freedreno/ir3: add NIR compiler
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "os/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56
57 /* XXX this should go away */
58 #include "state_tracker/drm_driver.h"
59
60 static const struct debug_named_value debug_options[] = {
61 {"msgs", FD_DBG_MSGS, "Print debug messages"},
62 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
63 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
64 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
65 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
66 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
67 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
68 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
69 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
70 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
71 {"optdump", FD_DBG_OPTDUMP,"Dump shader DAG to .dot files"},
72 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 120 (rather than 130) on a3xx+"},
73 {"nocp", FD_DBG_NOCP, "Disable copy-propagation"},
74 {"nir", FD_DBG_NIR, "Enable experimental NIR compiler"},
75 DEBUG_NAMED_VALUE_END
76 };
77
78 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
79
80 int fd_mesa_debug = 0;
81 bool fd_binning_enabled = true;
82 static bool glsl120 = false;
83
84 static const char *
85 fd_screen_get_name(struct pipe_screen *pscreen)
86 {
87 static char buffer[128];
88 util_snprintf(buffer, sizeof(buffer), "FD%03d",
89 fd_screen(pscreen)->device_id);
90 return buffer;
91 }
92
93 static const char *
94 fd_screen_get_vendor(struct pipe_screen *pscreen)
95 {
96 return "freedreno";
97 }
98
99 static const char *
100 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
101 {
102 return "Qualcomm";
103 }
104
105
106 static uint64_t
107 fd_screen_get_timestamp(struct pipe_screen *pscreen)
108 {
109 int64_t cpu_time = os_time_get() * 1000;
110 return cpu_time + fd_screen(pscreen)->cpu_gpu_time_delta;
111 }
112
113 static void
114 fd_screen_destroy(struct pipe_screen *pscreen)
115 {
116 struct fd_screen *screen = fd_screen(pscreen);
117
118 if (screen->pipe)
119 fd_pipe_del(screen->pipe);
120
121 if (screen->dev)
122 fd_device_del(screen->dev);
123
124 free(screen);
125 }
126
127 /*
128 TODO either move caps to a2xx/a3xx specific code, or maybe have some
129 tables for things that differ if the delta is not too much..
130 */
131 static int
132 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
133 {
134 struct fd_screen *screen = fd_screen(pscreen);
135
136 /* this is probably not totally correct.. but it's a start: */
137 switch (param) {
138 /* Supported features (boolean caps). */
139 case PIPE_CAP_NPOT_TEXTURES:
140 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
141 case PIPE_CAP_TWO_SIDED_STENCIL:
142 case PIPE_CAP_ANISOTROPIC_FILTER:
143 case PIPE_CAP_POINT_SPRITE:
144 case PIPE_CAP_TEXTURE_SHADOW_MAP:
145 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
146 case PIPE_CAP_TEXTURE_SWIZZLE:
147 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
148 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
149 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
150 case PIPE_CAP_SEAMLESS_CUBE_MAP:
151 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
152 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
153 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
154 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
155 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
156 case PIPE_CAP_USER_CONSTANT_BUFFERS:
157 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
158 case PIPE_CAP_VERTEXID_NOBASE:
159 return 1;
160
161 case PIPE_CAP_SHADER_STENCIL_EXPORT:
162 case PIPE_CAP_TGSI_TEXCOORD:
163 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
164 case PIPE_CAP_CONDITIONAL_RENDER:
165 case PIPE_CAP_TEXTURE_MULTISAMPLE:
166 case PIPE_CAP_TEXTURE_BARRIER:
167 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
168 case PIPE_CAP_CUBE_MAP_ARRAY:
169 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
170 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
171 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
172 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
173 case PIPE_CAP_START_INSTANCE:
174 case PIPE_CAP_COMPUTE:
175 return 0;
176
177 case PIPE_CAP_SM3:
178 case PIPE_CAP_PRIMITIVE_RESTART:
179 case PIPE_CAP_TGSI_INSTANCEID:
180 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
181 return is_a3xx(screen) || is_a4xx(screen);
182
183 case PIPE_CAP_INDEP_BLEND_ENABLE:
184 case PIPE_CAP_INDEP_BLEND_FUNC:
185 return is_a3xx(screen);
186
187 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
188 return 256;
189
190 case PIPE_CAP_GLSL_FEATURE_LEVEL:
191 if (glsl120)
192 return 120;
193 return (is_a3xx(screen) || is_a4xx(screen)) ? 130 : 120;
194
195 /* Unsupported features. */
196 case PIPE_CAP_DEPTH_CLIP_DISABLE:
197 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
198 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
199 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
200 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
201 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
202 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
203 case PIPE_CAP_USER_VERTEX_BUFFERS:
204 case PIPE_CAP_USER_INDEX_BUFFERS:
205 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
206 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
207 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
208 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
209 case PIPE_CAP_TEXTURE_GATHER_SM5:
210 case PIPE_CAP_FAKE_SW_MSAA:
211 case PIPE_CAP_TEXTURE_QUERY_LOD:
212 case PIPE_CAP_SAMPLE_SHADING:
213 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
214 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
215 case PIPE_CAP_DRAW_INDIRECT:
216 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
217 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
218 case PIPE_CAP_SAMPLER_VIEW_TARGET:
219 case PIPE_CAP_CLIP_HALFZ:
220 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
221 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
222 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
223 return 0;
224
225 case PIPE_CAP_MAX_VIEWPORTS:
226 return 1;
227
228 /* Stream output. */
229 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
230 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
231 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
232 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
233 return 0;
234
235 /* Geometry shader output, unsupported. */
236 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
237 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
238 case PIPE_CAP_MAX_VERTEX_STREAMS:
239 return 0;
240
241 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
242 return 2048;
243
244 /* Texturing. */
245 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
246 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
247 return MAX_MIP_LEVELS;
248 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
249 return 11;
250
251 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
252 return (is_a3xx(screen) || is_a4xx(screen)) ? 256 : 0;
253
254 /* Render targets. */
255 case PIPE_CAP_MAX_RENDER_TARGETS:
256 return screen->max_rts;
257
258 /* Queries. */
259 case PIPE_CAP_QUERY_TIME_ELAPSED:
260 case PIPE_CAP_QUERY_TIMESTAMP:
261 return 0;
262 case PIPE_CAP_OCCLUSION_QUERY:
263 /* TODO still missing on a4xx, but we lie to get gl2..
264 * it's not a feature, it's a bug!
265 */
266 return is_a3xx(screen) || is_a4xx(screen);
267
268 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
269 case PIPE_CAP_MIN_TEXEL_OFFSET:
270 return -8;
271
272 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
273 case PIPE_CAP_MAX_TEXEL_OFFSET:
274 return 7;
275
276 case PIPE_CAP_ENDIANNESS:
277 return PIPE_ENDIAN_LITTLE;
278
279 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
280 return 64;
281
282 case PIPE_CAP_VENDOR_ID:
283 return 0x5143;
284 case PIPE_CAP_DEVICE_ID:
285 return 0xFFFFFFFF;
286 case PIPE_CAP_ACCELERATED:
287 return 1;
288 case PIPE_CAP_VIDEO_MEMORY:
289 DBG("FINISHME: The value returned is incorrect\n");
290 return 10;
291 case PIPE_CAP_UMA:
292 return 1;
293 }
294 debug_printf("unknown param %d\n", param);
295 return 0;
296 }
297
298 static float
299 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
300 {
301 switch (param) {
302 case PIPE_CAPF_MAX_LINE_WIDTH:
303 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
304 case PIPE_CAPF_MAX_POINT_WIDTH:
305 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
306 return 4092.0f;
307 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
308 return 16.0f;
309 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
310 return 15.0f;
311 case PIPE_CAPF_GUARD_BAND_LEFT:
312 case PIPE_CAPF_GUARD_BAND_TOP:
313 case PIPE_CAPF_GUARD_BAND_RIGHT:
314 case PIPE_CAPF_GUARD_BAND_BOTTOM:
315 return 0.0f;
316 }
317 debug_printf("unknown paramf %d\n", param);
318 return 0;
319 }
320
321 static int
322 fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
323 enum pipe_shader_cap param)
324 {
325 struct fd_screen *screen = fd_screen(pscreen);
326
327 switch(shader)
328 {
329 case PIPE_SHADER_FRAGMENT:
330 case PIPE_SHADER_VERTEX:
331 break;
332 case PIPE_SHADER_COMPUTE:
333 case PIPE_SHADER_GEOMETRY:
334 /* maye we could emulate.. */
335 return 0;
336 default:
337 DBG("unknown shader type %d", shader);
338 return 0;
339 }
340
341 /* this is probably not totally correct.. but it's a start: */
342 switch (param) {
343 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
344 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
345 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
346 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
347 return 16384;
348 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
349 /* for now, let someone else flatten if/else when using NIR: */
350 if ((fd_mesa_debug & FD_DBG_NIR) &&
351 (is_a3xx(screen) || is_a4xx(screen)))
352 return 0;
353 return 8; /* XXX */
354 case PIPE_SHADER_CAP_MAX_INPUTS:
355 case PIPE_SHADER_CAP_MAX_OUTPUTS:
356 return 16;
357 case PIPE_SHADER_CAP_MAX_TEMPS:
358 return 64; /* Max native temporaries. */
359 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
360 /* NOTE: seems to be limit for a3xx is actually 512 but
361 * split between VS and FS. Use lower limit of 256 to
362 * avoid getting into impossible situations:
363 */
364 return ((is_a3xx(screen) || is_a4xx(screen)) ? 4096 : 64) * sizeof(float[4]);
365 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
366 return is_a3xx(screen) ? 16 : 1;
367 case PIPE_SHADER_CAP_MAX_PREDS:
368 return 0; /* nothing uses this */
369 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
370 return 1;
371 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
372 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
373 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
374 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
375 return 1;
376 case PIPE_SHADER_CAP_SUBROUTINES:
377 case PIPE_SHADER_CAP_DOUBLES:
378 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
379 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
380 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
381 return 0;
382 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
383 return 1;
384 case PIPE_SHADER_CAP_INTEGERS:
385 if (glsl120)
386 return 0;
387 return (is_a3xx(screen) || is_a4xx(screen)) ? 1 : 0;
388 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
389 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
390 return 16;
391 case PIPE_SHADER_CAP_PREFERRED_IR:
392 return PIPE_SHADER_IR_TGSI;
393 }
394 debug_printf("unknown shader param %d\n", param);
395 return 0;
396 }
397
398 boolean
399 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
400 struct fd_bo *bo,
401 unsigned stride,
402 struct winsys_handle *whandle)
403 {
404 whandle->stride = stride;
405
406 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
407 return fd_bo_get_name(bo, &whandle->handle) == 0;
408 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
409 whandle->handle = fd_bo_handle(bo);
410 return TRUE;
411 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
412 whandle->handle = fd_bo_dmabuf(bo);
413 return TRUE;
414 } else {
415 return FALSE;
416 }
417 }
418
419 struct fd_bo *
420 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
421 struct winsys_handle *whandle,
422 unsigned *out_stride)
423 {
424 struct fd_screen *screen = fd_screen(pscreen);
425 struct fd_bo *bo;
426
427 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
428 bo = fd_bo_from_name(screen->dev, whandle->handle);
429 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
430 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
431 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
432 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
433 } else {
434 DBG("Attempt to import unsupported handle type %d", whandle->type);
435 return NULL;
436 }
437
438 if (!bo) {
439 DBG("ref name 0x%08x failed", whandle->handle);
440 return NULL;
441 }
442
443 *out_stride = whandle->stride;
444
445 return bo;
446 }
447
448 struct pipe_screen *
449 fd_screen_create(struct fd_device *dev)
450 {
451 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
452 struct pipe_screen *pscreen;
453 uint64_t val;
454
455 fd_mesa_debug = debug_get_option_fd_mesa_debug();
456
457 if (fd_mesa_debug & FD_DBG_NOBIN)
458 fd_binning_enabled = false;
459
460 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
461
462 if (!screen)
463 return NULL;
464
465 pscreen = &screen->base;
466
467 screen->dev = dev;
468
469 // maybe this should be in context?
470 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
471 if (!screen->pipe) {
472 DBG("could not create 3d pipe");
473 goto fail;
474 }
475
476 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
477 DBG("could not get GMEM size");
478 goto fail;
479 }
480 screen->gmemsize_bytes = val;
481
482 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
483 DBG("could not get device-id");
484 goto fail;
485 }
486 screen->device_id = val;
487
488 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
489 DBG("could not get gpu-id");
490 goto fail;
491 }
492 screen->gpu_id = val;
493
494 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
495 DBG("could not get chip-id");
496 /* older kernels may not have this property: */
497 unsigned core = screen->gpu_id / 100;
498 unsigned major = (screen->gpu_id % 100) / 10;
499 unsigned minor = screen->gpu_id % 10;
500 unsigned patch = 0; /* assume the worst */
501 val = (patch & 0xff) | ((minor & 0xff) << 8) |
502 ((major & 0xff) << 16) | ((core & 0xff) << 24);
503 }
504 screen->chip_id = val;
505
506 DBG("Pipe Info:");
507 DBG(" GPU-id: %d", screen->gpu_id);
508 DBG(" Chip-id: 0x%08x", screen->chip_id);
509 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
510
511 /* explicitly checking for GPU revisions that are known to work. This
512 * may be overly conservative for a3xx, where spoofing the gpu_id with
513 * the blob driver seems to generate identical cmdstream dumps. But
514 * on a2xx, there seem to be small differences between the GPU revs
515 * so it is probably better to actually test first on real hardware
516 * before enabling:
517 *
518 * If you have a different adreno version, feel free to add it to one
519 * of the cases below and see what happens. And if it works, please
520 * send a patch ;-)
521 */
522 switch (screen->gpu_id) {
523 case 220:
524 fd2_screen_init(pscreen);
525 break;
526 case 320:
527 case 330:
528 fd3_screen_init(pscreen);
529 break;
530 case 420:
531 fd4_screen_init(pscreen);
532 break;
533 default:
534 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
535 goto fail;
536 }
537
538 pscreen->destroy = fd_screen_destroy;
539 pscreen->get_param = fd_screen_get_param;
540 pscreen->get_paramf = fd_screen_get_paramf;
541 pscreen->get_shader_param = fd_screen_get_shader_param;
542
543 fd_resource_screen_init(pscreen);
544 fd_query_screen_init(pscreen);
545
546 pscreen->get_name = fd_screen_get_name;
547 pscreen->get_vendor = fd_screen_get_vendor;
548 pscreen->get_device_vendor = fd_screen_get_device_vendor;
549
550 pscreen->get_timestamp = fd_screen_get_timestamp;
551
552 pscreen->fence_reference = fd_screen_fence_ref;
553 pscreen->fence_signalled = fd_screen_fence_signalled;
554 pscreen->fence_finish = fd_screen_fence_finish;
555
556 util_format_s3tc_init();
557
558 return pscreen;
559
560 fail:
561 fd_screen_destroy(pscreen);
562 return NULL;
563 }