blit
->dst
.resource
, blit
->dst
.level
, blit
->dst
.box
.x
,
151 blit
->dst
.box
.y
, blit
->dst
.box
.z
,
152 blit
->src
.resource
, blit
->src
.level
, &blit
->src
.box
);
157 * @rsc: the resource to shadow
158 * @level: the level to discard (if box != NULL, otherwise ignored)
159 * @box: the box to discard (or NULL if none)
160 * @modifier: the modifier for the new buffer state
163 fd_try_shadow_resource(struct fd_context
*ctx
, struct fd_resource
*rsc
,
164 unsigned level
, const struct pipe_box
*box
, uint64_t modifier
)
166 struct pipe_context
*pctx
= &ctx
->base
;
167 struct pipe_resource
*prsc
= &rsc
->base
;
168 bool fallback
= false;
173 /* TODO: somehow munge dimensions and format to copy unsupported
174 * render target format to something that is supported?
176 if (!pctx
->screen
->is_format_supported(pctx
->screen
,
177 prsc
->format
, prsc
->target
, prsc
->nr_samples
,
178 prsc
->nr_storage_samples
,
179 PIPE_BIND_RENDER_TARGET
))
182 /* do shadowing back-blits on the cpu for buffers: */
183 if (prsc
->target
== PIPE_BUFFER
)
186 bool discard_whole_level
= box
&& util_texrange_covers_whole_level(prsc
, level
,
187 box
->x
, box
->y
, box
->z
, box
->width
, box
->height
, box
->depth
);
189 /* TODO need to be more clever about current level */
190 if ((prsc
->target
>= PIPE_TEXTURE_2D
) && box
&& !discard_whole_level
)
193 struct pipe_resource
*pshadow
=
194 pctx
->screen
->resource_create_with_modifiers(pctx
->screen
,
200 assert(!ctx
->in_shadow
);
201 ctx
->in_shadow
= true;
203 /* get rid of any references that batch-cache might have to us (which
204 * should empty/destroy rsc->batches hashset)
206 fd_bc_invalidate_resource(rsc
, false);
208 mtx_lock(&ctx
->screen
->lock
);
210 /* Swap the backing bo's, so shadow becomes the old buffer,
211 * blit from shadow to new buffer. From here on out, we
214 * Note that we need to do it in this order, otherwise if
215 * we go down cpu blit path, the recursive transfer_map()
216 * sees the wrong status..
218 struct fd_resource
*shadow
= fd_resource(pshadow
);
220 DBG("shadow: %p (%d) -> %p (%d)\n", rsc
, rsc
->base
.reference
.count
,
221 shadow
, shadow
->base
.reference
.count
);
223 /* TODO valid_buffer_range?? */
224 swap(rsc
->bo
, shadow
->bo
);
225 swap(rsc
->write_batch
, shadow
->write_batch
);
226 swap(rsc
->layout
.offset
, shadow
->layout
.offset
);
227 swap(rsc
->layout
.ubwc_offset
, shadow
->layout
.ubwc_offset
);
228 swap(rsc
->layout
.ubwc_pitch
, shadow
->layout
.ubwc_pitch
);
229 swap(rsc
->layout
.ubwc_size
, shadow
->layout
.ubwc_size
);
230 rsc
->seqno
= p_atomic_inc_return(&ctx
->screen
->rsc_seqno
);
232 /* at this point, the newly created shadow buffer is not referenced
233 * by any batches, but the existing rsc (probably) is. We need to
234 * transfer those references over:
236 debug_assert(shadow
->batch_mask
== 0);
237 struct fd_batch
*batch
;
238 foreach_batch(batch
, &ctx
->screen
->batch_cache
, rsc
->batch_mask
) {
239 struct set_entry
*entry
= _mesa_set_search(batch
->resources
, rsc
);
240 _mesa_set_remove(batch
->resources
, entry
);
241 _mesa_set_add(batch
->resources
, shadow
);
243 swap(rsc
->batch_mask
, shadow
->batch_mask
);
245 mtx_unlock(&ctx
->screen
->lock
);
247 struct pipe_blit_info blit
= {};
248 blit
.dst
.resource
= prsc
;
249 blit
.dst
.format
= prsc
->format
;
250 blit
.src
.resource
= pshadow
;
251 blit
.src
.format
= pshadow
->format
;
252 blit
.mask
= util_format_get_mask(prsc
->format
);
253 blit
.filter
= PIPE_TEX_FILTER_NEAREST
;
255 #define set_box(field, val) do { \
256 blit.dst.field = (val); \
257 blit.src.field = (val); \
260 /* blit the other levels in their entirety: */
261 for (unsigned l
= 0; l
<= prsc
->last_level
; l
++) {
262 if (box
&& l
== level
)
265 /* just blit whole level: */
267 set_box(box
.width
, u_minify(prsc
->width0
, l
));
268 set_box(box
.height
, u_minify(prsc
->height0
, l
));
269 set_box(box
.depth
, u_minify(prsc
->depth0
, l
));
271 do_blit(ctx
, &blit
, fallback
);
274 /* deal w/ current level specially, since we might need to split
275 * it up into a couple blits:
277 if (box
&& !discard_whole_level
) {
278 set_box(level
, level
);
280 switch (prsc
->target
) {
282 case PIPE_TEXTURE_1D
:
285 set_box(box
.height
, 1);
286 set_box(box
.depth
, 1);
290 set_box(box
.width
, box
->x
);
292 do_blit(ctx
, &blit
, fallback
);
294 if ((box
->x
+ box
->width
) < u_minify(prsc
->width0
, level
)) {
295 set_box(box
.x
, box
->x
+ box
->width
);
296 set_box(box
.width
, u_minify(prsc
->width0
, level
) - (box
->x
+ box
->width
));
298 do_blit(ctx
, &blit
, fallback
);
301 case PIPE_TEXTURE_2D
:
308 ctx
->in_shadow
= false;
310 pipe_resource_reference(&pshadow
, NULL
);
316 * Uncompress an UBWC compressed buffer "in place". This works basically
317 * like resource shadowing, creating a new resource, and doing an uncompress
318 * blit, and swapping the state between shadow and original resource so it
319 * appears to the state tracker as if nothing changed.
322 fd_resource_uncompress(struct fd_context
*ctx
, struct fd_resource
*rsc
)
325 fd_try_shadow_resource(ctx
, rsc
, 0, NULL
, FD_FORMAT_MOD_QCOM_TILED
);
327 /* shadow should not fail in any cases where we need to uncompress: */
328 debug_assert(success
);
331 * TODO what if rsc is used in other contexts, we don't currently
332 * have a good way to rebind_resource() in other contexts. And an
333 * app that is reading one resource in multiple contexts, isn't
334 * going to expect that the resource is modified.
336 * Hopefully the edge cases where we need to uncompress are rare
337 * enough that they mostly only show up in deqp.
340 rebind_resource(ctx
, &rsc
->base
);
343 static struct fd_resource
*
344 fd_alloc_staging(struct fd_context
*ctx
, struct fd_resource
*rsc
,
345 unsigned level
, const struct pipe_box
*box
)
347 struct pipe_context
*pctx
= &ctx
->base
;
348 struct pipe_resource tmpl
= rsc
->base
;
350 tmpl
.width0
= box
->width
;
351 tmpl
.height0
= box
->height
;
352 /* for array textures, box->depth is the array_size, otherwise
353 * for 3d textures, it is the depth:
355 if (tmpl
.array_size
> 1) {
356 if (tmpl
.target
== PIPE_TEXTURE_CUBE
)
357 tmpl
.target
= PIPE_TEXTURE_2D_ARRAY
;
358 tmpl
.array_size
= box
->depth
;
362 tmpl
.depth0
= box
->depth
;
365 tmpl
.bind
|= PIPE_BIND_LINEAR
;
367 struct pipe_resource
*pstaging
=
368 pctx
->screen
->resource_create(pctx
->screen
, &tmpl
);
372 return fd_resource(pstaging
);
376 fd_blit_from_staging(struct fd_context
*ctx
, struct fd_transfer
*trans
)
378 struct pipe_resource
*dst
= trans
->base
.resource
;
379 struct pipe_blit_info blit
= {};
381 blit
.dst
.resource
= dst
;
382 blit
.dst
.format
= dst
->format
;
383 blit
.dst
.level
= trans
->base
.level
;
384 blit
.dst
.box
= trans
->base
.box
;
385 blit
.src
.resource
= trans
->staging_prsc
;
386 blit
.src
.format
= trans
->staging_prsc
->format
;
388 blit
.src
.box
= trans
->staging_box
;
389 blit
.mask
= util_format_get_mask(trans
->staging_prsc
->format
);
390 blit
.filter
= PIPE_TEX_FILTER_NEAREST
;
392 do_blit(ctx
, &blit
, false);
396 fd_blit_to_staging(struct fd_context
*ctx
, struct fd_transfer
*trans
)
398 struct pipe_resource
*src
= trans
->base
.resource
;
399 struct pipe_blit_info blit
= {};
401 blit
.src
.resource
= src
;
402 blit
.src
.format
= src
->format
;
403 blit
.src
.level
= trans
->base
.level
;
404 blit
.src
.box
= trans
->base
.box
;
405 blit
.dst
.resource
= trans
->staging_prsc
;
406 blit
.dst
.format
= trans
->staging_prsc
->format
;
408 blit
.dst
.box
= trans
->staging_box
;
409 blit
.mask
= util_format_get_mask(trans
->staging_prsc
->format
);
410 blit
.filter
= PIPE_TEX_FILTER_NEAREST
;
412 do_blit(ctx
, &blit
, false);
415 static void fd_resource_transfer_flush_region(struct pipe_context
*pctx
,
416 struct pipe_transfer
*ptrans
,
417 const struct pipe_box
*box
)
419 struct fd_resource
*rsc
= fd_resource(ptrans
->resource
);
421 if (ptrans
->resource
->target
== PIPE_BUFFER
)
422 util_range_add(&rsc
->base
, &rsc
->valid_buffer_range
,
423 ptrans
->box
.x
+ box
->x
,
424 ptrans
->box
.x
+ box
->x
+ box
->width
);
428 flush_resource(struct fd_context
*ctx
, struct fd_resource
*rsc
, unsigned usage
)
430 struct fd_batch
*write_batch
= NULL
;
432 mtx_lock(&ctx
->screen
->lock
);
433 fd_batch_reference_locked(&write_batch
, rsc
->write_batch
);
434 mtx_unlock(&ctx
->screen
->lock
);
436 if (usage
& PIPE_TRANSFER_WRITE
) {
437 struct fd_batch
*batch
, *batches
[32] = {};
440 /* This is a bit awkward, probably a fd_batch_flush_locked()
441 * would make things simpler.. but we need to hold the lock
442 * to iterate the batches which reference this resource. So
443 * we must first grab references under a lock, then flush.
445 mtx_lock(&ctx
->screen
->lock
);
446 batch_mask
= rsc
->batch_mask
;
447 foreach_batch(batch
, &ctx
->screen
->batch_cache
, batch_mask
)
448 fd_batch_reference_locked(&batches
[batch
->idx
], batch
);
449 mtx_unlock(&ctx
->screen
->lock
);
451 foreach_batch(batch
, &ctx
->screen
->batch_cache
, batch_mask
)
452 fd_batch_flush(batch
, false);
454 foreach_batch(batch
, &ctx
->screen
->batch_cache
, batch_mask
) {
455 fd_batch_sync(batch
);
456 fd_batch_reference(&batches
[batch
->idx
], NULL
);
458 assert(rsc
->batch_mask
== 0);
459 } else if (write_batch
) {
460 fd_batch_flush(write_batch
, true);
463 fd_batch_reference(&write_batch
, NULL
);
465 assert(!rsc
->write_batch
);
469 fd_flush_resource(struct pipe_context
*pctx
, struct pipe_resource
*prsc
)
471 flush_resource(fd_context(pctx
), fd_resource(prsc
), PIPE_TRANSFER_READ
);
475 fd_resource_transfer_unmap(struct pipe_context
*pctx
,
476 struct pipe_transfer
*ptrans
)
478 struct fd_context
*ctx
= fd_context(pctx
);
479 struct fd_resource
*rsc
= fd_resource(ptrans
->resource
);
480 struct fd_transfer
*trans
= fd_transfer(ptrans
);
482 if (trans
->staging_prsc
) {
483 if (ptrans
->usage
& PIPE_TRANSFER_WRITE
)
484 fd_blit_from_staging(ctx
, trans
);
485 pipe_resource_reference(&trans
->staging_prsc
, NULL
);
488 if (!(ptrans
->usage
& PIPE_TRANSFER_UNSYNCHRONIZED
)) {
489 fd_bo_cpu_fini(rsc
->bo
);
492 util_range_add(&rsc
->base
, &rsc
->valid_buffer_range
,
494 ptrans
->box
.x
+ ptrans
->box
.width
);
496 pipe_resource_reference(&ptrans
->resource
, NULL
);
497 slab_free(&ctx
->transfer_pool
, ptrans
);
501 fd_resource_transfer_map(struct pipe_context
*pctx
,
502 struct pipe_resource
*prsc
,
503 unsigned level
, unsigned usage
,
504 const struct pipe_box
*box
,
505 struct pipe_transfer
**pptrans
)
507 struct fd_context
*ctx
= fd_context(pctx
);
508 struct fd_resource
*rsc
= fd_resource(prsc
);
509 struct fdl_slice
*slice
= fd_resource_slice(rsc
, level
);
510 struct fd_transfer
*trans
;
511 struct pipe_transfer
*ptrans
;
512 enum pipe_format format
= prsc
->format
;
518 DBG("prsc=%p, level=%u, usage=%x, box=%dx%d+%d,%d", prsc
, level
, usage
,
519 box
->width
, box
->height
, box
->x
, box
->y
);
521 ptrans
= slab_alloc(&ctx
->transfer_pool
);
525 /* slab_alloc_st() doesn't zero: */
526 trans
= fd_transfer(ptrans
);
527 memset(trans
, 0, sizeof(*trans
));
529 pipe_resource_reference(&ptrans
->resource
, prsc
);
530 ptrans
->level
= level
;
531 ptrans
->usage
= usage
;
533 ptrans
->stride
= util_format_get_nblocksx(format
, slice
->pitch
) * rsc
->layout
.cpp
;
534 ptrans
->layer_stride
= fd_resource_layer_stride(rsc
, level
);
536 /* we always need a staging texture for tiled buffers:
538 * TODO we might sometimes want to *also* shadow the resource to avoid
539 * splitting a batch.. for ex, mid-frame texture uploads to a tiled
542 if (rsc
->layout
.tile_mode
) {
543 struct fd_resource
*staging_rsc
;
545 staging_rsc
= fd_alloc_staging(ctx
, rsc
, level
, box
);
547 struct fdl_slice
*staging_slice
=
548 fd_resource_slice(staging_rsc
, 0);
549 // TODO for PIPE_TRANSFER_READ, need to do untiling blit..
550 trans
->staging_prsc
= &staging_rsc
->base
;
551 trans
->base
.stride
= util_format_get_nblocksx(format
,
552 staging_slice
->pitch
) * staging_rsc
->layout
.cpp
;
553 trans
->base
.layer_stride
= fd_resource_layer_stride(staging_rsc
, 0);
554 trans
->staging_box
= *box
;
555 trans
->staging_box
.x
= 0;
556 trans
->staging_box
.y
= 0;
557 trans
->staging_box
.z
= 0;
559 if (usage
& PIPE_TRANSFER_READ
) {
560 fd_blit_to_staging(ctx
, trans
);
562 struct fd_batch
*batch
= NULL
;
564 fd_context_lock(ctx
);
565 fd_batch_reference_locked(&batch
, staging_rsc
->write_batch
);
566 fd_context_unlock(ctx
);
568 /* we can't fd_bo_cpu_prep() until the blit to staging
569 * is submitted to kernel.. in that case write_batch
570 * wouldn't be NULL yet:
573 fd_batch_sync(batch
);
574 fd_batch_reference(&batch
, NULL
);
577 fd_bo_cpu_prep(staging_rsc
->bo
, ctx
->pipe
,
578 DRM_FREEDRENO_PREP_READ
);
581 buf
= fd_bo_map(staging_rsc
->bo
);
586 ctx
->stats
.staging_uploads
++;
592 if (ctx
->in_shadow
&& !(usage
& PIPE_TRANSFER_READ
))
593 usage
|= PIPE_TRANSFER_UNSYNCHRONIZED
;
595 if (usage
& PIPE_TRANSFER_READ
)
596 op
|= DRM_FREEDRENO_PREP_READ
;
598 if (usage
& PIPE_TRANSFER_WRITE
)
599 op
|= DRM_FREEDRENO_PREP_WRITE
;
601 if (usage
& PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE
) {
602 realloc_bo(rsc
, fd_bo_size(rsc
->bo
));
603 rebind_resource(ctx
, prsc
);
604 } else if ((usage
& PIPE_TRANSFER_WRITE
) &&
605 prsc
->target
== PIPE_BUFFER
&&
606 !util_ranges_intersect(&rsc
->valid_buffer_range
,
607 box
->x
, box
->x
+ box
->width
)) {
608 /* We are trying to write to a previously uninitialized range. No need
611 } else if (!(usage
& PIPE_TRANSFER_UNSYNCHRONIZED
)) {
612 struct fd_batch
*write_batch
= NULL
;
614 /* hold a reference, so it doesn't disappear under us: */
615 fd_context_lock(ctx
);
616 fd_batch_reference_locked(&write_batch
, rsc
->write_batch
);
617 fd_context_unlock(ctx
);
619 if ((usage
& PIPE_TRANSFER_WRITE
) && write_batch
&&
620 write_batch
->back_blit
) {
621 /* if only thing pending is a back-blit, we can discard it: */
622 fd_batch_reset(write_batch
);
625 /* If the GPU is writing to the resource, or if it is reading from the
626 * resource and we're trying to write to it, flush the renders.
628 bool needs_flush
= pending(rsc
, !!(usage
& PIPE_TRANSFER_WRITE
));
629 bool busy
= needs_flush
|| (0 != fd_bo_cpu_prep(rsc
->bo
,
630 ctx
->pipe
, op
| DRM_FREEDRENO_PREP_NOSYNC
));
632 /* if we need to flush/stall, see if we can make a shadow buffer
635 * TODO we could go down this path !reorder && !busy_for_read
636 * ie. we only *don't* want to go down this path if the blit
637 * will trigger a flush!
639 if (ctx
->screen
->reorder
&& busy
&& !(usage
& PIPE_TRANSFER_READ
) &&
640 (usage
& PIPE_TRANSFER_DISCARD_RANGE
)) {
641 /* try shadowing only if it avoids a flush, otherwise staging would
644 if (needs_flush
&& fd_try_shadow_resource(ctx
, rsc
, level
,
645 box
, DRM_FORMAT_MOD_LINEAR
)) {
646 needs_flush
= busy
= false;
647 rebind_resource(ctx
, prsc
);
648 ctx
->stats
.shadow_uploads
++;
650 struct fd_resource
*staging_rsc
;
653 flush_resource(ctx
, rsc
, usage
);
657 /* in this case, we don't need to shadow the whole resource,
658 * since any draw that references the previous contents has
659 * already had rendering flushed for all tiles. So we can
660 * use a staging buffer to do the upload.
662 staging_rsc
= fd_alloc_staging(ctx
, rsc
, level
, box
);
664 struct fdl_slice
*staging_slice
=
665 fd_resource_slice(staging_rsc
, 0);
666 trans
->staging_prsc
= &staging_rsc
->base
;
667 trans
->base
.stride
= util_format_get_nblocksx(format
,
668 staging_slice
->pitch
) * staging_rsc
->layout
.cpp
;
669 trans
->base
.layer_stride
=
670 fd_resource_layer_stride(staging_rsc
, 0);
671 trans
->staging_box
= *box
;
672 trans
->staging_box
.x
= 0;
673 trans
->staging_box
.y
= 0;
674 trans
->staging_box
.z
= 0;
675 buf
= fd_bo_map(staging_rsc
->bo
);
680 fd_batch_reference(&write_batch
, NULL
);
682 ctx
->stats
.staging_uploads
++;
690 flush_resource(ctx
, rsc
, usage
);
694 fd_batch_reference(&write_batch
, NULL
);
696 /* The GPU keeps track of how the various bo's are being used, and
697 * will wait if necessary for the proper operation to have
701 ret
= fd_bo_cpu_prep(rsc
->bo
, ctx
->pipe
, op
);
707 buf
= fd_bo_map(rsc
->bo
);
709 box
->y
/ util_format_get_blockheight(format
) * ptrans
->stride
+
710 box
->x
/ util_format_get_blockwidth(format
) * rsc
->layout
.cpp
+
711 fd_resource_offset(rsc
, level
, box
->z
);
713 if (usage
& PIPE_TRANSFER_WRITE
)
721 fd_resource_transfer_unmap(pctx
, ptrans
);
726 fd_resource_destroy(struct pipe_screen
*pscreen
,
727 struct pipe_resource
*prsc
)
729 struct fd_resource
*rsc
= fd_resource(prsc
);
730 fd_bc_invalidate_resource(rsc
, true);
734 renderonly_scanout_destroy(rsc
->scanout
, fd_screen(pscreen
)->ro
);
736 util_range_destroy(&rsc
->valid_buffer_range
);
741 fd_resource_modifier(struct fd_resource
*rsc
)
743 if (!rsc
->layout
.tile_mode
)
744 return DRM_FORMAT_MOD_LINEAR
;
746 if (rsc
->layout
.ubwc_size
)
747 return DRM_FORMAT_MOD_QCOM_COMPRESSED
;
749 /* TODO invent a modifier for tiled but not UBWC buffers: */
750 return DRM_FORMAT_MOD_INVALID
;
754 fd_resource_get_handle(struct pipe_screen
*pscreen
,
755 struct pipe_context
*pctx
,
756 struct pipe_resource
*prsc
,
757 struct winsys_handle
*handle
,
760 struct fd_resource
*rsc
= fd_resource(prsc
);
762 handle
->modifier
= fd_resource_modifier(rsc
);
764 return fd_screen_bo_get_handle(pscreen
, rsc
->bo
, rsc
->scanout
,
765 fd_resource_slice(rsc
, 0)->pitch
* rsc
->layout
.cpp
, handle
);
769 setup_slices(struct fd_resource
*rsc
, uint32_t alignment
, enum pipe_format format
)
771 struct pipe_resource
*prsc
= &rsc
->base
;
772 struct fd_screen
*screen
= fd_screen(prsc
->screen
);
773 enum util_format_layout layout
= util_format_description(format
)->layout
;
774 uint32_t pitchalign
= screen
->gmem_alignw
;
775 uint32_t level
, size
= 0;
776 uint32_t width
= prsc
->width0
;
777 uint32_t height
= prsc
->height0
;
778 uint32_t depth
= prsc
->depth0
;
779 /* in layer_first layout, the level (slice) contains just one
780 * layer (since in fact the layer contains the slices)
782 uint32_t layers_in_level
= rsc
->layout
.layer_first
? 1 : prsc
->array_size
;
784 for (level
= 0; level
<= prsc
->last_level
; level
++) {
785 struct fdl_slice
*slice
= fd_resource_slice(rsc
, level
);
788 if (layout
== UTIL_FORMAT_LAYOUT_ASTC
)
789 slice
->pitch
= width
=
790 util_align_npot(width
, pitchalign
* util_format_get_blockwidth(format
));
792 slice
->pitch
= width
= align(width
, pitchalign
);
793 slice
->offset
= size
;
794 blocks
= util_format_get_nblocks(format
, width
, height
);
795 /* 1d array and 2d array textures must all have the same layer size
796 * for each miplevel on a3xx. 3d textures can have different layer
797 * sizes for high levels, but the hw auto-sizer is buggy (or at least
798 * different than what this code does), so as soon as the layer size
799 * range gets into range, we stop reducing it.
801 if (prsc
->target
== PIPE_TEXTURE_3D
&& (
803 (level
> 1 && fd_resource_slice(rsc
, level
- 1)->size0
> 0xf000)))
804 slice
->size0
= align(blocks
* rsc
->layout
.cpp
, alignment
);
805 else if (level
== 0 || rsc
->layout
.layer_first
|| alignment
== 1)
806 slice
->size0
= align(blocks
* rsc
->layout
.cpp
, alignment
);
808 slice
->size0
= fd_resource_slice(rsc
, level
- 1)->size0
;
810 size
+= slice
->size0
* depth
* layers_in_level
;
812 width
= u_minify(width
, 1);
813 height
= u_minify(height
, 1);
814 depth
= u_minify(depth
, 1);
821 slice_alignment(enum pipe_texture_target target
)
823 /* on a3xx, 2d array and 3d textures seem to want their
824 * layers aligned to page boundaries:
827 case PIPE_TEXTURE_3D
:
828 case PIPE_TEXTURE_1D_ARRAY
:
829 case PIPE_TEXTURE_2D_ARRAY
:
836 /* cross generation texture layout to plug in to screen->setup_slices()..
837 * replace with generation specific one as-needed.
839 * TODO for a4xx probably can extract out the a4xx specific logic int
840 * a small fd4_setup_slices() wrapper that sets up layer_first, and then
844 fd_setup_slices(struct fd_resource
*rsc
)
848 alignment
= slice_alignment(rsc
->base
.target
);
850 struct fd_screen
*screen
= fd_screen(rsc
->base
.screen
);
851 if (is_a4xx(screen
)) {
852 switch (rsc
->base
.target
) {
853 case PIPE_TEXTURE_3D
:
854 rsc
->layout
.layer_first
= false;
857 rsc
->layout
.layer_first
= true;
863 return setup_slices(rsc
, alignment
, rsc
->base
.format
);
866 /* special case to resize query buf after allocated.. */
868 fd_resource_resize(struct pipe_resource
*prsc
, uint32_t sz
)
870 struct fd_resource
*rsc
= fd_resource(prsc
);
872 debug_assert(prsc
->width0
== 0);
873 debug_assert(prsc
->target
== PIPE_BUFFER
);
874 debug_assert(prsc
->bind
== PIPE_BIND_QUERY_BUFFER
);
877 realloc_bo(rsc
, fd_screen(prsc
->screen
)->setup_slices(rsc
));
880 // TODO common helper?
882 has_depth(enum pipe_format format
)
885 case PIPE_FORMAT_Z16_UNORM
:
886 case PIPE_FORMAT_Z32_UNORM
:
887 case PIPE_FORMAT_Z32_FLOAT
:
888 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
:
889 case PIPE_FORMAT_Z24_UNORM_S8_UINT
:
890 case PIPE_FORMAT_S8_UINT_Z24_UNORM
:
891 case PIPE_FORMAT_Z24X8_UNORM
:
892 case PIPE_FORMAT_X8Z24_UNORM
:
900 fd_resource_layout_init(struct pipe_resource
*prsc
)
902 struct fd_resource
*rsc
= fd_resource(prsc
);
903 struct fdl_layout
*layout
= &rsc
->layout
;
905 layout
->width0
= prsc
->width0
;
906 layout
->height0
= prsc
->height0
;
907 layout
->depth0
= prsc
->depth0
;
909 layout
->cpp
= util_format_get_blocksize(prsc
->format
);
910 layout
->cpp
*= fd_resource_nr_samples(prsc
);
914 * Create a new texture object, using the given template info.
916 static struct pipe_resource
*
917 fd_resource_create_with_modifiers(struct pipe_screen
*pscreen
,
918 const struct pipe_resource
*tmpl
,
919 const uint64_t *modifiers
, int count
)
921 struct fd_screen
*screen
= fd_screen(pscreen
);
922 struct fd_resource
*rsc
;
923 struct pipe_resource
*prsc
;
924 enum pipe_format format
= tmpl
->format
;
927 /* when using kmsro, scanout buffers are allocated on the display device
928 * create_with_modifiers() doesn't give us usage flags, so we have to
929 * assume that all calls with modifiers are scanout-possible
932 ((tmpl
->bind
& PIPE_BIND_SCANOUT
) ||
933 !(count
== 1 && modifiers
[0] == DRM_FORMAT_MOD_INVALID
))) {
934 struct pipe_resource scanout_templat
= *tmpl
;
935 struct renderonly_scanout
*scanout
;
936 struct winsys_handle handle
;
938 /* apply freedreno alignment requirement */
939 scanout_templat
.width0
= align(tmpl
->width0
, screen
->gmem_alignw
);
941 scanout
= renderonly_scanout_for_resource(&scanout_templat
,
942 screen
->ro
, &handle
);
946 renderonly_scanout_destroy(scanout
, screen
->ro
);
948 assert(handle
.type
== WINSYS_HANDLE_TYPE_FD
);
949 rsc
= fd_resource(pscreen
->resource_from_handle(pscreen
, tmpl
,
951 PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE
));
952 close(handle
.handle
);
959 rsc
= CALLOC_STRUCT(fd_resource
);
962 DBG("%p: target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
963 "nr_samples=%u, usage=%u, bind=%x, flags=%x", prsc
,
964 tmpl
->target
, util_format_name(format
),
965 tmpl
->width0
, tmpl
->height0
, tmpl
->depth0
,
966 tmpl
->array_size
, tmpl
->last_level
, tmpl
->nr_samples
,
967 tmpl
->usage
, tmpl
->bind
, tmpl
->flags
);
973 fd_resource_layout_init(prsc
);
976 (PIPE_BIND_SCANOUT | \
978 PIPE_BIND_DISPLAY_TARGET)
980 bool linear
= drm_find_modifier(DRM_FORMAT_MOD_LINEAR
, modifiers
, count
);
981 if (tmpl
->bind
& LINEAR
)
984 /* Normally, for non-shared buffers, allow buffer compression if
985 * not shared, otherwise only allow if QCOM_COMPRESSED modifier
988 * TODO we should probably also limit tiled in a similar way,
989 * except we don't have a format modifier for tiled. (We probably
992 bool allow_ubwc
= drm_find_modifier(DRM_FORMAT_MOD_INVALID
, modifiers
, count
);
993 if (tmpl
->bind
& PIPE_BIND_SHARED
)
994 allow_ubwc
= drm_find_modifier(DRM_FORMAT_MOD_QCOM_COMPRESSED
, modifiers
, count
);
996 allow_ubwc
&= !(fd_mesa_debug
& FD_DBG_NOUBWC
);
998 pipe_reference_init(&prsc
->reference
, 1);
1000 prsc
->screen
= pscreen
;
1002 if (screen
->tile_mode
&&
1003 (tmpl
->target
!= PIPE_BUFFER
) &&
1005 rsc
->layout
.tile_mode
= screen
->tile_mode(prsc
);
1008 util_range_init(&rsc
->valid_buffer_range
);
1010 rsc
->internal_format
= format
;
1012 // XXX probably need some extra work if we hit rsc shadowing path w/ lrz..
1013 if ((is_a5xx(screen
) || is_a6xx(screen
)) &&
1014 (fd_mesa_debug
& FD_DBG_LRZ
) && has_depth(format
)) {
1015 const uint32_t flags
= DRM_FREEDRENO_GEM_CACHE_WCOMBINE
|
1016 DRM_FREEDRENO_GEM_TYPE_KMEM
; /* TODO */
1017 unsigned lrz_pitch
= align(DIV_ROUND_UP(tmpl
->width0
, 8), 64);
1018 unsigned lrz_height
= DIV_ROUND_UP(tmpl
->height0
, 8);
1020 /* LRZ buffer is super-sampled: */
1021 switch (prsc
->nr_samples
) {
1028 unsigned size
= lrz_pitch
* lrz_height
* 2;
1030 size
+= 0x1000; /* for GRAS_LRZ_FAST_CLEAR_BUFFER */
1032 rsc
->lrz_height
= lrz_height
;
1033 rsc
->lrz_width
= lrz_pitch
;
1034 rsc
->lrz_pitch
= lrz_pitch
;
1035 rsc
->lrz
= fd_bo_new(screen
->dev
, size
, flags
, "lrz");
1038 size
= screen
->setup_slices(rsc
);
1040 if (allow_ubwc
&& screen
->fill_ubwc_buffer_sizes
&& rsc
->layout
.tile_mode
)
1041 size
+= screen
->fill_ubwc_buffer_sizes(rsc
);
1043 /* special case for hw-query buffer, which we need to allocate before we
1047 /* note, semi-intention == instead of & */
1048 debug_assert(prsc
->bind
== PIPE_BIND_QUERY_BUFFER
);
1052 if (rsc
->layout
.layer_first
) {
1053 rsc
->layout
.layer_size
= align(size
, 4096);
1054 size
= rsc
->layout
.layer_size
* prsc
->array_size
;
1057 realloc_bo(rsc
, size
);
1063 fd_resource_destroy(pscreen
, prsc
);
1067 static struct pipe_resource
*
1068 fd_resource_create(struct pipe_screen
*pscreen
,
1069 const struct pipe_resource
*tmpl
)
1071 const uint64_t mod
= DRM_FORMAT_MOD_INVALID
;
1072 return fd_resource_create_with_modifiers(pscreen
, tmpl
, &mod
, 1);
1076 is_supported_modifier(struct pipe_screen
*pscreen
, enum pipe_format pfmt
,
1081 /* Get the count of supported modifiers: */
1082 pscreen
->query_dmabuf_modifiers(pscreen
, pfmt
, 0, NULL
, NULL
, &count
);
1084 /* Get the supported modifiers: */
1085 uint64_t modifiers
[count
];
1086 pscreen
->query_dmabuf_modifiers(pscreen
, pfmt
, count
, modifiers
, NULL
, &count
);
1088 for (int i
= 0; i
< count
; i
++)
1089 if (modifiers
[i
] == mod
)
1096 * Create a texture from a winsys_handle. The handle is often created in
1097 * another process by first creating a pipe texture and then calling
1098 * resource_get_handle.
1100 static struct pipe_resource
*
1101 fd_resource_from_handle(struct pipe_screen
*pscreen
,
1102 const struct pipe_resource
*tmpl
,
1103 struct winsys_handle
*handle
, unsigned usage
)
1105 struct fd_screen
*screen
= fd_screen(pscreen
);
1106 struct fd_resource
*rsc
= CALLOC_STRUCT(fd_resource
);
1107 struct fdl_slice
*slice
= fd_resource_slice(rsc
, 0);
1108 struct pipe_resource
*prsc
= &rsc
->base
;
1109 uint32_t pitchalign
= fd_screen(pscreen
)->gmem_alignw
;
1111 DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
1112 "nr_samples=%u, usage=%u, bind=%x, flags=%x",
1113 tmpl
->target
, util_format_name(tmpl
->format
),
1114 tmpl
->width0
, tmpl
->height0
, tmpl
->depth0
,
1115 tmpl
->array_size
, tmpl
->last_level
, tmpl
->nr_samples
,
1116 tmpl
->usage
, tmpl
->bind
, tmpl
->flags
);
1122 fd_resource_layout_init(prsc
);
1124 pipe_reference_init(&prsc
->reference
, 1);
1126 prsc
->screen
= pscreen
;
1128 util_range_init(&rsc
->valid_buffer_range
);
1130 rsc
->bo
= fd_screen_bo_from_handle(pscreen
, handle
);
1134 rsc
->internal_format
= tmpl
->format
;
1135 slice
->pitch
= handle
->stride
/ rsc
->layout
.cpp
;
1136 slice
->offset
= handle
->offset
;
1137 slice
->size0
= handle
->stride
* prsc
->height0
;
1139 if ((slice
->pitch
< align(prsc
->width0
, pitchalign
)) ||
1140 (slice
->pitch
& (pitchalign
- 1)))
1143 if (handle
->modifier
== DRM_FORMAT_MOD_QCOM_COMPRESSED
) {
1144 if (!is_supported_modifier(pscreen
, tmpl
->format
,
1145 DRM_FORMAT_MOD_QCOM_COMPRESSED
)) {
1146 DBG("bad modifier: %"PRIx64
, handle
->modifier
);
1149 debug_assert(screen
->fill_ubwc_buffer_sizes
);
1150 screen
->fill_ubwc_buffer_sizes(rsc
);
1151 } else if (handle
->modifier
&&
1152 (handle
->modifier
!= DRM_FORMAT_MOD_INVALID
)) {
1156 assert(rsc
->layout
.cpp
);
1160 renderonly_create_gpu_import_for_resource(prsc
, screen
->ro
, NULL
);
1161 /* failure is expected in some cases.. */
1169 fd_resource_destroy(pscreen
, prsc
);
1174 fd_render_condition_check(struct pipe_context
*pctx
)
1176 struct fd_context
*ctx
= fd_context(pctx
);
1178 if (!ctx
->cond_query
)
1181 union pipe_query_result res
= { 0 };
1183 ctx
->cond_mode
!= PIPE_RENDER_COND_NO_WAIT
&&
1184 ctx
->cond_mode
!= PIPE_RENDER_COND_BY_REGION_NO_WAIT
;
1186 if (pctx
->get_query_result(pctx
, ctx
->cond_query
, wait
, &res
))
1187 return (bool)res
.u64
!= ctx
->cond_cond
;
1193 fd_invalidate_resource(struct pipe_context
*pctx
, struct pipe_resource
*prsc
)
1195 struct fd_context
*ctx
= fd_context(pctx
);
1196 struct fd_resource
*rsc
= fd_resource(prsc
);
1199 * TODO I guess we could track that the resource is invalidated and
1200 * use that as a hint to realloc rather than stall in _transfer_map(),
1201 * even in the non-DISCARD_WHOLE_RESOURCE case?
1203 * Note: we set dirty bits to trigger invalidate logic fd_draw_vbo
1206 if (rsc
->write_batch
) {
1207 struct fd_batch
*batch
= rsc
->write_batch
;
1208 struct pipe_framebuffer_state
*pfb
= &batch
->framebuffer
;
1210 if (pfb
->zsbuf
&& pfb
->zsbuf
->texture
== prsc
) {
1211 batch
->resolve
&= ~(FD_BUFFER_DEPTH
| FD_BUFFER_STENCIL
);
1212 ctx
->dirty
|= FD_DIRTY_ZSA
;
1215 for (unsigned i
= 0; i
< pfb
->nr_cbufs
; i
++) {
1216 if (pfb
->cbufs
[i
] && pfb
->cbufs
[i
]->texture
== prsc
) {
1217 batch
->resolve
&= ~(PIPE_CLEAR_COLOR0
<< i
);
1218 ctx
->dirty
|= FD_DIRTY_FRAMEBUFFER
;
1226 static enum pipe_format
1227 fd_resource_get_internal_format(struct pipe_resource
*prsc
)
1229 return fd_resource(prsc
)->internal_format
;
1233 fd_resource_set_stencil(struct pipe_resource
*prsc
,
1234 struct pipe_resource
*stencil
)
1236 fd_resource(prsc
)->stencil
= fd_resource(stencil
);
1239 static struct pipe_resource
*
1240 fd_resource_get_stencil(struct pipe_resource
*prsc
)
1242 struct fd_resource
*rsc
= fd_resource(prsc
);
1244 return &rsc
->stencil
->base
;
1248 static const struct u_transfer_vtbl transfer_vtbl
= {
1249 .resource_create
= fd_resource_create
,
1250 .resource_destroy
= fd_resource_destroy
,
1251 .transfer_map
= fd_resource_transfer_map
,
1252 .transfer_flush_region
= fd_resource_transfer_flush_region
,
1253 .transfer_unmap
= fd_resource_transfer_unmap
,
1254 .get_internal_format
= fd_resource_get_internal_format
,
1255 .set_stencil
= fd_resource_set_stencil
,
1256 .get_stencil
= fd_resource_get_stencil
,
1260 fd_resource_screen_init(struct pipe_screen
*pscreen
)
1262 struct fd_screen
*screen
= fd_screen(pscreen
);
1263 bool fake_rgtc
= screen
->gpu_id
< 400;
1265 pscreen
->resource_create
= u_transfer_helper_resource_create
;
1266 /* NOTE: u_transfer_helper does not yet support the _with_modifiers()
1269 pscreen
->resource_create_with_modifiers
= fd_resource_create_with_modifiers
;
1270 pscreen
->resource_from_handle
= fd_resource_from_handle
;
1271 pscreen
->resource_get_handle
= fd_resource_get_handle
;
1272 pscreen
->resource_destroy
= u_transfer_helper_resource_destroy
;
1274 pscreen
->transfer_helper
= u_transfer_helper_create(&transfer_vtbl
,
1275 true, false, fake_rgtc
, true);
1277 if (!screen
->setup_slices
)
1278 screen
->setup_slices
= fd_setup_slices
;
1282 fd_get_sample_position(struct pipe_context
*context
,
1283 unsigned sample_count
, unsigned sample_index
,
1286 /* The following is copied from nouveau/nv50 except for position
1287 * values, which are taken from blob driver */
1288 static const uint8_t pos1
[1][2] = { { 0x8, 0x8 } };
1289 static const uint8_t pos2
[2][2] = {
1290 { 0xc, 0xc }, { 0x4, 0x4 } };
1291 static const uint8_t pos4
[4][2] = {
1292 { 0x6, 0x2 }, { 0xe, 0x6 },
1293 { 0x2, 0xa }, { 0xa, 0xe } };
1294 /* TODO needs to be verified on supported hw */
1295 static const uint8_t pos8
[8][2] = {
1296 { 0x9, 0x5 }, { 0x7, 0xb },
1297 { 0xd, 0x9 }, { 0x5, 0x3 },
1298 { 0x3, 0xd }, { 0x1, 0x7 },
1299 { 0xb, 0xf }, { 0xf, 0x1 } };
1301 const uint8_t (*ptr
)[2];
1303 switch (sample_count
) {
1321 pos_out
[0] = ptr
[sample_index
][0] / 16.0f
;
1322 pos_out
[1] = ptr
[sample_index
][1] / 16.0f
;
1326 fd_blit_pipe(struct pipe_context
*pctx
, const struct pipe_blit_info
*blit_info
)
1328 /* wrap fd_blit to return void */
1329 fd_blit(pctx
, blit_info
);
1333 fd_resource_context_init(struct pipe_context
*pctx
)
1335 pctx
->transfer_map
= u_transfer_helper_transfer_map
;
1336 pctx
->transfer_flush_region
= u_transfer_helper_transfer_flush_region
;
1337 pctx
->transfer_unmap
= u_transfer_helper_transfer_unmap
;
1338 pctx
->buffer_subdata
= u_default_buffer_subdata
;
1339 pctx
->texture_subdata
= u_default_texture_subdata
;
1340 pctx
->create_surface
= fd_create_surface
;
1341 pctx
->surface_destroy
= fd_surface_destroy
;
1342 pctx
->resource_copy_region
= fd_resource_copy_region
;
1343 pctx
->blit
= fd_blit_pipe
;
1344 pctx
->flush_resource
= fd_flush_resource
;
1345 pctx
->invalidate_resource
= fd_invalidate_resource
;
1346 pctx
->get_sample_position
= fd_get_sample_position
;