freedreno: track batch/blit types
[mesa.git] / src / gallium / drivers / freedreno / freedreno_resource.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "util/u_format.h"
30 #include "util/u_format_rgtc.h"
31 #include "util/u_format_zs.h"
32 #include "util/u_inlines.h"
33 #include "util/u_transfer.h"
34 #include "util/u_string.h"
35 #include "util/u_surface.h"
36 #include "util/set.h"
37
38 #include "freedreno_resource.h"
39 #include "freedreno_batch_cache.h"
40 #include "freedreno_screen.h"
41 #include "freedreno_surface.h"
42 #include "freedreno_context.h"
43 #include "freedreno_query_hw.h"
44 #include "freedreno_util.h"
45
46 #include <errno.h>
47
48 /* XXX this should go away, needed for 'struct winsys_handle' */
49 #include "state_tracker/drm_driver.h"
50
51 static void
52 fd_invalidate_resource(struct fd_context *ctx, struct pipe_resource *prsc)
53 {
54 int i;
55
56 /* Go through the entire state and see if the resource is bound
57 * anywhere. If it is, mark the relevant state as dirty. This is called on
58 * realloc_bo.
59 */
60
61 /* Constbufs */
62 for (i = 1; i < PIPE_MAX_CONSTANT_BUFFERS && !(ctx->dirty & FD_DIRTY_CONSTBUF); i++) {
63 if (ctx->constbuf[PIPE_SHADER_VERTEX].cb[i].buffer == prsc)
64 ctx->dirty |= FD_DIRTY_CONSTBUF;
65 if (ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer == prsc)
66 ctx->dirty |= FD_DIRTY_CONSTBUF;
67 }
68
69 /* VBOs */
70 for (i = 0; i < ctx->vtx.vertexbuf.count && !(ctx->dirty & FD_DIRTY_VTXBUF); i++) {
71 if (ctx->vtx.vertexbuf.vb[i].buffer == prsc)
72 ctx->dirty |= FD_DIRTY_VTXBUF;
73 }
74
75 /* Index buffer */
76 if (ctx->indexbuf.buffer == prsc)
77 ctx->dirty |= FD_DIRTY_INDEXBUF;
78
79 /* Textures */
80 for (i = 0; i < ctx->verttex.num_textures && !(ctx->dirty & FD_DIRTY_VERTTEX); i++) {
81 if (ctx->verttex.textures[i] && (ctx->verttex.textures[i]->texture == prsc))
82 ctx->dirty |= FD_DIRTY_VERTTEX;
83 }
84 for (i = 0; i < ctx->fragtex.num_textures && !(ctx->dirty & FD_DIRTY_FRAGTEX); i++) {
85 if (ctx->fragtex.textures[i] && (ctx->fragtex.textures[i]->texture == prsc))
86 ctx->dirty |= FD_DIRTY_FRAGTEX;
87 }
88 }
89
90 static void
91 realloc_bo(struct fd_resource *rsc, uint32_t size)
92 {
93 struct fd_screen *screen = fd_screen(rsc->base.b.screen);
94 uint32_t flags = DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
95 DRM_FREEDRENO_GEM_TYPE_KMEM; /* TODO */
96
97 /* if we start using things other than write-combine,
98 * be sure to check for PIPE_RESOURCE_FLAG_MAP_COHERENT
99 */
100
101 if (rsc->bo)
102 fd_bo_del(rsc->bo);
103
104 rsc->bo = fd_bo_new(screen->dev, size, flags);
105 rsc->timestamp = 0;
106 util_range_set_empty(&rsc->valid_buffer_range);
107 fd_bc_invalidate_resource(rsc, true);
108 }
109
110 static void fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard);
111 static void fd_blitter_pipe_end(struct fd_context *ctx);
112
113 static void
114 do_blit(struct fd_context *ctx, const struct pipe_blit_info *blit, bool fallback)
115 {
116 /* TODO size threshold too?? */
117 if ((blit->src.resource->target != PIPE_BUFFER) && !fallback) {
118 /* do blit on gpu: */
119 fd_blitter_pipe_begin(ctx, false, true);
120 util_blitter_blit(ctx->blitter, blit);
121 fd_blitter_pipe_end(ctx);
122 } else {
123 /* do blit on cpu: */
124 util_resource_copy_region(&ctx->base,
125 blit->dst.resource, blit->dst.level, blit->dst.box.x,
126 blit->dst.box.y, blit->dst.box.z,
127 blit->src.resource, blit->src.level, &blit->src.box);
128 }
129 }
130
131 static bool
132 fd_try_shadow_resource(struct fd_context *ctx, struct fd_resource *rsc,
133 unsigned level, unsigned usage, const struct pipe_box *box)
134 {
135 struct pipe_context *pctx = &ctx->base;
136 struct pipe_resource *prsc = &rsc->base.b;
137 bool fallback = false;
138
139 /* TODO: somehow munge dimensions and format to copy unsupported
140 * render target format to something that is supported?
141 */
142 if (!pctx->screen->is_format_supported(pctx->screen,
143 prsc->format, prsc->target, prsc->nr_samples,
144 PIPE_BIND_RENDER_TARGET))
145 fallback = true;
146
147 /* these cases should be handled elsewhere.. just for future
148 * reference in case this gets split into a more generic(ish)
149 * helper.
150 */
151 debug_assert(!(usage & PIPE_TRANSFER_READ));
152 debug_assert(!(usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE));
153
154 /* if we do a gpu blit to clone the whole resource, we'll just
155 * end up stalling on that.. so only allow if we can discard
156 * current range (and blit, possibly cpu or gpu, the rest)
157 */
158 if (!(usage & PIPE_TRANSFER_DISCARD_RANGE))
159 return false;
160
161 bool whole_level = util_texrange_covers_whole_level(prsc, level,
162 box->x, box->y, box->z, box->width, box->height, box->depth);
163
164 /* TODO need to be more clever about current level */
165 if ((prsc->target >= PIPE_TEXTURE_2D) && !whole_level)
166 return false;
167
168 struct pipe_resource *pshadow =
169 pctx->screen->resource_create(pctx->screen, prsc);
170
171 if (!pshadow)
172 return false;
173
174 assert(!ctx->in_shadow);
175 ctx->in_shadow = true;
176
177 /* get rid of any references that batch-cache might have to us (which
178 * should empty/destroy rsc->batches hashset)
179 */
180 fd_bc_invalidate_resource(rsc, false);
181
182 /* Swap the backing bo's, so shadow becomes the old buffer,
183 * blit from shadow to new buffer. From here on out, we
184 * cannot fail.
185 *
186 * Note that we need to do it in this order, otherwise if
187 * we go down cpu blit path, the recursive transfer_map()
188 * sees the wrong status..
189 */
190 struct fd_resource *shadow = fd_resource(pshadow);
191
192 DBG("shadow: %p (%d) -> %p (%d)\n", rsc, rsc->base.b.reference.count,
193 shadow, shadow->base.b.reference.count);
194
195 /* TODO valid_buffer_range?? */
196 swap(rsc->bo, shadow->bo);
197 swap(rsc->timestamp, shadow->timestamp);
198 swap(rsc->write_batch, shadow->write_batch);
199
200 /* at this point, the newly created shadow buffer is not referenced
201 * by any batches, but the existing rsc (probably) is. We need to
202 * transfer those references over:
203 */
204 debug_assert(shadow->batch_mask == 0);
205 struct fd_batch *batch;
206 foreach_batch(batch, &ctx->screen->batch_cache, rsc->batch_mask) {
207 struct set_entry *entry = _mesa_set_search(batch->resources, rsc);
208 _mesa_set_remove(batch->resources, entry);
209 _mesa_set_add(batch->resources, shadow);
210 }
211 swap(rsc->batch_mask, shadow->batch_mask);
212
213 struct pipe_blit_info blit = {0};
214 blit.dst.resource = prsc;
215 blit.dst.format = prsc->format;
216 blit.src.resource = pshadow;
217 blit.src.format = pshadow->format;
218 blit.mask = util_format_get_mask(prsc->format);
219 blit.filter = PIPE_TEX_FILTER_NEAREST;
220
221 #define set_box(field, val) do { \
222 blit.dst.field = (val); \
223 blit.src.field = (val); \
224 } while (0)
225
226 /* blit the other levels in their entirety: */
227 for (unsigned l = 0; l <= prsc->last_level; l++) {
228 if (l == level)
229 continue;
230
231 /* just blit whole level: */
232 set_box(level, l);
233 set_box(box.width, u_minify(prsc->width0, l));
234 set_box(box.height, u_minify(prsc->height0, l));
235 set_box(box.depth, u_minify(prsc->depth0, l));
236
237 do_blit(ctx, &blit, fallback);
238 }
239
240 /* deal w/ current level specially, since we might need to split
241 * it up into a couple blits:
242 */
243 if (!whole_level) {
244 set_box(level, level);
245
246 switch (prsc->target) {
247 case PIPE_BUFFER:
248 case PIPE_TEXTURE_1D:
249 set_box(box.y, 0);
250 set_box(box.z, 0);
251 set_box(box.height, 1);
252 set_box(box.depth, 1);
253
254 if (box->x > 0) {
255 set_box(box.x, 0);
256 set_box(box.width, box->x);
257
258 do_blit(ctx, &blit, fallback);
259 }
260 if ((box->x + box->width) < u_minify(prsc->width0, level)) {
261 set_box(box.x, box->x + box->width);
262 set_box(box.width, u_minify(prsc->width0, level) - (box->x + box->width));
263
264 do_blit(ctx, &blit, fallback);
265 }
266 break;
267 case PIPE_TEXTURE_2D:
268 /* TODO */
269 default:
270 unreachable("TODO");
271 }
272 }
273
274 ctx->in_shadow = false;
275
276 pipe_resource_reference(&pshadow, NULL);
277
278 return true;
279 }
280
281 static unsigned
282 fd_resource_layer_offset(struct fd_resource *rsc,
283 struct fd_resource_slice *slice,
284 unsigned layer)
285 {
286 if (rsc->layer_first)
287 return layer * rsc->layer_size;
288 else
289 return layer * slice->size0;
290 }
291
292 static void
293 fd_resource_flush_z32s8(struct fd_transfer *trans, const struct pipe_box *box)
294 {
295 struct fd_resource *rsc = fd_resource(trans->base.resource);
296 struct fd_resource_slice *slice = fd_resource_slice(rsc, trans->base.level);
297 struct fd_resource_slice *sslice = fd_resource_slice(rsc->stencil, trans->base.level);
298 enum pipe_format format = trans->base.resource->format;
299
300 float *depth = fd_bo_map(rsc->bo) + slice->offset +
301 fd_resource_layer_offset(rsc, slice, trans->base.box.z) +
302 (trans->base.box.y + box->y) * slice->pitch * 4 + (trans->base.box.x + box->x) * 4;
303 uint8_t *stencil = fd_bo_map(rsc->stencil->bo) + sslice->offset +
304 fd_resource_layer_offset(rsc->stencil, sslice, trans->base.box.z) +
305 (trans->base.box.y + box->y) * sslice->pitch + trans->base.box.x + box->x;
306
307 if (format != PIPE_FORMAT_X32_S8X24_UINT)
308 util_format_z32_float_s8x24_uint_unpack_z_float(
309 depth, slice->pitch * 4,
310 trans->staging, trans->base.stride,
311 box->width, box->height);
312
313 util_format_z32_float_s8x24_uint_unpack_s_8uint(
314 stencil, sslice->pitch,
315 trans->staging, trans->base.stride,
316 box->width, box->height);
317 }
318
319 static void
320 fd_resource_flush_rgtc(struct fd_transfer *trans, const struct pipe_box *box)
321 {
322 struct fd_resource *rsc = fd_resource(trans->base.resource);
323 struct fd_resource_slice *slice = fd_resource_slice(rsc, trans->base.level);
324 enum pipe_format format = trans->base.resource->format;
325
326 uint8_t *data = fd_bo_map(rsc->bo) + slice->offset +
327 fd_resource_layer_offset(rsc, slice, trans->base.box.z) +
328 ((trans->base.box.y + box->y) * slice->pitch +
329 trans->base.box.x + box->x) * rsc->cpp;
330
331 uint8_t *source = trans->staging +
332 util_format_get_nblocksy(format, box->y) * trans->base.stride +
333 util_format_get_stride(format, box->x);
334
335 switch (format) {
336 case PIPE_FORMAT_RGTC1_UNORM:
337 case PIPE_FORMAT_RGTC1_SNORM:
338 case PIPE_FORMAT_LATC1_UNORM:
339 case PIPE_FORMAT_LATC1_SNORM:
340 util_format_rgtc1_unorm_unpack_rgba_8unorm(
341 data, slice->pitch * rsc->cpp,
342 source, trans->base.stride,
343 box->width, box->height);
344 break;
345 case PIPE_FORMAT_RGTC2_UNORM:
346 case PIPE_FORMAT_RGTC2_SNORM:
347 case PIPE_FORMAT_LATC2_UNORM:
348 case PIPE_FORMAT_LATC2_SNORM:
349 util_format_rgtc2_unorm_unpack_rgba_8unorm(
350 data, slice->pitch * rsc->cpp,
351 source, trans->base.stride,
352 box->width, box->height);
353 break;
354 default:
355 assert(!"Unexpected format\n");
356 break;
357 }
358 }
359
360 static void
361 fd_resource_flush(struct fd_transfer *trans, const struct pipe_box *box)
362 {
363 enum pipe_format format = trans->base.resource->format;
364
365 switch (format) {
366 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
367 case PIPE_FORMAT_X32_S8X24_UINT:
368 fd_resource_flush_z32s8(trans, box);
369 break;
370 case PIPE_FORMAT_RGTC1_UNORM:
371 case PIPE_FORMAT_RGTC1_SNORM:
372 case PIPE_FORMAT_RGTC2_UNORM:
373 case PIPE_FORMAT_RGTC2_SNORM:
374 case PIPE_FORMAT_LATC1_UNORM:
375 case PIPE_FORMAT_LATC1_SNORM:
376 case PIPE_FORMAT_LATC2_UNORM:
377 case PIPE_FORMAT_LATC2_SNORM:
378 fd_resource_flush_rgtc(trans, box);
379 break;
380 default:
381 assert(!"Unexpected staging transfer type");
382 break;
383 }
384 }
385
386 static void fd_resource_transfer_flush_region(struct pipe_context *pctx,
387 struct pipe_transfer *ptrans,
388 const struct pipe_box *box)
389 {
390 struct fd_resource *rsc = fd_resource(ptrans->resource);
391 struct fd_transfer *trans = fd_transfer(ptrans);
392
393 if (ptrans->resource->target == PIPE_BUFFER)
394 util_range_add(&rsc->valid_buffer_range,
395 ptrans->box.x + box->x,
396 ptrans->box.x + box->x + box->width);
397
398 if (trans->staging)
399 fd_resource_flush(trans, box);
400 }
401
402 static void
403 fd_resource_transfer_unmap(struct pipe_context *pctx,
404 struct pipe_transfer *ptrans)
405 {
406 struct fd_context *ctx = fd_context(pctx);
407 struct fd_resource *rsc = fd_resource(ptrans->resource);
408 struct fd_transfer *trans = fd_transfer(ptrans);
409
410 if (trans->staging && !(ptrans->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) {
411 struct pipe_box box;
412 u_box_2d(0, 0, ptrans->box.width, ptrans->box.height, &box);
413 fd_resource_flush(trans, &box);
414 }
415
416 if (!(ptrans->usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
417 fd_bo_cpu_fini(rsc->bo);
418 if (rsc->stencil)
419 fd_bo_cpu_fini(rsc->stencil->bo);
420 }
421
422 util_range_add(&rsc->valid_buffer_range,
423 ptrans->box.x,
424 ptrans->box.x + ptrans->box.width);
425
426 pipe_resource_reference(&ptrans->resource, NULL);
427 util_slab_free(&ctx->transfer_pool, ptrans);
428
429 free(trans->staging);
430 }
431
432 static void *
433 fd_resource_transfer_map(struct pipe_context *pctx,
434 struct pipe_resource *prsc,
435 unsigned level, unsigned usage,
436 const struct pipe_box *box,
437 struct pipe_transfer **pptrans)
438 {
439 struct fd_context *ctx = fd_context(pctx);
440 struct fd_resource *rsc = fd_resource(prsc);
441 struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
442 struct fd_transfer *trans;
443 struct pipe_transfer *ptrans;
444 enum pipe_format format = prsc->format;
445 uint32_t op = 0;
446 uint32_t offset;
447 char *buf;
448 int ret = 0;
449
450 DBG("prsc=%p, level=%u, usage=%x, box=%dx%d+%d,%d", prsc, level, usage,
451 box->width, box->height, box->x, box->y);
452
453 ptrans = util_slab_alloc(&ctx->transfer_pool);
454 if (!ptrans)
455 return NULL;
456
457 /* util_slab_alloc() doesn't zero: */
458 trans = fd_transfer(ptrans);
459 memset(trans, 0, sizeof(*trans));
460
461 pipe_resource_reference(&ptrans->resource, prsc);
462 ptrans->level = level;
463 ptrans->usage = usage;
464 ptrans->box = *box;
465 ptrans->stride = util_format_get_nblocksx(format, slice->pitch) * rsc->cpp;
466 ptrans->layer_stride = rsc->layer_first ? rsc->layer_size : slice->size0;
467
468 if (ctx->in_shadow && !(usage & PIPE_TRANSFER_READ))
469 usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
470
471 if (usage & PIPE_TRANSFER_READ)
472 op |= DRM_FREEDRENO_PREP_READ;
473
474 if (usage & PIPE_TRANSFER_WRITE)
475 op |= DRM_FREEDRENO_PREP_WRITE;
476
477 if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
478 realloc_bo(rsc, fd_bo_size(rsc->bo));
479 if (rsc->stencil)
480 realloc_bo(rsc->stencil, fd_bo_size(rsc->stencil->bo));
481 fd_invalidate_resource(ctx, prsc);
482 } else if ((usage & PIPE_TRANSFER_WRITE) &&
483 prsc->target == PIPE_BUFFER &&
484 !util_ranges_intersect(&rsc->valid_buffer_range,
485 box->x, box->x + box->width)) {
486 /* We are trying to write to a previously uninitialized range. No need
487 * to wait.
488 */
489 } else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
490 if ((usage & PIPE_TRANSFER_WRITE) && rsc->write_batch &&
491 rsc->write_batch->back_blit) {
492 /* if only thing pending is a back-blit, we can discard it: */
493 fd_batch_reset(rsc->write_batch);
494 }
495
496 /* If the GPU is writing to the resource, or if it is reading from the
497 * resource and we're trying to write to it, flush the renders.
498 */
499 bool needs_flush = pending(rsc, !!(usage & PIPE_TRANSFER_WRITE));
500 bool busy = needs_flush || (0 != fd_bo_cpu_prep(rsc->bo,
501 ctx->screen->pipe, op | DRM_FREEDRENO_PREP_NOSYNC));
502
503 /* if we need to flush/stall, see if we can make a shadow buffer
504 * to avoid this:
505 *
506 * TODO we could go down this path !reorder && !busy_for_read
507 * ie. we only *don't* want to go down this path if the blit
508 * will trigger a flush!
509 */
510 if (ctx->screen->reorder && busy && !(usage & PIPE_TRANSFER_READ)) {
511 if (fd_try_shadow_resource(ctx, rsc, level, usage, box)) {
512 needs_flush = busy = false;
513 fd_invalidate_resource(ctx, prsc);
514 }
515 }
516
517 if (needs_flush) {
518 if (usage & PIPE_TRANSFER_WRITE) {
519 struct fd_batch *batch;
520 foreach_batch(batch, &ctx->screen->batch_cache, rsc->batch_mask)
521 fd_batch_flush(batch);
522 assert(rsc->batch_mask == 0);
523 } else {
524 fd_batch_flush(rsc->write_batch);
525 }
526 assert(!rsc->write_batch);
527 }
528
529 /* The GPU keeps track of how the various bo's are being used, and
530 * will wait if necessary for the proper operation to have
531 * completed.
532 */
533 if (busy) {
534 ret = fd_bo_cpu_prep(rsc->bo, ctx->screen->pipe, op);
535 if (ret)
536 goto fail;
537 }
538 }
539
540 buf = fd_bo_map(rsc->bo);
541 if (!buf)
542 goto fail;
543
544 offset = slice->offset +
545 box->y / util_format_get_blockheight(format) * ptrans->stride +
546 box->x / util_format_get_blockwidth(format) * rsc->cpp +
547 fd_resource_layer_offset(rsc, slice, box->z);
548
549 if (prsc->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT ||
550 prsc->format == PIPE_FORMAT_X32_S8X24_UINT) {
551 assert(trans->base.box.depth == 1);
552
553 trans->base.stride = trans->base.box.width * rsc->cpp * 2;
554 trans->staging = malloc(trans->base.stride * trans->base.box.height);
555 if (!trans->staging)
556 goto fail;
557
558 /* if we're not discarding the whole range (or resource), we must copy
559 * the real data in.
560 */
561 if (!(usage & (PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE |
562 PIPE_TRANSFER_DISCARD_RANGE))) {
563 struct fd_resource_slice *sslice =
564 fd_resource_slice(rsc->stencil, level);
565 void *sbuf = fd_bo_map(rsc->stencil->bo);
566 if (!sbuf)
567 goto fail;
568
569 float *depth = (float *)(buf + slice->offset +
570 fd_resource_layer_offset(rsc, slice, box->z) +
571 box->y * slice->pitch * 4 + box->x * 4);
572 uint8_t *stencil = sbuf + sslice->offset +
573 fd_resource_layer_offset(rsc->stencil, sslice, box->z) +
574 box->y * sslice->pitch + box->x;
575
576 if (format != PIPE_FORMAT_X32_S8X24_UINT)
577 util_format_z32_float_s8x24_uint_pack_z_float(
578 trans->staging, trans->base.stride,
579 depth, slice->pitch * 4,
580 box->width, box->height);
581
582 util_format_z32_float_s8x24_uint_pack_s_8uint(
583 trans->staging, trans->base.stride,
584 stencil, sslice->pitch,
585 box->width, box->height);
586 }
587
588 buf = trans->staging;
589 offset = 0;
590 } else if (rsc->internal_format != format &&
591 util_format_description(format)->layout == UTIL_FORMAT_LAYOUT_RGTC) {
592 assert(trans->base.box.depth == 1);
593
594 trans->base.stride = util_format_get_stride(
595 format, trans->base.box.width);
596 trans->staging = malloc(
597 util_format_get_2d_size(format, trans->base.stride,
598 trans->base.box.height));
599 if (!trans->staging)
600 goto fail;
601
602 /* if we're not discarding the whole range (or resource), we must copy
603 * the real data in.
604 */
605 if (!(usage & (PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE |
606 PIPE_TRANSFER_DISCARD_RANGE))) {
607 uint8_t *rgba8 = (uint8_t *)buf + slice->offset +
608 fd_resource_layer_offset(rsc, slice, box->z) +
609 box->y * slice->pitch * rsc->cpp + box->x * rsc->cpp;
610
611 switch (format) {
612 case PIPE_FORMAT_RGTC1_UNORM:
613 case PIPE_FORMAT_RGTC1_SNORM:
614 case PIPE_FORMAT_LATC1_UNORM:
615 case PIPE_FORMAT_LATC1_SNORM:
616 util_format_rgtc1_unorm_pack_rgba_8unorm(
617 trans->staging, trans->base.stride,
618 rgba8, slice->pitch * rsc->cpp,
619 box->width, box->height);
620 break;
621 case PIPE_FORMAT_RGTC2_UNORM:
622 case PIPE_FORMAT_RGTC2_SNORM:
623 case PIPE_FORMAT_LATC2_UNORM:
624 case PIPE_FORMAT_LATC2_SNORM:
625 util_format_rgtc2_unorm_pack_rgba_8unorm(
626 trans->staging, trans->base.stride,
627 rgba8, slice->pitch * rsc->cpp,
628 box->width, box->height);
629 break;
630 default:
631 assert(!"Unexpected format");
632 break;
633 }
634 }
635
636 buf = trans->staging;
637 offset = 0;
638 }
639
640 *pptrans = ptrans;
641
642 return buf + offset;
643
644 fail:
645 fd_resource_transfer_unmap(pctx, ptrans);
646 return NULL;
647 }
648
649 static void
650 fd_resource_destroy(struct pipe_screen *pscreen,
651 struct pipe_resource *prsc)
652 {
653 struct fd_resource *rsc = fd_resource(prsc);
654 fd_bc_invalidate_resource(rsc, true);
655 if (rsc->bo)
656 fd_bo_del(rsc->bo);
657 util_range_destroy(&rsc->valid_buffer_range);
658 FREE(rsc);
659 }
660
661 static boolean
662 fd_resource_get_handle(struct pipe_screen *pscreen,
663 struct pipe_resource *prsc,
664 struct winsys_handle *handle)
665 {
666 struct fd_resource *rsc = fd_resource(prsc);
667
668 return fd_screen_bo_get_handle(pscreen, rsc->bo,
669 rsc->slices[0].pitch * rsc->cpp, handle);
670 }
671
672
673 static const struct u_resource_vtbl fd_resource_vtbl = {
674 .resource_get_handle = fd_resource_get_handle,
675 .resource_destroy = fd_resource_destroy,
676 .transfer_map = fd_resource_transfer_map,
677 .transfer_flush_region = fd_resource_transfer_flush_region,
678 .transfer_unmap = fd_resource_transfer_unmap,
679 };
680
681 static uint32_t
682 setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format format)
683 {
684 struct pipe_resource *prsc = &rsc->base.b;
685 enum util_format_layout layout = util_format_description(format)->layout;
686 uint32_t level, size = 0;
687 uint32_t width = prsc->width0;
688 uint32_t height = prsc->height0;
689 uint32_t depth = prsc->depth0;
690 /* in layer_first layout, the level (slice) contains just one
691 * layer (since in fact the layer contains the slices)
692 */
693 uint32_t layers_in_level = rsc->layer_first ? 1 : prsc->array_size;
694
695 for (level = 0; level <= prsc->last_level; level++) {
696 struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
697 uint32_t blocks;
698
699 if (layout == UTIL_FORMAT_LAYOUT_ASTC)
700 slice->pitch = width =
701 util_align_npot(width, 32 * util_format_get_blockwidth(format));
702 else
703 slice->pitch = width = align(width, 32);
704 slice->offset = size;
705 blocks = util_format_get_nblocks(format, width, height);
706 /* 1d array and 2d array textures must all have the same layer size
707 * for each miplevel on a3xx. 3d textures can have different layer
708 * sizes for high levels, but the hw auto-sizer is buggy (or at least
709 * different than what this code does), so as soon as the layer size
710 * range gets into range, we stop reducing it.
711 */
712 if (prsc->target == PIPE_TEXTURE_3D && (
713 level == 1 ||
714 (level > 1 && rsc->slices[level - 1].size0 > 0xf000)))
715 slice->size0 = align(blocks * rsc->cpp, alignment);
716 else if (level == 0 || rsc->layer_first || alignment == 1)
717 slice->size0 = align(blocks * rsc->cpp, alignment);
718 else
719 slice->size0 = rsc->slices[level - 1].size0;
720
721 size += slice->size0 * depth * layers_in_level;
722
723 width = u_minify(width, 1);
724 height = u_minify(height, 1);
725 depth = u_minify(depth, 1);
726 }
727
728 return size;
729 }
730
731 static uint32_t
732 slice_alignment(struct pipe_screen *pscreen, const struct pipe_resource *tmpl)
733 {
734 /* on a3xx, 2d array and 3d textures seem to want their
735 * layers aligned to page boundaries:
736 */
737 switch (tmpl->target) {
738 case PIPE_TEXTURE_3D:
739 case PIPE_TEXTURE_1D_ARRAY:
740 case PIPE_TEXTURE_2D_ARRAY:
741 return 4096;
742 default:
743 return 1;
744 }
745 }
746
747 /* special case to resize query buf after allocated.. */
748 void
749 fd_resource_resize(struct pipe_resource *prsc, uint32_t sz)
750 {
751 struct fd_resource *rsc = fd_resource(prsc);
752
753 debug_assert(prsc->width0 == 0);
754 debug_assert(prsc->target == PIPE_BUFFER);
755 debug_assert(prsc->bind == PIPE_BIND_QUERY_BUFFER);
756
757 prsc->width0 = sz;
758 realloc_bo(rsc, setup_slices(rsc, 1, prsc->format));
759 }
760
761 /**
762 * Create a new texture object, using the given template info.
763 */
764 static struct pipe_resource *
765 fd_resource_create(struct pipe_screen *pscreen,
766 const struct pipe_resource *tmpl)
767 {
768 struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
769 struct pipe_resource *prsc = &rsc->base.b;
770 enum pipe_format format = tmpl->format;
771 uint32_t size, alignment;
772
773 DBG("%p: target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
774 "nr_samples=%u, usage=%u, bind=%x, flags=%x", prsc,
775 tmpl->target, util_format_name(format),
776 tmpl->width0, tmpl->height0, tmpl->depth0,
777 tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
778 tmpl->usage, tmpl->bind, tmpl->flags);
779
780 if (!rsc)
781 return NULL;
782
783 *prsc = *tmpl;
784
785 pipe_reference_init(&prsc->reference, 1);
786
787 prsc->screen = pscreen;
788
789 util_range_init(&rsc->valid_buffer_range);
790
791 rsc->base.vtbl = &fd_resource_vtbl;
792
793 if (format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)
794 format = PIPE_FORMAT_Z32_FLOAT;
795 else if (fd_screen(pscreen)->gpu_id < 400 &&
796 util_format_description(format)->layout == UTIL_FORMAT_LAYOUT_RGTC)
797 format = PIPE_FORMAT_R8G8B8A8_UNORM;
798 rsc->internal_format = format;
799 rsc->cpp = util_format_get_blocksize(format);
800
801 assert(rsc->cpp);
802
803 alignment = slice_alignment(pscreen, tmpl);
804 if (is_a4xx(fd_screen(pscreen))) {
805 switch (tmpl->target) {
806 case PIPE_TEXTURE_3D:
807 rsc->layer_first = false;
808 break;
809 default:
810 rsc->layer_first = true;
811 alignment = 1;
812 break;
813 }
814 }
815
816 size = setup_slices(rsc, alignment, format);
817
818 /* special case for hw-query buffer, which we need to allocate before we
819 * know the size:
820 */
821 if (size == 0) {
822 /* note, semi-intention == instead of & */
823 debug_assert(prsc->bind == PIPE_BIND_QUERY_BUFFER);
824 return prsc;
825 }
826
827 if (rsc->layer_first) {
828 rsc->layer_size = align(size, 4096);
829 size = rsc->layer_size * prsc->array_size;
830 }
831
832 realloc_bo(rsc, size);
833 if (!rsc->bo)
834 goto fail;
835
836 /* There is no native Z32F_S8 sampling or rendering format, so this must
837 * be emulated via two separate textures. The depth texture still keeps
838 * its Z32F_S8 format though, and we also keep a reference to a separate
839 * S8 texture.
840 */
841 if (tmpl->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
842 struct pipe_resource stencil = *tmpl;
843 stencil.format = PIPE_FORMAT_S8_UINT;
844 rsc->stencil = fd_resource(fd_resource_create(pscreen, &stencil));
845 if (!rsc->stencil)
846 goto fail;
847 }
848
849 return prsc;
850 fail:
851 fd_resource_destroy(pscreen, prsc);
852 return NULL;
853 }
854
855 /**
856 * Create a texture from a winsys_handle. The handle is often created in
857 * another process by first creating a pipe texture and then calling
858 * resource_get_handle.
859 */
860 static struct pipe_resource *
861 fd_resource_from_handle(struct pipe_screen *pscreen,
862 const struct pipe_resource *tmpl,
863 struct winsys_handle *handle, unsigned usage)
864 {
865 struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
866 struct fd_resource_slice *slice = &rsc->slices[0];
867 struct pipe_resource *prsc = &rsc->base.b;
868
869 DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
870 "nr_samples=%u, usage=%u, bind=%x, flags=%x",
871 tmpl->target, util_format_name(tmpl->format),
872 tmpl->width0, tmpl->height0, tmpl->depth0,
873 tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
874 tmpl->usage, tmpl->bind, tmpl->flags);
875
876 if (!rsc)
877 return NULL;
878
879 *prsc = *tmpl;
880
881 pipe_reference_init(&prsc->reference, 1);
882
883 prsc->screen = pscreen;
884
885 util_range_init(&rsc->valid_buffer_range);
886
887 rsc->bo = fd_screen_bo_from_handle(pscreen, handle, &slice->pitch);
888 if (!rsc->bo)
889 goto fail;
890
891 rsc->base.vtbl = &fd_resource_vtbl;
892 rsc->cpp = util_format_get_blocksize(tmpl->format);
893 slice->pitch /= rsc->cpp;
894 slice->offset = handle->offset;
895
896 assert(rsc->cpp);
897
898 return prsc;
899
900 fail:
901 fd_resource_destroy(pscreen, prsc);
902 return NULL;
903 }
904
905 /**
906 * _copy_region using pipe (3d engine)
907 */
908 static bool
909 fd_blitter_pipe_copy_region(struct fd_context *ctx,
910 struct pipe_resource *dst,
911 unsigned dst_level,
912 unsigned dstx, unsigned dsty, unsigned dstz,
913 struct pipe_resource *src,
914 unsigned src_level,
915 const struct pipe_box *src_box)
916 {
917 /* not until we allow rendertargets to be buffers */
918 if (dst->target == PIPE_BUFFER || src->target == PIPE_BUFFER)
919 return false;
920
921 if (!util_blitter_is_copy_supported(ctx->blitter, dst, src))
922 return false;
923
924 /* TODO we could discard if dst box covers dst level fully.. */
925 fd_blitter_pipe_begin(ctx, false, false);
926 util_blitter_copy_texture(ctx->blitter,
927 dst, dst_level, dstx, dsty, dstz,
928 src, src_level, src_box);
929 fd_blitter_pipe_end(ctx);
930
931 return true;
932 }
933
934 /**
935 * Copy a block of pixels from one resource to another.
936 * The resource must be of the same format.
937 * Resources with nr_samples > 1 are not allowed.
938 */
939 static void
940 fd_resource_copy_region(struct pipe_context *pctx,
941 struct pipe_resource *dst,
942 unsigned dst_level,
943 unsigned dstx, unsigned dsty, unsigned dstz,
944 struct pipe_resource *src,
945 unsigned src_level,
946 const struct pipe_box *src_box)
947 {
948 struct fd_context *ctx = fd_context(pctx);
949
950 /* TODO if we have 2d core, or other DMA engine that could be used
951 * for simple copies and reasonably easily synchronized with the 3d
952 * core, this is where we'd plug it in..
953 */
954
955 /* try blit on 3d pipe: */
956 if (fd_blitter_pipe_copy_region(ctx,
957 dst, dst_level, dstx, dsty, dstz,
958 src, src_level, src_box))
959 return;
960
961 /* else fallback to pure sw: */
962 util_resource_copy_region(pctx,
963 dst, dst_level, dstx, dsty, dstz,
964 src, src_level, src_box);
965 }
966
967 bool
968 fd_render_condition_check(struct pipe_context *pctx)
969 {
970 struct fd_context *ctx = fd_context(pctx);
971
972 if (!ctx->cond_query)
973 return true;
974
975 union pipe_query_result res = { 0 };
976 bool wait =
977 ctx->cond_mode != PIPE_RENDER_COND_NO_WAIT &&
978 ctx->cond_mode != PIPE_RENDER_COND_BY_REGION_NO_WAIT;
979
980 if (pctx->get_query_result(pctx, ctx->cond_query, wait, &res))
981 return (bool)res.u64 != ctx->cond_cond;
982
983 return true;
984 }
985
986 /**
987 * Optimal hardware path for blitting pixels.
988 * Scaling, format conversion, up- and downsampling (resolve) are allowed.
989 */
990 static void
991 fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
992 {
993 struct fd_context *ctx = fd_context(pctx);
994 struct pipe_blit_info info = *blit_info;
995 bool discard = false;
996
997 if (info.src.resource->nr_samples > 1 &&
998 info.dst.resource->nr_samples <= 1 &&
999 !util_format_is_depth_or_stencil(info.src.resource->format) &&
1000 !util_format_is_pure_integer(info.src.resource->format)) {
1001 DBG("color resolve unimplemented");
1002 return;
1003 }
1004
1005 if (info.render_condition_enable && !fd_render_condition_check(pctx))
1006 return;
1007
1008 if (!info.scissor_enable && !info.alpha_blend) {
1009 discard = util_texrange_covers_whole_level(info.dst.resource,
1010 info.dst.level, info.dst.box.x, info.dst.box.y,
1011 info.dst.box.z, info.dst.box.width,
1012 info.dst.box.height, info.dst.box.depth);
1013 }
1014
1015 if (util_try_blit_via_copy_region(pctx, &info)) {
1016 return; /* done */
1017 }
1018
1019 if (info.mask & PIPE_MASK_S) {
1020 DBG("cannot blit stencil, skipping");
1021 info.mask &= ~PIPE_MASK_S;
1022 }
1023
1024 if (!util_blitter_is_blit_supported(ctx->blitter, &info)) {
1025 DBG("blit unsupported %s -> %s",
1026 util_format_short_name(info.src.resource->format),
1027 util_format_short_name(info.dst.resource->format));
1028 return;
1029 }
1030
1031 fd_blitter_pipe_begin(ctx, info.render_condition_enable, discard);
1032 util_blitter_blit(ctx->blitter, &info);
1033 fd_blitter_pipe_end(ctx);
1034 }
1035
1036 static void
1037 fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard)
1038 {
1039 util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb);
1040 util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx);
1041 util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp);
1042 util_blitter_save_so_targets(ctx->blitter, ctx->streamout.num_targets,
1043 ctx->streamout.targets);
1044 util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer);
1045 util_blitter_save_viewport(ctx->blitter, &ctx->viewport);
1046 util_blitter_save_scissor(ctx->blitter, &ctx->scissor);
1047 util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fp);
1048 util_blitter_save_blend(ctx->blitter, ctx->blend);
1049 util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa);
1050 util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
1051 util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask);
1052 util_blitter_save_framebuffer(ctx->blitter,
1053 ctx->batch ? &ctx->batch->framebuffer : NULL);
1054 util_blitter_save_fragment_sampler_states(ctx->blitter,
1055 ctx->fragtex.num_samplers,
1056 (void **)ctx->fragtex.samplers);
1057 util_blitter_save_fragment_sampler_views(ctx->blitter,
1058 ctx->fragtex.num_textures, ctx->fragtex.textures);
1059 if (!render_cond)
1060 util_blitter_save_render_condition(ctx->blitter,
1061 ctx->cond_query, ctx->cond_cond, ctx->cond_mode);
1062
1063 if (ctx->batch)
1064 fd_hw_query_set_stage(ctx->batch, ctx->batch->draw, FD_STAGE_BLIT);
1065
1066 ctx->in_blit = discard;
1067 }
1068
1069 static void
1070 fd_blitter_pipe_end(struct fd_context *ctx)
1071 {
1072 if (ctx->batch)
1073 fd_hw_query_set_stage(ctx->batch, ctx->batch->draw, FD_STAGE_NULL);
1074 ctx->in_blit = false;
1075 }
1076
1077 static void
1078 fd_flush_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
1079 {
1080 struct fd_resource *rsc = fd_resource(prsc);
1081
1082 if (rsc->write_batch)
1083 fd_batch_flush(rsc->write_batch);
1084
1085 assert(!rsc->write_batch);
1086 }
1087
1088 void
1089 fd_resource_screen_init(struct pipe_screen *pscreen)
1090 {
1091 pscreen->resource_create = fd_resource_create;
1092 pscreen->resource_from_handle = fd_resource_from_handle;
1093 pscreen->resource_get_handle = u_resource_get_handle_vtbl;
1094 pscreen->resource_destroy = u_resource_destroy_vtbl;
1095 }
1096
1097 void
1098 fd_resource_context_init(struct pipe_context *pctx)
1099 {
1100 pctx->transfer_map = u_transfer_map_vtbl;
1101 pctx->transfer_flush_region = u_transfer_flush_region_vtbl;
1102 pctx->transfer_unmap = u_transfer_unmap_vtbl;
1103 pctx->buffer_subdata = u_default_buffer_subdata;
1104 pctx->texture_subdata = u_default_texture_subdata;
1105 pctx->create_surface = fd_create_surface;
1106 pctx->surface_destroy = fd_surface_destroy;
1107 pctx->resource_copy_region = fd_resource_copy_region;
1108 pctx->blit = fd_blit;
1109 pctx->flush_resource = fd_flush_resource;
1110 }