freedreno: Add a6xx backend
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "util/os_time.h"
42
43 #include <errno.h>
44 #include <stdio.h>
45 #include <stdlib.h>
46 #include <sys/sysinfo.h>
47
48 #include "freedreno_screen.h"
49 #include "freedreno_resource.h"
50 #include "freedreno_fence.h"
51 #include "freedreno_query.h"
52 #include "freedreno_util.h"
53
54 #include "a2xx/fd2_screen.h"
55 #include "a3xx/fd3_screen.h"
56 #include "a4xx/fd4_screen.h"
57 #include "a5xx/fd5_screen.h"
58 #include "a6xx/fd6_screen.h"
59
60
61 #include "ir3/ir3_nir.h"
62
63 /* XXX this should go away */
64 #include "state_tracker/drm_driver.h"
65
66 static const struct debug_named_value debug_options[] = {
67 {"msgs", FD_DBG_MSGS, "Print debug messages"},
68 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
69 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
70 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
71 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
72 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
73 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
74 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
75 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
76 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
77 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
78 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
79 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
80 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
81 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
82 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
83 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
84 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
85 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
86 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
87 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
88 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a5xx)"},
89 {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
90 DEBUG_NAMED_VALUE_END
91 };
92
93 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
94
95 int fd_mesa_debug = 0;
96 bool fd_binning_enabled = true;
97 static bool glsl120 = false;
98
99 static const struct debug_named_value shader_debug_options[] = {
100 {"vs", FD_DBG_SHADER_VS, "Print shader disasm for vertex shaders"},
101 {"fs", FD_DBG_SHADER_FS, "Print shader disasm for fragment shaders"},
102 {"cs", FD_DBG_SHADER_CS, "Print shader disasm for compute shaders"},
103 DEBUG_NAMED_VALUE_END
104 };
105
106 DEBUG_GET_ONCE_FLAGS_OPTION(fd_shader_debug, "FD_SHADER_DEBUG", shader_debug_options, 0)
107
108 enum fd_shader_debug fd_shader_debug = 0;
109
110 static const char *
111 fd_screen_get_name(struct pipe_screen *pscreen)
112 {
113 static char buffer[128];
114 util_snprintf(buffer, sizeof(buffer), "FD%03d",
115 fd_screen(pscreen)->device_id);
116 return buffer;
117 }
118
119 static const char *
120 fd_screen_get_vendor(struct pipe_screen *pscreen)
121 {
122 return "freedreno";
123 }
124
125 static const char *
126 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
127 {
128 return "Qualcomm";
129 }
130
131
132 static uint64_t
133 fd_screen_get_timestamp(struct pipe_screen *pscreen)
134 {
135 struct fd_screen *screen = fd_screen(pscreen);
136
137 if (screen->has_timestamp) {
138 uint64_t n;
139 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
140 debug_assert(screen->max_freq > 0);
141 return n * 1000000000 / screen->max_freq;
142 } else {
143 int64_t cpu_time = os_time_get() * 1000;
144 return cpu_time + screen->cpu_gpu_time_delta;
145 }
146
147 }
148
149 static void
150 fd_screen_destroy(struct pipe_screen *pscreen)
151 {
152 struct fd_screen *screen = fd_screen(pscreen);
153
154 if (screen->pipe)
155 fd_pipe_del(screen->pipe);
156
157 if (screen->dev)
158 fd_device_del(screen->dev);
159
160 fd_bc_fini(&screen->batch_cache);
161
162 slab_destroy_parent(&screen->transfer_pool);
163
164 mtx_destroy(&screen->lock);
165
166 ralloc_free(screen->compiler);
167
168 free(screen->perfcntr_queries);
169 free(screen);
170 }
171
172 /*
173 TODO either move caps to a2xx/a3xx specific code, or maybe have some
174 tables for things that differ if the delta is not too much..
175 */
176 static int
177 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
178 {
179 struct fd_screen *screen = fd_screen(pscreen);
180
181 /* this is probably not totally correct.. but it's a start: */
182 switch (param) {
183 /* Supported features (boolean caps). */
184 case PIPE_CAP_NPOT_TEXTURES:
185 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
186 case PIPE_CAP_ANISOTROPIC_FILTER:
187 case PIPE_CAP_POINT_SPRITE:
188 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
189 case PIPE_CAP_TEXTURE_SWIZZLE:
190 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
191 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
192 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
193 case PIPE_CAP_SEAMLESS_CUBE_MAP:
194 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
195 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
196 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
197 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
198 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
199 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
200 case PIPE_CAP_STRING_MARKER:
201 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
202 case PIPE_CAP_TEXTURE_BARRIER:
203 case PIPE_CAP_INVALIDATE_BUFFER:
204 return 1;
205
206 case PIPE_CAP_VERTEXID_NOBASE:
207 return is_a3xx(screen) || is_a4xx(screen);
208
209 case PIPE_CAP_COMPUTE:
210 return has_compute(screen);
211
212 case PIPE_CAP_SHADER_STENCIL_EXPORT:
213 case PIPE_CAP_TGSI_TEXCOORD:
214 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
215 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
216 case PIPE_CAP_QUERY_MEMORY_INFO:
217 case PIPE_CAP_PCI_GROUP:
218 case PIPE_CAP_PCI_BUS:
219 case PIPE_CAP_PCI_DEVICE:
220 case PIPE_CAP_PCI_FUNCTION:
221 return 0;
222
223 case PIPE_CAP_SM3:
224 case PIPE_CAP_PRIMITIVE_RESTART:
225 case PIPE_CAP_TGSI_INSTANCEID:
226 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
227 case PIPE_CAP_INDEP_BLEND_ENABLE:
228 case PIPE_CAP_INDEP_BLEND_FUNC:
229 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
230 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
231 case PIPE_CAP_CONDITIONAL_RENDER:
232 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
233 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
234 case PIPE_CAP_CLIP_HALFZ:
235 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
236
237 case PIPE_CAP_FAKE_SW_MSAA:
238 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
239
240 case PIPE_CAP_TEXTURE_MULTISAMPLE:
241 return is_a5xx(screen) || is_a6xx(screen);
242
243 case PIPE_CAP_DEPTH_CLIP_DISABLE:
244 return is_a3xx(screen) || is_a4xx(screen);
245
246 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
247 return is_a5xx(screen) || is_a6xx(screen);
248
249 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
250 return 0;
251 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
252 if (is_a3xx(screen)) return 16;
253 if (is_a4xx(screen)) return 32;
254 if (is_a5xx(screen)) return 32;
255 if (is_a6xx(screen)) return 32;
256 return 0;
257 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
258 /* We could possibly emulate more by pretending 2d/rect textures and
259 * splitting high bits of index into 2nd dimension..
260 */
261 if (is_a3xx(screen)) return 8192;
262 if (is_a4xx(screen)) return 16384;
263 if (is_a5xx(screen)) return 16384;
264 if (is_a6xx(screen)) return 16384;
265 return 0;
266
267 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
268 case PIPE_CAP_CUBE_MAP_ARRAY:
269 case PIPE_CAP_SAMPLER_VIEW_TARGET:
270 case PIPE_CAP_TEXTURE_QUERY_LOD:
271 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
272
273 case PIPE_CAP_START_INSTANCE:
274 /* Note that a5xx can do this, it just can't (at least with
275 * current firmware) do draw_indirect with base_instance.
276 * Since draw_indirect is needed sooner (gles31 and gl40 vs
277 * gl42), hide base_instance on a5xx. :-/
278 */
279 return is_a4xx(screen);
280
281 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
282 return 64;
283
284 case PIPE_CAP_GLSL_FEATURE_LEVEL:
285 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
286 if (glsl120)
287 return 120;
288 return is_ir3(screen) ? 140 : 120;
289
290 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
291 if (is_a5xx(screen) || is_a6xx(screen))
292 return 4;
293 return 0;
294
295 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
296 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
297 return 4;
298 return 0;
299
300 /* Unsupported features. */
301 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
302 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
303 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
304 case PIPE_CAP_USER_VERTEX_BUFFERS:
305 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
306 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
307 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
308 case PIPE_CAP_TEXTURE_GATHER_SM5:
309 case PIPE_CAP_SAMPLE_SHADING:
310 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
311 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
312 case PIPE_CAP_MULTI_DRAW_INDIRECT:
313 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
314 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
315 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
316 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
317 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
318 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
319 case PIPE_CAP_DEPTH_BOUNDS_TEST:
320 case PIPE_CAP_TGSI_TXQS:
321 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
322 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
323 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
324 case PIPE_CAP_CLEAR_TEXTURE:
325 case PIPE_CAP_DRAW_PARAMETERS:
326 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
327 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
328 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
329 case PIPE_CAP_GENERATE_MIPMAP:
330 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
331 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
332 case PIPE_CAP_CULL_DISTANCE:
333 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
334 case PIPE_CAP_TGSI_VOTE:
335 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
336 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
337 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
338 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
339 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
340 case PIPE_CAP_TGSI_FS_FBFETCH:
341 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
342 case PIPE_CAP_DOUBLES:
343 case PIPE_CAP_INT64:
344 case PIPE_CAP_INT64_DIVMOD:
345 case PIPE_CAP_TGSI_TEX_TXF_LZ:
346 case PIPE_CAP_TGSI_CLOCK:
347 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
348 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
349 case PIPE_CAP_TGSI_BALLOT:
350 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
351 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
352 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
353 case PIPE_CAP_POST_DEPTH_COVERAGE:
354 case PIPE_CAP_BINDLESS_TEXTURE:
355 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
356 case PIPE_CAP_QUERY_SO_OVERFLOW:
357 case PIPE_CAP_MEMOBJ:
358 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
359 case PIPE_CAP_TILE_RASTER_ORDER:
360 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
361 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
362 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
363 case PIPE_CAP_FENCE_SIGNAL:
364 case PIPE_CAP_CONSTBUF0_FLAGS:
365 case PIPE_CAP_PACKED_UNIFORMS:
366 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
367 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
368 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
369 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
370 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
371 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
372 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
373 return 0;
374
375 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
376 return screen->priority_mask;
377
378 case PIPE_CAP_DRAW_INDIRECT:
379 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
380 return 1;
381 return 0;
382
383 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
384 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
385 return 1;
386 return 0;
387
388 case PIPE_CAP_LOAD_CONSTBUF:
389 /* name is confusing, but this turns on std430 packing */
390 if (is_ir3(screen))
391 return 1;
392 return 0;
393
394 case PIPE_CAP_MAX_VIEWPORTS:
395 return 1;
396
397 case PIPE_CAP_SHAREABLE_SHADERS:
398 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
399 /* manage the variants for these ourself, to avoid breaking precompile: */
400 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
401 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
402 if (is_ir3(screen))
403 return 1;
404 return 0;
405
406 /* Stream output. */
407 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
408 if (is_ir3(screen))
409 return PIPE_MAX_SO_BUFFERS;
410 return 0;
411 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
412 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
413 if (is_ir3(screen))
414 return 1;
415 return 0;
416 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
417 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
418 if (is_ir3(screen))
419 return 16 * 4; /* should only be shader out limit? */
420 return 0;
421
422 /* Geometry shader output, unsupported. */
423 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
424 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
425 case PIPE_CAP_MAX_VERTEX_STREAMS:
426 return 0;
427
428 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
429 return 2048;
430
431 /* Texturing. */
432 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
433 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
434 return MAX_MIP_LEVELS;
435 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
436 return 11;
437
438 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
439 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
440
441 /* Render targets. */
442 case PIPE_CAP_MAX_RENDER_TARGETS:
443 return screen->max_rts;
444 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
445 return is_a3xx(screen) ? 1 : 0;
446
447 /* Queries. */
448 case PIPE_CAP_QUERY_BUFFER_OBJECT:
449 return 0;
450 case PIPE_CAP_OCCLUSION_QUERY:
451 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
452 case PIPE_CAP_QUERY_TIMESTAMP:
453 case PIPE_CAP_QUERY_TIME_ELAPSED:
454 /* only a4xx, requires new enough kernel so we know max_freq: */
455 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
456
457 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
458 case PIPE_CAP_MIN_TEXEL_OFFSET:
459 return -8;
460
461 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
462 case PIPE_CAP_MAX_TEXEL_OFFSET:
463 return 7;
464
465 case PIPE_CAP_ENDIANNESS:
466 return PIPE_ENDIAN_LITTLE;
467
468 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
469 return 64;
470
471 case PIPE_CAP_VENDOR_ID:
472 return 0x5143;
473 case PIPE_CAP_DEVICE_ID:
474 return 0xFFFFFFFF;
475 case PIPE_CAP_ACCELERATED:
476 return 1;
477 case PIPE_CAP_VIDEO_MEMORY:
478 DBG("FINISHME: The value returned is incorrect\n");
479 return 10;
480 case PIPE_CAP_UMA:
481 return 1;
482 case PIPE_CAP_NATIVE_FENCE_FD:
483 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
484 }
485 debug_printf("unknown param %d\n", param);
486 return 0;
487 }
488
489 static float
490 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
491 {
492 switch (param) {
493 case PIPE_CAPF_MAX_LINE_WIDTH:
494 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
495 /* NOTE: actual value is 127.0f, but this is working around a deqp
496 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
497 * uses too small of a render target size, and gets confused when
498 * the lines start going offscreen.
499 *
500 * See: https://code.google.com/p/android/issues/detail?id=206513
501 */
502 if (fd_mesa_debug & FD_DBG_DEQP)
503 return 48.0f;
504 return 127.0f;
505 case PIPE_CAPF_MAX_POINT_WIDTH:
506 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
507 return 4092.0f;
508 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
509 return 16.0f;
510 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
511 return 15.0f;
512 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
513 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
514 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
515 return 0.0f;
516 }
517 debug_printf("unknown paramf %d\n", param);
518 return 0;
519 }
520
521 static int
522 fd_screen_get_shader_param(struct pipe_screen *pscreen,
523 enum pipe_shader_type shader,
524 enum pipe_shader_cap param)
525 {
526 struct fd_screen *screen = fd_screen(pscreen);
527
528 switch(shader)
529 {
530 case PIPE_SHADER_FRAGMENT:
531 case PIPE_SHADER_VERTEX:
532 break;
533 case PIPE_SHADER_COMPUTE:
534 if (has_compute(screen))
535 break;
536 return 0;
537 case PIPE_SHADER_GEOMETRY:
538 /* maye we could emulate.. */
539 return 0;
540 default:
541 DBG("unknown shader type %d", shader);
542 return 0;
543 }
544
545 /* this is probably not totally correct.. but it's a start: */
546 switch (param) {
547 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
548 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
549 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
550 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
551 return 16384;
552 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
553 return 8; /* XXX */
554 case PIPE_SHADER_CAP_MAX_INPUTS:
555 case PIPE_SHADER_CAP_MAX_OUTPUTS:
556 return 16;
557 case PIPE_SHADER_CAP_MAX_TEMPS:
558 return 64; /* Max native temporaries. */
559 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
560 /* NOTE: seems to be limit for a3xx is actually 512 but
561 * split between VS and FS. Use lower limit of 256 to
562 * avoid getting into impossible situations:
563 */
564 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
565 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
566 return is_ir3(screen) ? 16 : 1;
567 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
568 return 1;
569 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
570 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
571 /* Technically this should be the same as for TEMP/CONST, since
572 * everything is just normal registers. This is just temporary
573 * hack until load_input/store_output handle arrays in a similar
574 * way as load_var/store_var..
575 */
576 return 0;
577 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
578 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
579 /* a2xx compiler doesn't handle indirect: */
580 return is_ir3(screen) ? 1 : 0;
581 case PIPE_SHADER_CAP_SUBROUTINES:
582 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
583 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
584 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
585 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
586 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
587 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
588 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
589 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
590 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
591 return 0;
592 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
593 return 1;
594 case PIPE_SHADER_CAP_INTEGERS:
595 if (glsl120)
596 return 0;
597 return is_ir3(screen) ? 1 : 0;
598 case PIPE_SHADER_CAP_INT64_ATOMICS:
599 return 0;
600 case PIPE_SHADER_CAP_FP16:
601 return 0;
602 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
603 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
604 return 16;
605 case PIPE_SHADER_CAP_PREFERRED_IR:
606 if (is_ir3(screen))
607 return PIPE_SHADER_IR_NIR;
608 return PIPE_SHADER_IR_TGSI;
609 case PIPE_SHADER_CAP_SUPPORTED_IRS:
610 if (is_ir3(screen)) {
611 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
612 } else {
613 return (1 << PIPE_SHADER_IR_TGSI);
614 }
615 return 0;
616 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
617 return 32;
618 case PIPE_SHADER_CAP_SCALAR_ISA:
619 return is_ir3(screen) ? 1 : 0;
620 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
621 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
622 if (is_a5xx(screen) || is_a6xx(screen)) {
623 /* a5xx (and a4xx for that matter) has one state-block
624 * for compute-shader SSBO's and another that is shared
625 * by VS/HS/DS/GS/FS.. so to simplify things for now
626 * just advertise SSBOs for FS and CS. We could possibly
627 * do what blob does, and partition the space for
628 * VS/HS/DS/GS/FS. The blob advertises:
629 *
630 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
631 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
632 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
633 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
634 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
635 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
636 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
637 *
638 * I think that way we could avoid having to patch shaders
639 * for actual SSBO indexes by using a static partitioning.
640 *
641 * Note same state block is used for images and buffers,
642 * but images also need texture state for read access
643 * (isam/isam.3d)
644 */
645 switch(shader)
646 {
647 case PIPE_SHADER_FRAGMENT:
648 case PIPE_SHADER_COMPUTE:
649 return 24;
650 default:
651 return 0;
652 }
653 }
654 return 0;
655 }
656 debug_printf("unknown shader param %d\n", param);
657 return 0;
658 }
659
660 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
661 * into per-generation backend?
662 */
663 static int
664 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
665 enum pipe_compute_cap param, void *ret)
666 {
667 struct fd_screen *screen = fd_screen(pscreen);
668 const char * const ir = "ir3";
669
670 if (!has_compute(screen))
671 return 0;
672
673 #define RET(x) do { \
674 if (ret) \
675 memcpy(ret, x, sizeof(x)); \
676 return sizeof(x); \
677 } while (0)
678
679 switch (param) {
680 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
681 // don't expose 64b pointer support yet, until ir3 supports 64b
682 // math, otherwise spir64 target is used and we get 64b pointer
683 // calculations that we can't do yet
684 // if (is_a5xx(screen))
685 // RET((uint32_t []){ 64 });
686 RET((uint32_t []){ 32 });
687
688 case PIPE_COMPUTE_CAP_IR_TARGET:
689 if (ret)
690 sprintf(ret, ir);
691 return strlen(ir) * sizeof(char);
692
693 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
694 RET((uint64_t []) { 3 });
695
696 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
697 RET(((uint64_t []) { 65535, 65535, 65535 }));
698
699 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
700 RET(((uint64_t []) { 1024, 1024, 64 }));
701
702 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
703 RET((uint64_t []) { 1024 });
704
705 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
706 RET((uint64_t []) { screen->ram_size });
707
708 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
709 RET((uint64_t []) { 32768 });
710
711 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
712 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
713 RET((uint64_t []) { 4096 });
714
715 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
716 RET((uint64_t []) { screen->ram_size });
717
718 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
719 RET((uint32_t []) { screen->max_freq / 1000000 });
720
721 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
722 RET((uint32_t []) { 9999 }); // TODO
723
724 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
725 RET((uint32_t []) { 1 });
726
727 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
728 RET((uint32_t []) { 32 }); // TODO
729
730 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
731 RET((uint64_t []) { 1024 }); // TODO
732 }
733
734 return 0;
735 }
736
737 static const void *
738 fd_get_compiler_options(struct pipe_screen *pscreen,
739 enum pipe_shader_ir ir, unsigned shader)
740 {
741 struct fd_screen *screen = fd_screen(pscreen);
742
743 if (is_ir3(screen))
744 return ir3_get_compiler_options(screen->compiler);
745
746 return NULL;
747 }
748
749 boolean
750 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
751 struct fd_bo *bo,
752 unsigned stride,
753 struct winsys_handle *whandle)
754 {
755 whandle->stride = stride;
756
757 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
758 return fd_bo_get_name(bo, &whandle->handle) == 0;
759 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
760 whandle->handle = fd_bo_handle(bo);
761 return TRUE;
762 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
763 whandle->handle = fd_bo_dmabuf(bo);
764 return TRUE;
765 } else {
766 return FALSE;
767 }
768 }
769
770 struct fd_bo *
771 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
772 struct winsys_handle *whandle)
773 {
774 struct fd_screen *screen = fd_screen(pscreen);
775 struct fd_bo *bo;
776
777 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
778 bo = fd_bo_from_name(screen->dev, whandle->handle);
779 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
780 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
781 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
782 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
783 } else {
784 DBG("Attempt to import unsupported handle type %d", whandle->type);
785 return NULL;
786 }
787
788 if (!bo) {
789 DBG("ref name 0x%08x failed", whandle->handle);
790 return NULL;
791 }
792
793 return bo;
794 }
795
796 struct pipe_screen *
797 fd_screen_create(struct fd_device *dev)
798 {
799 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
800 struct pipe_screen *pscreen;
801 uint64_t val;
802
803 fd_mesa_debug = debug_get_option_fd_mesa_debug();
804 fd_shader_debug = debug_get_option_fd_shader_debug();
805
806 if (fd_mesa_debug & FD_DBG_NOBIN)
807 fd_binning_enabled = false;
808
809 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
810
811 if (!screen)
812 return NULL;
813
814 pscreen = &screen->base;
815
816 screen->dev = dev;
817 screen->refcnt = 1;
818
819 // maybe this should be in context?
820 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
821 if (!screen->pipe) {
822 DBG("could not create 3d pipe");
823 goto fail;
824 }
825
826 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
827 DBG("could not get GMEM size");
828 goto fail;
829 }
830 screen->gmemsize_bytes = val;
831
832 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
833 DBG("could not get device-id");
834 goto fail;
835 }
836 screen->device_id = val;
837
838 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
839 DBG("could not get gpu freq");
840 /* this limits what performance related queries are
841 * supported but is not fatal
842 */
843 screen->max_freq = 0;
844 } else {
845 screen->max_freq = val;
846 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
847 screen->has_timestamp = true;
848 }
849
850 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
851 DBG("could not get gpu-id");
852 goto fail;
853 }
854 screen->gpu_id = val;
855
856 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
857 DBG("could not get chip-id");
858 /* older kernels may not have this property: */
859 unsigned core = screen->gpu_id / 100;
860 unsigned major = (screen->gpu_id % 100) / 10;
861 unsigned minor = screen->gpu_id % 10;
862 unsigned patch = 0; /* assume the worst */
863 val = (patch & 0xff) | ((minor & 0xff) << 8) |
864 ((major & 0xff) << 16) | ((core & 0xff) << 24);
865 }
866 screen->chip_id = val;
867
868 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
869 DBG("could not get # of rings");
870 screen->priority_mask = 0;
871 } else {
872 /* # of rings equates to number of unique priority values: */
873 screen->priority_mask = (1 << val) - 1;
874 }
875
876 struct sysinfo si;
877 sysinfo(&si);
878 screen->ram_size = si.totalram;
879
880 DBG("Pipe Info:");
881 DBG(" GPU-id: %d", screen->gpu_id);
882 DBG(" Chip-id: 0x%08x", screen->chip_id);
883 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
884
885 /* explicitly checking for GPU revisions that are known to work. This
886 * may be overly conservative for a3xx, where spoofing the gpu_id with
887 * the blob driver seems to generate identical cmdstream dumps. But
888 * on a2xx, there seem to be small differences between the GPU revs
889 * so it is probably better to actually test first on real hardware
890 * before enabling:
891 *
892 * If you have a different adreno version, feel free to add it to one
893 * of the cases below and see what happens. And if it works, please
894 * send a patch ;-)
895 */
896 switch (screen->gpu_id) {
897 case 205:
898 case 220:
899 fd2_screen_init(pscreen);
900 break;
901 case 305:
902 case 307:
903 case 320:
904 case 330:
905 fd3_screen_init(pscreen);
906 break;
907 case 420:
908 case 430:
909 fd4_screen_init(pscreen);
910 break;
911 case 530:
912 fd5_screen_init(pscreen);
913 break;
914 case 630:
915 fd6_screen_init(pscreen);
916 break;
917 default:
918 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
919 goto fail;
920 }
921
922 if (screen->gpu_id >= 500) {
923 screen->gmem_alignw = 64;
924 screen->gmem_alignh = 32;
925 screen->num_vsc_pipes = 16;
926 } else {
927 screen->gmem_alignw = 32;
928 screen->gmem_alignh = 32;
929 screen->num_vsc_pipes = 8;
930 }
931
932 /* NOTE: don't enable reordering on a2xx, since completely untested.
933 * Also, don't enable if we have too old of a kernel to support
934 * growable cmdstream buffers, since memory requirement for cmdstream
935 * buffers would be too much otherwise.
936 */
937 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
938 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
939
940 fd_bc_init(&screen->batch_cache);
941
942 (void) mtx_init(&screen->lock, mtx_plain);
943
944 pscreen->destroy = fd_screen_destroy;
945 pscreen->get_param = fd_screen_get_param;
946 pscreen->get_paramf = fd_screen_get_paramf;
947 pscreen->get_shader_param = fd_screen_get_shader_param;
948 pscreen->get_compute_param = fd_get_compute_param;
949 pscreen->get_compiler_options = fd_get_compiler_options;
950
951 fd_resource_screen_init(pscreen);
952 fd_query_screen_init(pscreen);
953
954 pscreen->get_name = fd_screen_get_name;
955 pscreen->get_vendor = fd_screen_get_vendor;
956 pscreen->get_device_vendor = fd_screen_get_device_vendor;
957
958 pscreen->get_timestamp = fd_screen_get_timestamp;
959
960 pscreen->fence_reference = fd_fence_ref;
961 pscreen->fence_finish = fd_fence_finish;
962 pscreen->fence_get_fd = fd_fence_get_fd;
963
964 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
965
966 return pscreen;
967
968 fail:
969 fd_screen_destroy(pscreen);
970 return NULL;
971 }