freedreno/a5xx: don't expose 64b pointers yet
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "util/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56 #include "a5xx/fd5_screen.h"
57
58 #include "ir3/ir3_nir.h"
59
60 /* XXX this should go away */
61 #include "state_tracker/drm_driver.h"
62
63 static const struct debug_named_value debug_options[] = {
64 {"msgs", FD_DBG_MSGS, "Print debug messages"},
65 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
66 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
67 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
68 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
69 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
70 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
71 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
72 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
73 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
74 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
75 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
76 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
77 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
78 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
79 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
80 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
81 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
82 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
83 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
84 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
85 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a5xx)"},
86 DEBUG_NAMED_VALUE_END
87 };
88
89 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
90
91 int fd_mesa_debug = 0;
92 bool fd_binning_enabled = true;
93 static bool glsl120 = false;
94
95 static const char *
96 fd_screen_get_name(struct pipe_screen *pscreen)
97 {
98 static char buffer[128];
99 util_snprintf(buffer, sizeof(buffer), "FD%03d",
100 fd_screen(pscreen)->device_id);
101 return buffer;
102 }
103
104 static const char *
105 fd_screen_get_vendor(struct pipe_screen *pscreen)
106 {
107 return "freedreno";
108 }
109
110 static const char *
111 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
112 {
113 return "Qualcomm";
114 }
115
116
117 static uint64_t
118 fd_screen_get_timestamp(struct pipe_screen *pscreen)
119 {
120 struct fd_screen *screen = fd_screen(pscreen);
121
122 if (screen->has_timestamp) {
123 uint64_t n;
124 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
125 debug_assert(screen->max_freq > 0);
126 return n * 1000000000 / screen->max_freq;
127 } else {
128 int64_t cpu_time = os_time_get() * 1000;
129 return cpu_time + screen->cpu_gpu_time_delta;
130 }
131
132 }
133
134 static void
135 fd_screen_destroy(struct pipe_screen *pscreen)
136 {
137 struct fd_screen *screen = fd_screen(pscreen);
138
139 if (screen->pipe)
140 fd_pipe_del(screen->pipe);
141
142 if (screen->dev)
143 fd_device_del(screen->dev);
144
145 fd_bc_fini(&screen->batch_cache);
146
147 slab_destroy_parent(&screen->transfer_pool);
148
149 mtx_destroy(&screen->lock);
150
151 ralloc_free(screen->compiler);
152
153 free(screen);
154 }
155
156 /*
157 TODO either move caps to a2xx/a3xx specific code, or maybe have some
158 tables for things that differ if the delta is not too much..
159 */
160 static int
161 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
162 {
163 struct fd_screen *screen = fd_screen(pscreen);
164
165 /* this is probably not totally correct.. but it's a start: */
166 switch (param) {
167 /* Supported features (boolean caps). */
168 case PIPE_CAP_NPOT_TEXTURES:
169 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
170 case PIPE_CAP_ANISOTROPIC_FILTER:
171 case PIPE_CAP_POINT_SPRITE:
172 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
173 case PIPE_CAP_TEXTURE_SWIZZLE:
174 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
175 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
176 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
177 case PIPE_CAP_SEAMLESS_CUBE_MAP:
178 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
179 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
180 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
181 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
182 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
183 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
184 case PIPE_CAP_STRING_MARKER:
185 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
186 case PIPE_CAP_TEXTURE_BARRIER:
187 case PIPE_CAP_INVALIDATE_BUFFER:
188 return 1;
189
190 case PIPE_CAP_VERTEXID_NOBASE:
191 return is_a3xx(screen) || is_a4xx(screen);
192
193 case PIPE_CAP_COMPUTE:
194 return has_compute(screen);
195
196 case PIPE_CAP_SHADER_STENCIL_EXPORT:
197 case PIPE_CAP_TGSI_TEXCOORD:
198 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
199 case PIPE_CAP_TEXTURE_MULTISAMPLE:
200 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
201 case PIPE_CAP_QUERY_MEMORY_INFO:
202 case PIPE_CAP_PCI_GROUP:
203 case PIPE_CAP_PCI_BUS:
204 case PIPE_CAP_PCI_DEVICE:
205 case PIPE_CAP_PCI_FUNCTION:
206 return 0;
207
208 case PIPE_CAP_SM3:
209 case PIPE_CAP_PRIMITIVE_RESTART:
210 case PIPE_CAP_TGSI_INSTANCEID:
211 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
212 case PIPE_CAP_INDEP_BLEND_ENABLE:
213 case PIPE_CAP_INDEP_BLEND_FUNC:
214 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
215 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
216 case PIPE_CAP_CONDITIONAL_RENDER:
217 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
218 case PIPE_CAP_FAKE_SW_MSAA:
219 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
220 case PIPE_CAP_CLIP_HALFZ:
221 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
222
223 case PIPE_CAP_DEPTH_CLIP_DISABLE:
224 return is_a3xx(screen) || is_a4xx(screen);
225
226 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
227 return is_a5xx(screen);
228
229 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
230 return 0;
231 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
232 if (is_a3xx(screen)) return 16;
233 if (is_a4xx(screen)) return 32;
234 if (is_a5xx(screen)) return 32;
235 return 0;
236 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
237 /* We could possibly emulate more by pretending 2d/rect textures and
238 * splitting high bits of index into 2nd dimension..
239 */
240 if (is_a3xx(screen)) return 8192;
241 if (is_a4xx(screen)) return 16384;
242 if (is_a5xx(screen)) return 16384;
243 return 0;
244
245 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
246 case PIPE_CAP_CUBE_MAP_ARRAY:
247 case PIPE_CAP_SAMPLER_VIEW_TARGET:
248 case PIPE_CAP_TEXTURE_QUERY_LOD:
249 return is_a4xx(screen) || is_a5xx(screen);
250
251 case PIPE_CAP_START_INSTANCE:
252 /* Note that a5xx can do this, it just can't (at least with
253 * current firmware) do draw_indirect with base_instance.
254 * Since draw_indirect is needed sooner (gles31 and gl40 vs
255 * gl42), hide base_instance on a5xx. :-/
256 */
257 return is_a4xx(screen);
258
259 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
260 return 64;
261
262 case PIPE_CAP_GLSL_FEATURE_LEVEL:
263 if (glsl120)
264 return 120;
265 return is_ir3(screen) ? 140 : 120;
266
267 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
268 if (is_a5xx(screen))
269 return 4;
270 return 0;
271
272 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
273 if (is_a4xx(screen) || is_a5xx(screen))
274 return 4;
275 return 0;
276
277 /* Unsupported features. */
278 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
279 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
280 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
281 case PIPE_CAP_USER_VERTEX_BUFFERS:
282 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
283 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
284 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
285 case PIPE_CAP_TEXTURE_GATHER_SM5:
286 case PIPE_CAP_SAMPLE_SHADING:
287 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
288 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
289 case PIPE_CAP_MULTI_DRAW_INDIRECT:
290 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
291 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
292 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
293 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
294 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
295 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
296 case PIPE_CAP_DEPTH_BOUNDS_TEST:
297 case PIPE_CAP_TGSI_TXQS:
298 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
299 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
300 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
301 case PIPE_CAP_CLEAR_TEXTURE:
302 case PIPE_CAP_DRAW_PARAMETERS:
303 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
304 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
305 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
306 case PIPE_CAP_GENERATE_MIPMAP:
307 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
308 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
309 case PIPE_CAP_CULL_DISTANCE:
310 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
311 case PIPE_CAP_TGSI_VOTE:
312 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
313 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
314 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
315 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
316 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
317 case PIPE_CAP_TGSI_FS_FBFETCH:
318 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
319 case PIPE_CAP_DOUBLES:
320 case PIPE_CAP_INT64:
321 case PIPE_CAP_INT64_DIVMOD:
322 case PIPE_CAP_TGSI_TEX_TXF_LZ:
323 case PIPE_CAP_TGSI_CLOCK:
324 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
325 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
326 case PIPE_CAP_TGSI_BALLOT:
327 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
328 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
329 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
330 case PIPE_CAP_POST_DEPTH_COVERAGE:
331 case PIPE_CAP_BINDLESS_TEXTURE:
332 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
333 case PIPE_CAP_QUERY_SO_OVERFLOW:
334 case PIPE_CAP_MEMOBJ:
335 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
336 case PIPE_CAP_TILE_RASTER_ORDER:
337 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
338 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
339 case PIPE_CAP_FENCE_SIGNAL:
340 case PIPE_CAP_CONSTBUF0_FLAGS:
341 return 0;
342
343 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
344 return screen->priority_mask;
345
346 case PIPE_CAP_DRAW_INDIRECT:
347 if (is_a4xx(screen) || is_a5xx(screen))
348 return 1;
349 return 0;
350
351 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
352 if (is_a4xx(screen) || is_a5xx(screen))
353 return 1;
354 return 0;
355
356 case PIPE_CAP_LOAD_CONSTBUF:
357 /* name is confusing, but this turns on std430 packing */
358 if (is_ir3(screen))
359 return 1;
360 return 0;
361
362 case PIPE_CAP_MAX_VIEWPORTS:
363 return 1;
364
365 case PIPE_CAP_SHAREABLE_SHADERS:
366 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
367 /* manage the variants for these ourself, to avoid breaking precompile: */
368 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
369 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
370 if (is_ir3(screen))
371 return 1;
372 return 0;
373
374 /* Stream output. */
375 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
376 if (is_ir3(screen))
377 return PIPE_MAX_SO_BUFFERS;
378 return 0;
379 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
380 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
381 if (is_ir3(screen))
382 return 1;
383 return 0;
384 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
385 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
386 if (is_ir3(screen))
387 return 16 * 4; /* should only be shader out limit? */
388 return 0;
389
390 /* Geometry shader output, unsupported. */
391 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
392 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
393 case PIPE_CAP_MAX_VERTEX_STREAMS:
394 return 0;
395
396 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
397 return 2048;
398
399 /* Texturing. */
400 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
401 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
402 return MAX_MIP_LEVELS;
403 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
404 return 11;
405
406 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
407 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 256 : 0;
408
409 /* Render targets. */
410 case PIPE_CAP_MAX_RENDER_TARGETS:
411 return screen->max_rts;
412 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
413 return is_a3xx(screen) ? 1 : 0;
414
415 /* Queries. */
416 case PIPE_CAP_QUERY_BUFFER_OBJECT:
417 return 0;
418 case PIPE_CAP_OCCLUSION_QUERY:
419 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
420 case PIPE_CAP_QUERY_TIMESTAMP:
421 case PIPE_CAP_QUERY_TIME_ELAPSED:
422 /* only a4xx, requires new enough kernel so we know max_freq: */
423 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen));
424
425 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
426 case PIPE_CAP_MIN_TEXEL_OFFSET:
427 return -8;
428
429 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
430 case PIPE_CAP_MAX_TEXEL_OFFSET:
431 return 7;
432
433 case PIPE_CAP_ENDIANNESS:
434 return PIPE_ENDIAN_LITTLE;
435
436 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
437 return 64;
438
439 case PIPE_CAP_VENDOR_ID:
440 return 0x5143;
441 case PIPE_CAP_DEVICE_ID:
442 return 0xFFFFFFFF;
443 case PIPE_CAP_ACCELERATED:
444 return 1;
445 case PIPE_CAP_VIDEO_MEMORY:
446 DBG("FINISHME: The value returned is incorrect\n");
447 return 10;
448 case PIPE_CAP_UMA:
449 return 1;
450 case PIPE_CAP_NATIVE_FENCE_FD:
451 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
452 }
453 debug_printf("unknown param %d\n", param);
454 return 0;
455 }
456
457 static float
458 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
459 {
460 switch (param) {
461 case PIPE_CAPF_MAX_LINE_WIDTH:
462 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
463 /* NOTE: actual value is 127.0f, but this is working around a deqp
464 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
465 * uses too small of a render target size, and gets confused when
466 * the lines start going offscreen.
467 *
468 * See: https://code.google.com/p/android/issues/detail?id=206513
469 */
470 if (fd_mesa_debug & FD_DBG_DEQP)
471 return 48.0f;
472 return 127.0f;
473 case PIPE_CAPF_MAX_POINT_WIDTH:
474 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
475 return 4092.0f;
476 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
477 return 16.0f;
478 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
479 return 15.0f;
480 }
481 debug_printf("unknown paramf %d\n", param);
482 return 0;
483 }
484
485 static int
486 fd_screen_get_shader_param(struct pipe_screen *pscreen,
487 enum pipe_shader_type shader,
488 enum pipe_shader_cap param)
489 {
490 struct fd_screen *screen = fd_screen(pscreen);
491
492 switch(shader)
493 {
494 case PIPE_SHADER_FRAGMENT:
495 case PIPE_SHADER_VERTEX:
496 break;
497 case PIPE_SHADER_COMPUTE:
498 if (has_compute(screen))
499 break;
500 return 0;
501 case PIPE_SHADER_GEOMETRY:
502 /* maye we could emulate.. */
503 return 0;
504 default:
505 DBG("unknown shader type %d", shader);
506 return 0;
507 }
508
509 /* this is probably not totally correct.. but it's a start: */
510 switch (param) {
511 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
512 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
513 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
514 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
515 return 16384;
516 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
517 return 8; /* XXX */
518 case PIPE_SHADER_CAP_MAX_INPUTS:
519 case PIPE_SHADER_CAP_MAX_OUTPUTS:
520 return 16;
521 case PIPE_SHADER_CAP_MAX_TEMPS:
522 return 64; /* Max native temporaries. */
523 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
524 /* NOTE: seems to be limit for a3xx is actually 512 but
525 * split between VS and FS. Use lower limit of 256 to
526 * avoid getting into impossible situations:
527 */
528 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 4096 : 64) * sizeof(float[4]);
529 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
530 return is_ir3(screen) ? 16 : 1;
531 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
532 return 1;
533 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
534 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
535 /* Technically this should be the same as for TEMP/CONST, since
536 * everything is just normal registers. This is just temporary
537 * hack until load_input/store_output handle arrays in a similar
538 * way as load_var/store_var..
539 */
540 return 0;
541 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
542 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
543 /* a2xx compiler doesn't handle indirect: */
544 return is_ir3(screen) ? 1 : 0;
545 case PIPE_SHADER_CAP_SUBROUTINES:
546 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
547 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
548 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
549 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
550 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
551 return 0;
552 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
553 return 1;
554 case PIPE_SHADER_CAP_INTEGERS:
555 if (glsl120)
556 return 0;
557 return is_ir3(screen) ? 1 : 0;
558 case PIPE_SHADER_CAP_INT64_ATOMICS:
559 return 0;
560 case PIPE_SHADER_CAP_FP16:
561 return 0;
562 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
563 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
564 return 16;
565 case PIPE_SHADER_CAP_PREFERRED_IR:
566 if (is_ir3(screen))
567 return PIPE_SHADER_IR_NIR;
568 return PIPE_SHADER_IR_TGSI;
569 case PIPE_SHADER_CAP_SUPPORTED_IRS:
570 if (is_ir3(screen)) {
571 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
572 } else {
573 return (1 << PIPE_SHADER_IR_TGSI);
574 }
575 return 0;
576 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
577 return 32;
578 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
579 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
580 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
581 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
582 return 0;
583 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
584 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
585 if (is_a5xx(screen)) {
586 /* a5xx (and a4xx for that matter) has one state-block
587 * for compute-shader SSBO's and another that is shared
588 * by VS/HS/DS/GS/FS.. so to simplify things for now
589 * just advertise SSBOs for FS and CS. We could possibly
590 * do what blob does, and partition the space for
591 * VS/HS/DS/GS/FS. The blob advertises:
592 *
593 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
594 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
595 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
596 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
597 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
598 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
599 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
600 *
601 * I think that way we could avoid having to patch shaders
602 * for actual SSBO indexes by using a static partitioning.
603 *
604 * Note same state block is used for images and buffers,
605 * but images also need texture state for read access
606 * (isam/isam.3d)
607 */
608 switch(shader)
609 {
610 case PIPE_SHADER_FRAGMENT:
611 case PIPE_SHADER_COMPUTE:
612 return 24;
613 default:
614 return 0;
615 }
616 }
617 return 0;
618 }
619 debug_printf("unknown shader param %d\n", param);
620 return 0;
621 }
622
623 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
624 * into per-generation backend?
625 */
626 static int
627 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
628 enum pipe_compute_cap param, void *ret)
629 {
630 struct fd_screen *screen = fd_screen(pscreen);
631 const char * const ir = "ir3";
632
633 if (!has_compute(screen))
634 return 0;
635
636 #define RET(x) do { \
637 if (ret) \
638 memcpy(ret, x, sizeof(x)); \
639 return sizeof(x); \
640 } while (0)
641
642 switch (param) {
643 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
644 // don't expose 64b pointer support yet, until ir3 supports 64b
645 // math, otherwise spir64 target is used and we get 64b pointer
646 // calculations that we can't do yet
647 // if (is_a5xx(screen))
648 // RET((uint32_t []){ 64 });
649 RET((uint32_t []){ 32 });
650
651 case PIPE_COMPUTE_CAP_IR_TARGET:
652 if (ret)
653 sprintf(ret, ir);
654 return strlen(ir) * sizeof(char);
655
656 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
657 RET((uint64_t []) { 3 });
658
659 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
660 RET(((uint64_t []) { 65535, 65535, 65535 }));
661
662 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
663 RET(((uint64_t []) { 1024, 1024, 64 }));
664
665 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
666 RET((uint64_t []) { 1024 });
667
668 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
669 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
670 RET((uint64_t []) { 32768 });
671
672 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
673 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
674 break;
675 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
676 RET((uint64_t []) { 32768 });
677
678 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
679 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
680 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
681 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
682 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
683 break;
684 }
685
686 return 0;
687 }
688
689 static const void *
690 fd_get_compiler_options(struct pipe_screen *pscreen,
691 enum pipe_shader_ir ir, unsigned shader)
692 {
693 struct fd_screen *screen = fd_screen(pscreen);
694
695 if (is_ir3(screen))
696 return ir3_get_compiler_options(screen->compiler);
697
698 return NULL;
699 }
700
701 boolean
702 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
703 struct fd_bo *bo,
704 unsigned stride,
705 struct winsys_handle *whandle)
706 {
707 whandle->stride = stride;
708
709 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
710 return fd_bo_get_name(bo, &whandle->handle) == 0;
711 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
712 whandle->handle = fd_bo_handle(bo);
713 return TRUE;
714 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
715 whandle->handle = fd_bo_dmabuf(bo);
716 return TRUE;
717 } else {
718 return FALSE;
719 }
720 }
721
722 struct fd_bo *
723 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
724 struct winsys_handle *whandle)
725 {
726 struct fd_screen *screen = fd_screen(pscreen);
727 struct fd_bo *bo;
728
729 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
730 bo = fd_bo_from_name(screen->dev, whandle->handle);
731 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
732 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
733 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
734 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
735 } else {
736 DBG("Attempt to import unsupported handle type %d", whandle->type);
737 return NULL;
738 }
739
740 if (!bo) {
741 DBG("ref name 0x%08x failed", whandle->handle);
742 return NULL;
743 }
744
745 return bo;
746 }
747
748 struct pipe_screen *
749 fd_screen_create(struct fd_device *dev)
750 {
751 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
752 struct pipe_screen *pscreen;
753 uint64_t val;
754
755 fd_mesa_debug = debug_get_option_fd_mesa_debug();
756
757 if (fd_mesa_debug & FD_DBG_NOBIN)
758 fd_binning_enabled = false;
759
760 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
761
762 if (!screen)
763 return NULL;
764
765 pscreen = &screen->base;
766
767 screen->dev = dev;
768 screen->refcnt = 1;
769
770 // maybe this should be in context?
771 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
772 if (!screen->pipe) {
773 DBG("could not create 3d pipe");
774 goto fail;
775 }
776
777 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
778 DBG("could not get GMEM size");
779 goto fail;
780 }
781 screen->gmemsize_bytes = val;
782
783 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
784 DBG("could not get device-id");
785 goto fail;
786 }
787 screen->device_id = val;
788
789 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
790 DBG("could not get gpu freq");
791 /* this limits what performance related queries are
792 * supported but is not fatal
793 */
794 screen->max_freq = 0;
795 } else {
796 screen->max_freq = val;
797 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
798 screen->has_timestamp = true;
799 }
800
801 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
802 DBG("could not get gpu-id");
803 goto fail;
804 }
805 screen->gpu_id = val;
806
807 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
808 DBG("could not get chip-id");
809 /* older kernels may not have this property: */
810 unsigned core = screen->gpu_id / 100;
811 unsigned major = (screen->gpu_id % 100) / 10;
812 unsigned minor = screen->gpu_id % 10;
813 unsigned patch = 0; /* assume the worst */
814 val = (patch & 0xff) | ((minor & 0xff) << 8) |
815 ((major & 0xff) << 16) | ((core & 0xff) << 24);
816 }
817 screen->chip_id = val;
818
819 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
820 DBG("could not get # of rings");
821 screen->priority_mask = 0;
822 } else {
823 /* # of rings equates to number of unique priority values: */
824 screen->priority_mask = (1 << val) - 1;
825 }
826
827 DBG("Pipe Info:");
828 DBG(" GPU-id: %d", screen->gpu_id);
829 DBG(" Chip-id: 0x%08x", screen->chip_id);
830 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
831
832 /* explicitly checking for GPU revisions that are known to work. This
833 * may be overly conservative for a3xx, where spoofing the gpu_id with
834 * the blob driver seems to generate identical cmdstream dumps. But
835 * on a2xx, there seem to be small differences between the GPU revs
836 * so it is probably better to actually test first on real hardware
837 * before enabling:
838 *
839 * If you have a different adreno version, feel free to add it to one
840 * of the cases below and see what happens. And if it works, please
841 * send a patch ;-)
842 */
843 switch (screen->gpu_id) {
844 case 220:
845 fd2_screen_init(pscreen);
846 break;
847 case 305:
848 case 307:
849 case 320:
850 case 330:
851 fd3_screen_init(pscreen);
852 break;
853 case 420:
854 case 430:
855 fd4_screen_init(pscreen);
856 break;
857 case 530:
858 fd5_screen_init(pscreen);
859 break;
860 default:
861 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
862 goto fail;
863 }
864
865 if (screen->gpu_id >= 500) {
866 screen->gmem_alignw = 64;
867 screen->gmem_alignh = 32;
868 screen->num_vsc_pipes = 16;
869 } else {
870 screen->gmem_alignw = 32;
871 screen->gmem_alignh = 32;
872 screen->num_vsc_pipes = 8;
873 }
874
875 /* NOTE: don't enable reordering on a2xx, since completely untested.
876 * Also, don't enable if we have too old of a kernel to support
877 * growable cmdstream buffers, since memory requirement for cmdstream
878 * buffers would be too much otherwise.
879 */
880 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
881 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
882
883 fd_bc_init(&screen->batch_cache);
884
885 (void) mtx_init(&screen->lock, mtx_plain);
886
887 pscreen->destroy = fd_screen_destroy;
888 pscreen->get_param = fd_screen_get_param;
889 pscreen->get_paramf = fd_screen_get_paramf;
890 pscreen->get_shader_param = fd_screen_get_shader_param;
891 pscreen->get_compute_param = fd_get_compute_param;
892 pscreen->get_compiler_options = fd_get_compiler_options;
893
894 fd_resource_screen_init(pscreen);
895 fd_query_screen_init(pscreen);
896
897 pscreen->get_name = fd_screen_get_name;
898 pscreen->get_vendor = fd_screen_get_vendor;
899 pscreen->get_device_vendor = fd_screen_get_device_vendor;
900
901 pscreen->get_timestamp = fd_screen_get_timestamp;
902
903 pscreen->fence_reference = fd_fence_ref;
904 pscreen->fence_finish = fd_fence_finish;
905 pscreen->fence_get_fd = fd_fence_get_fd;
906
907 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
908
909 return pscreen;
910
911 fail:
912 fd_screen_destroy(pscreen);
913 return NULL;
914 }