gallium: Add PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "os/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56
57 /* XXX this should go away */
58 #include "state_tracker/drm_driver.h"
59
60 static const struct debug_named_value debug_options[] = {
61 {"msgs", FD_DBG_MSGS, "Print debug messages"},
62 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
63 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
64 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
65 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
66 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
67 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
68 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
69 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
70 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
71 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
72 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
73 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
74 DEBUG_NAMED_VALUE_END
75 };
76
77 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
78
79 int fd_mesa_debug = 0;
80 bool fd_binning_enabled = true;
81 static bool glsl120 = false;
82
83 static const char *
84 fd_screen_get_name(struct pipe_screen *pscreen)
85 {
86 static char buffer[128];
87 util_snprintf(buffer, sizeof(buffer), "FD%03d",
88 fd_screen(pscreen)->device_id);
89 return buffer;
90 }
91
92 static const char *
93 fd_screen_get_vendor(struct pipe_screen *pscreen)
94 {
95 return "freedreno";
96 }
97
98 static const char *
99 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
100 {
101 return "Qualcomm";
102 }
103
104
105 static uint64_t
106 fd_screen_get_timestamp(struct pipe_screen *pscreen)
107 {
108 int64_t cpu_time = os_time_get() * 1000;
109 return cpu_time + fd_screen(pscreen)->cpu_gpu_time_delta;
110 }
111
112 static void
113 fd_screen_destroy(struct pipe_screen *pscreen)
114 {
115 struct fd_screen *screen = fd_screen(pscreen);
116
117 if (screen->pipe)
118 fd_pipe_del(screen->pipe);
119
120 if (screen->dev)
121 fd_device_del(screen->dev);
122
123 free(screen);
124 }
125
126 /*
127 TODO either move caps to a2xx/a3xx specific code, or maybe have some
128 tables for things that differ if the delta is not too much..
129 */
130 static int
131 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
132 {
133 struct fd_screen *screen = fd_screen(pscreen);
134
135 /* this is probably not totally correct.. but it's a start: */
136 switch (param) {
137 /* Supported features (boolean caps). */
138 case PIPE_CAP_NPOT_TEXTURES:
139 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
140 case PIPE_CAP_TWO_SIDED_STENCIL:
141 case PIPE_CAP_ANISOTROPIC_FILTER:
142 case PIPE_CAP_POINT_SPRITE:
143 case PIPE_CAP_TEXTURE_SHADOW_MAP:
144 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
145 case PIPE_CAP_TEXTURE_SWIZZLE:
146 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
147 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
148 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
149 case PIPE_CAP_SEAMLESS_CUBE_MAP:
150 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
151 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
152 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
153 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
154 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
155 case PIPE_CAP_USER_CONSTANT_BUFFERS:
156 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
157 case PIPE_CAP_VERTEXID_NOBASE:
158 case PIPE_CAP_STRING_MARKER:
159 return 1;
160
161 case PIPE_CAP_SHADER_STENCIL_EXPORT:
162 case PIPE_CAP_TGSI_TEXCOORD:
163 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
164 case PIPE_CAP_TEXTURE_MULTISAMPLE:
165 case PIPE_CAP_TEXTURE_BARRIER:
166 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
167 case PIPE_CAP_COMPUTE:
168 case PIPE_CAP_QUERY_MEMORY_INFO:
169 case PIPE_CAP_PCI_GROUP:
170 case PIPE_CAP_PCI_BUS:
171 case PIPE_CAP_PCI_DEVICE:
172 case PIPE_CAP_PCI_FUNCTION:
173 return 0;
174
175 case PIPE_CAP_SM3:
176 case PIPE_CAP_PRIMITIVE_RESTART:
177 case PIPE_CAP_TGSI_INSTANCEID:
178 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
179 case PIPE_CAP_INDEP_BLEND_ENABLE:
180 case PIPE_CAP_INDEP_BLEND_FUNC:
181 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
182 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
183 case PIPE_CAP_CONDITIONAL_RENDER:
184 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
185 case PIPE_CAP_FAKE_SW_MSAA:
186 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
187 case PIPE_CAP_DEPTH_CLIP_DISABLE:
188 case PIPE_CAP_CLIP_HALFZ:
189 return is_a3xx(screen) || is_a4xx(screen);
190
191 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
192 return 0;
193 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
194 if (is_a3xx(screen)) return 16;
195 if (is_a4xx(screen)) return 32;
196 return 0;
197 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
198 /* We could possibly emulate more by pretending 2d/rect textures and
199 * splitting high bits of index into 2nd dimension..
200 */
201 if (is_a3xx(screen)) return 8192;
202 if (is_a4xx(screen)) return 16384;
203 return 0;
204
205 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
206 case PIPE_CAP_CUBE_MAP_ARRAY:
207 case PIPE_CAP_START_INSTANCE:
208 case PIPE_CAP_SAMPLER_VIEW_TARGET:
209 case PIPE_CAP_TEXTURE_QUERY_LOD:
210 return is_a4xx(screen);
211
212 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
213 return 256;
214
215 case PIPE_CAP_GLSL_FEATURE_LEVEL:
216 if (glsl120)
217 return 120;
218 return is_ir3(screen) ? 140 : 120;
219
220 /* Unsupported features. */
221 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
222 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
223 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
224 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
225 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
226 case PIPE_CAP_USER_VERTEX_BUFFERS:
227 case PIPE_CAP_USER_INDEX_BUFFERS:
228 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
229 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
230 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
231 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
232 case PIPE_CAP_TEXTURE_GATHER_SM5:
233 case PIPE_CAP_SAMPLE_SHADING:
234 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
235 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
236 case PIPE_CAP_DRAW_INDIRECT:
237 case PIPE_CAP_MULTI_DRAW_INDIRECT:
238 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
239 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
240 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
241 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
242 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
243 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
244 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
245 case PIPE_CAP_DEPTH_BOUNDS_TEST:
246 case PIPE_CAP_TGSI_TXQS:
247 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
248 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
249 case PIPE_CAP_CLEAR_TEXTURE:
250 case PIPE_CAP_DRAW_PARAMETERS:
251 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
252 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
253 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
254 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
255 case PIPE_CAP_INVALIDATE_BUFFER:
256 case PIPE_CAP_GENERATE_MIPMAP:
257 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
258 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
259 return 0;
260
261 case PIPE_CAP_MAX_VIEWPORTS:
262 return 1;
263
264 case PIPE_CAP_SHAREABLE_SHADERS:
265 if (is_ir3(screen))
266 return 1;
267 return 0;
268
269 /* Stream output. */
270 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
271 if (is_ir3(screen))
272 return PIPE_MAX_SO_BUFFERS;
273 return 0;
274 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
275 if (is_ir3(screen))
276 return 1;
277 return 0;
278 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
279 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
280 if (is_ir3(screen))
281 return 16 * 4; /* should only be shader out limit? */
282 return 0;
283
284 /* Geometry shader output, unsupported. */
285 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
286 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
287 case PIPE_CAP_MAX_VERTEX_STREAMS:
288 return 0;
289
290 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
291 return 2048;
292
293 /* Texturing. */
294 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
295 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
296 return MAX_MIP_LEVELS;
297 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
298 return 11;
299
300 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
301 return (is_a3xx(screen) || is_a4xx(screen)) ? 256 : 0;
302
303 /* Render targets. */
304 case PIPE_CAP_MAX_RENDER_TARGETS:
305 return screen->max_rts;
306 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
307 return is_a3xx(screen) ? 1 : 0;
308
309 /* Queries. */
310 case PIPE_CAP_QUERY_TIMESTAMP:
311 case PIPE_CAP_QUERY_BUFFER_OBJECT:
312 return 0;
313 case PIPE_CAP_OCCLUSION_QUERY:
314 return is_a3xx(screen) || is_a4xx(screen);
315 case PIPE_CAP_QUERY_TIME_ELAPSED:
316 /* only a4xx, requires new enough kernel so we know max_freq: */
317 return (screen->max_freq > 0) && is_a4xx(screen);
318
319 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
320 case PIPE_CAP_MIN_TEXEL_OFFSET:
321 return -8;
322
323 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
324 case PIPE_CAP_MAX_TEXEL_OFFSET:
325 return 7;
326
327 case PIPE_CAP_ENDIANNESS:
328 return PIPE_ENDIAN_LITTLE;
329
330 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
331 return 64;
332
333 case PIPE_CAP_VENDOR_ID:
334 return 0x5143;
335 case PIPE_CAP_DEVICE_ID:
336 return 0xFFFFFFFF;
337 case PIPE_CAP_ACCELERATED:
338 return 1;
339 case PIPE_CAP_VIDEO_MEMORY:
340 DBG("FINISHME: The value returned is incorrect\n");
341 return 10;
342 case PIPE_CAP_UMA:
343 return 1;
344 }
345 debug_printf("unknown param %d\n", param);
346 return 0;
347 }
348
349 static float
350 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
351 {
352 switch (param) {
353 case PIPE_CAPF_MAX_LINE_WIDTH:
354 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
355 case PIPE_CAPF_MAX_POINT_WIDTH:
356 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
357 return 4092.0f;
358 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
359 return 16.0f;
360 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
361 return 15.0f;
362 case PIPE_CAPF_GUARD_BAND_LEFT:
363 case PIPE_CAPF_GUARD_BAND_TOP:
364 case PIPE_CAPF_GUARD_BAND_RIGHT:
365 case PIPE_CAPF_GUARD_BAND_BOTTOM:
366 return 0.0f;
367 }
368 debug_printf("unknown paramf %d\n", param);
369 return 0;
370 }
371
372 static int
373 fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
374 enum pipe_shader_cap param)
375 {
376 struct fd_screen *screen = fd_screen(pscreen);
377
378 switch(shader)
379 {
380 case PIPE_SHADER_FRAGMENT:
381 case PIPE_SHADER_VERTEX:
382 break;
383 case PIPE_SHADER_COMPUTE:
384 case PIPE_SHADER_GEOMETRY:
385 /* maye we could emulate.. */
386 return 0;
387 default:
388 DBG("unknown shader type %d", shader);
389 return 0;
390 }
391
392 /* this is probably not totally correct.. but it's a start: */
393 switch (param) {
394 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
395 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
396 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
397 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
398 return 16384;
399 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
400 return 8; /* XXX */
401 case PIPE_SHADER_CAP_MAX_INPUTS:
402 case PIPE_SHADER_CAP_MAX_OUTPUTS:
403 return 16;
404 case PIPE_SHADER_CAP_MAX_TEMPS:
405 return 64; /* Max native temporaries. */
406 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
407 /* NOTE: seems to be limit for a3xx is actually 512 but
408 * split between VS and FS. Use lower limit of 256 to
409 * avoid getting into impossible situations:
410 */
411 return ((is_a3xx(screen) || is_a4xx(screen)) ? 4096 : 64) * sizeof(float[4]);
412 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
413 return is_ir3(screen) ? 16 : 1;
414 case PIPE_SHADER_CAP_MAX_PREDS:
415 return 0; /* nothing uses this */
416 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
417 return 1;
418 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
419 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
420 /* Technically this should be the same as for TEMP/CONST, since
421 * everything is just normal registers. This is just temporary
422 * hack until load_input/store_output handle arrays in a similar
423 * way as load_var/store_var..
424 */
425 return 0;
426 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
427 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
428 /* a2xx compiler doesn't handle indirect: */
429 return is_ir3(screen) ? 1 : 0;
430 case PIPE_SHADER_CAP_SUBROUTINES:
431 case PIPE_SHADER_CAP_DOUBLES:
432 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
433 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
434 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
435 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
436 return 0;
437 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
438 return 1;
439 case PIPE_SHADER_CAP_INTEGERS:
440 if (glsl120)
441 return 0;
442 return is_ir3(screen) ? 1 : 0;
443 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
444 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
445 return 16;
446 case PIPE_SHADER_CAP_PREFERRED_IR:
447 return PIPE_SHADER_IR_TGSI;
448 case PIPE_SHADER_CAP_SUPPORTED_IRS:
449 return 0;
450 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
451 return 32;
452 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
453 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
454 return 0;
455 }
456 debug_printf("unknown shader param %d\n", param);
457 return 0;
458 }
459
460 boolean
461 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
462 struct fd_bo *bo,
463 unsigned stride,
464 struct winsys_handle *whandle)
465 {
466 whandle->stride = stride;
467
468 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
469 return fd_bo_get_name(bo, &whandle->handle) == 0;
470 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
471 whandle->handle = fd_bo_handle(bo);
472 return TRUE;
473 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
474 whandle->handle = fd_bo_dmabuf(bo);
475 return TRUE;
476 } else {
477 return FALSE;
478 }
479 }
480
481 struct fd_bo *
482 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
483 struct winsys_handle *whandle,
484 unsigned *out_stride)
485 {
486 struct fd_screen *screen = fd_screen(pscreen);
487 struct fd_bo *bo;
488
489 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
490 bo = fd_bo_from_name(screen->dev, whandle->handle);
491 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
492 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
493 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
494 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
495 } else {
496 DBG("Attempt to import unsupported handle type %d", whandle->type);
497 return NULL;
498 }
499
500 if (!bo) {
501 DBG("ref name 0x%08x failed", whandle->handle);
502 return NULL;
503 }
504
505 *out_stride = whandle->stride;
506
507 return bo;
508 }
509
510 struct pipe_screen *
511 fd_screen_create(struct fd_device *dev)
512 {
513 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
514 struct pipe_screen *pscreen;
515 uint64_t val;
516
517 fd_mesa_debug = debug_get_option_fd_mesa_debug();
518
519 if (fd_mesa_debug & FD_DBG_NOBIN)
520 fd_binning_enabled = false;
521
522 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
523
524 if (!screen)
525 return NULL;
526
527 pscreen = &screen->base;
528
529 screen->dev = dev;
530 screen->refcnt = 1;
531
532 // maybe this should be in context?
533 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
534 if (!screen->pipe) {
535 DBG("could not create 3d pipe");
536 goto fail;
537 }
538
539 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
540 DBG("could not get GMEM size");
541 goto fail;
542 }
543 screen->gmemsize_bytes = val;
544
545 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
546 DBG("could not get device-id");
547 goto fail;
548 }
549 screen->device_id = val;
550
551 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
552 DBG("could not get gpu freq");
553 /* this limits what performance related queries are
554 * supported but is not fatal
555 */
556 screen->max_freq = 0;
557 } else {
558 screen->max_freq = val;
559 }
560
561 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
562 DBG("could not get gpu-id");
563 goto fail;
564 }
565 screen->gpu_id = val;
566
567 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
568 DBG("could not get chip-id");
569 /* older kernels may not have this property: */
570 unsigned core = screen->gpu_id / 100;
571 unsigned major = (screen->gpu_id % 100) / 10;
572 unsigned minor = screen->gpu_id % 10;
573 unsigned patch = 0; /* assume the worst */
574 val = (patch & 0xff) | ((minor & 0xff) << 8) |
575 ((major & 0xff) << 16) | ((core & 0xff) << 24);
576 }
577 screen->chip_id = val;
578
579 DBG("Pipe Info:");
580 DBG(" GPU-id: %d", screen->gpu_id);
581 DBG(" Chip-id: 0x%08x", screen->chip_id);
582 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
583
584 /* explicitly checking for GPU revisions that are known to work. This
585 * may be overly conservative for a3xx, where spoofing the gpu_id with
586 * the blob driver seems to generate identical cmdstream dumps. But
587 * on a2xx, there seem to be small differences between the GPU revs
588 * so it is probably better to actually test first on real hardware
589 * before enabling:
590 *
591 * If you have a different adreno version, feel free to add it to one
592 * of the cases below and see what happens. And if it works, please
593 * send a patch ;-)
594 */
595 switch (screen->gpu_id) {
596 case 220:
597 fd2_screen_init(pscreen);
598 break;
599 case 305:
600 case 307:
601 case 320:
602 case 330:
603 fd3_screen_init(pscreen);
604 break;
605 case 420:
606 case 430:
607 fd4_screen_init(pscreen);
608 break;
609 default:
610 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
611 goto fail;
612 }
613
614 pscreen->destroy = fd_screen_destroy;
615 pscreen->get_param = fd_screen_get_param;
616 pscreen->get_paramf = fd_screen_get_paramf;
617 pscreen->get_shader_param = fd_screen_get_shader_param;
618
619 fd_resource_screen_init(pscreen);
620 fd_query_screen_init(pscreen);
621
622 pscreen->get_name = fd_screen_get_name;
623 pscreen->get_vendor = fd_screen_get_vendor;
624 pscreen->get_device_vendor = fd_screen_get_device_vendor;
625
626 pscreen->get_timestamp = fd_screen_get_timestamp;
627
628 pscreen->fence_reference = fd_screen_fence_ref;
629 pscreen->fence_finish = fd_screen_fence_finish;
630
631 util_format_s3tc_init();
632
633 return pscreen;
634
635 fail:
636 fd_screen_destroy(pscreen);
637 return NULL;
638 }