freedreno/ir3: Add has_gs flag to shader key
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/u_format.h"
35 #include "util/u_format_s3tc.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38 #include "util/u_debug.h"
39
40 #include "util/os_time.h"
41
42 #include "drm-uapi/drm_fourcc.h"
43 #include <errno.h>
44 #include <stdio.h>
45 #include <stdlib.h>
46 #include <sys/sysinfo.h>
47
48 #include "freedreno_screen.h"
49 #include "freedreno_resource.h"
50 #include "freedreno_fence.h"
51 #include "freedreno_query.h"
52 #include "freedreno_util.h"
53
54 #include "a2xx/fd2_screen.h"
55 #include "a3xx/fd3_screen.h"
56 #include "a4xx/fd4_screen.h"
57 #include "a5xx/fd5_screen.h"
58 #include "a6xx/fd6_screen.h"
59
60
61 #include "ir3/ir3_nir.h"
62 #include "a2xx/ir2.h"
63
64 /* XXX this should go away */
65 #include "state_tracker/drm_driver.h"
66
67 static const struct debug_named_value debug_options[] = {
68 {"msgs", FD_DBG_MSGS, "Print debug messages"},
69 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
70 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
71 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
72 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
73 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
74 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
75 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
76 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
77 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
78 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
79 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
80 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
81 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
82 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
83 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
84 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
85 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
86 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
87 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
88 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a2xx/a3xx/a5xx)"},
89 {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
90 {"noubwc", FD_DBG_NOUBWC, "Disable UBWC for all internal buffers"},
91 DEBUG_NAMED_VALUE_END
92 };
93
94 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
95
96 int fd_mesa_debug = 0;
97 bool fd_binning_enabled = true;
98 static bool glsl120 = false;
99
100 static const char *
101 fd_screen_get_name(struct pipe_screen *pscreen)
102 {
103 static char buffer[128];
104 snprintf(buffer, sizeof(buffer), "FD%03d",
105 fd_screen(pscreen)->device_id);
106 return buffer;
107 }
108
109 static const char *
110 fd_screen_get_vendor(struct pipe_screen *pscreen)
111 {
112 return "freedreno";
113 }
114
115 static const char *
116 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
117 {
118 return "Qualcomm";
119 }
120
121
122 static uint64_t
123 fd_screen_get_timestamp(struct pipe_screen *pscreen)
124 {
125 struct fd_screen *screen = fd_screen(pscreen);
126
127 if (screen->has_timestamp) {
128 uint64_t n;
129 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
130 debug_assert(screen->max_freq > 0);
131 return n * 1000000000 / screen->max_freq;
132 } else {
133 int64_t cpu_time = os_time_get() * 1000;
134 return cpu_time + screen->cpu_gpu_time_delta;
135 }
136
137 }
138
139 static void
140 fd_screen_destroy(struct pipe_screen *pscreen)
141 {
142 struct fd_screen *screen = fd_screen(pscreen);
143
144 if (screen->pipe)
145 fd_pipe_del(screen->pipe);
146
147 if (screen->dev)
148 fd_device_del(screen->dev);
149
150 if (screen->ro)
151 FREE(screen->ro);
152
153 fd_bc_fini(&screen->batch_cache);
154
155 slab_destroy_parent(&screen->transfer_pool);
156
157 mtx_destroy(&screen->lock);
158
159 ralloc_free(screen->compiler);
160
161 free(screen->perfcntr_queries);
162 free(screen);
163 }
164
165 /*
166 TODO either move caps to a2xx/a3xx specific code, or maybe have some
167 tables for things that differ if the delta is not too much..
168 */
169 static int
170 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
171 {
172 struct fd_screen *screen = fd_screen(pscreen);
173
174 /* this is probably not totally correct.. but it's a start: */
175 switch (param) {
176 /* Supported features (boolean caps). */
177 case PIPE_CAP_NPOT_TEXTURES:
178 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
179 case PIPE_CAP_ANISOTROPIC_FILTER:
180 case PIPE_CAP_POINT_SPRITE:
181 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
182 case PIPE_CAP_TEXTURE_SWIZZLE:
183 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
184 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
185 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
186 case PIPE_CAP_SEAMLESS_CUBE_MAP:
187 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
188 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
189 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
190 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
191 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
192 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
193 case PIPE_CAP_STRING_MARKER:
194 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
195 case PIPE_CAP_TEXTURE_BARRIER:
196 case PIPE_CAP_INVALIDATE_BUFFER:
197 return 1;
198
199 case PIPE_CAP_PACKED_UNIFORMS:
200 return !is_a2xx(screen);
201
202 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
203 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
204 return screen->has_robustness;
205
206 case PIPE_CAP_VERTEXID_NOBASE:
207 return is_a3xx(screen) || is_a4xx(screen);
208
209 case PIPE_CAP_COMPUTE:
210 return has_compute(screen);
211
212 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
213 case PIPE_CAP_PCI_GROUP:
214 case PIPE_CAP_PCI_BUS:
215 case PIPE_CAP_PCI_DEVICE:
216 case PIPE_CAP_PCI_FUNCTION:
217 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
218 return 0;
219
220 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
221 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
222 case PIPE_CAP_VERTEX_SHADER_SATURATE:
223 case PIPE_CAP_PRIMITIVE_RESTART:
224 case PIPE_CAP_TGSI_INSTANCEID:
225 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
226 case PIPE_CAP_INDEP_BLEND_ENABLE:
227 case PIPE_CAP_INDEP_BLEND_FUNC:
228 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
229 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
230 case PIPE_CAP_CONDITIONAL_RENDER:
231 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
232 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
233 case PIPE_CAP_CLIP_HALFZ:
234 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
235
236 case PIPE_CAP_FAKE_SW_MSAA:
237 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
238
239 case PIPE_CAP_TEXTURE_MULTISAMPLE:
240 return is_a5xx(screen) || is_a6xx(screen);
241
242 case PIPE_CAP_SURFACE_SAMPLE_COUNT:
243 return is_a6xx(screen);
244
245 case PIPE_CAP_DEPTH_CLIP_DISABLE:
246 return is_a3xx(screen) || is_a4xx(screen);
247
248 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
249 return is_a5xx(screen) || is_a6xx(screen);
250
251 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
252 if (is_a3xx(screen)) return 16;
253 if (is_a4xx(screen)) return 32;
254 if (is_a5xx(screen)) return 32;
255 if (is_a6xx(screen)) return 64;
256 return 0;
257 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
258 /* We could possibly emulate more by pretending 2d/rect textures and
259 * splitting high bits of index into 2nd dimension..
260 */
261 if (is_a3xx(screen)) return 8192;
262 if (is_a4xx(screen)) return 16384;
263 if (is_a5xx(screen)) return 16384;
264 if (is_a6xx(screen)) return 1 << 27;
265 return 0;
266
267 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
268 case PIPE_CAP_CUBE_MAP_ARRAY:
269 case PIPE_CAP_SAMPLER_VIEW_TARGET:
270 case PIPE_CAP_TEXTURE_QUERY_LOD:
271 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
272
273 case PIPE_CAP_START_INSTANCE:
274 /* Note that a5xx can do this, it just can't (at least with
275 * current firmware) do draw_indirect with base_instance.
276 * Since draw_indirect is needed sooner (gles31 and gl40 vs
277 * gl42), hide base_instance on a5xx. :-/
278 */
279 return is_a4xx(screen);
280
281 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
282 return 64;
283
284 case PIPE_CAP_GLSL_FEATURE_LEVEL:
285 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
286 if (glsl120)
287 return 120;
288 return is_ir3(screen) ? 140 : 120;
289
290 case PIPE_CAP_ESSL_FEATURE_LEVEL:
291 /* we can probably enable 320 for a5xx too, but need to test: */
292 if (is_a6xx(screen)) return 320;
293 if (is_a5xx(screen)) return 310;
294 if (is_ir3(screen)) return 300;
295 return 120;
296
297 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
298 if (is_a6xx(screen)) return 64;
299 if (is_a5xx(screen)) return 4;
300 return 0;
301
302 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
303 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
304 return 4;
305 return 0;
306
307 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
308 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
309 return 0;
310
311 case PIPE_CAP_FBFETCH:
312 if (fd_device_version(screen->dev) >= FD_VERSION_GMEM_BASE &&
313 is_a6xx(screen))
314 return 1;
315 return 0;
316 case PIPE_CAP_SAMPLE_SHADING:
317 if (is_a6xx(screen)) return 1;
318 return 0;
319
320 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
321 return 0;
322
323 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
324 return screen->priority_mask;
325
326 case PIPE_CAP_DRAW_INDIRECT:
327 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
328 return 1;
329 return 0;
330
331 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
332 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
333 return 1;
334 return 0;
335
336 case PIPE_CAP_LOAD_CONSTBUF:
337 /* name is confusing, but this turns on std430 packing */
338 if (is_ir3(screen))
339 return 1;
340 return 0;
341
342 case PIPE_CAP_MAX_VIEWPORTS:
343 return 1;
344
345 case PIPE_CAP_MAX_VARYINGS:
346 return 16;
347
348 case PIPE_CAP_SHAREABLE_SHADERS:
349 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
350 /* manage the variants for these ourself, to avoid breaking precompile: */
351 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
352 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
353 if (is_ir3(screen))
354 return 1;
355 return 0;
356
357 /* Stream output. */
358 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
359 if (is_ir3(screen))
360 return PIPE_MAX_SO_BUFFERS;
361 return 0;
362 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
363 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
364 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
365 if (is_ir3(screen))
366 return 1;
367 return 0;
368 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
369 return 1;
370 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
371 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
372 if (is_ir3(screen))
373 return 16 * 4; /* should only be shader out limit? */
374 return 0;
375
376 /* Texturing. */
377 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
378 return 1 << (MAX_MIP_LEVELS - 1);
379 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
380 return MAX_MIP_LEVELS;
381 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
382 return 11;
383
384 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
385 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
386
387 /* Render targets. */
388 case PIPE_CAP_MAX_RENDER_TARGETS:
389 return screen->max_rts;
390 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
391 return is_a3xx(screen) ? 1 : 0;
392
393 /* Queries. */
394 case PIPE_CAP_OCCLUSION_QUERY:
395 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
396 case PIPE_CAP_QUERY_TIMESTAMP:
397 case PIPE_CAP_QUERY_TIME_ELAPSED:
398 /* only a4xx, requires new enough kernel so we know max_freq: */
399 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
400
401 case PIPE_CAP_VENDOR_ID:
402 return 0x5143;
403 case PIPE_CAP_DEVICE_ID:
404 return 0xFFFFFFFF;
405 case PIPE_CAP_ACCELERATED:
406 return 1;
407 case PIPE_CAP_VIDEO_MEMORY:
408 DBG("FINISHME: The value returned is incorrect\n");
409 return 10;
410 case PIPE_CAP_UMA:
411 return 1;
412 case PIPE_CAP_NATIVE_FENCE_FD:
413 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
414 default:
415 return u_pipe_screen_get_param_defaults(pscreen, param);
416 }
417 }
418
419 static float
420 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
421 {
422 switch (param) {
423 case PIPE_CAPF_MAX_LINE_WIDTH:
424 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
425 /* NOTE: actual value is 127.0f, but this is working around a deqp
426 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
427 * uses too small of a render target size, and gets confused when
428 * the lines start going offscreen.
429 *
430 * See: https://code.google.com/p/android/issues/detail?id=206513
431 */
432 if (fd_mesa_debug & FD_DBG_DEQP)
433 return 48.0f;
434 return 127.0f;
435 case PIPE_CAPF_MAX_POINT_WIDTH:
436 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
437 return 4092.0f;
438 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
439 return 16.0f;
440 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
441 return 15.0f;
442 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
443 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
444 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
445 return 0.0f;
446 }
447 debug_printf("unknown paramf %d\n", param);
448 return 0;
449 }
450
451 static int
452 fd_screen_get_shader_param(struct pipe_screen *pscreen,
453 enum pipe_shader_type shader,
454 enum pipe_shader_cap param)
455 {
456 struct fd_screen *screen = fd_screen(pscreen);
457
458 switch(shader)
459 {
460 case PIPE_SHADER_FRAGMENT:
461 case PIPE_SHADER_VERTEX:
462 break;
463 case PIPE_SHADER_COMPUTE:
464 if (has_compute(screen))
465 break;
466 return 0;
467 case PIPE_SHADER_GEOMETRY:
468 /* maye we could emulate.. */
469 return 0;
470 default:
471 DBG("unknown shader type %d", shader);
472 return 0;
473 }
474
475 /* this is probably not totally correct.. but it's a start: */
476 switch (param) {
477 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
478 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
479 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
480 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
481 return 16384;
482 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
483 return 8; /* XXX */
484 case PIPE_SHADER_CAP_MAX_INPUTS:
485 case PIPE_SHADER_CAP_MAX_OUTPUTS:
486 return 16;
487 case PIPE_SHADER_CAP_MAX_TEMPS:
488 return 64; /* Max native temporaries. */
489 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
490 /* NOTE: seems to be limit for a3xx is actually 512 but
491 * split between VS and FS. Use lower limit of 256 to
492 * avoid getting into impossible situations:
493 */
494 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
495 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
496 return is_ir3(screen) ? 16 : 1;
497 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
498 return 1;
499 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
500 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
501 /* Technically this should be the same as for TEMP/CONST, since
502 * everything is just normal registers. This is just temporary
503 * hack until load_input/store_output handle arrays in a similar
504 * way as load_var/store_var..
505 */
506 return 0;
507 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
508 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
509 /* a2xx compiler doesn't handle indirect: */
510 return is_ir3(screen) ? 1 : 0;
511 case PIPE_SHADER_CAP_SUBROUTINES:
512 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
513 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
514 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
515 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
516 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
517 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
518 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
519 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
520 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
521 return 0;
522 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
523 return 1;
524 case PIPE_SHADER_CAP_INTEGERS:
525 if (glsl120)
526 return 0;
527 return is_ir3(screen) ? 1 : 0;
528 case PIPE_SHADER_CAP_INT64_ATOMICS:
529 return 0;
530 case PIPE_SHADER_CAP_FP16:
531 return 0;
532 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
533 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
534 return 16;
535 case PIPE_SHADER_CAP_PREFERRED_IR:
536 return PIPE_SHADER_IR_NIR;
537 case PIPE_SHADER_CAP_SUPPORTED_IRS:
538 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
539 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
540 return 32;
541 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
542 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
543 if (is_a5xx(screen) || is_a6xx(screen)) {
544 /* a5xx (and a4xx for that matter) has one state-block
545 * for compute-shader SSBO's and another that is shared
546 * by VS/HS/DS/GS/FS.. so to simplify things for now
547 * just advertise SSBOs for FS and CS. We could possibly
548 * do what blob does, and partition the space for
549 * VS/HS/DS/GS/FS. The blob advertises:
550 *
551 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
552 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
553 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
554 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
555 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
556 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
557 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
558 *
559 * I think that way we could avoid having to patch shaders
560 * for actual SSBO indexes by using a static partitioning.
561 *
562 * Note same state block is used for images and buffers,
563 * but images also need texture state for read access
564 * (isam/isam.3d)
565 */
566 switch(shader)
567 {
568 case PIPE_SHADER_FRAGMENT:
569 case PIPE_SHADER_COMPUTE:
570 return 24;
571 default:
572 return 0;
573 }
574 }
575 return 0;
576 }
577 debug_printf("unknown shader param %d\n", param);
578 return 0;
579 }
580
581 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
582 * into per-generation backend?
583 */
584 static int
585 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
586 enum pipe_compute_cap param, void *ret)
587 {
588 struct fd_screen *screen = fd_screen(pscreen);
589 const char * const ir = "ir3";
590
591 if (!has_compute(screen))
592 return 0;
593
594 #define RET(x) do { \
595 if (ret) \
596 memcpy(ret, x, sizeof(x)); \
597 return sizeof(x); \
598 } while (0)
599
600 switch (param) {
601 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
602 // don't expose 64b pointer support yet, until ir3 supports 64b
603 // math, otherwise spir64 target is used and we get 64b pointer
604 // calculations that we can't do yet
605 // if (is_a5xx(screen))
606 // RET((uint32_t []){ 64 });
607 RET((uint32_t []){ 32 });
608
609 case PIPE_COMPUTE_CAP_IR_TARGET:
610 if (ret)
611 sprintf(ret, "%s", ir);
612 return strlen(ir) * sizeof(char);
613
614 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
615 RET((uint64_t []) { 3 });
616
617 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
618 RET(((uint64_t []) { 65535, 65535, 65535 }));
619
620 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
621 RET(((uint64_t []) { 1024, 1024, 64 }));
622
623 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
624 RET((uint64_t []) { 1024 });
625
626 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
627 RET((uint64_t []) { screen->ram_size });
628
629 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
630 RET((uint64_t []) { 32768 });
631
632 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
633 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
634 RET((uint64_t []) { 4096 });
635
636 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
637 RET((uint64_t []) { screen->ram_size });
638
639 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
640 RET((uint32_t []) { screen->max_freq / 1000000 });
641
642 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
643 RET((uint32_t []) { 9999 }); // TODO
644
645 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
646 RET((uint32_t []) { 1 });
647
648 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
649 RET((uint32_t []) { 32 }); // TODO
650
651 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
652 RET((uint64_t []) { 1024 }); // TODO
653 }
654
655 return 0;
656 }
657
658 static const void *
659 fd_get_compiler_options(struct pipe_screen *pscreen,
660 enum pipe_shader_ir ir, unsigned shader)
661 {
662 struct fd_screen *screen = fd_screen(pscreen);
663
664 if (is_ir3(screen))
665 return ir3_get_compiler_options(screen->compiler);
666
667 return ir2_get_compiler_options();
668 }
669
670 bool
671 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
672 struct fd_bo *bo,
673 struct renderonly_scanout *scanout,
674 unsigned stride,
675 struct winsys_handle *whandle)
676 {
677 whandle->stride = stride;
678
679 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
680 return fd_bo_get_name(bo, &whandle->handle) == 0;
681 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
682 if (renderonly_get_handle(scanout, whandle))
683 return true;
684 whandle->handle = fd_bo_handle(bo);
685 return true;
686 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
687 whandle->handle = fd_bo_dmabuf(bo);
688 return true;
689 } else {
690 return false;
691 }
692 }
693
694 static void
695 fd_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
696 enum pipe_format format,
697 int max, uint64_t *modifiers,
698 unsigned int *external_only,
699 int *count)
700 {
701 struct fd_screen *screen = fd_screen(pscreen);
702 int i, num = 0;
703
704 max = MIN2(max, screen->num_supported_modifiers);
705
706 if (!max) {
707 max = screen->num_supported_modifiers;
708 external_only = NULL;
709 modifiers = NULL;
710 }
711
712 for (i = 0; i < max; i++) {
713 if (modifiers)
714 modifiers[num] = screen->supported_modifiers[i];
715
716 if (external_only)
717 external_only[num] = 0;
718
719 num++;
720 }
721
722 *count = num;
723 }
724
725 struct fd_bo *
726 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
727 struct winsys_handle *whandle)
728 {
729 struct fd_screen *screen = fd_screen(pscreen);
730 struct fd_bo *bo;
731
732 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
733 bo = fd_bo_from_name(screen->dev, whandle->handle);
734 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
735 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
736 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
737 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
738 } else {
739 DBG("Attempt to import unsupported handle type %d", whandle->type);
740 return NULL;
741 }
742
743 if (!bo) {
744 DBG("ref name 0x%08x failed", whandle->handle);
745 return NULL;
746 }
747
748 return bo;
749 }
750
751 static void _fd_fence_ref(struct pipe_screen *pscreen,
752 struct pipe_fence_handle **ptr,
753 struct pipe_fence_handle *pfence)
754 {
755 fd_fence_ref(ptr, pfence);
756 }
757
758 struct pipe_screen *
759 fd_screen_create(struct fd_device *dev, struct renderonly *ro)
760 {
761 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
762 struct pipe_screen *pscreen;
763 uint64_t val;
764
765 fd_mesa_debug = debug_get_option_fd_mesa_debug();
766
767 if (fd_mesa_debug & FD_DBG_NOBIN)
768 fd_binning_enabled = false;
769
770 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
771
772 if (!screen)
773 return NULL;
774
775 pscreen = &screen->base;
776
777 screen->dev = dev;
778 screen->refcnt = 1;
779
780 if (ro) {
781 screen->ro = renderonly_dup(ro);
782 if (!screen->ro) {
783 DBG("could not create renderonly object");
784 goto fail;
785 }
786 }
787
788 // maybe this should be in context?
789 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
790 if (!screen->pipe) {
791 DBG("could not create 3d pipe");
792 goto fail;
793 }
794
795 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
796 DBG("could not get GMEM size");
797 goto fail;
798 }
799 screen->gmemsize_bytes = val;
800
801 if (fd_device_version(dev) >= FD_VERSION_GMEM_BASE) {
802 fd_pipe_get_param(screen->pipe, FD_GMEM_BASE, &screen->gmem_base);
803 }
804
805 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
806 DBG("could not get device-id");
807 goto fail;
808 }
809 screen->device_id = val;
810
811 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
812 DBG("could not get gpu freq");
813 /* this limits what performance related queries are
814 * supported but is not fatal
815 */
816 screen->max_freq = 0;
817 } else {
818 screen->max_freq = val;
819 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
820 screen->has_timestamp = true;
821 }
822
823 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
824 DBG("could not get gpu-id");
825 goto fail;
826 }
827 screen->gpu_id = val;
828
829 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
830 DBG("could not get chip-id");
831 /* older kernels may not have this property: */
832 unsigned core = screen->gpu_id / 100;
833 unsigned major = (screen->gpu_id % 100) / 10;
834 unsigned minor = screen->gpu_id % 10;
835 unsigned patch = 0; /* assume the worst */
836 val = (patch & 0xff) | ((minor & 0xff) << 8) |
837 ((major & 0xff) << 16) | ((core & 0xff) << 24);
838 }
839 screen->chip_id = val;
840
841 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
842 DBG("could not get # of rings");
843 screen->priority_mask = 0;
844 } else {
845 /* # of rings equates to number of unique priority values: */
846 screen->priority_mask = (1 << val) - 1;
847 }
848
849 if ((fd_device_version(dev) >= FD_VERSION_ROBUSTNESS) &&
850 (fd_pipe_get_param(screen->pipe, FD_PP_PGTABLE, &val) == 0)) {
851 screen->has_robustness = val;
852 }
853
854 struct sysinfo si;
855 sysinfo(&si);
856 screen->ram_size = si.totalram;
857
858 DBG("Pipe Info:");
859 DBG(" GPU-id: %d", screen->gpu_id);
860 DBG(" Chip-id: 0x%08x", screen->chip_id);
861 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
862
863 /* explicitly checking for GPU revisions that are known to work. This
864 * may be overly conservative for a3xx, where spoofing the gpu_id with
865 * the blob driver seems to generate identical cmdstream dumps. But
866 * on a2xx, there seem to be small differences between the GPU revs
867 * so it is probably better to actually test first on real hardware
868 * before enabling:
869 *
870 * If you have a different adreno version, feel free to add it to one
871 * of the cases below and see what happens. And if it works, please
872 * send a patch ;-)
873 */
874 switch (screen->gpu_id) {
875 case 200:
876 case 201:
877 case 205:
878 case 220:
879 fd2_screen_init(pscreen);
880 break;
881 case 305:
882 case 307:
883 case 320:
884 case 330:
885 fd3_screen_init(pscreen);
886 break;
887 case 420:
888 case 430:
889 fd4_screen_init(pscreen);
890 break;
891 case 530:
892 case 540:
893 fd5_screen_init(pscreen);
894 break;
895 case 630:
896 fd6_screen_init(pscreen);
897 break;
898 default:
899 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
900 goto fail;
901 }
902
903 if (screen->gpu_id >= 600) {
904 screen->gmem_alignw = 32;
905 screen->gmem_alignh = 32;
906 screen->num_vsc_pipes = 32;
907 } else if (screen->gpu_id >= 500) {
908 screen->gmem_alignw = 64;
909 screen->gmem_alignh = 32;
910 screen->num_vsc_pipes = 16;
911 } else {
912 screen->gmem_alignw = 32;
913 screen->gmem_alignh = 32;
914 screen->num_vsc_pipes = 8;
915 }
916
917 /* NOTE: don't enable if we have too old of a kernel to support
918 * growable cmdstream buffers, since memory requirement for cmdstream
919 * buffers would be too much otherwise.
920 */
921 if (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS)
922 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
923
924 fd_bc_init(&screen->batch_cache);
925
926 (void) mtx_init(&screen->lock, mtx_plain);
927
928 pscreen->destroy = fd_screen_destroy;
929 pscreen->get_param = fd_screen_get_param;
930 pscreen->get_paramf = fd_screen_get_paramf;
931 pscreen->get_shader_param = fd_screen_get_shader_param;
932 pscreen->get_compute_param = fd_get_compute_param;
933 pscreen->get_compiler_options = fd_get_compiler_options;
934
935 fd_resource_screen_init(pscreen);
936 fd_query_screen_init(pscreen);
937
938 pscreen->get_name = fd_screen_get_name;
939 pscreen->get_vendor = fd_screen_get_vendor;
940 pscreen->get_device_vendor = fd_screen_get_device_vendor;
941
942 pscreen->get_timestamp = fd_screen_get_timestamp;
943
944 pscreen->fence_reference = _fd_fence_ref;
945 pscreen->fence_finish = fd_fence_finish;
946 pscreen->fence_get_fd = fd_fence_get_fd;
947
948 pscreen->query_dmabuf_modifiers = fd_screen_query_dmabuf_modifiers;
949
950 if (!screen->supported_modifiers) {
951 static const uint64_t supported_modifiers[] = {
952 DRM_FORMAT_MOD_LINEAR,
953 };
954
955 screen->supported_modifiers = supported_modifiers;
956 screen->num_supported_modifiers = ARRAY_SIZE(supported_modifiers);
957 }
958
959 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
960
961 return pscreen;
962
963 fail:
964 fd_screen_destroy(pscreen);
965 return NULL;
966 }