freedreno/a6xx: Drop stale include
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/format/u_format.h"
35 #include "util/format/u_format_s3tc.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38 #include "util/u_debug.h"
39
40 #include "util/os_time.h"
41
42 #include "drm-uapi/drm_fourcc.h"
43 #include <errno.h>
44 #include <stdio.h>
45 #include <stdlib.h>
46 #include <sys/sysinfo.h>
47
48 #include "freedreno_screen.h"
49 #include "freedreno_resource.h"
50 #include "freedreno_fence.h"
51 #include "freedreno_query.h"
52 #include "freedreno_util.h"
53
54 #include "a2xx/fd2_screen.h"
55 #include "a3xx/fd3_screen.h"
56 #include "a4xx/fd4_screen.h"
57 #include "a5xx/fd5_screen.h"
58 #include "a6xx/fd6_screen.h"
59
60
61 #include "ir3/ir3_nir.h"
62 #include "a2xx/ir2.h"
63
64 /* XXX this should go away */
65 #include "state_tracker/drm_driver.h"
66
67 static const struct debug_named_value debug_options[] = {
68 {"msgs", FD_DBG_MSGS, "Print debug messages"},
69 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
70 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
71 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
72 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
73 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
74 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
75 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
76 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
77 {"nogmem", FD_DBG_NOGMEM, "Disable GMEM rendering (bypass only)"},
78 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
79 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
80 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
81 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
82 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
83 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
84 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
85 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx)"},
86 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
87 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
88 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
89 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a2xx/a3xx/a5xx)"},
90 {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
91 {"noubwc", FD_DBG_NOUBWC, "Disable UBWC for all internal buffers"},
92 {"nolrz", FD_DBG_NOLRZ, "Disable LRZ (a6xx)"},
93 DEBUG_NAMED_VALUE_END
94 };
95
96 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
97
98 int fd_mesa_debug = 0;
99 bool fd_binning_enabled = true;
100 static bool glsl120 = false;
101
102 static const char *
103 fd_screen_get_name(struct pipe_screen *pscreen)
104 {
105 static char buffer[128];
106 snprintf(buffer, sizeof(buffer), "FD%03d",
107 fd_screen(pscreen)->device_id);
108 return buffer;
109 }
110
111 static const char *
112 fd_screen_get_vendor(struct pipe_screen *pscreen)
113 {
114 return "freedreno";
115 }
116
117 static const char *
118 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
119 {
120 return "Qualcomm";
121 }
122
123
124 static uint64_t
125 fd_screen_get_timestamp(struct pipe_screen *pscreen)
126 {
127 struct fd_screen *screen = fd_screen(pscreen);
128
129 if (screen->has_timestamp) {
130 uint64_t n;
131 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
132 debug_assert(screen->max_freq > 0);
133 return n * 1000000000 / screen->max_freq;
134 } else {
135 int64_t cpu_time = os_time_get() * 1000;
136 return cpu_time + screen->cpu_gpu_time_delta;
137 }
138
139 }
140
141 static void
142 fd_screen_destroy(struct pipe_screen *pscreen)
143 {
144 struct fd_screen *screen = fd_screen(pscreen);
145
146 if (screen->pipe)
147 fd_pipe_del(screen->pipe);
148
149 if (screen->dev)
150 fd_device_del(screen->dev);
151
152 if (screen->ro)
153 FREE(screen->ro);
154
155 fd_bc_fini(&screen->batch_cache);
156
157 slab_destroy_parent(&screen->transfer_pool);
158
159 mtx_destroy(&screen->lock);
160
161 ralloc_free(screen->compiler);
162
163 free(screen->perfcntr_queries);
164 free(screen);
165 }
166
167 /*
168 TODO either move caps to a2xx/a3xx specific code, or maybe have some
169 tables for things that differ if the delta is not too much..
170 */
171 static int
172 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
173 {
174 struct fd_screen *screen = fd_screen(pscreen);
175
176 /* this is probably not totally correct.. but it's a start: */
177 switch (param) {
178 /* Supported features (boolean caps). */
179 case PIPE_CAP_NPOT_TEXTURES:
180 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
181 case PIPE_CAP_ANISOTROPIC_FILTER:
182 case PIPE_CAP_POINT_SPRITE:
183 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
184 case PIPE_CAP_TEXTURE_SWIZZLE:
185 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
186 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
187 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
188 case PIPE_CAP_SEAMLESS_CUBE_MAP:
189 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
190 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
191 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
192 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
193 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
194 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
195 case PIPE_CAP_STRING_MARKER:
196 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
197 case PIPE_CAP_TEXTURE_BARRIER:
198 case PIPE_CAP_INVALIDATE_BUFFER:
199 return 1;
200
201 case PIPE_CAP_PACKED_UNIFORMS:
202 return !is_a2xx(screen);
203
204 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
205 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
206 return screen->has_robustness;
207
208 case PIPE_CAP_VERTEXID_NOBASE:
209 return is_a3xx(screen) || is_a4xx(screen);
210
211 case PIPE_CAP_COMPUTE:
212 return has_compute(screen);
213
214 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
215 case PIPE_CAP_PCI_GROUP:
216 case PIPE_CAP_PCI_BUS:
217 case PIPE_CAP_PCI_DEVICE:
218 case PIPE_CAP_PCI_FUNCTION:
219 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
220 return 0;
221
222 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
223 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
224 case PIPE_CAP_VERTEX_SHADER_SATURATE:
225 case PIPE_CAP_PRIMITIVE_RESTART:
226 case PIPE_CAP_TGSI_INSTANCEID:
227 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
228 case PIPE_CAP_INDEP_BLEND_ENABLE:
229 case PIPE_CAP_INDEP_BLEND_FUNC:
230 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
231 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
232 case PIPE_CAP_CONDITIONAL_RENDER:
233 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
234 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
235 case PIPE_CAP_CLIP_HALFZ:
236 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
237
238 case PIPE_CAP_FAKE_SW_MSAA:
239 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
240
241 case PIPE_CAP_TEXTURE_MULTISAMPLE:
242 return is_a5xx(screen) || is_a6xx(screen);
243
244 case PIPE_CAP_SURFACE_SAMPLE_COUNT:
245 return is_a6xx(screen);
246
247 case PIPE_CAP_DEPTH_CLIP_DISABLE:
248 return is_a3xx(screen) || is_a4xx(screen);
249
250 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
251 return is_a5xx(screen) || is_a6xx(screen);
252
253 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
254 if (is_a3xx(screen)) return 16;
255 if (is_a4xx(screen)) return 32;
256 if (is_a5xx(screen)) return 32;
257 if (is_a6xx(screen)) return 64;
258 return 0;
259 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
260 /* We could possibly emulate more by pretending 2d/rect textures and
261 * splitting high bits of index into 2nd dimension..
262 */
263 if (is_a3xx(screen)) return 8192;
264 if (is_a4xx(screen)) return 16384;
265 if (is_a5xx(screen)) return 16384;
266 if (is_a6xx(screen)) return 1 << 27;
267 return 0;
268
269 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
270 case PIPE_CAP_CUBE_MAP_ARRAY:
271 case PIPE_CAP_SAMPLER_VIEW_TARGET:
272 case PIPE_CAP_TEXTURE_QUERY_LOD:
273 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
274
275 case PIPE_CAP_START_INSTANCE:
276 /* Note that a5xx can do this, it just can't (at least with
277 * current firmware) do draw_indirect with base_instance.
278 * Since draw_indirect is needed sooner (gles31 and gl40 vs
279 * gl42), hide base_instance on a5xx. :-/
280 */
281 return is_a4xx(screen);
282
283 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
284 return 64;
285
286 case PIPE_CAP_GLSL_FEATURE_LEVEL:
287 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
288 if (glsl120)
289 return 120;
290 return is_ir3(screen) ? 140 : 120;
291
292 case PIPE_CAP_ESSL_FEATURE_LEVEL:
293 /* we can probably enable 320 for a5xx too, but need to test: */
294 if (is_a6xx(screen)) return 320;
295 if (is_a5xx(screen)) return 310;
296 if (is_ir3(screen)) return 300;
297 return 120;
298
299 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
300 if (is_a6xx(screen)) return 64;
301 if (is_a5xx(screen)) return 4;
302 return 0;
303
304 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
305 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
306 return 4;
307 return 0;
308
309 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
310 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
311 return 0;
312
313 case PIPE_CAP_FBFETCH:
314 if (fd_device_version(screen->dev) >= FD_VERSION_GMEM_BASE &&
315 is_a6xx(screen))
316 return 1;
317 return 0;
318 case PIPE_CAP_SAMPLE_SHADING:
319 if (is_a6xx(screen)) return 1;
320 return 0;
321
322 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
323 return screen->priority_mask;
324
325 case PIPE_CAP_DRAW_INDIRECT:
326 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
327 return 1;
328 return 0;
329
330 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
331 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
332 return 1;
333 return 0;
334
335 case PIPE_CAP_LOAD_CONSTBUF:
336 /* name is confusing, but this turns on std430 packing */
337 if (is_ir3(screen))
338 return 1;
339 return 0;
340
341 case PIPE_CAP_MAX_VIEWPORTS:
342 return 1;
343
344 case PIPE_CAP_MAX_VARYINGS:
345 return 16;
346
347 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
348 /* We don't really have a limit on this, it all goes into the main
349 * memory buffer. Needs to be at least 120 / 4 (minimum requirement
350 * for GL_MAX_TESS_PATCH_COMPONENTS).
351 */
352 return 128;
353
354 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
355 return 64 * 1024 * 1024;
356
357 case PIPE_CAP_SHAREABLE_SHADERS:
358 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
359 /* manage the variants for these ourself, to avoid breaking precompile: */
360 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
361 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
362 if (is_ir3(screen))
363 return 1;
364 return 0;
365
366 /* Geometry shaders.. */
367 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
368 return 512;
369 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
370 return 2048;
371 case PIPE_CAP_MAX_GS_INVOCATIONS:
372 return 32;
373
374 /* Stream output. */
375 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
376 if (is_ir3(screen))
377 return PIPE_MAX_SO_BUFFERS;
378 return 0;
379 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
380 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
381 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
382 if (is_ir3(screen))
383 return 1;
384 return 0;
385 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
386 return 1;
387 case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL:
388 return is_a2xx(screen);
389 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
390 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
391 if (is_ir3(screen))
392 return 16 * 4; /* should only be shader out limit? */
393 return 0;
394
395 /* Texturing. */
396 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
397 return 1 << (MAX_MIP_LEVELS - 1);
398 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
399 return MAX_MIP_LEVELS;
400 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
401 return 11;
402
403 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
404 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
405
406 /* Render targets. */
407 case PIPE_CAP_MAX_RENDER_TARGETS:
408 return screen->max_rts;
409 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
410 return is_a3xx(screen) ? 1 : 0;
411
412 /* Queries. */
413 case PIPE_CAP_OCCLUSION_QUERY:
414 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
415 case PIPE_CAP_QUERY_TIMESTAMP:
416 case PIPE_CAP_QUERY_TIME_ELAPSED:
417 /* only a4xx, requires new enough kernel so we know max_freq: */
418 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
419
420 case PIPE_CAP_VENDOR_ID:
421 return 0x5143;
422 case PIPE_CAP_DEVICE_ID:
423 return 0xFFFFFFFF;
424 case PIPE_CAP_ACCELERATED:
425 return 1;
426 case PIPE_CAP_VIDEO_MEMORY:
427 DBG("FINISHME: The value returned is incorrect\n");
428 return 10;
429 case PIPE_CAP_UMA:
430 return 1;
431 case PIPE_CAP_NATIVE_FENCE_FD:
432 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
433 default:
434 return u_pipe_screen_get_param_defaults(pscreen, param);
435 }
436 }
437
438 static float
439 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
440 {
441 switch (param) {
442 case PIPE_CAPF_MAX_LINE_WIDTH:
443 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
444 /* NOTE: actual value is 127.0f, but this is working around a deqp
445 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
446 * uses too small of a render target size, and gets confused when
447 * the lines start going offscreen.
448 *
449 * See: https://code.google.com/p/android/issues/detail?id=206513
450 */
451 if (fd_mesa_debug & FD_DBG_DEQP)
452 return 48.0f;
453 return 127.0f;
454 case PIPE_CAPF_MAX_POINT_WIDTH:
455 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
456 return 4092.0f;
457 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
458 return 16.0f;
459 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
460 return 15.0f;
461 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
462 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
463 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
464 return 0.0f;
465 }
466 debug_printf("unknown paramf %d\n", param);
467 return 0;
468 }
469
470 static int
471 fd_screen_get_shader_param(struct pipe_screen *pscreen,
472 enum pipe_shader_type shader,
473 enum pipe_shader_cap param)
474 {
475 struct fd_screen *screen = fd_screen(pscreen);
476
477 switch(shader)
478 {
479 case PIPE_SHADER_FRAGMENT:
480 case PIPE_SHADER_VERTEX:
481 break;
482 case PIPE_SHADER_TESS_CTRL:
483 case PIPE_SHADER_TESS_EVAL:
484 case PIPE_SHADER_GEOMETRY:
485 if (is_a6xx(screen))
486 break;
487 return 0;
488 case PIPE_SHADER_COMPUTE:
489 if (has_compute(screen))
490 break;
491 return 0;
492 default:
493 DBG("unknown shader type %d", shader);
494 return 0;
495 }
496
497 /* this is probably not totally correct.. but it's a start: */
498 switch (param) {
499 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
500 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
501 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
502 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
503 return 16384;
504 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
505 return 8; /* XXX */
506 case PIPE_SHADER_CAP_MAX_INPUTS:
507 case PIPE_SHADER_CAP_MAX_OUTPUTS:
508 return 16;
509 case PIPE_SHADER_CAP_MAX_TEMPS:
510 return 64; /* Max native temporaries. */
511 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
512 /* NOTE: seems to be limit for a3xx is actually 512 but
513 * split between VS and FS. Use lower limit of 256 to
514 * avoid getting into impossible situations:
515 */
516 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
517 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
518 return is_ir3(screen) ? 16 : 1;
519 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
520 return 1;
521 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
522 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
523 /* Technically this should be the same as for TEMP/CONST, since
524 * everything is just normal registers. This is just temporary
525 * hack until load_input/store_output handle arrays in a similar
526 * way as load_var/store_var..
527 *
528 * For tessellation stages, inputs are loaded using ldlw or ldg, both
529 * of which support indirection.
530 */
531 return shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL;
532 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
533 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
534 /* a2xx compiler doesn't handle indirect: */
535 return is_ir3(screen) ? 1 : 0;
536 case PIPE_SHADER_CAP_SUBROUTINES:
537 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
538 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
539 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
540 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
541 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
542 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
543 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
544 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
545 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
546 return 0;
547 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
548 return 1;
549 case PIPE_SHADER_CAP_INTEGERS:
550 if (glsl120)
551 return 0;
552 return is_ir3(screen) ? 1 : 0;
553 case PIPE_SHADER_CAP_INT64_ATOMICS:
554 return 0;
555 case PIPE_SHADER_CAP_FP16:
556 return 0;
557 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
558 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
559 return 16;
560 case PIPE_SHADER_CAP_PREFERRED_IR:
561 return PIPE_SHADER_IR_NIR;
562 case PIPE_SHADER_CAP_SUPPORTED_IRS:
563 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
564 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
565 return 32;
566 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
567 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
568 if (is_a5xx(screen) || is_a6xx(screen)) {
569 /* a5xx (and a4xx for that matter) has one state-block
570 * for compute-shader SSBO's and another that is shared
571 * by VS/HS/DS/GS/FS.. so to simplify things for now
572 * just advertise SSBOs for FS and CS. We could possibly
573 * do what blob does, and partition the space for
574 * VS/HS/DS/GS/FS. The blob advertises:
575 *
576 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
577 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
578 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
579 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
580 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
581 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
582 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
583 *
584 * I think that way we could avoid having to patch shaders
585 * for actual SSBO indexes by using a static partitioning.
586 *
587 * Note same state block is used for images and buffers,
588 * but images also need texture state for read access
589 * (isam/isam.3d)
590 */
591 switch(shader)
592 {
593 case PIPE_SHADER_FRAGMENT:
594 case PIPE_SHADER_COMPUTE:
595 return 24;
596 default:
597 return 0;
598 }
599 }
600 return 0;
601 }
602 debug_printf("unknown shader param %d\n", param);
603 return 0;
604 }
605
606 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
607 * into per-generation backend?
608 */
609 static int
610 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
611 enum pipe_compute_cap param, void *ret)
612 {
613 struct fd_screen *screen = fd_screen(pscreen);
614 const char * const ir = "ir3";
615
616 if (!has_compute(screen))
617 return 0;
618
619 #define RET(x) do { \
620 if (ret) \
621 memcpy(ret, x, sizeof(x)); \
622 return sizeof(x); \
623 } while (0)
624
625 switch (param) {
626 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
627 // don't expose 64b pointer support yet, until ir3 supports 64b
628 // math, otherwise spir64 target is used and we get 64b pointer
629 // calculations that we can't do yet
630 // if (is_a5xx(screen))
631 // RET((uint32_t []){ 64 });
632 RET((uint32_t []){ 32 });
633
634 case PIPE_COMPUTE_CAP_IR_TARGET:
635 if (ret)
636 sprintf(ret, "%s", ir);
637 return strlen(ir) * sizeof(char);
638
639 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
640 RET((uint64_t []) { 3 });
641
642 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
643 RET(((uint64_t []) { 65535, 65535, 65535 }));
644
645 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
646 RET(((uint64_t []) { 1024, 1024, 64 }));
647
648 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
649 RET((uint64_t []) { 1024 });
650
651 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
652 RET((uint64_t []) { screen->ram_size });
653
654 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
655 RET((uint64_t []) { 32768 });
656
657 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
658 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
659 RET((uint64_t []) { 4096 });
660
661 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
662 RET((uint64_t []) { screen->ram_size });
663
664 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
665 RET((uint32_t []) { screen->max_freq / 1000000 });
666
667 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
668 RET((uint32_t []) { 9999 }); // TODO
669
670 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
671 RET((uint32_t []) { 1 });
672
673 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
674 RET((uint32_t []) { 32 }); // TODO
675
676 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
677 RET((uint64_t []) { 1024 }); // TODO
678 }
679
680 return 0;
681 }
682
683 static const void *
684 fd_get_compiler_options(struct pipe_screen *pscreen,
685 enum pipe_shader_ir ir, unsigned shader)
686 {
687 struct fd_screen *screen = fd_screen(pscreen);
688
689 if (is_ir3(screen))
690 return ir3_get_compiler_options(screen->compiler);
691
692 return ir2_get_compiler_options();
693 }
694
695 bool
696 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
697 struct fd_bo *bo,
698 struct renderonly_scanout *scanout,
699 unsigned stride,
700 struct winsys_handle *whandle)
701 {
702 whandle->stride = stride;
703
704 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
705 return fd_bo_get_name(bo, &whandle->handle) == 0;
706 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
707 if (renderonly_get_handle(scanout, whandle))
708 return true;
709 whandle->handle = fd_bo_handle(bo);
710 return true;
711 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
712 whandle->handle = fd_bo_dmabuf(bo);
713 return true;
714 } else {
715 return false;
716 }
717 }
718
719 static void
720 fd_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
721 enum pipe_format format,
722 int max, uint64_t *modifiers,
723 unsigned int *external_only,
724 int *count)
725 {
726 struct fd_screen *screen = fd_screen(pscreen);
727 int i, num = 0;
728
729 max = MIN2(max, screen->num_supported_modifiers);
730
731 if (!max) {
732 max = screen->num_supported_modifiers;
733 external_only = NULL;
734 modifiers = NULL;
735 }
736
737 for (i = 0; i < max; i++) {
738 if (modifiers)
739 modifiers[num] = screen->supported_modifiers[i];
740
741 if (external_only)
742 external_only[num] = 0;
743
744 num++;
745 }
746
747 *count = num;
748 }
749
750 struct fd_bo *
751 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
752 struct winsys_handle *whandle)
753 {
754 struct fd_screen *screen = fd_screen(pscreen);
755 struct fd_bo *bo;
756
757 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
758 bo = fd_bo_from_name(screen->dev, whandle->handle);
759 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
760 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
761 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
762 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
763 } else {
764 DBG("Attempt to import unsupported handle type %d", whandle->type);
765 return NULL;
766 }
767
768 if (!bo) {
769 DBG("ref name 0x%08x failed", whandle->handle);
770 return NULL;
771 }
772
773 return bo;
774 }
775
776 static void _fd_fence_ref(struct pipe_screen *pscreen,
777 struct pipe_fence_handle **ptr,
778 struct pipe_fence_handle *pfence)
779 {
780 fd_fence_ref(ptr, pfence);
781 }
782
783 struct pipe_screen *
784 fd_screen_create(struct fd_device *dev, struct renderonly *ro)
785 {
786 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
787 struct pipe_screen *pscreen;
788 uint64_t val;
789
790 fd_mesa_debug = debug_get_option_fd_mesa_debug();
791
792 if (fd_mesa_debug & FD_DBG_NOBIN)
793 fd_binning_enabled = false;
794
795 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
796
797 if (!screen)
798 return NULL;
799
800 pscreen = &screen->base;
801
802 screen->dev = dev;
803 screen->refcnt = 1;
804
805 if (ro) {
806 screen->ro = renderonly_dup(ro);
807 if (!screen->ro) {
808 DBG("could not create renderonly object");
809 goto fail;
810 }
811 }
812
813 // maybe this should be in context?
814 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
815 if (!screen->pipe) {
816 DBG("could not create 3d pipe");
817 goto fail;
818 }
819
820 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
821 DBG("could not get GMEM size");
822 goto fail;
823 }
824 screen->gmemsize_bytes = val;
825
826 if (fd_device_version(dev) >= FD_VERSION_GMEM_BASE) {
827 fd_pipe_get_param(screen->pipe, FD_GMEM_BASE, &screen->gmem_base);
828 }
829
830 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
831 DBG("could not get device-id");
832 goto fail;
833 }
834 screen->device_id = val;
835
836 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
837 DBG("could not get gpu freq");
838 /* this limits what performance related queries are
839 * supported but is not fatal
840 */
841 screen->max_freq = 0;
842 } else {
843 screen->max_freq = val;
844 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
845 screen->has_timestamp = true;
846 }
847
848 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
849 DBG("could not get gpu-id");
850 goto fail;
851 }
852 screen->gpu_id = val;
853
854 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
855 DBG("could not get chip-id");
856 /* older kernels may not have this property: */
857 unsigned core = screen->gpu_id / 100;
858 unsigned major = (screen->gpu_id % 100) / 10;
859 unsigned minor = screen->gpu_id % 10;
860 unsigned patch = 0; /* assume the worst */
861 val = (patch & 0xff) | ((minor & 0xff) << 8) |
862 ((major & 0xff) << 16) | ((core & 0xff) << 24);
863 }
864 screen->chip_id = val;
865
866 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
867 DBG("could not get # of rings");
868 screen->priority_mask = 0;
869 } else {
870 /* # of rings equates to number of unique priority values: */
871 screen->priority_mask = (1 << val) - 1;
872 }
873
874 if ((fd_device_version(dev) >= FD_VERSION_ROBUSTNESS) &&
875 (fd_pipe_get_param(screen->pipe, FD_PP_PGTABLE, &val) == 0)) {
876 screen->has_robustness = val;
877 }
878
879 struct sysinfo si;
880 sysinfo(&si);
881 screen->ram_size = si.totalram;
882
883 DBG("Pipe Info:");
884 DBG(" GPU-id: %d", screen->gpu_id);
885 DBG(" Chip-id: 0x%08x", screen->chip_id);
886 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
887
888 /* explicitly checking for GPU revisions that are known to work. This
889 * may be overly conservative for a3xx, where spoofing the gpu_id with
890 * the blob driver seems to generate identical cmdstream dumps. But
891 * on a2xx, there seem to be small differences between the GPU revs
892 * so it is probably better to actually test first on real hardware
893 * before enabling:
894 *
895 * If you have a different adreno version, feel free to add it to one
896 * of the cases below and see what happens. And if it works, please
897 * send a patch ;-)
898 */
899 switch (screen->gpu_id) {
900 case 200:
901 case 201:
902 case 205:
903 case 220:
904 fd2_screen_init(pscreen);
905 break;
906 case 305:
907 case 307:
908 case 320:
909 case 330:
910 fd3_screen_init(pscreen);
911 break;
912 case 420:
913 case 430:
914 fd4_screen_init(pscreen);
915 break;
916 case 510:
917 case 530:
918 case 540:
919 fd5_screen_init(pscreen);
920 break;
921 case 618:
922 case 630:
923 case 640:
924 fd6_screen_init(pscreen);
925 break;
926 default:
927 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
928 goto fail;
929 }
930
931 if (screen->gpu_id >= 600) {
932 screen->gmem_alignw = 32;
933 screen->gmem_alignh = 32;
934 screen->num_vsc_pipes = 32;
935 } else if (screen->gpu_id >= 500) {
936 screen->gmem_alignw = 64;
937 screen->gmem_alignh = 32;
938 screen->num_vsc_pipes = 16;
939 } else {
940 screen->gmem_alignw = 32;
941 screen->gmem_alignh = 32;
942 screen->num_vsc_pipes = 8;
943 }
944
945 if (fd_mesa_debug & FD_DBG_PERFC) {
946 screen->perfcntr_groups = fd_perfcntrs(screen->gpu_id,
947 &screen->num_perfcntr_groups);
948 }
949
950 /* NOTE: don't enable if we have too old of a kernel to support
951 * growable cmdstream buffers, since memory requirement for cmdstream
952 * buffers would be too much otherwise.
953 */
954 if (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS)
955 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
956
957 fd_bc_init(&screen->batch_cache);
958
959 (void) mtx_init(&screen->lock, mtx_plain);
960
961 pscreen->destroy = fd_screen_destroy;
962 pscreen->get_param = fd_screen_get_param;
963 pscreen->get_paramf = fd_screen_get_paramf;
964 pscreen->get_shader_param = fd_screen_get_shader_param;
965 pscreen->get_compute_param = fd_get_compute_param;
966 pscreen->get_compiler_options = fd_get_compiler_options;
967
968 fd_resource_screen_init(pscreen);
969 fd_query_screen_init(pscreen);
970
971 pscreen->get_name = fd_screen_get_name;
972 pscreen->get_vendor = fd_screen_get_vendor;
973 pscreen->get_device_vendor = fd_screen_get_device_vendor;
974
975 pscreen->get_timestamp = fd_screen_get_timestamp;
976
977 pscreen->fence_reference = _fd_fence_ref;
978 pscreen->fence_finish = fd_fence_finish;
979 pscreen->fence_get_fd = fd_fence_get_fd;
980
981 pscreen->query_dmabuf_modifiers = fd_screen_query_dmabuf_modifiers;
982
983 if (!screen->supported_modifiers) {
984 static const uint64_t supported_modifiers[] = {
985 DRM_FORMAT_MOD_LINEAR,
986 };
987
988 screen->supported_modifiers = supported_modifiers;
989 screen->num_supported_modifiers = ARRAY_SIZE(supported_modifiers);
990 }
991
992 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
993
994 return pscreen;
995
996 fail:
997 fd_screen_destroy(pscreen);
998 return NULL;
999 }