freedreno: use u_transfer_helper
[mesa.git] / src / gallium / drivers / freedreno / freedreno_resource.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "util/u_format.h"
30 #include "util/u_format_rgtc.h"
31 #include "util/u_format_zs.h"
32 #include "util/u_inlines.h"
33 #include "util/u_transfer.h"
34 #include "util/u_string.h"
35 #include "util/u_surface.h"
36 #include "util/set.h"
37
38 #include "freedreno_resource.h"
39 #include "freedreno_batch_cache.h"
40 #include "freedreno_screen.h"
41 #include "freedreno_surface.h"
42 #include "freedreno_context.h"
43 #include "freedreno_query_hw.h"
44 #include "freedreno_util.h"
45
46 #include <errno.h>
47
48 /* XXX this should go away, needed for 'struct winsys_handle' */
49 #include "state_tracker/drm_driver.h"
50
51 /**
52 * Go through the entire state and see if the resource is bound
53 * anywhere. If it is, mark the relevant state as dirty. This is
54 * called on realloc_bo to ensure the neccessary state is re-
55 * emitted so the GPU looks at the new backing bo.
56 */
57 static void
58 rebind_resource(struct fd_context *ctx, struct pipe_resource *prsc)
59 {
60 /* VBOs */
61 for (unsigned i = 0; i < ctx->vtx.vertexbuf.count && !(ctx->dirty & FD_DIRTY_VTXBUF); i++) {
62 if (ctx->vtx.vertexbuf.vb[i].buffer.resource == prsc)
63 ctx->dirty |= FD_DIRTY_VTXBUF;
64 }
65
66 /* per-shader-stage resources: */
67 for (unsigned stage = 0; stage < PIPE_SHADER_TYPES; stage++) {
68 /* Constbufs.. note that constbuf[0] is normal uniforms emitted in
69 * cmdstream rather than by pointer..
70 */
71 const unsigned num_ubos = util_last_bit(ctx->constbuf[stage].enabled_mask);
72 for (unsigned i = 1; i < num_ubos; i++) {
73 if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_CONST)
74 break;
75 if (ctx->constbuf[stage].cb[i].buffer == prsc)
76 ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_CONST;
77 }
78
79 /* Textures */
80 for (unsigned i = 0; i < ctx->tex[stage].num_textures; i++) {
81 if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_TEX)
82 break;
83 if (ctx->tex[stage].textures[i] && (ctx->tex[stage].textures[i]->texture == prsc))
84 ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_TEX;
85 }
86
87 /* SSBOs */
88 const unsigned num_ssbos = util_last_bit(ctx->shaderbuf[stage].enabled_mask);
89 for (unsigned i = 0; i < num_ssbos; i++) {
90 if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_SSBO)
91 break;
92 if (ctx->shaderbuf[stage].sb[i].buffer == prsc)
93 ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_SSBO;
94 }
95 }
96 }
97
98 static void
99 realloc_bo(struct fd_resource *rsc, uint32_t size)
100 {
101 struct fd_screen *screen = fd_screen(rsc->base.screen);
102 uint32_t flags = DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
103 DRM_FREEDRENO_GEM_TYPE_KMEM; /* TODO */
104
105 /* if we start using things other than write-combine,
106 * be sure to check for PIPE_RESOURCE_FLAG_MAP_COHERENT
107 */
108
109 if (rsc->bo)
110 fd_bo_del(rsc->bo);
111
112 rsc->bo = fd_bo_new(screen->dev, size, flags);
113 util_range_set_empty(&rsc->valid_buffer_range);
114 fd_bc_invalidate_resource(rsc, true);
115 }
116
117 static void
118 do_blit(struct fd_context *ctx, const struct pipe_blit_info *blit, bool fallback)
119 {
120 /* TODO size threshold too?? */
121 if (!fallback) {
122 /* do blit on gpu: */
123 fd_blitter_pipe_begin(ctx, false, true, FD_STAGE_BLIT);
124 util_blitter_blit(ctx->blitter, blit);
125 fd_blitter_pipe_end(ctx);
126 } else {
127 /* do blit on cpu: */
128 util_resource_copy_region(&ctx->base,
129 blit->dst.resource, blit->dst.level, blit->dst.box.x,
130 blit->dst.box.y, blit->dst.box.z,
131 blit->src.resource, blit->src.level, &blit->src.box);
132 }
133 }
134
135 static bool
136 fd_try_shadow_resource(struct fd_context *ctx, struct fd_resource *rsc,
137 unsigned level, const struct pipe_box *box)
138 {
139 struct pipe_context *pctx = &ctx->base;
140 struct pipe_resource *prsc = &rsc->base;
141 bool fallback = false;
142
143 if (prsc->next)
144 return false;
145
146 /* TODO: somehow munge dimensions and format to copy unsupported
147 * render target format to something that is supported?
148 */
149 if (!pctx->screen->is_format_supported(pctx->screen,
150 prsc->format, prsc->target, prsc->nr_samples,
151 PIPE_BIND_RENDER_TARGET))
152 fallback = true;
153
154 /* do shadowing back-blits on the cpu for buffers: */
155 if (prsc->target == PIPE_BUFFER)
156 fallback = true;
157
158 bool whole_level = util_texrange_covers_whole_level(prsc, level,
159 box->x, box->y, box->z, box->width, box->height, box->depth);
160
161 /* TODO need to be more clever about current level */
162 if ((prsc->target >= PIPE_TEXTURE_2D) && !whole_level)
163 return false;
164
165 struct pipe_resource *pshadow =
166 pctx->screen->resource_create(pctx->screen, prsc);
167
168 if (!pshadow)
169 return false;
170
171 assert(!ctx->in_shadow);
172 ctx->in_shadow = true;
173
174 /* get rid of any references that batch-cache might have to us (which
175 * should empty/destroy rsc->batches hashset)
176 */
177 fd_bc_invalidate_resource(rsc, false);
178
179 mtx_lock(&ctx->screen->lock);
180
181 /* Swap the backing bo's, so shadow becomes the old buffer,
182 * blit from shadow to new buffer. From here on out, we
183 * cannot fail.
184 *
185 * Note that we need to do it in this order, otherwise if
186 * we go down cpu blit path, the recursive transfer_map()
187 * sees the wrong status..
188 */
189 struct fd_resource *shadow = fd_resource(pshadow);
190
191 DBG("shadow: %p (%d) -> %p (%d)\n", rsc, rsc->base.reference.count,
192 shadow, shadow->base.reference.count);
193
194 /* TODO valid_buffer_range?? */
195 swap(rsc->bo, shadow->bo);
196 swap(rsc->write_batch, shadow->write_batch);
197
198 /* at this point, the newly created shadow buffer is not referenced
199 * by any batches, but the existing rsc (probably) is. We need to
200 * transfer those references over:
201 */
202 debug_assert(shadow->batch_mask == 0);
203 struct fd_batch *batch;
204 foreach_batch(batch, &ctx->screen->batch_cache, rsc->batch_mask) {
205 struct set_entry *entry = _mesa_set_search(batch->resources, rsc);
206 _mesa_set_remove(batch->resources, entry);
207 _mesa_set_add(batch->resources, shadow);
208 }
209 swap(rsc->batch_mask, shadow->batch_mask);
210
211 mtx_unlock(&ctx->screen->lock);
212
213 struct pipe_blit_info blit = {0};
214 blit.dst.resource = prsc;
215 blit.dst.format = prsc->format;
216 blit.src.resource = pshadow;
217 blit.src.format = pshadow->format;
218 blit.mask = util_format_get_mask(prsc->format);
219 blit.filter = PIPE_TEX_FILTER_NEAREST;
220
221 #define set_box(field, val) do { \
222 blit.dst.field = (val); \
223 blit.src.field = (val); \
224 } while (0)
225
226 /* blit the other levels in their entirety: */
227 for (unsigned l = 0; l <= prsc->last_level; l++) {
228 if (l == level)
229 continue;
230
231 /* just blit whole level: */
232 set_box(level, l);
233 set_box(box.width, u_minify(prsc->width0, l));
234 set_box(box.height, u_minify(prsc->height0, l));
235 set_box(box.depth, u_minify(prsc->depth0, l));
236
237 do_blit(ctx, &blit, fallback);
238 }
239
240 /* deal w/ current level specially, since we might need to split
241 * it up into a couple blits:
242 */
243 if (!whole_level) {
244 set_box(level, level);
245
246 switch (prsc->target) {
247 case PIPE_BUFFER:
248 case PIPE_TEXTURE_1D:
249 set_box(box.y, 0);
250 set_box(box.z, 0);
251 set_box(box.height, 1);
252 set_box(box.depth, 1);
253
254 if (box->x > 0) {
255 set_box(box.x, 0);
256 set_box(box.width, box->x);
257
258 do_blit(ctx, &blit, fallback);
259 }
260 if ((box->x + box->width) < u_minify(prsc->width0, level)) {
261 set_box(box.x, box->x + box->width);
262 set_box(box.width, u_minify(prsc->width0, level) - (box->x + box->width));
263
264 do_blit(ctx, &blit, fallback);
265 }
266 break;
267 case PIPE_TEXTURE_2D:
268 /* TODO */
269 default:
270 unreachable("TODO");
271 }
272 }
273
274 ctx->in_shadow = false;
275
276 pipe_resource_reference(&pshadow, NULL);
277
278 return true;
279 }
280
281 static unsigned
282 fd_resource_layer_offset(struct fd_resource *rsc,
283 struct fd_resource_slice *slice,
284 unsigned layer)
285 {
286 if (rsc->layer_first)
287 return layer * rsc->layer_size;
288 else
289 return layer * slice->size0;
290 }
291
292 static void fd_resource_transfer_flush_region(struct pipe_context *pctx,
293 struct pipe_transfer *ptrans,
294 const struct pipe_box *box)
295 {
296 struct fd_resource *rsc = fd_resource(ptrans->resource);
297
298 if (ptrans->resource->target == PIPE_BUFFER)
299 util_range_add(&rsc->valid_buffer_range,
300 ptrans->box.x + box->x,
301 ptrans->box.x + box->x + box->width);
302 }
303
304 static void
305 fd_resource_transfer_unmap(struct pipe_context *pctx,
306 struct pipe_transfer *ptrans)
307 {
308 struct fd_context *ctx = fd_context(pctx);
309 struct fd_resource *rsc = fd_resource(ptrans->resource);
310
311 if (!(ptrans->usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
312 fd_bo_cpu_fini(rsc->bo);
313 }
314
315 util_range_add(&rsc->valid_buffer_range,
316 ptrans->box.x,
317 ptrans->box.x + ptrans->box.width);
318
319 pipe_resource_reference(&ptrans->resource, NULL);
320 slab_free(&ctx->transfer_pool, ptrans);
321 }
322
323 static void *
324 fd_resource_transfer_map(struct pipe_context *pctx,
325 struct pipe_resource *prsc,
326 unsigned level, unsigned usage,
327 const struct pipe_box *box,
328 struct pipe_transfer **pptrans)
329 {
330 struct fd_context *ctx = fd_context(pctx);
331 struct fd_resource *rsc = fd_resource(prsc);
332 struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
333 struct fd_transfer *trans;
334 struct pipe_transfer *ptrans;
335 enum pipe_format format = prsc->format;
336 uint32_t op = 0;
337 uint32_t offset;
338 char *buf;
339 int ret = 0;
340
341 DBG("prsc=%p, level=%u, usage=%x, box=%dx%d+%d,%d", prsc, level, usage,
342 box->width, box->height, box->x, box->y);
343
344 ptrans = slab_alloc(&ctx->transfer_pool);
345 if (!ptrans)
346 return NULL;
347
348 /* slab_alloc_st() doesn't zero: */
349 trans = fd_transfer(ptrans);
350 memset(trans, 0, sizeof(*trans));
351
352 pipe_resource_reference(&ptrans->resource, prsc);
353 ptrans->level = level;
354 ptrans->usage = usage;
355 ptrans->box = *box;
356 ptrans->stride = util_format_get_nblocksx(format, slice->pitch) * rsc->cpp;
357 ptrans->layer_stride = rsc->layer_first ? rsc->layer_size : slice->size0;
358
359 if (ctx->in_shadow && !(usage & PIPE_TRANSFER_READ))
360 usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
361
362 if (usage & PIPE_TRANSFER_READ)
363 op |= DRM_FREEDRENO_PREP_READ;
364
365 if (usage & PIPE_TRANSFER_WRITE)
366 op |= DRM_FREEDRENO_PREP_WRITE;
367
368 if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
369 realloc_bo(rsc, fd_bo_size(rsc->bo));
370 rebind_resource(ctx, prsc);
371 } else if ((usage & PIPE_TRANSFER_WRITE) &&
372 prsc->target == PIPE_BUFFER &&
373 !util_ranges_intersect(&rsc->valid_buffer_range,
374 box->x, box->x + box->width)) {
375 /* We are trying to write to a previously uninitialized range. No need
376 * to wait.
377 */
378 } else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
379 struct fd_batch *write_batch = NULL;
380
381 /* hold a reference, so it doesn't disappear under us: */
382 fd_batch_reference(&write_batch, rsc->write_batch);
383
384 if ((usage & PIPE_TRANSFER_WRITE) && write_batch &&
385 write_batch->back_blit) {
386 /* if only thing pending is a back-blit, we can discard it: */
387 fd_batch_reset(write_batch);
388 }
389
390 /* If the GPU is writing to the resource, or if it is reading from the
391 * resource and we're trying to write to it, flush the renders.
392 */
393 bool needs_flush = pending(rsc, !!(usage & PIPE_TRANSFER_WRITE));
394 bool busy = needs_flush || (0 != fd_bo_cpu_prep(rsc->bo,
395 ctx->pipe, op | DRM_FREEDRENO_PREP_NOSYNC));
396
397 /* if we need to flush/stall, see if we can make a shadow buffer
398 * to avoid this:
399 *
400 * TODO we could go down this path !reorder && !busy_for_read
401 * ie. we only *don't* want to go down this path if the blit
402 * will trigger a flush!
403 */
404 if (ctx->screen->reorder && busy && !(usage & PIPE_TRANSFER_READ) &&
405 (usage & PIPE_TRANSFER_DISCARD_RANGE)) {
406 if (fd_try_shadow_resource(ctx, rsc, level, box)) {
407 needs_flush = busy = false;
408 rebind_resource(ctx, prsc);
409 }
410 }
411
412 if (needs_flush) {
413 if (usage & PIPE_TRANSFER_WRITE) {
414 struct fd_batch *batch, *batches[32] = {0};
415 uint32_t batch_mask;
416
417 /* This is a bit awkward, probably a fd_batch_flush_locked()
418 * would make things simpler.. but we need to hold the lock
419 * to iterate the batches which reference this resource. So
420 * we must first grab references under a lock, then flush.
421 */
422 mtx_lock(&ctx->screen->lock);
423 batch_mask = rsc->batch_mask;
424 foreach_batch(batch, &ctx->screen->batch_cache, batch_mask)
425 fd_batch_reference(&batches[batch->idx], batch);
426 mtx_unlock(&ctx->screen->lock);
427
428 foreach_batch(batch, &ctx->screen->batch_cache, batch_mask)
429 fd_batch_flush(batch, false, false);
430
431 foreach_batch(batch, &ctx->screen->batch_cache, batch_mask) {
432 fd_batch_sync(batch);
433 fd_batch_reference(&batches[batch->idx], NULL);
434 }
435 assert(rsc->batch_mask == 0);
436 } else {
437 fd_batch_flush(write_batch, true, false);
438 }
439 assert(!rsc->write_batch);
440 }
441
442 fd_batch_reference(&write_batch, NULL);
443
444 /* The GPU keeps track of how the various bo's are being used, and
445 * will wait if necessary for the proper operation to have
446 * completed.
447 */
448 if (busy) {
449 ret = fd_bo_cpu_prep(rsc->bo, ctx->pipe, op);
450 if (ret)
451 goto fail;
452 }
453 }
454
455 buf = fd_bo_map(rsc->bo);
456 if (!buf)
457 goto fail;
458
459 offset = slice->offset +
460 box->y / util_format_get_blockheight(format) * ptrans->stride +
461 box->x / util_format_get_blockwidth(format) * rsc->cpp +
462 fd_resource_layer_offset(rsc, slice, box->z);
463
464 *pptrans = ptrans;
465
466 return buf + offset;
467
468 fail:
469 fd_resource_transfer_unmap(pctx, ptrans);
470 return NULL;
471 }
472
473 static void
474 fd_resource_destroy(struct pipe_screen *pscreen,
475 struct pipe_resource *prsc)
476 {
477 struct fd_resource *rsc = fd_resource(prsc);
478 fd_bc_invalidate_resource(rsc, true);
479 if (rsc->bo)
480 fd_bo_del(rsc->bo);
481 util_range_destroy(&rsc->valid_buffer_range);
482 FREE(rsc);
483 }
484
485 static boolean
486 fd_resource_get_handle(struct pipe_screen *pscreen,
487 struct pipe_context *pctx,
488 struct pipe_resource *prsc,
489 struct winsys_handle *handle,
490 unsigned usage)
491 {
492 struct fd_resource *rsc = fd_resource(prsc);
493
494 return fd_screen_bo_get_handle(pscreen, rsc->bo,
495 rsc->slices[0].pitch * rsc->cpp, handle);
496 }
497
498 static uint32_t
499 setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format format)
500 {
501 struct pipe_resource *prsc = &rsc->base;
502 struct fd_screen *screen = fd_screen(prsc->screen);
503 enum util_format_layout layout = util_format_description(format)->layout;
504 uint32_t pitchalign = screen->gmem_alignw;
505 uint32_t level, size = 0;
506 uint32_t width = prsc->width0;
507 uint32_t height = prsc->height0;
508 uint32_t depth = prsc->depth0;
509 /* in layer_first layout, the level (slice) contains just one
510 * layer (since in fact the layer contains the slices)
511 */
512 uint32_t layers_in_level = rsc->layer_first ? 1 : prsc->array_size;
513
514 if (is_a5xx(screen) && (rsc->base.target >= PIPE_TEXTURE_2D))
515 height = align(height, screen->gmem_alignh);
516
517 for (level = 0; level <= prsc->last_level; level++) {
518 struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
519 uint32_t blocks;
520
521 if (layout == UTIL_FORMAT_LAYOUT_ASTC)
522 slice->pitch = width =
523 util_align_npot(width, pitchalign * util_format_get_blockwidth(format));
524 else
525 slice->pitch = width = align(width, pitchalign);
526 slice->offset = size;
527 blocks = util_format_get_nblocks(format, width, height);
528 /* 1d array and 2d array textures must all have the same layer size
529 * for each miplevel on a3xx. 3d textures can have different layer
530 * sizes for high levels, but the hw auto-sizer is buggy (or at least
531 * different than what this code does), so as soon as the layer size
532 * range gets into range, we stop reducing it.
533 */
534 if (prsc->target == PIPE_TEXTURE_3D && (
535 level == 1 ||
536 (level > 1 && rsc->slices[level - 1].size0 > 0xf000)))
537 slice->size0 = align(blocks * rsc->cpp, alignment);
538 else if (level == 0 || rsc->layer_first || alignment == 1)
539 slice->size0 = align(blocks * rsc->cpp, alignment);
540 else
541 slice->size0 = rsc->slices[level - 1].size0;
542
543 size += slice->size0 * depth * layers_in_level;
544
545 width = u_minify(width, 1);
546 height = u_minify(height, 1);
547 depth = u_minify(depth, 1);
548 }
549
550 return size;
551 }
552
553 static uint32_t
554 slice_alignment(struct pipe_screen *pscreen, const struct pipe_resource *tmpl)
555 {
556 /* on a3xx, 2d array and 3d textures seem to want their
557 * layers aligned to page boundaries:
558 */
559 switch (tmpl->target) {
560 case PIPE_TEXTURE_3D:
561 case PIPE_TEXTURE_1D_ARRAY:
562 case PIPE_TEXTURE_2D_ARRAY:
563 return 4096;
564 default:
565 return 1;
566 }
567 }
568
569 /* special case to resize query buf after allocated.. */
570 void
571 fd_resource_resize(struct pipe_resource *prsc, uint32_t sz)
572 {
573 struct fd_resource *rsc = fd_resource(prsc);
574
575 debug_assert(prsc->width0 == 0);
576 debug_assert(prsc->target == PIPE_BUFFER);
577 debug_assert(prsc->bind == PIPE_BIND_QUERY_BUFFER);
578
579 prsc->width0 = sz;
580 realloc_bo(rsc, setup_slices(rsc, 1, prsc->format));
581 }
582
583 // TODO common helper?
584 static bool
585 has_depth(enum pipe_format format)
586 {
587 switch (format) {
588 case PIPE_FORMAT_Z16_UNORM:
589 case PIPE_FORMAT_Z32_UNORM:
590 case PIPE_FORMAT_Z32_FLOAT:
591 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
592 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
593 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
594 case PIPE_FORMAT_Z24X8_UNORM:
595 case PIPE_FORMAT_X8Z24_UNORM:
596 return true;
597 default:
598 return false;
599 }
600 }
601
602 /**
603 * Create a new texture object, using the given template info.
604 */
605 static struct pipe_resource *
606 fd_resource_create(struct pipe_screen *pscreen,
607 const struct pipe_resource *tmpl)
608 {
609 struct fd_screen *screen = fd_screen(pscreen);
610 struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
611 struct pipe_resource *prsc = &rsc->base;
612 enum pipe_format format = tmpl->format;
613 uint32_t size, alignment;
614
615 DBG("%p: target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
616 "nr_samples=%u, usage=%u, bind=%x, flags=%x", prsc,
617 tmpl->target, util_format_name(format),
618 tmpl->width0, tmpl->height0, tmpl->depth0,
619 tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
620 tmpl->usage, tmpl->bind, tmpl->flags);
621
622 if (!rsc)
623 return NULL;
624
625 *prsc = *tmpl;
626
627 pipe_reference_init(&prsc->reference, 1);
628
629 prsc->screen = pscreen;
630
631 util_range_init(&rsc->valid_buffer_range);
632
633 rsc->internal_format = format;
634 rsc->cpp = util_format_get_blocksize(format);
635
636 assert(rsc->cpp);
637
638 // XXX probably need some extra work if we hit rsc shadowing path w/ lrz..
639 if (is_a5xx(screen) && (fd_mesa_debug & FD_DBG_LRZ) && has_depth(format)) {
640 const uint32_t flags = DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
641 DRM_FREEDRENO_GEM_TYPE_KMEM; /* TODO */
642 unsigned lrz_pitch = align(DIV_ROUND_UP(tmpl->width0, 8), 32);
643 unsigned lrz_height = DIV_ROUND_UP(tmpl->height0, 8);
644 unsigned size = lrz_pitch * lrz_height * 2;
645
646 size += 0x1000; /* for GRAS_LRZ_FAST_CLEAR_BUFFER */
647
648 rsc->lrz_height = lrz_height;
649 rsc->lrz_width = lrz_pitch;
650 rsc->lrz_pitch = lrz_pitch;
651 rsc->lrz = fd_bo_new(screen->dev, size, flags);
652 }
653
654 alignment = slice_alignment(pscreen, tmpl);
655 if (is_a4xx(screen) || is_a5xx(screen)) {
656 switch (tmpl->target) {
657 case PIPE_TEXTURE_3D:
658 rsc->layer_first = false;
659 break;
660 default:
661 rsc->layer_first = true;
662 alignment = 1;
663 break;
664 }
665 }
666
667 size = setup_slices(rsc, alignment, format);
668
669 /* special case for hw-query buffer, which we need to allocate before we
670 * know the size:
671 */
672 if (size == 0) {
673 /* note, semi-intention == instead of & */
674 debug_assert(prsc->bind == PIPE_BIND_QUERY_BUFFER);
675 return prsc;
676 }
677
678 if (rsc->layer_first) {
679 rsc->layer_size = align(size, 4096);
680 size = rsc->layer_size * prsc->array_size;
681 }
682
683 realloc_bo(rsc, size);
684 if (!rsc->bo)
685 goto fail;
686
687 return prsc;
688 fail:
689 fd_resource_destroy(pscreen, prsc);
690 return NULL;
691 }
692
693 /**
694 * Create a texture from a winsys_handle. The handle is often created in
695 * another process by first creating a pipe texture and then calling
696 * resource_get_handle.
697 */
698 static struct pipe_resource *
699 fd_resource_from_handle(struct pipe_screen *pscreen,
700 const struct pipe_resource *tmpl,
701 struct winsys_handle *handle, unsigned usage)
702 {
703 struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
704 struct fd_resource_slice *slice = &rsc->slices[0];
705 struct pipe_resource *prsc = &rsc->base;
706 uint32_t pitchalign = fd_screen(pscreen)->gmem_alignw;
707
708 DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
709 "nr_samples=%u, usage=%u, bind=%x, flags=%x",
710 tmpl->target, util_format_name(tmpl->format),
711 tmpl->width0, tmpl->height0, tmpl->depth0,
712 tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
713 tmpl->usage, tmpl->bind, tmpl->flags);
714
715 if (!rsc)
716 return NULL;
717
718 *prsc = *tmpl;
719
720 pipe_reference_init(&prsc->reference, 1);
721
722 prsc->screen = pscreen;
723
724 util_range_init(&rsc->valid_buffer_range);
725
726 rsc->bo = fd_screen_bo_from_handle(pscreen, handle);
727 if (!rsc->bo)
728 goto fail;
729
730 rsc->cpp = util_format_get_blocksize(tmpl->format);
731 slice->pitch = handle->stride / rsc->cpp;
732 slice->offset = handle->offset;
733 slice->size0 = handle->stride * prsc->height0;
734
735 if ((slice->pitch < align(prsc->width0, pitchalign)) ||
736 (slice->pitch & (pitchalign - 1)))
737 goto fail;
738
739 assert(rsc->cpp);
740
741 return prsc;
742
743 fail:
744 fd_resource_destroy(pscreen, prsc);
745 return NULL;
746 }
747
748 /**
749 * _copy_region using pipe (3d engine)
750 */
751 static bool
752 fd_blitter_pipe_copy_region(struct fd_context *ctx,
753 struct pipe_resource *dst,
754 unsigned dst_level,
755 unsigned dstx, unsigned dsty, unsigned dstz,
756 struct pipe_resource *src,
757 unsigned src_level,
758 const struct pipe_box *src_box)
759 {
760 /* not until we allow rendertargets to be buffers */
761 if (dst->target == PIPE_BUFFER || src->target == PIPE_BUFFER)
762 return false;
763
764 if (!util_blitter_is_copy_supported(ctx->blitter, dst, src))
765 return false;
766
767 /* TODO we could discard if dst box covers dst level fully.. */
768 fd_blitter_pipe_begin(ctx, false, false, FD_STAGE_BLIT);
769 util_blitter_copy_texture(ctx->blitter,
770 dst, dst_level, dstx, dsty, dstz,
771 src, src_level, src_box);
772 fd_blitter_pipe_end(ctx);
773
774 return true;
775 }
776
777 /**
778 * Copy a block of pixels from one resource to another.
779 * The resource must be of the same format.
780 * Resources with nr_samples > 1 are not allowed.
781 */
782 static void
783 fd_resource_copy_region(struct pipe_context *pctx,
784 struct pipe_resource *dst,
785 unsigned dst_level,
786 unsigned dstx, unsigned dsty, unsigned dstz,
787 struct pipe_resource *src,
788 unsigned src_level,
789 const struct pipe_box *src_box)
790 {
791 struct fd_context *ctx = fd_context(pctx);
792
793 /* TODO if we have 2d core, or other DMA engine that could be used
794 * for simple copies and reasonably easily synchronized with the 3d
795 * core, this is where we'd plug it in..
796 */
797
798 /* try blit on 3d pipe: */
799 if (fd_blitter_pipe_copy_region(ctx,
800 dst, dst_level, dstx, dsty, dstz,
801 src, src_level, src_box))
802 return;
803
804 /* else fallback to pure sw: */
805 util_resource_copy_region(pctx,
806 dst, dst_level, dstx, dsty, dstz,
807 src, src_level, src_box);
808 }
809
810 bool
811 fd_render_condition_check(struct pipe_context *pctx)
812 {
813 struct fd_context *ctx = fd_context(pctx);
814
815 if (!ctx->cond_query)
816 return true;
817
818 union pipe_query_result res = { 0 };
819 bool wait =
820 ctx->cond_mode != PIPE_RENDER_COND_NO_WAIT &&
821 ctx->cond_mode != PIPE_RENDER_COND_BY_REGION_NO_WAIT;
822
823 if (pctx->get_query_result(pctx, ctx->cond_query, wait, &res))
824 return (bool)res.u64 != ctx->cond_cond;
825
826 return true;
827 }
828
829 /**
830 * Optimal hardware path for blitting pixels.
831 * Scaling, format conversion, up- and downsampling (resolve) are allowed.
832 */
833 static void
834 fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
835 {
836 struct fd_context *ctx = fd_context(pctx);
837 struct pipe_blit_info info = *blit_info;
838 bool discard = false;
839
840 if (info.src.resource->nr_samples > 1 &&
841 info.dst.resource->nr_samples <= 1 &&
842 !util_format_is_depth_or_stencil(info.src.resource->format) &&
843 !util_format_is_pure_integer(info.src.resource->format)) {
844 DBG("color resolve unimplemented");
845 return;
846 }
847
848 if (info.render_condition_enable && !fd_render_condition_check(pctx))
849 return;
850
851 if (!info.scissor_enable && !info.alpha_blend) {
852 discard = util_texrange_covers_whole_level(info.dst.resource,
853 info.dst.level, info.dst.box.x, info.dst.box.y,
854 info.dst.box.z, info.dst.box.width,
855 info.dst.box.height, info.dst.box.depth);
856 }
857
858 if (util_try_blit_via_copy_region(pctx, &info)) {
859 return; /* done */
860 }
861
862 if (info.mask & PIPE_MASK_S) {
863 DBG("cannot blit stencil, skipping");
864 info.mask &= ~PIPE_MASK_S;
865 }
866
867 if (!util_blitter_is_blit_supported(ctx->blitter, &info)) {
868 DBG("blit unsupported %s -> %s",
869 util_format_short_name(info.src.resource->format),
870 util_format_short_name(info.dst.resource->format));
871 return;
872 }
873
874 fd_blitter_pipe_begin(ctx, info.render_condition_enable, discard, FD_STAGE_BLIT);
875 util_blitter_blit(ctx->blitter, &info);
876 fd_blitter_pipe_end(ctx);
877 }
878
879 void
880 fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard,
881 enum fd_render_stage stage)
882 {
883 util_blitter_save_fragment_constant_buffer_slot(ctx->blitter,
884 ctx->constbuf[PIPE_SHADER_FRAGMENT].cb);
885 util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb);
886 util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx);
887 util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp);
888 util_blitter_save_so_targets(ctx->blitter, ctx->streamout.num_targets,
889 ctx->streamout.targets);
890 util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer);
891 util_blitter_save_viewport(ctx->blitter, &ctx->viewport);
892 util_blitter_save_scissor(ctx->blitter, &ctx->scissor);
893 util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fp);
894 util_blitter_save_blend(ctx->blitter, ctx->blend);
895 util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa);
896 util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
897 util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask);
898 util_blitter_save_framebuffer(ctx->blitter,
899 ctx->batch ? &ctx->batch->framebuffer : NULL);
900 util_blitter_save_fragment_sampler_states(ctx->blitter,
901 ctx->tex[PIPE_SHADER_FRAGMENT].num_samplers,
902 (void **)ctx->tex[PIPE_SHADER_FRAGMENT].samplers);
903 util_blitter_save_fragment_sampler_views(ctx->blitter,
904 ctx->tex[PIPE_SHADER_FRAGMENT].num_textures,
905 ctx->tex[PIPE_SHADER_FRAGMENT].textures);
906 if (!render_cond)
907 util_blitter_save_render_condition(ctx->blitter,
908 ctx->cond_query, ctx->cond_cond, ctx->cond_mode);
909
910 if (ctx->batch)
911 fd_batch_set_stage(ctx->batch, stage);
912
913 ctx->in_blit = discard;
914 }
915
916 void
917 fd_blitter_pipe_end(struct fd_context *ctx)
918 {
919 if (ctx->batch)
920 fd_batch_set_stage(ctx->batch, FD_STAGE_NULL);
921 ctx->in_blit = false;
922 }
923
924 static void
925 fd_flush_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
926 {
927 struct fd_resource *rsc = fd_resource(prsc);
928
929 if (rsc->write_batch)
930 fd_batch_flush(rsc->write_batch, true, false);
931
932 assert(!rsc->write_batch);
933 }
934
935 static void
936 fd_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
937 {
938 struct fd_resource *rsc = fd_resource(prsc);
939
940 /*
941 * TODO I guess we could track that the resource is invalidated and
942 * use that as a hint to realloc rather than stall in _transfer_map(),
943 * even in the non-DISCARD_WHOLE_RESOURCE case?
944 */
945
946 if (rsc->write_batch) {
947 struct fd_batch *batch = rsc->write_batch;
948 struct pipe_framebuffer_state *pfb = &batch->framebuffer;
949
950 if (pfb->zsbuf && pfb->zsbuf->texture == prsc)
951 batch->resolve &= ~(FD_BUFFER_DEPTH | FD_BUFFER_STENCIL);
952
953 for (unsigned i = 0; i < pfb->nr_cbufs; i++) {
954 if (pfb->cbufs[i] && pfb->cbufs[i]->texture == prsc) {
955 batch->resolve &= ~(PIPE_CLEAR_COLOR0 << i);
956 }
957 }
958 }
959
960 rsc->valid = false;
961 }
962
963 static enum pipe_format
964 fd_resource_get_internal_format(struct pipe_resource *prsc)
965 {
966 return fd_resource(prsc)->internal_format;
967 }
968
969 static void
970 fd_resource_set_stencil(struct pipe_resource *prsc,
971 struct pipe_resource *stencil)
972 {
973 fd_resource(prsc)->stencil = fd_resource(stencil);
974 }
975
976 static struct pipe_resource *
977 fd_resource_get_stencil(struct pipe_resource *prsc)
978 {
979 struct fd_resource *rsc = fd_resource(prsc);
980 if (rsc->stencil)
981 return &rsc->stencil->base;
982 return NULL;
983 }
984
985 static const struct u_transfer_vtbl transfer_vtbl = {
986 .resource_create = fd_resource_create,
987 .resource_destroy = fd_resource_destroy,
988 .transfer_map = fd_resource_transfer_map,
989 .transfer_flush_region = fd_resource_transfer_flush_region,
990 .transfer_unmap = fd_resource_transfer_unmap,
991 .get_internal_format = fd_resource_get_internal_format,
992 .set_stencil = fd_resource_set_stencil,
993 .get_stencil = fd_resource_get_stencil,
994 };
995
996 void
997 fd_resource_screen_init(struct pipe_screen *pscreen)
998 {
999 bool fake_rgtc = fd_screen(pscreen)->gpu_id < 400;
1000
1001 pscreen->resource_create = u_transfer_helper_resource_create;
1002 pscreen->resource_from_handle = fd_resource_from_handle;
1003 pscreen->resource_get_handle = fd_resource_get_handle;
1004 pscreen->resource_destroy = u_transfer_helper_resource_destroy;
1005
1006 pscreen->transfer_helper = u_transfer_helper_create(&transfer_vtbl,
1007 true, fake_rgtc, true);
1008 }
1009
1010 void
1011 fd_resource_context_init(struct pipe_context *pctx)
1012 {
1013 pctx->transfer_map = u_transfer_helper_transfer_map;
1014 pctx->transfer_flush_region = u_transfer_helper_transfer_flush_region;
1015 pctx->transfer_unmap = u_transfer_helper_transfer_unmap;
1016 pctx->buffer_subdata = u_default_buffer_subdata;
1017 pctx->texture_subdata = u_default_texture_subdata;
1018 pctx->create_surface = fd_create_surface;
1019 pctx->surface_destroy = fd_surface_destroy;
1020 pctx->resource_copy_region = fd_resource_copy_region;
1021 pctx->blit = fd_blit;
1022 pctx->flush_resource = fd_flush_resource;
1023 pctx->invalidate_resource = fd_invalidate_resource;
1024 }