gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it in st/mesa
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "os/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55
56 /* XXX this should go away */
57 #include "state_tracker/drm_driver.h"
58
59 static const struct debug_named_value debug_options[] = {
60 {"msgs", FD_DBG_MSGS, "Print debug messages"},
61 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
62 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
63 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
64 {"dscis", FD_DBG_DSCIS, "Disable scissor optimization"},
65 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
66 {"dbypass", FD_DBG_DBYPASS,"Disable GMEM bypass"},
67 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
68 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
69 {"noopt", FD_DBG_NOOPT , "Disable optimization passes in compiler"},
70 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizater debug messages"},
71 {"optdump", FD_DBG_OPTDUMP,"Dump shader DAG to .dot files"},
72 {"glsl130", FD_DBG_GLSL130,"Temporary flag to enable GLSL 130 on a3xx+"},
73 {"nocp", FD_DBG_NOCP, "Disable copy-propagation"},
74 DEBUG_NAMED_VALUE_END
75 };
76
77 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
78
79 int fd_mesa_debug = 0;
80 bool fd_binning_enabled = true;
81 static bool glsl130 = false;
82
83 static const char *
84 fd_screen_get_name(struct pipe_screen *pscreen)
85 {
86 static char buffer[128];
87 util_snprintf(buffer, sizeof(buffer), "FD%03d",
88 fd_screen(pscreen)->device_id);
89 return buffer;
90 }
91
92 static const char *
93 fd_screen_get_vendor(struct pipe_screen *pscreen)
94 {
95 return "freedreno";
96 }
97
98 static uint64_t
99 fd_screen_get_timestamp(struct pipe_screen *pscreen)
100 {
101 int64_t cpu_time = os_time_get() * 1000;
102 return cpu_time + fd_screen(pscreen)->cpu_gpu_time_delta;
103 }
104
105 static void
106 fd_screen_fence_ref(struct pipe_screen *pscreen,
107 struct pipe_fence_handle **ptr,
108 struct pipe_fence_handle *pfence)
109 {
110 fd_fence_ref(fd_fence(pfence), (struct fd_fence **)ptr);
111 }
112
113 static boolean
114 fd_screen_fence_signalled(struct pipe_screen *screen,
115 struct pipe_fence_handle *pfence)
116 {
117 return fd_fence_signalled(fd_fence(pfence));
118 }
119
120 static boolean
121 fd_screen_fence_finish(struct pipe_screen *screen,
122 struct pipe_fence_handle *pfence,
123 uint64_t timeout)
124 {
125 return fd_fence_wait(fd_fence(pfence));
126 }
127
128 static void
129 fd_screen_destroy(struct pipe_screen *pscreen)
130 {
131 struct fd_screen *screen = fd_screen(pscreen);
132
133 if (screen->pipe)
134 fd_pipe_del(screen->pipe);
135
136 if (screen->dev)
137 fd_device_del(screen->dev);
138
139 free(screen);
140 }
141
142 /*
143 TODO either move caps to a2xx/a3xx specific code, or maybe have some
144 tables for things that differ if the delta is not too much..
145 */
146 static int
147 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
148 {
149 struct fd_screen *screen = fd_screen(pscreen);
150
151 /* this is probably not totally correct.. but it's a start: */
152 switch (param) {
153 /* Supported features (boolean caps). */
154 case PIPE_CAP_NPOT_TEXTURES:
155 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
156 case PIPE_CAP_TWO_SIDED_STENCIL:
157 case PIPE_CAP_ANISOTROPIC_FILTER:
158 case PIPE_CAP_POINT_SPRITE:
159 case PIPE_CAP_TEXTURE_SHADOW_MAP:
160 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
161 case PIPE_CAP_TEXTURE_SWIZZLE:
162 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
163 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
164 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
165 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
166 case PIPE_CAP_SEAMLESS_CUBE_MAP:
167 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
168 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
169 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
170 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
171 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
172 case PIPE_CAP_USER_CONSTANT_BUFFERS:
173 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
174 return 1;
175
176 case PIPE_CAP_SHADER_STENCIL_EXPORT:
177 case PIPE_CAP_TGSI_TEXCOORD:
178 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
179 case PIPE_CAP_CONDITIONAL_RENDER:
180 case PIPE_CAP_TEXTURE_MULTISAMPLE:
181 case PIPE_CAP_TEXTURE_BARRIER:
182 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
183 case PIPE_CAP_CUBE_MAP_ARRAY:
184 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
185 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
186 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
187 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
188 case PIPE_CAP_TGSI_INSTANCEID:
189 case PIPE_CAP_START_INSTANCE:
190 case PIPE_CAP_COMPUTE:
191 return 0;
192
193 case PIPE_CAP_SM3:
194 case PIPE_CAP_PRIMITIVE_RESTART:
195 return (screen->gpu_id >= 300) ? 1 : 0;
196
197 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
198 return 256;
199
200 case PIPE_CAP_GLSL_FEATURE_LEVEL:
201 return ((screen->gpu_id >= 300) && glsl130) ? 130 : 120;
202
203 /* Unsupported features. */
204 case PIPE_CAP_INDEP_BLEND_ENABLE:
205 case PIPE_CAP_INDEP_BLEND_FUNC:
206 case PIPE_CAP_DEPTH_CLIP_DISABLE:
207 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
208 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
209 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
210 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
211 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
212 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
213 case PIPE_CAP_USER_VERTEX_BUFFERS:
214 case PIPE_CAP_USER_INDEX_BUFFERS:
215 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
216 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
217 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
218 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
219 case PIPE_CAP_TEXTURE_GATHER_SM5:
220 case PIPE_CAP_FAKE_SW_MSAA:
221 case PIPE_CAP_TEXTURE_QUERY_LOD:
222 case PIPE_CAP_SAMPLE_SHADING:
223 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
224 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
225 case PIPE_CAP_DRAW_INDIRECT:
226 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
227 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
228 case PIPE_CAP_SAMPLER_VIEW_TARGET:
229 return 0;
230
231 case PIPE_CAP_MAX_VIEWPORTS:
232 return 1;
233
234 /* Stream output. */
235 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
236 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
237 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
238 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
239 return 0;
240
241 /* Geometry shader output, unsupported. */
242 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
243 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
244 case PIPE_CAP_MAX_VERTEX_STREAMS:
245 return 0;
246
247 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
248 return 2048;
249
250 /* Texturing. */
251 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
252 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
253 return MAX_MIP_LEVELS;
254 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
255 return 11;
256
257 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
258 return (screen->gpu_id >= 300) ? 256 : 0;
259
260 /* Render targets. */
261 case PIPE_CAP_MAX_RENDER_TARGETS:
262 return 1;
263
264 /* Queries. */
265 case PIPE_CAP_QUERY_TIME_ELAPSED:
266 case PIPE_CAP_QUERY_TIMESTAMP:
267 return 0;
268 case PIPE_CAP_OCCLUSION_QUERY:
269 return (screen->gpu_id >= 300) ? 1 : 0;
270
271 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
272 case PIPE_CAP_MIN_TEXEL_OFFSET:
273 return -8;
274
275 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
276 case PIPE_CAP_MAX_TEXEL_OFFSET:
277 return 7;
278
279 case PIPE_CAP_ENDIANNESS:
280 return PIPE_ENDIAN_LITTLE;
281
282 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
283 return 64;
284
285 case PIPE_CAP_VENDOR_ID:
286 return 0x5143;
287 case PIPE_CAP_DEVICE_ID:
288 return 0xFFFFFFFF;
289 case PIPE_CAP_ACCELERATED:
290 return 1;
291 case PIPE_CAP_VIDEO_MEMORY:
292 DBG("FINISHME: The value returned is incorrect\n");
293 return 10;
294 case PIPE_CAP_UMA:
295 return 1;
296 }
297 debug_printf("unknown param %d\n", param);
298 return 0;
299 }
300
301 static float
302 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
303 {
304 switch (param) {
305 case PIPE_CAPF_MAX_LINE_WIDTH:
306 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
307 case PIPE_CAPF_MAX_POINT_WIDTH:
308 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
309 return 8192.0f;
310 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
311 return 16.0f;
312 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
313 return 15.0f;
314 case PIPE_CAPF_GUARD_BAND_LEFT:
315 case PIPE_CAPF_GUARD_BAND_TOP:
316 case PIPE_CAPF_GUARD_BAND_RIGHT:
317 case PIPE_CAPF_GUARD_BAND_BOTTOM:
318 return 0.0f;
319 }
320 debug_printf("unknown paramf %d\n", param);
321 return 0;
322 }
323
324 static int
325 fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
326 enum pipe_shader_cap param)
327 {
328 struct fd_screen *screen = fd_screen(pscreen);
329
330 switch(shader)
331 {
332 case PIPE_SHADER_FRAGMENT:
333 case PIPE_SHADER_VERTEX:
334 break;
335 case PIPE_SHADER_COMPUTE:
336 case PIPE_SHADER_GEOMETRY:
337 /* maye we could emulate.. */
338 return 0;
339 default:
340 DBG("unknown shader type %d", shader);
341 return 0;
342 }
343
344 /* this is probably not totally correct.. but it's a start: */
345 switch (param) {
346 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
347 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
348 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
349 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
350 return 16384;
351 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
352 return 8; /* XXX */
353 case PIPE_SHADER_CAP_MAX_INPUTS:
354 case PIPE_SHADER_CAP_MAX_OUTPUTS:
355 return 16;
356 case PIPE_SHADER_CAP_MAX_TEMPS:
357 return 64; /* Max native temporaries. */
358 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
359 /* NOTE: seems to be limit for a3xx is actually 512 but
360 * split between VS and FS. Use lower limit of 256 to
361 * avoid getting into impossible situations:
362 */
363 return ((screen->gpu_id >= 300) ? 256 : 64) * sizeof(float[4]);
364 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
365 return 1;
366 case PIPE_SHADER_CAP_MAX_PREDS:
367 return 0; /* nothing uses this */
368 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
369 return 1;
370 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
371 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
372 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
373 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
374 return 1;
375 case PIPE_SHADER_CAP_SUBROUTINES:
376 case PIPE_SHADER_CAP_DOUBLES:
377 return 0;
378 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
379 return 1;
380 case PIPE_SHADER_CAP_INTEGERS:
381 /* we should be able to support this on a3xx, but not
382 * implemented yet:
383 */
384 return ((screen->gpu_id >= 300) && glsl130) ? 1 : 0;
385 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
386 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
387 return 16;
388 case PIPE_SHADER_CAP_PREFERRED_IR:
389 return PIPE_SHADER_IR_TGSI;
390 }
391 debug_printf("unknown shader param %d\n", param);
392 return 0;
393 }
394
395 boolean
396 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
397 struct fd_bo *bo,
398 unsigned stride,
399 struct winsys_handle *whandle)
400 {
401 whandle->stride = stride;
402
403 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
404 return fd_bo_get_name(bo, &whandle->handle) == 0;
405 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
406 whandle->handle = fd_bo_handle(bo);
407 return TRUE;
408 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
409 whandle->handle = fd_bo_dmabuf(bo);
410 return TRUE;
411 } else {
412 return FALSE;
413 }
414 }
415
416 struct fd_bo *
417 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
418 struct winsys_handle *whandle,
419 unsigned *out_stride)
420 {
421 struct fd_screen *screen = fd_screen(pscreen);
422 struct fd_bo *bo;
423
424 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
425 bo = fd_bo_from_name(screen->dev, whandle->handle);
426 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
427 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
428 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
429 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
430 } else {
431 DBG("Attempt to import unsupported handle type %d", whandle->type);
432 return NULL;
433 }
434
435 if (!bo) {
436 DBG("ref name 0x%08x failed", whandle->handle);
437 return NULL;
438 }
439
440 *out_stride = whandle->stride;
441
442 return bo;
443 }
444
445 struct pipe_screen *
446 fd_screen_create(struct fd_device *dev)
447 {
448 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
449 struct pipe_screen *pscreen;
450 uint64_t val;
451
452 fd_mesa_debug = debug_get_option_fd_mesa_debug();
453
454 if (fd_mesa_debug & FD_DBG_NOBIN)
455 fd_binning_enabled = false;
456
457 glsl130 = !!(fd_mesa_debug & FD_DBG_GLSL130);
458
459 if (!screen)
460 return NULL;
461
462 pscreen = &screen->base;
463
464 screen->dev = dev;
465
466 // maybe this should be in context?
467 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
468 if (!screen->pipe) {
469 DBG("could not create 3d pipe");
470 goto fail;
471 }
472
473 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
474 DBG("could not get GMEM size");
475 goto fail;
476 }
477 screen->gmemsize_bytes = val;
478
479 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
480 DBG("could not get device-id");
481 goto fail;
482 }
483 screen->device_id = val;
484
485 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
486 DBG("could not get gpu-id");
487 goto fail;
488 }
489 screen->gpu_id = val;
490
491 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
492 DBG("could not get chip-id");
493 /* older kernels may not have this property: */
494 unsigned core = screen->gpu_id / 100;
495 unsigned major = (screen->gpu_id % 100) / 10;
496 unsigned minor = screen->gpu_id % 10;
497 unsigned patch = 0; /* assume the worst */
498 val = (patch & 0xff) | ((minor & 0xff) << 8) |
499 ((major & 0xff) << 16) | ((core & 0xff) << 24);
500 }
501 screen->chip_id = val;
502
503 DBG("Pipe Info:");
504 DBG(" GPU-id: %d", screen->gpu_id);
505 DBG(" Chip-id: 0x%08x", screen->chip_id);
506 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
507
508 /* explicitly checking for GPU revisions that are known to work. This
509 * may be overly conservative for a3xx, where spoofing the gpu_id with
510 * the blob driver seems to generate identical cmdstream dumps. But
511 * on a2xx, there seem to be small differences between the GPU revs
512 * so it is probably better to actually test first on real hardware
513 * before enabling:
514 *
515 * If you have a different adreno version, feel free to add it to one
516 * of the two cases below and see what happens. And if it works, please
517 * send a patch ;-)
518 */
519 switch (screen->gpu_id) {
520 case 220:
521 fd2_screen_init(pscreen);
522 break;
523 case 320:
524 case 330:
525 fd3_screen_init(pscreen);
526 break;
527 default:
528 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
529 goto fail;
530 }
531
532 pscreen->destroy = fd_screen_destroy;
533 pscreen->get_param = fd_screen_get_param;
534 pscreen->get_paramf = fd_screen_get_paramf;
535 pscreen->get_shader_param = fd_screen_get_shader_param;
536
537 fd_resource_screen_init(pscreen);
538 fd_query_screen_init(pscreen);
539
540 pscreen->get_name = fd_screen_get_name;
541 pscreen->get_vendor = fd_screen_get_vendor;
542
543 pscreen->get_timestamp = fd_screen_get_timestamp;
544
545 pscreen->fence_reference = fd_screen_fence_ref;
546 pscreen->fence_signalled = fd_screen_fence_signalled;
547 pscreen->fence_finish = fd_screen_fence_finish;
548
549 util_format_s3tc_init();
550
551 return pscreen;
552
553 fail:
554 fd_screen_destroy(pscreen);
555 return NULL;
556 }