gallium: add a cap for max vertex streams
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "os/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "fd2_screen.h"
54 #include "fd3_screen.h"
55
56 /* XXX this should go away */
57 #include "state_tracker/drm_driver.h"
58
59 static const struct debug_named_value debug_options[] = {
60 {"msgs", FD_DBG_MSGS, "Print debug messages"},
61 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
62 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
63 {"dgmem", FD_DBG_DGMEM, "Mark all state dirty after GMEM tile pass"},
64 {"dscis", FD_DBG_DSCIS, "Disable scissor optimization"},
65 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
66 {"dbypass", FD_DBG_DBYPASS,"Disable GMEM bypass"},
67 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
68 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
69 {"noopt", FD_DBG_NOOPT , "Disable optimization passes in compiler"},
70 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizater debug messages"},
71 {"optdump", FD_DBG_OPTDUMP,"Dump shader DAG to .dot files"},
72 {"glsl130", FD_DBG_GLSL130,"Temporary flag to enable GLSL 130 on a3xx+"},
73 DEBUG_NAMED_VALUE_END
74 };
75
76 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
77
78 int fd_mesa_debug = 0;
79 bool fd_binning_enabled = true;
80 static bool glsl130 = false;
81
82 static const char *
83 fd_screen_get_name(struct pipe_screen *pscreen)
84 {
85 static char buffer[128];
86 util_snprintf(buffer, sizeof(buffer), "FD%03d",
87 fd_screen(pscreen)->device_id);
88 return buffer;
89 }
90
91 static const char *
92 fd_screen_get_vendor(struct pipe_screen *pscreen)
93 {
94 return "freedreno";
95 }
96
97 static uint64_t
98 fd_screen_get_timestamp(struct pipe_screen *pscreen)
99 {
100 int64_t cpu_time = os_time_get() * 1000;
101 return cpu_time + fd_screen(pscreen)->cpu_gpu_time_delta;
102 }
103
104 static void
105 fd_screen_fence_ref(struct pipe_screen *pscreen,
106 struct pipe_fence_handle **ptr,
107 struct pipe_fence_handle *pfence)
108 {
109 fd_fence_ref(fd_fence(pfence), (struct fd_fence **)ptr);
110 }
111
112 static boolean
113 fd_screen_fence_signalled(struct pipe_screen *screen,
114 struct pipe_fence_handle *pfence)
115 {
116 return fd_fence_signalled(fd_fence(pfence));
117 }
118
119 static boolean
120 fd_screen_fence_finish(struct pipe_screen *screen,
121 struct pipe_fence_handle *pfence,
122 uint64_t timeout)
123 {
124 return fd_fence_wait(fd_fence(pfence));
125 }
126
127 static void
128 fd_screen_destroy(struct pipe_screen *pscreen)
129 {
130 struct fd_screen *screen = fd_screen(pscreen);
131
132 if (screen->pipe)
133 fd_pipe_del(screen->pipe);
134
135 if (screen->dev)
136 fd_device_del(screen->dev);
137
138 free(screen);
139 }
140
141 /*
142 TODO either move caps to a2xx/a3xx specific code, or maybe have some
143 tables for things that differ if the delta is not too much..
144 */
145 static int
146 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
147 {
148 struct fd_screen *screen = fd_screen(pscreen);
149
150 /* this is probably not totally correct.. but it's a start: */
151 switch (param) {
152 /* Supported features (boolean caps). */
153 case PIPE_CAP_NPOT_TEXTURES:
154 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
155 case PIPE_CAP_TWO_SIDED_STENCIL:
156 case PIPE_CAP_ANISOTROPIC_FILTER:
157 case PIPE_CAP_POINT_SPRITE:
158 case PIPE_CAP_TEXTURE_SHADOW_MAP:
159 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
160 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
161 case PIPE_CAP_TEXTURE_SWIZZLE:
162 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
163 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
164 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
165 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
166 case PIPE_CAP_SEAMLESS_CUBE_MAP:
167 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
168 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
169 case PIPE_CAP_TGSI_INSTANCEID:
170 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
171 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
172 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
173 case PIPE_CAP_COMPUTE:
174 case PIPE_CAP_START_INSTANCE:
175 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
176 case PIPE_CAP_USER_CONSTANT_BUFFERS:
177 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
178 return 1;
179
180 case PIPE_CAP_SHADER_STENCIL_EXPORT:
181 case PIPE_CAP_TGSI_TEXCOORD:
182 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
183 case PIPE_CAP_CONDITIONAL_RENDER:
184 case PIPE_CAP_PRIMITIVE_RESTART:
185 case PIPE_CAP_TEXTURE_MULTISAMPLE:
186 case PIPE_CAP_TEXTURE_BARRIER:
187 case PIPE_CAP_SM3:
188 return 0;
189
190 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
191 return 256;
192
193 case PIPE_CAP_GLSL_FEATURE_LEVEL:
194 return ((screen->gpu_id >= 300) && glsl130) ? 130 : 120;
195
196 /* Unsupported features. */
197 case PIPE_CAP_INDEP_BLEND_ENABLE:
198 case PIPE_CAP_INDEP_BLEND_FUNC:
199 case PIPE_CAP_DEPTH_CLIP_DISABLE:
200 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
201 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
202 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
203 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
204 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
205 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
206 case PIPE_CAP_USER_VERTEX_BUFFERS:
207 case PIPE_CAP_USER_INDEX_BUFFERS:
208 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
209 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
210 case PIPE_CAP_TGSI_VS_LAYER:
211 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
212 case PIPE_CAP_TEXTURE_GATHER_SM5:
213 case PIPE_CAP_FAKE_SW_MSAA:
214 case PIPE_CAP_TEXTURE_QUERY_LOD:
215 case PIPE_CAP_SAMPLE_SHADING:
216 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
217 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
218 return 0;
219
220 /* Stream output. */
221 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
222 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
223 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
224 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
225 return 0;
226
227 /* Geometry shader output, unsupported. */
228 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
229 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
230 case PIPE_CAP_MAX_VERTEX_STREAMS:
231 return 0;
232
233 /* Texturing. */
234 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
235 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
236 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
237 return MAX_MIP_LEVELS;
238 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
239 return 0; /* TODO: a3xx+ should support (required in gles3) */
240
241 /* Render targets. */
242 case PIPE_CAP_MAX_RENDER_TARGETS:
243 return 1;
244
245 /* Queries. */
246 case PIPE_CAP_QUERY_TIME_ELAPSED:
247 case PIPE_CAP_QUERY_TIMESTAMP:
248 return 0;
249 case PIPE_CAP_OCCLUSION_QUERY:
250 return (screen->gpu_id >= 300) ? 1 : 0;
251
252 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
253 case PIPE_CAP_MIN_TEXEL_OFFSET:
254 return -8;
255
256 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
257 case PIPE_CAP_MAX_TEXEL_OFFSET:
258 return 7;
259
260 case PIPE_CAP_ENDIANNESS:
261 return PIPE_ENDIAN_LITTLE;
262
263 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
264 return 64;
265
266 default:
267 DBG("unknown param %d", param);
268 return 0;
269 }
270 }
271
272 static float
273 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
274 {
275 switch (param) {
276 case PIPE_CAPF_MAX_LINE_WIDTH:
277 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
278 case PIPE_CAPF_MAX_POINT_WIDTH:
279 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
280 return 8192.0f;
281 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
282 return 16.0f;
283 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
284 return 16.0f;
285 case PIPE_CAPF_GUARD_BAND_LEFT:
286 case PIPE_CAPF_GUARD_BAND_TOP:
287 case PIPE_CAPF_GUARD_BAND_RIGHT:
288 case PIPE_CAPF_GUARD_BAND_BOTTOM:
289 return 0.0f;
290 default:
291 DBG("unknown paramf %d", param);
292 return 0;
293 }
294 }
295
296 static int
297 fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
298 enum pipe_shader_cap param)
299 {
300 struct fd_screen *screen = fd_screen(pscreen);
301
302 switch(shader)
303 {
304 case PIPE_SHADER_FRAGMENT:
305 case PIPE_SHADER_VERTEX:
306 break;
307 case PIPE_SHADER_COMPUTE:
308 case PIPE_SHADER_GEOMETRY:
309 /* maye we could emulate.. */
310 return 0;
311 default:
312 DBG("unknown shader type %d", shader);
313 return 0;
314 }
315
316 /* this is probably not totally correct.. but it's a start: */
317 switch (param) {
318 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
319 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
320 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
321 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
322 return 16384;
323 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
324 return 8; /* XXX */
325 case PIPE_SHADER_CAP_MAX_INPUTS:
326 return 16;
327 case PIPE_SHADER_CAP_MAX_TEMPS:
328 return 64; /* Max native temporaries. */
329 case PIPE_SHADER_CAP_MAX_ADDRS:
330 return 1; /* Max native address registers */
331 case PIPE_SHADER_CAP_MAX_CONSTS:
332 return (screen->gpu_id >= 300) ? 1024 : 64;
333 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
334 return 1;
335 case PIPE_SHADER_CAP_MAX_PREDS:
336 return 0; /* nothing uses this */
337 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
338 return 1;
339 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
340 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
341 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
342 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
343 return 1;
344 case PIPE_SHADER_CAP_SUBROUTINES:
345 return 0;
346 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
347 return 1;
348 case PIPE_SHADER_CAP_INTEGERS:
349 /* we should be able to support this on a3xx, but not
350 * implemented yet:
351 */
352 return ((screen->gpu_id >= 300) && glsl130) ? 1 : 0;
353 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
354 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
355 return 16;
356 case PIPE_SHADER_CAP_PREFERRED_IR:
357 return PIPE_SHADER_IR_TGSI;
358 default:
359 DBG("unknown shader param %d", param);
360 return 0;
361 }
362 return 0;
363 }
364
365 boolean
366 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
367 struct fd_bo *bo,
368 unsigned stride,
369 struct winsys_handle *whandle)
370 {
371 whandle->stride = stride;
372
373 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
374 return fd_bo_get_name(bo, &whandle->handle) == 0;
375 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
376 whandle->handle = fd_bo_handle(bo);
377 return TRUE;
378 } else {
379 return FALSE;
380 }
381 }
382
383 struct fd_bo *
384 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
385 struct winsys_handle *whandle,
386 unsigned *out_stride)
387 {
388 struct fd_screen *screen = fd_screen(pscreen);
389 struct fd_bo *bo;
390
391 if (whandle->type != DRM_API_HANDLE_TYPE_SHARED) {
392 DBG("Attempt to import unsupported handle type %d", whandle->type);
393 return NULL;
394 }
395
396 bo = fd_bo_from_name(screen->dev, whandle->handle);
397 if (!bo) {
398 DBG("ref name 0x%08x failed", whandle->handle);
399 return NULL;
400 }
401
402 *out_stride = whandle->stride;
403
404 return bo;
405 }
406
407 struct pipe_screen *
408 fd_screen_create(struct fd_device *dev)
409 {
410 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
411 struct pipe_screen *pscreen;
412 uint64_t val;
413
414 fd_mesa_debug = debug_get_option_fd_mesa_debug();
415
416 if (fd_mesa_debug & FD_DBG_NOBIN)
417 fd_binning_enabled = false;
418
419 glsl130 = !!(fd_mesa_debug & FD_DBG_GLSL130);
420
421 if (!screen)
422 return NULL;
423
424 pscreen = &screen->base;
425
426 screen->dev = dev;
427
428 // maybe this should be in context?
429 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
430 if (!screen->pipe) {
431 DBG("could not create 3d pipe");
432 goto fail;
433 }
434
435 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
436 DBG("could not get GMEM size");
437 goto fail;
438 }
439 screen->gmemsize_bytes = val;
440
441 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
442 DBG("could not get device-id");
443 goto fail;
444 }
445 screen->device_id = val;
446
447 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
448 DBG("could not get gpu-id");
449 goto fail;
450 }
451 screen->gpu_id = val;
452
453 /* explicitly checking for GPU revisions that are known to work. This
454 * may be overly conservative for a3xx, where spoofing the gpu_id with
455 * the blob driver seems to generate identical cmdstream dumps. But
456 * on a2xx, there seem to be small differences between the GPU revs
457 * so it is probably better to actually test first on real hardware
458 * before enabling:
459 *
460 * If you have a different adreno version, feel free to add it to one
461 * of the two cases below and see what happens. And if it works, please
462 * send a patch ;-)
463 */
464 switch (screen->gpu_id) {
465 case 220:
466 fd2_screen_init(pscreen);
467 break;
468 case 320:
469 case 330:
470 fd3_screen_init(pscreen);
471 break;
472 default:
473 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
474 goto fail;
475 }
476
477 pscreen->destroy = fd_screen_destroy;
478 pscreen->get_param = fd_screen_get_param;
479 pscreen->get_paramf = fd_screen_get_paramf;
480 pscreen->get_shader_param = fd_screen_get_shader_param;
481
482 fd_resource_screen_init(pscreen);
483 fd_query_screen_init(pscreen);
484
485 pscreen->get_name = fd_screen_get_name;
486 pscreen->get_vendor = fd_screen_get_vendor;
487
488 pscreen->get_timestamp = fd_screen_get_timestamp;
489
490 pscreen->fence_reference = fd_screen_fence_ref;
491 pscreen->fence_signalled = fd_screen_fence_signalled;
492 pscreen->fence_finish = fd_screen_fence_finish;
493
494 util_format_s3tc_init();
495
496 return pscreen;
497
498 fail:
499 fd_screen_destroy(pscreen);
500 return NULL;
501 }