gallium: add LDEXP TGSI instruction and corresponding cap
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "os/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56 #include "a5xx/fd5_screen.h"
57
58 #include "ir3/ir3_nir.h"
59
60 /* XXX this should go away */
61 #include "state_tracker/drm_driver.h"
62
63 static const struct debug_named_value debug_options[] = {
64 {"msgs", FD_DBG_MSGS, "Print debug messages"},
65 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
66 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
67 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
68 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
69 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
70 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
71 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
72 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
73 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
74 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
75 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
76 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
77 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
78 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
79 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
80 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
81 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
82 DEBUG_NAMED_VALUE_END
83 };
84
85 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
86
87 int fd_mesa_debug = 0;
88 bool fd_binning_enabled = true;
89 static bool glsl120 = false;
90
91 static const char *
92 fd_screen_get_name(struct pipe_screen *pscreen)
93 {
94 static char buffer[128];
95 util_snprintf(buffer, sizeof(buffer), "FD%03d",
96 fd_screen(pscreen)->device_id);
97 return buffer;
98 }
99
100 static const char *
101 fd_screen_get_vendor(struct pipe_screen *pscreen)
102 {
103 return "freedreno";
104 }
105
106 static const char *
107 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
108 {
109 return "Qualcomm";
110 }
111
112
113 static uint64_t
114 fd_screen_get_timestamp(struct pipe_screen *pscreen)
115 {
116 struct fd_screen *screen = fd_screen(pscreen);
117
118 if (screen->has_timestamp) {
119 uint64_t n;
120 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
121 debug_assert(screen->max_freq > 0);
122 return n * 1000000000 / screen->max_freq;
123 } else {
124 int64_t cpu_time = os_time_get() * 1000;
125 return cpu_time + screen->cpu_gpu_time_delta;
126 }
127
128 }
129
130 static void
131 fd_screen_destroy(struct pipe_screen *pscreen)
132 {
133 struct fd_screen *screen = fd_screen(pscreen);
134
135 if (screen->pipe)
136 fd_pipe_del(screen->pipe);
137
138 if (screen->dev)
139 fd_device_del(screen->dev);
140
141 fd_bc_fini(&screen->batch_cache);
142
143 slab_destroy_parent(&screen->transfer_pool);
144
145 mtx_destroy(&screen->lock);
146
147 ralloc_free(screen->compiler);
148
149 free(screen);
150 }
151
152 /*
153 TODO either move caps to a2xx/a3xx specific code, or maybe have some
154 tables for things that differ if the delta is not too much..
155 */
156 static int
157 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
158 {
159 struct fd_screen *screen = fd_screen(pscreen);
160
161 /* this is probably not totally correct.. but it's a start: */
162 switch (param) {
163 /* Supported features (boolean caps). */
164 case PIPE_CAP_NPOT_TEXTURES:
165 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
166 case PIPE_CAP_TWO_SIDED_STENCIL:
167 case PIPE_CAP_ANISOTROPIC_FILTER:
168 case PIPE_CAP_POINT_SPRITE:
169 case PIPE_CAP_TEXTURE_SHADOW_MAP:
170 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
171 case PIPE_CAP_TEXTURE_SWIZZLE:
172 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
173 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
174 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
175 case PIPE_CAP_SEAMLESS_CUBE_MAP:
176 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
177 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
178 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
179 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
180 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
181 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
182 case PIPE_CAP_STRING_MARKER:
183 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
184 return 1;
185
186 case PIPE_CAP_VERTEXID_NOBASE:
187 return is_a3xx(screen) || is_a4xx(screen);
188
189 case PIPE_CAP_USER_CONSTANT_BUFFERS:
190 return is_a4xx(screen) ? 0 : 1;
191
192 case PIPE_CAP_COMPUTE:
193 return has_compute(screen);
194
195 case PIPE_CAP_SHADER_STENCIL_EXPORT:
196 case PIPE_CAP_TGSI_TEXCOORD:
197 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
198 case PIPE_CAP_TEXTURE_MULTISAMPLE:
199 case PIPE_CAP_TEXTURE_BARRIER:
200 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
201 case PIPE_CAP_QUERY_MEMORY_INFO:
202 case PIPE_CAP_PCI_GROUP:
203 case PIPE_CAP_PCI_BUS:
204 case PIPE_CAP_PCI_DEVICE:
205 case PIPE_CAP_PCI_FUNCTION:
206 return 0;
207
208 case PIPE_CAP_SM3:
209 case PIPE_CAP_PRIMITIVE_RESTART:
210 case PIPE_CAP_TGSI_INSTANCEID:
211 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
212 case PIPE_CAP_INDEP_BLEND_ENABLE:
213 case PIPE_CAP_INDEP_BLEND_FUNC:
214 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
215 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
216 case PIPE_CAP_CONDITIONAL_RENDER:
217 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
218 case PIPE_CAP_FAKE_SW_MSAA:
219 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
220 case PIPE_CAP_CLIP_HALFZ:
221 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
222
223 case PIPE_CAP_DEPTH_CLIP_DISABLE:
224 return is_a3xx(screen) || is_a4xx(screen);
225
226 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
227 return is_a5xx(screen);
228
229 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
230 return 0;
231 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
232 if (is_a3xx(screen)) return 16;
233 if (is_a4xx(screen)) return 32;
234 if (is_a5xx(screen)) return 32;
235 return 0;
236 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
237 /* We could possibly emulate more by pretending 2d/rect textures and
238 * splitting high bits of index into 2nd dimension..
239 */
240 if (is_a3xx(screen)) return 8192;
241 if (is_a4xx(screen)) return 16384;
242 if (is_a5xx(screen)) return 16384;
243 return 0;
244
245 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
246 case PIPE_CAP_CUBE_MAP_ARRAY:
247 case PIPE_CAP_START_INSTANCE:
248 case PIPE_CAP_SAMPLER_VIEW_TARGET:
249 case PIPE_CAP_TEXTURE_QUERY_LOD:
250 return is_a4xx(screen) || is_a5xx(screen);
251
252 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
253 return 64;
254
255 case PIPE_CAP_GLSL_FEATURE_LEVEL:
256 if (glsl120)
257 return 120;
258 return is_ir3(screen) ? 140 : 120;
259
260 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
261 if (is_a5xx(screen))
262 return 4;
263 return 0;
264
265 /* Unsupported features. */
266 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
267 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
268 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
269 case PIPE_CAP_USER_VERTEX_BUFFERS:
270 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
271 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
272 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
273 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
274 case PIPE_CAP_TEXTURE_GATHER_SM5:
275 case PIPE_CAP_SAMPLE_SHADING:
276 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
277 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
278 case PIPE_CAP_DRAW_INDIRECT:
279 case PIPE_CAP_MULTI_DRAW_INDIRECT:
280 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
281 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
282 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
283 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
284 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
285 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
286 case PIPE_CAP_DEPTH_BOUNDS_TEST:
287 case PIPE_CAP_TGSI_TXQS:
288 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
289 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
290 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
291 case PIPE_CAP_CLEAR_TEXTURE:
292 case PIPE_CAP_DRAW_PARAMETERS:
293 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
294 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
295 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
296 case PIPE_CAP_INVALIDATE_BUFFER:
297 case PIPE_CAP_GENERATE_MIPMAP:
298 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
299 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
300 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
301 case PIPE_CAP_CULL_DISTANCE:
302 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
303 case PIPE_CAP_TGSI_VOTE:
304 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
305 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
306 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
307 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
308 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
309 case PIPE_CAP_TGSI_FS_FBFETCH:
310 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
311 case PIPE_CAP_DOUBLES:
312 case PIPE_CAP_INT64:
313 case PIPE_CAP_INT64_DIVMOD:
314 case PIPE_CAP_TGSI_TEX_TXF_LZ:
315 case PIPE_CAP_TGSI_CLOCK:
316 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
317 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
318 case PIPE_CAP_TGSI_BALLOT:
319 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
320 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
321 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
322 case PIPE_CAP_POST_DEPTH_COVERAGE:
323 case PIPE_CAP_BINDLESS_TEXTURE:
324 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
325 case PIPE_CAP_QUERY_SO_OVERFLOW:
326 case PIPE_CAP_MEMOBJ:
327 case PIPE_CAP_LOAD_CONSTBUF:
328 return 0;
329
330 case PIPE_CAP_MAX_VIEWPORTS:
331 return 1;
332
333 case PIPE_CAP_SHAREABLE_SHADERS:
334 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
335 /* manage the variants for these ourself, to avoid breaking precompile: */
336 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
337 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
338 if (is_ir3(screen))
339 return 1;
340 return 0;
341
342 /* Stream output. */
343 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
344 if (is_ir3(screen))
345 return PIPE_MAX_SO_BUFFERS;
346 return 0;
347 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
348 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
349 if (is_ir3(screen))
350 return 1;
351 return 0;
352 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
353 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
354 if (is_ir3(screen))
355 return 16 * 4; /* should only be shader out limit? */
356 return 0;
357
358 /* Geometry shader output, unsupported. */
359 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
360 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
361 case PIPE_CAP_MAX_VERTEX_STREAMS:
362 return 0;
363
364 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
365 return 2048;
366
367 /* Texturing. */
368 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
369 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
370 return MAX_MIP_LEVELS;
371 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
372 return 11;
373
374 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
375 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 256 : 0;
376
377 /* Render targets. */
378 case PIPE_CAP_MAX_RENDER_TARGETS:
379 return screen->max_rts;
380 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
381 return is_a3xx(screen) ? 1 : 0;
382
383 /* Queries. */
384 case PIPE_CAP_QUERY_BUFFER_OBJECT:
385 return 0;
386 case PIPE_CAP_OCCLUSION_QUERY:
387 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
388 case PIPE_CAP_QUERY_TIMESTAMP:
389 case PIPE_CAP_QUERY_TIME_ELAPSED:
390 /* only a4xx, requires new enough kernel so we know max_freq: */
391 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen));
392
393 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
394 case PIPE_CAP_MIN_TEXEL_OFFSET:
395 return -8;
396
397 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
398 case PIPE_CAP_MAX_TEXEL_OFFSET:
399 return 7;
400
401 case PIPE_CAP_ENDIANNESS:
402 return PIPE_ENDIAN_LITTLE;
403
404 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
405 return 64;
406
407 case PIPE_CAP_VENDOR_ID:
408 return 0x5143;
409 case PIPE_CAP_DEVICE_ID:
410 return 0xFFFFFFFF;
411 case PIPE_CAP_ACCELERATED:
412 return 1;
413 case PIPE_CAP_VIDEO_MEMORY:
414 DBG("FINISHME: The value returned is incorrect\n");
415 return 10;
416 case PIPE_CAP_UMA:
417 return 1;
418 case PIPE_CAP_NATIVE_FENCE_FD:
419 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
420 }
421 debug_printf("unknown param %d\n", param);
422 return 0;
423 }
424
425 static float
426 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
427 {
428 switch (param) {
429 case PIPE_CAPF_MAX_LINE_WIDTH:
430 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
431 /* NOTE: actual value is 127.0f, but this is working around a deqp
432 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
433 * uses too small of a render target size, and gets confused when
434 * the lines start going offscreen.
435 *
436 * See: https://code.google.com/p/android/issues/detail?id=206513
437 */
438 if (fd_mesa_debug & FD_DBG_DEQP)
439 return 48.0f;
440 return 127.0f;
441 case PIPE_CAPF_MAX_POINT_WIDTH:
442 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
443 return 4092.0f;
444 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
445 return 16.0f;
446 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
447 return 15.0f;
448 case PIPE_CAPF_GUARD_BAND_LEFT:
449 case PIPE_CAPF_GUARD_BAND_TOP:
450 case PIPE_CAPF_GUARD_BAND_RIGHT:
451 case PIPE_CAPF_GUARD_BAND_BOTTOM:
452 return 0.0f;
453 }
454 debug_printf("unknown paramf %d\n", param);
455 return 0;
456 }
457
458 static int
459 fd_screen_get_shader_param(struct pipe_screen *pscreen,
460 enum pipe_shader_type shader,
461 enum pipe_shader_cap param)
462 {
463 struct fd_screen *screen = fd_screen(pscreen);
464
465 switch(shader)
466 {
467 case PIPE_SHADER_FRAGMENT:
468 case PIPE_SHADER_VERTEX:
469 break;
470 case PIPE_SHADER_COMPUTE:
471 if (has_compute(screen))
472 break;
473 return 0;
474 case PIPE_SHADER_GEOMETRY:
475 /* maye we could emulate.. */
476 return 0;
477 default:
478 DBG("unknown shader type %d", shader);
479 return 0;
480 }
481
482 /* this is probably not totally correct.. but it's a start: */
483 switch (param) {
484 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
485 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
486 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
487 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
488 return 16384;
489 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
490 return 8; /* XXX */
491 case PIPE_SHADER_CAP_MAX_INPUTS:
492 case PIPE_SHADER_CAP_MAX_OUTPUTS:
493 return 16;
494 case PIPE_SHADER_CAP_MAX_TEMPS:
495 return 64; /* Max native temporaries. */
496 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
497 /* NOTE: seems to be limit for a3xx is actually 512 but
498 * split between VS and FS. Use lower limit of 256 to
499 * avoid getting into impossible situations:
500 */
501 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 4096 : 64) * sizeof(float[4]);
502 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
503 return is_ir3(screen) ? 16 : 1;
504 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
505 return 1;
506 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
507 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
508 /* Technically this should be the same as for TEMP/CONST, since
509 * everything is just normal registers. This is just temporary
510 * hack until load_input/store_output handle arrays in a similar
511 * way as load_var/store_var..
512 */
513 return 0;
514 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
515 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
516 /* a2xx compiler doesn't handle indirect: */
517 return is_ir3(screen) ? 1 : 0;
518 case PIPE_SHADER_CAP_SUBROUTINES:
519 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
520 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
521 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
522 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
523 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
524 return 0;
525 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
526 return 1;
527 case PIPE_SHADER_CAP_INTEGERS:
528 if (glsl120)
529 return 0;
530 return is_ir3(screen) ? 1 : 0;
531 case PIPE_SHADER_CAP_INT64_ATOMICS:
532 return 0;
533 case PIPE_SHADER_CAP_FP16:
534 return 0;
535 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
536 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
537 return 16;
538 case PIPE_SHADER_CAP_PREFERRED_IR:
539 if (is_ir3(screen))
540 return PIPE_SHADER_IR_NIR;
541 return PIPE_SHADER_IR_TGSI;
542 case PIPE_SHADER_CAP_SUPPORTED_IRS:
543 if (is_ir3(screen)) {
544 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
545 } else {
546 return (1 << PIPE_SHADER_IR_TGSI);
547 }
548 return 0;
549 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
550 return 32;
551 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
552 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
553 return 0;
554 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
555 if (is_a5xx(screen)) {
556 /* a5xx (and a4xx for that matter) has one state-block
557 * for compute-shader SSBO's and another that is shared
558 * by VS/HS/DS/GS/FS.. so to simplify things for now
559 * just advertise SSBOs for FS and CS. We could possibly
560 * do what blob does, and partition the space for
561 * VS/HS/DS/GS/FS. The blob advertises:
562 *
563 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
564 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
565 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
566 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
567 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
568 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
569 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
570 *
571 * I think that way we could avoid having to patch shaders
572 * for actual SSBO indexes by using a static partitioning.
573 */
574 switch(shader)
575 {
576 case PIPE_SHADER_FRAGMENT:
577 case PIPE_SHADER_COMPUTE:
578 return 24;
579 default:
580 return 0;
581 }
582 }
583 return 0;
584 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
585 /* probably should be same as MAX_SHADRER_BUFFERS but not implemented yet */
586 return 0;
587 }
588 debug_printf("unknown shader param %d\n", param);
589 return 0;
590 }
591
592 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
593 * into per-generation backend?
594 */
595 static int
596 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
597 enum pipe_compute_cap param, void *ret)
598 {
599 struct fd_screen *screen = fd_screen(pscreen);
600 const char * const ir = "ir3";
601
602 if (!has_compute(screen))
603 return 0;
604
605 switch (param) {
606 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
607 if (ret) {
608 uint32_t *address_bits = ret;
609 address_bits[0] = 32;
610
611 if (is_a5xx(screen))
612 address_bits[0] = 64;
613 }
614 return 1 * sizeof(uint32_t);
615
616 case PIPE_COMPUTE_CAP_IR_TARGET:
617 if (ret)
618 sprintf(ret, ir);
619 return strlen(ir) * sizeof(char);
620
621 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
622 if (ret) {
623 uint64_t *grid_dimension = ret;
624 grid_dimension[0] = 3;
625 }
626 return 1 * sizeof(uint64_t);
627
628 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
629 if (ret) {
630 uint64_t *grid_size = ret;
631 grid_size[0] = 65535;
632 grid_size[1] = 65535;
633 grid_size[2] = 65535;
634 }
635 return 3 * sizeof(uint64_t) ;
636
637 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
638 if (ret) {
639 uint64_t *grid_size = ret;
640 grid_size[0] = 1024;
641 grid_size[1] = 1024;
642 grid_size[2] = 64;
643 }
644 return 3 * sizeof(uint64_t) ;
645
646 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
647 if (ret) {
648 uint64_t *max_threads_per_block = ret;
649 *max_threads_per_block = 1024;
650 }
651 return sizeof(uint64_t);
652
653 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
654 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
655 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
656 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
657 break;
658 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
659 if (ret) {
660 uint64_t *max = ret;
661 *max = 32768;
662 }
663 return sizeof(uint64_t);
664 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
665 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
666 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
667 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
668 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
669 break;
670 }
671
672 return 0;
673 }
674
675 static const void *
676 fd_get_compiler_options(struct pipe_screen *pscreen,
677 enum pipe_shader_ir ir, unsigned shader)
678 {
679 struct fd_screen *screen = fd_screen(pscreen);
680
681 if (is_ir3(screen))
682 return ir3_get_compiler_options(screen->compiler);
683
684 return NULL;
685 }
686
687 boolean
688 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
689 struct fd_bo *bo,
690 unsigned stride,
691 struct winsys_handle *whandle)
692 {
693 whandle->stride = stride;
694
695 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
696 return fd_bo_get_name(bo, &whandle->handle) == 0;
697 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
698 whandle->handle = fd_bo_handle(bo);
699 return TRUE;
700 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
701 whandle->handle = fd_bo_dmabuf(bo);
702 return TRUE;
703 } else {
704 return FALSE;
705 }
706 }
707
708 struct fd_bo *
709 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
710 struct winsys_handle *whandle)
711 {
712 struct fd_screen *screen = fd_screen(pscreen);
713 struct fd_bo *bo;
714
715 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
716 bo = fd_bo_from_name(screen->dev, whandle->handle);
717 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
718 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
719 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
720 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
721 } else {
722 DBG("Attempt to import unsupported handle type %d", whandle->type);
723 return NULL;
724 }
725
726 if (!bo) {
727 DBG("ref name 0x%08x failed", whandle->handle);
728 return NULL;
729 }
730
731 return bo;
732 }
733
734 struct pipe_screen *
735 fd_screen_create(struct fd_device *dev)
736 {
737 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
738 struct pipe_screen *pscreen;
739 uint64_t val;
740
741 fd_mesa_debug = debug_get_option_fd_mesa_debug();
742
743 if (fd_mesa_debug & FD_DBG_NOBIN)
744 fd_binning_enabled = false;
745
746 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
747
748 if (!screen)
749 return NULL;
750
751 pscreen = &screen->base;
752
753 screen->dev = dev;
754 screen->refcnt = 1;
755
756 // maybe this should be in context?
757 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
758 if (!screen->pipe) {
759 DBG("could not create 3d pipe");
760 goto fail;
761 }
762
763 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
764 DBG("could not get GMEM size");
765 goto fail;
766 }
767 screen->gmemsize_bytes = val;
768
769 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
770 DBG("could not get device-id");
771 goto fail;
772 }
773 screen->device_id = val;
774
775 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
776 DBG("could not get gpu freq");
777 /* this limits what performance related queries are
778 * supported but is not fatal
779 */
780 screen->max_freq = 0;
781 } else {
782 screen->max_freq = val;
783 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
784 screen->has_timestamp = true;
785 }
786
787 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
788 DBG("could not get gpu-id");
789 goto fail;
790 }
791 screen->gpu_id = val;
792
793 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
794 DBG("could not get chip-id");
795 /* older kernels may not have this property: */
796 unsigned core = screen->gpu_id / 100;
797 unsigned major = (screen->gpu_id % 100) / 10;
798 unsigned minor = screen->gpu_id % 10;
799 unsigned patch = 0; /* assume the worst */
800 val = (patch & 0xff) | ((minor & 0xff) << 8) |
801 ((major & 0xff) << 16) | ((core & 0xff) << 24);
802 }
803 screen->chip_id = val;
804
805 DBG("Pipe Info:");
806 DBG(" GPU-id: %d", screen->gpu_id);
807 DBG(" Chip-id: 0x%08x", screen->chip_id);
808 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
809
810 /* explicitly checking for GPU revisions that are known to work. This
811 * may be overly conservative for a3xx, where spoofing the gpu_id with
812 * the blob driver seems to generate identical cmdstream dumps. But
813 * on a2xx, there seem to be small differences between the GPU revs
814 * so it is probably better to actually test first on real hardware
815 * before enabling:
816 *
817 * If you have a different adreno version, feel free to add it to one
818 * of the cases below and see what happens. And if it works, please
819 * send a patch ;-)
820 */
821 switch (screen->gpu_id) {
822 case 220:
823 fd2_screen_init(pscreen);
824 break;
825 case 305:
826 case 307:
827 case 320:
828 case 330:
829 fd3_screen_init(pscreen);
830 break;
831 case 420:
832 case 430:
833 fd4_screen_init(pscreen);
834 break;
835 case 530:
836 fd5_screen_init(pscreen);
837 break;
838 default:
839 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
840 goto fail;
841 }
842
843 if (screen->gpu_id >= 500) {
844 screen->gmem_alignw = 64;
845 screen->gmem_alignh = 32;
846 screen->num_vsc_pipes = 16;
847 } else {
848 screen->gmem_alignw = 32;
849 screen->gmem_alignh = 32;
850 screen->num_vsc_pipes = 8;
851 }
852
853 /* NOTE: don't enable reordering on a2xx, since completely untested.
854 * Also, don't enable if we have too old of a kernel to support
855 * growable cmdstream buffers, since memory requirement for cmdstream
856 * buffers would be too much otherwise.
857 */
858 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
859 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
860
861 fd_bc_init(&screen->batch_cache);
862
863 (void) mtx_init(&screen->lock, mtx_plain);
864
865 pscreen->destroy = fd_screen_destroy;
866 pscreen->get_param = fd_screen_get_param;
867 pscreen->get_paramf = fd_screen_get_paramf;
868 pscreen->get_shader_param = fd_screen_get_shader_param;
869 pscreen->get_compute_param = fd_get_compute_param;
870 pscreen->get_compiler_options = fd_get_compiler_options;
871
872 fd_resource_screen_init(pscreen);
873 fd_query_screen_init(pscreen);
874
875 pscreen->get_name = fd_screen_get_name;
876 pscreen->get_vendor = fd_screen_get_vendor;
877 pscreen->get_device_vendor = fd_screen_get_device_vendor;
878
879 pscreen->get_timestamp = fd_screen_get_timestamp;
880
881 pscreen->fence_reference = fd_fence_ref;
882 pscreen->fence_finish = fd_fence_finish;
883 pscreen->fence_get_fd = fd_fence_get_fd;
884
885 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
886
887 util_format_s3tc_init();
888
889 return pscreen;
890
891 fail:
892 fd_screen_destroy(pscreen);
893 return NULL;
894 }