gallium: add caps for POSITION and FACE system values
[mesa.git] / src / gallium / drivers / freedreno / freedreno_resource.h
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #ifndef FREEDRENO_RESOURCE_H_
30 #define FREEDRENO_RESOURCE_H_
31
32 #include "util/list.h"
33 #include "util/u_range.h"
34 #include "util/u_transfer.h"
35
36 #include "freedreno_util.h"
37
38 /* Texture Layout on a3xx:
39 *
40 * Each mipmap-level contains all of it's layers (ie. all cubmap
41 * faces, all 1d/2d array elements, etc). The texture sampler is
42 * programmed with the start address of each mipmap level, and hw
43 * derives the layer offset within the level.
44 *
45 * Texture Layout on a4xx:
46 *
47 * For cubemap and 2d array, each layer contains all of it's mipmap
48 * levels (layer_first layout).
49 *
50 * 3d textures are layed out as on a3xx, but unknown about 3d-array
51 * textures.
52 *
53 * In either case, the slice represents the per-miplevel information,
54 * but in layer_first layout it only includes the first layer, and
55 * an additional offset of (rsc->layer_size * layer) must be added.
56 */
57 struct fd_resource_slice {
58 uint32_t offset; /* offset of first layer in slice */
59 uint32_t pitch;
60 uint32_t size0; /* size of first layer in slice */
61 };
62
63 /* status of queued up but not flushed reads and write operations.
64 * In _transfer_map() we need to know if queued up rendering needs
65 * to be flushed to preserve the order of cpu and gpu access.
66 */
67 enum fd_resource_status {
68 FD_PENDING_WRITE = 0x01,
69 FD_PENDING_READ = 0x02,
70 };
71
72 struct fd_resource {
73 struct u_resource base;
74 struct fd_bo *bo;
75 uint32_t cpp;
76 enum pipe_format internal_format;
77 bool layer_first; /* see above description */
78 uint32_t layer_size;
79 struct fd_resource_slice slices[MAX_MIP_LEVELS];
80 uint32_t timestamp;
81 /* buffer range that has been initialized */
82 struct util_range valid_buffer_range;
83
84 /* reference to the resource holding stencil data for a z32_s8 texture */
85 /* TODO rename to secondary or auxiliary? */
86 struct fd_resource *stencil;
87
88 /* pending read/write state: */
89 enum fd_resource_status status;
90 /* resources accessed by queued but not flushed draws are tracked
91 * in the used_resources list.
92 */
93 struct list_head list;
94 struct fd_context *pending_ctx;
95 };
96
97 static inline struct fd_resource *
98 fd_resource(struct pipe_resource *ptex)
99 {
100 return (struct fd_resource *)ptex;
101 }
102
103 struct fd_transfer {
104 struct pipe_transfer base;
105 void *staging;
106 };
107
108 static inline struct fd_transfer *
109 fd_transfer(struct pipe_transfer *ptrans)
110 {
111 return (struct fd_transfer *)ptrans;
112 }
113
114 static inline struct fd_resource_slice *
115 fd_resource_slice(struct fd_resource *rsc, unsigned level)
116 {
117 assert(level <= rsc->base.b.last_level);
118 return &rsc->slices[level];
119 }
120
121 /* get offset for specified mipmap level and texture/array layer */
122 static inline uint32_t
123 fd_resource_offset(struct fd_resource *rsc, unsigned level, unsigned layer)
124 {
125 struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
126 unsigned offset;
127 if (rsc->layer_first) {
128 offset = slice->offset + (rsc->layer_size * layer);
129 } else {
130 offset = slice->offset + (slice->size0 * layer);
131 }
132 debug_assert(offset < fd_bo_size(rsc->bo));
133 return offset;
134 }
135
136 void fd_resource_screen_init(struct pipe_screen *pscreen);
137 void fd_resource_context_init(struct pipe_context *pctx);
138
139 bool fd_render_condition_check(struct pipe_context *pctx);
140
141 #endif /* FREEDRENO_RESOURCE_H_ */