vc4: Add support for 16-bit signed/unsigned norm/scaled vertex attrs.
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "os/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56
57 /* XXX this should go away */
58 #include "state_tracker/drm_driver.h"
59
60 static const struct debug_named_value debug_options[] = {
61 {"msgs", FD_DBG_MSGS, "Print debug messages"},
62 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
63 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
64 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
65 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
66 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
67 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
68 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
69 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
70 {"noopt", FD_DBG_NOOPT , "Disable optimization passes in compiler"},
71 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizater debug messages"},
72 {"optdump", FD_DBG_OPTDUMP,"Dump shader DAG to .dot files"},
73 {"glsl130", FD_DBG_GLSL130,"Temporary flag to enable GLSL 130 on a3xx+"},
74 {"nocp", FD_DBG_NOCP, "Disable copy-propagation"},
75 DEBUG_NAMED_VALUE_END
76 };
77
78 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
79
80 int fd_mesa_debug = 0;
81 bool fd_binning_enabled = true;
82 static bool glsl130 = false;
83
84 static const char *
85 fd_screen_get_name(struct pipe_screen *pscreen)
86 {
87 static char buffer[128];
88 util_snprintf(buffer, sizeof(buffer), "FD%03d",
89 fd_screen(pscreen)->device_id);
90 return buffer;
91 }
92
93 static const char *
94 fd_screen_get_vendor(struct pipe_screen *pscreen)
95 {
96 return "freedreno";
97 }
98
99 static uint64_t
100 fd_screen_get_timestamp(struct pipe_screen *pscreen)
101 {
102 int64_t cpu_time = os_time_get() * 1000;
103 return cpu_time + fd_screen(pscreen)->cpu_gpu_time_delta;
104 }
105
106 static void
107 fd_screen_fence_ref(struct pipe_screen *pscreen,
108 struct pipe_fence_handle **ptr,
109 struct pipe_fence_handle *pfence)
110 {
111 fd_fence_ref(fd_fence(pfence), (struct fd_fence **)ptr);
112 }
113
114 static boolean
115 fd_screen_fence_signalled(struct pipe_screen *screen,
116 struct pipe_fence_handle *pfence)
117 {
118 return fd_fence_signalled(fd_fence(pfence));
119 }
120
121 static boolean
122 fd_screen_fence_finish(struct pipe_screen *screen,
123 struct pipe_fence_handle *pfence,
124 uint64_t timeout)
125 {
126 return fd_fence_wait(fd_fence(pfence));
127 }
128
129 static void
130 fd_screen_destroy(struct pipe_screen *pscreen)
131 {
132 struct fd_screen *screen = fd_screen(pscreen);
133
134 if (screen->pipe)
135 fd_pipe_del(screen->pipe);
136
137 if (screen->dev)
138 fd_device_del(screen->dev);
139
140 free(screen);
141 }
142
143 /*
144 TODO either move caps to a2xx/a3xx specific code, or maybe have some
145 tables for things that differ if the delta is not too much..
146 */
147 static int
148 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
149 {
150 struct fd_screen *screen = fd_screen(pscreen);
151
152 /* this is probably not totally correct.. but it's a start: */
153 switch (param) {
154 /* Supported features (boolean caps). */
155 case PIPE_CAP_NPOT_TEXTURES:
156 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
157 case PIPE_CAP_TWO_SIDED_STENCIL:
158 case PIPE_CAP_ANISOTROPIC_FILTER:
159 case PIPE_CAP_POINT_SPRITE:
160 case PIPE_CAP_TEXTURE_SHADOW_MAP:
161 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
162 case PIPE_CAP_TEXTURE_SWIZZLE:
163 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
164 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
165 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
166 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
167 case PIPE_CAP_SEAMLESS_CUBE_MAP:
168 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
169 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
170 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
171 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
172 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
173 case PIPE_CAP_USER_CONSTANT_BUFFERS:
174 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
175 return 1;
176
177 case PIPE_CAP_SHADER_STENCIL_EXPORT:
178 case PIPE_CAP_TGSI_TEXCOORD:
179 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
180 case PIPE_CAP_CONDITIONAL_RENDER:
181 case PIPE_CAP_TEXTURE_MULTISAMPLE:
182 case PIPE_CAP_TEXTURE_BARRIER:
183 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
184 case PIPE_CAP_CUBE_MAP_ARRAY:
185 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
186 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
187 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
188 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
189 case PIPE_CAP_TGSI_INSTANCEID:
190 case PIPE_CAP_START_INSTANCE:
191 case PIPE_CAP_COMPUTE:
192 return 0;
193
194 case PIPE_CAP_SM3:
195 case PIPE_CAP_PRIMITIVE_RESTART:
196 return is_a3xx(screen) || is_a4xx(screen);
197
198 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
199 return 256;
200
201 case PIPE_CAP_GLSL_FEATURE_LEVEL:
202 return ((is_a3xx(screen) || is_a4xx(screen)) && glsl130) ? 130 : 120;
203
204 /* Unsupported features. */
205 case PIPE_CAP_INDEP_BLEND_ENABLE:
206 case PIPE_CAP_INDEP_BLEND_FUNC:
207 case PIPE_CAP_DEPTH_CLIP_DISABLE:
208 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
209 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
210 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
211 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
212 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
213 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
214 case PIPE_CAP_USER_VERTEX_BUFFERS:
215 case PIPE_CAP_USER_INDEX_BUFFERS:
216 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
217 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
218 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
219 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
220 case PIPE_CAP_TEXTURE_GATHER_SM5:
221 case PIPE_CAP_FAKE_SW_MSAA:
222 case PIPE_CAP_TEXTURE_QUERY_LOD:
223 case PIPE_CAP_SAMPLE_SHADING:
224 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
225 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
226 case PIPE_CAP_DRAW_INDIRECT:
227 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
228 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
229 case PIPE_CAP_SAMPLER_VIEW_TARGET:
230 case PIPE_CAP_CLIP_HALFZ:
231 return 0;
232
233 case PIPE_CAP_MAX_VIEWPORTS:
234 return 1;
235
236 /* Stream output. */
237 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
238 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
239 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
240 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
241 return 0;
242
243 /* Geometry shader output, unsupported. */
244 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
245 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
246 case PIPE_CAP_MAX_VERTEX_STREAMS:
247 return 0;
248
249 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
250 return 2048;
251
252 /* Texturing. */
253 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
254 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
255 return MAX_MIP_LEVELS;
256 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
257 return 11;
258
259 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
260 return (is_a3xx(screen) || is_a4xx(screen)) ? 256 : 0;
261
262 /* Render targets. */
263 case PIPE_CAP_MAX_RENDER_TARGETS:
264 return 1;
265
266 /* Queries. */
267 case PIPE_CAP_QUERY_TIME_ELAPSED:
268 case PIPE_CAP_QUERY_TIMESTAMP:
269 return 0;
270 case PIPE_CAP_OCCLUSION_QUERY:
271 /* TODO still missing on a4xx, but we lie to get gl2..
272 * it's not a feature, it's a bug!
273 */
274 return is_a3xx(screen) || is_a4xx(screen);
275
276 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
277 case PIPE_CAP_MIN_TEXEL_OFFSET:
278 return -8;
279
280 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
281 case PIPE_CAP_MAX_TEXEL_OFFSET:
282 return 7;
283
284 case PIPE_CAP_ENDIANNESS:
285 return PIPE_ENDIAN_LITTLE;
286
287 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
288 return 64;
289
290 case PIPE_CAP_VENDOR_ID:
291 return 0x5143;
292 case PIPE_CAP_DEVICE_ID:
293 return 0xFFFFFFFF;
294 case PIPE_CAP_ACCELERATED:
295 return 1;
296 case PIPE_CAP_VIDEO_MEMORY:
297 DBG("FINISHME: The value returned is incorrect\n");
298 return 10;
299 case PIPE_CAP_UMA:
300 return 1;
301 }
302 debug_printf("unknown param %d\n", param);
303 return 0;
304 }
305
306 static float
307 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
308 {
309 switch (param) {
310 case PIPE_CAPF_MAX_LINE_WIDTH:
311 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
312 case PIPE_CAPF_MAX_POINT_WIDTH:
313 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
314 return 8192.0f;
315 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
316 return 16.0f;
317 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
318 return 15.0f;
319 case PIPE_CAPF_GUARD_BAND_LEFT:
320 case PIPE_CAPF_GUARD_BAND_TOP:
321 case PIPE_CAPF_GUARD_BAND_RIGHT:
322 case PIPE_CAPF_GUARD_BAND_BOTTOM:
323 return 0.0f;
324 }
325 debug_printf("unknown paramf %d\n", param);
326 return 0;
327 }
328
329 static int
330 fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
331 enum pipe_shader_cap param)
332 {
333 struct fd_screen *screen = fd_screen(pscreen);
334
335 switch(shader)
336 {
337 case PIPE_SHADER_FRAGMENT:
338 case PIPE_SHADER_VERTEX:
339 break;
340 case PIPE_SHADER_COMPUTE:
341 case PIPE_SHADER_GEOMETRY:
342 /* maye we could emulate.. */
343 return 0;
344 default:
345 DBG("unknown shader type %d", shader);
346 return 0;
347 }
348
349 /* this is probably not totally correct.. but it's a start: */
350 switch (param) {
351 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
352 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
353 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
354 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
355 return 16384;
356 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
357 return 8; /* XXX */
358 case PIPE_SHADER_CAP_MAX_INPUTS:
359 case PIPE_SHADER_CAP_MAX_OUTPUTS:
360 return 16;
361 case PIPE_SHADER_CAP_MAX_TEMPS:
362 return 64; /* Max native temporaries. */
363 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
364 /* NOTE: seems to be limit for a3xx is actually 512 but
365 * split between VS and FS. Use lower limit of 256 to
366 * avoid getting into impossible situations:
367 */
368 return ((is_a3xx(screen) || is_a4xx(screen)) ? 256 : 64) * sizeof(float[4]);
369 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
370 return 1;
371 case PIPE_SHADER_CAP_MAX_PREDS:
372 return 0; /* nothing uses this */
373 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
374 return 1;
375 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
376 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
377 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
378 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
379 return 1;
380 case PIPE_SHADER_CAP_SUBROUTINES:
381 case PIPE_SHADER_CAP_DOUBLES:
382 return 0;
383 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
384 return 1;
385 case PIPE_SHADER_CAP_INTEGERS:
386 /* we should be able to support this on a3xx, but not
387 * implemented yet:
388 *
389 * TODO looks like a4xx will require some additional
390 * work for integer varying fetch..
391 */
392 return (is_a3xx(screen) && glsl130) ? 1 : 0;
393 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
394 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
395 return 16;
396 case PIPE_SHADER_CAP_PREFERRED_IR:
397 return PIPE_SHADER_IR_TGSI;
398 }
399 debug_printf("unknown shader param %d\n", param);
400 return 0;
401 }
402
403 boolean
404 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
405 struct fd_bo *bo,
406 unsigned stride,
407 struct winsys_handle *whandle)
408 {
409 whandle->stride = stride;
410
411 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
412 return fd_bo_get_name(bo, &whandle->handle) == 0;
413 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
414 whandle->handle = fd_bo_handle(bo);
415 return TRUE;
416 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
417 whandle->handle = fd_bo_dmabuf(bo);
418 return TRUE;
419 } else {
420 return FALSE;
421 }
422 }
423
424 struct fd_bo *
425 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
426 struct winsys_handle *whandle,
427 unsigned *out_stride)
428 {
429 struct fd_screen *screen = fd_screen(pscreen);
430 struct fd_bo *bo;
431
432 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
433 bo = fd_bo_from_name(screen->dev, whandle->handle);
434 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
435 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
436 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
437 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
438 } else {
439 DBG("Attempt to import unsupported handle type %d", whandle->type);
440 return NULL;
441 }
442
443 if (!bo) {
444 DBG("ref name 0x%08x failed", whandle->handle);
445 return NULL;
446 }
447
448 *out_stride = whandle->stride;
449
450 return bo;
451 }
452
453 struct pipe_screen *
454 fd_screen_create(struct fd_device *dev)
455 {
456 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
457 struct pipe_screen *pscreen;
458 uint64_t val;
459
460 fd_mesa_debug = debug_get_option_fd_mesa_debug();
461
462 if (fd_mesa_debug & FD_DBG_NOBIN)
463 fd_binning_enabled = false;
464
465 glsl130 = !!(fd_mesa_debug & FD_DBG_GLSL130);
466
467 if (!screen)
468 return NULL;
469
470 pscreen = &screen->base;
471
472 screen->dev = dev;
473
474 // maybe this should be in context?
475 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
476 if (!screen->pipe) {
477 DBG("could not create 3d pipe");
478 goto fail;
479 }
480
481 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
482 DBG("could not get GMEM size");
483 goto fail;
484 }
485 screen->gmemsize_bytes = val;
486
487 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
488 DBG("could not get device-id");
489 goto fail;
490 }
491 screen->device_id = val;
492
493 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
494 DBG("could not get gpu-id");
495 goto fail;
496 }
497 screen->gpu_id = val;
498
499 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
500 DBG("could not get chip-id");
501 /* older kernels may not have this property: */
502 unsigned core = screen->gpu_id / 100;
503 unsigned major = (screen->gpu_id % 100) / 10;
504 unsigned minor = screen->gpu_id % 10;
505 unsigned patch = 0; /* assume the worst */
506 val = (patch & 0xff) | ((minor & 0xff) << 8) |
507 ((major & 0xff) << 16) | ((core & 0xff) << 24);
508 }
509 screen->chip_id = val;
510
511 DBG("Pipe Info:");
512 DBG(" GPU-id: %d", screen->gpu_id);
513 DBG(" Chip-id: 0x%08x", screen->chip_id);
514 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
515
516 /* explicitly checking for GPU revisions that are known to work. This
517 * may be overly conservative for a3xx, where spoofing the gpu_id with
518 * the blob driver seems to generate identical cmdstream dumps. But
519 * on a2xx, there seem to be small differences between the GPU revs
520 * so it is probably better to actually test first on real hardware
521 * before enabling:
522 *
523 * If you have a different adreno version, feel free to add it to one
524 * of the cases below and see what happens. And if it works, please
525 * send a patch ;-)
526 */
527 switch (screen->gpu_id) {
528 case 220:
529 fd2_screen_init(pscreen);
530 break;
531 case 320:
532 case 330:
533 fd3_screen_init(pscreen);
534 break;
535 case 420:
536 fd4_screen_init(pscreen);
537 break;
538 default:
539 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
540 goto fail;
541 }
542
543 pscreen->destroy = fd_screen_destroy;
544 pscreen->get_param = fd_screen_get_param;
545 pscreen->get_paramf = fd_screen_get_paramf;
546 pscreen->get_shader_param = fd_screen_get_shader_param;
547
548 fd_resource_screen_init(pscreen);
549 fd_query_screen_init(pscreen);
550
551 pscreen->get_name = fd_screen_get_name;
552 pscreen->get_vendor = fd_screen_get_vendor;
553
554 pscreen->get_timestamp = fd_screen_get_timestamp;
555
556 pscreen->fence_reference = fd_screen_fence_ref;
557 pscreen->fence_signalled = fd_screen_fence_signalled;
558 pscreen->fence_finish = fd_screen_fence_finish;
559
560 util_format_s3tc_init();
561
562 return pscreen;
563
564 fail:
565 fd_screen_destroy(pscreen);
566 return NULL;
567 }